Search found 1053 matches: power priority*
Searched query: power priority*
- Fri Apr 26, 2024 8:54 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 148
- Views: 14263
Re: Friday Facts #408 - Statistics improvements, Linux adventures
... in case the accumulators haven't enough capacity. Because I can not set priority of generators I've some circuitry to check battery level. If it's ... driven generators start working. Just in that moment I can check in power stats and see the producing coal generators. Next morning, half filled ...
- Tue Apr 16, 2024 8:20 am
- Forum: Modding interface requests
- Topic: "Generates electricity" label for electric-energy-interface entity
- Replies: 0
- Views: 113
"Generates electricity" label for electric-energy-interface entity
Hi there, I'm making a mod adding wind turbine entity. It uses "electric-energy-interface" type because wind turbine isn't supposeed to have any input or output slots in it, from the game's point of view it just generates electric energy out of nowhere. It indeed generates electricity but ...
- Mon Mar 25, 2024 12:04 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: It's nice when things come together [utitility-science-pack]
- Replies: 6
- Views: 1464
Re: It's nice when things come together [utitility-science-pack]
... waste lots of room by not using underground belts and instead placing power poles between assembly. Though not enough that it will be easy to add ... prevent the loader to empty the warehouse if case of imbalance. Just 3 priority splitters is enough. 6)There is no room for a second train behind ...
- Mon Mar 25, 2024 9:36 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: It's nice when things come together [utitility-science-pack]
- Replies: 6
- Views: 1464
Re: It's nice when things come together [utitility-science-pack]
... waste lots of room by not using underground belts and instead placing power poles between assembly. Though not enough that it will be easy to add ... prevent the loader to empty the warehouse if case of imbalance. Just 3 priority splitters is enough. 6)There is no room for a second train behind ...
- Sat Mar 16, 2024 10:38 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... shorter one), and a fair bit distracting (even if intentionally so). If I may suggest as small but meaningful changes: Flashing Icons (No Path, No Power, etc.) work like Missing Materials Flash (low contrast > high contrast, rather than invisible > visible). Options to reduce or turn off the Flashing ...
- Sat Mar 16, 2024 7:34 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... shorter one), and a fair bit distracting (even if intentionally so). If I may suggest as small but meaningful changes: Flashing Icons (No Path, No Power, etc.) work like Missing Materials Flash (low contrast > high contrast, rather than invisible > visible). Options to reduce or turn off the Flashing ...
- Tue Mar 12, 2024 8:27 am
- Forum: Modding help
- Topic: Got a little confused with "electric-energy-interface"
- Replies: 2
- Views: 312
Got a little confused with "electric-energy-interface"
... at least produces electricity, on the other hand air purifier doesn't consume electricity at all. I'am pretty sure this is related with "No power" state, but I have no clue how to fix it. I chose "electric-energy-interface" as my enity type especially because it doesn't recuire ...
- Thu Mar 07, 2024 12:29 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 6161
Re: How do YOU use mining drills?
... as soon as i could transition to sustainable production they had lower priority. I don't have the older on this computer that is at least 2 years ... or so of "active playing" i would either run out of computing power, or be frustrated that i can't build and expand without tedious handcrafting ...
- Sat Mar 02, 2024 12:02 am
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1484
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
... in a mining area away from the main factory is very useful. As for Power Priority modding. This is one of the main issues I have with the game. So I change the priorities ...
- Wed Feb 28, 2024 6:54 am
- Forum: Bug Reports
- Topic: [1.1.104] burner-generator entity type shows up as power consumer and producer
- Replies: 2
- Views: 410
[1.1.104] burner-generator entity type shows up as power consumer and producer
... of the type "burner-generator" shows up as an electricity consumer as well as producer. This was tested with primary and secondary priority output. Mods tested were an indev mod attached below as well as AAI Industry [0.5.22]. Below are two images depicting the issue. One with fuel ...
- Mon Feb 26, 2024 3:37 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1484
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
... in chests? So rather I leave them in place even into endgame as a low priority backup plant that only kicks in after Nuclear power is insufficient or fails. And usually when the steam power starts running I set an alert ...
- Fri Feb 23, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37389
Re: Friday Facts #399 - Trash to Treasure
... ruins for protection, but I am not in love with the concept. Does the power pole connection to and from remote islands require a lightning rod? ... factorio , many way to tackle the problem, many ways to consider one's priority and strategize for it. Erm. I can't entirely agree with the 'fixed ...
- Fri Feb 23, 2024 5:08 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8727
Re: Quality level names poll
... grade, B grade, A grade, S grade, SS grade This is inspired by Osu! and power efficiency marks on household supplies (AAA+, AA, A, B, ... F, etc.) ... number is the best and which is the worst. Just like a always confuse priority (for some priority=0 is the highest, for other's it's the lowest), ...
- Fri Feb 23, 2024 1:31 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37389
Re: Friday Facts #399 - Trash to Treasure
... plant, there was a concept art that was revealed and i thought it was a power switch haha, it does convey the idea of electricity/magnetism and it ... factorio , many way to tackle the problem, many ways to consider one's priority and strategize for it. Maybe it is a bit difficult to have such ...
- Mon Jan 29, 2024 12:05 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... sounds like you are planning to hit your thumb with the hammer (hard priority) because it doesn't work like glue (soft priority). They need to ... that priority systems are meant to help organize. These are very powerful tools with a lot of responsibilities to deal with, and that's exciting. ...
- Sun Jan 28, 2024 8:32 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I will use priority so malls and power-related builds aren't starved of resources. And it will be nice to adjust module production as sometimes above science, sometimes below.
- Sun Jan 28, 2024 7:48 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... an entire system. That's exactly the kind of complex network that priority systems are meant to help organize. These are very powerful tools with a lot of responsibilities to deal with, and that's exciting. It's also ...
- Sat Jan 27, 2024 1:31 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... if you're interested in discussing the theoretical capabilities of the system, or if you intend to build an actual base with it. The theoretical power of the "Any Signal" is identical to your suggestion, just requires more lookup tables. If it's about an actual base, then I'd be curious ...
- Sat Jan 27, 2024 12:19 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... if you're interested in discussing the theoretical capabilities of the system, or if you intend to build an actual base with it. The theoretical power of the "Any Signal" is identical to your suggestion, just requires more lookup tables. If it's about an actual base, then I'd be curious ...
- Fri Jan 26, 2024 10:27 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17860
Re: Friday Facts #395 - Generic interrupts and Train stop priority
... and all of them reroute to buffer to not clog the rails. "Stop skipping" is essential and can be used in many ways where ques has no power. Do not remove it.