Search found 466 matches: personal roboport
Searched query: personal roboport
- Tue Dec 12, 2023 4:31 am
- Forum: Technical Help
- Topic: [1.1.100]Headless server stuck at loading
- Replies: 1
- Views: 442
[1.1.100]Headless server stuck at loading
... "1.1.4", Nuclear_Artillery_Shell = "1.0.1", ["Personal-Roboport-Mk3"] = "4.1.0", ["Power Armor MK3"] = "0.4.3", ...
- Tue Nov 28, 2023 9:18 am
- Forum: Gameplay Help
- Topic: Logistic robots not working (personal logistics)
- Replies: 3
- Views: 569
Logistic robots not working (personal logistics)
... is the situation: - construction robots are working correctly, based on personal roboport or havick - electricity is enough existing - tasks are exisiting in the persnal logistics, ...
- Wed Nov 22, 2023 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron rapid recharge when touching power
- Replies: 4
- Views: 548
Spidertron rapid recharge when touching power
... should recharge much more rapidly What ? Spidertron batteries and personal roboport robot recharging make sense. But it should be possible to go "plug-in" by ...
- Mon Nov 13, 2023 9:25 pm
- Forum: Assigned
- Topic: [StrangePan] [1.1.94] Alt shortcut tags in Mac version
- Replies: 0
- Views: 365
[StrangePan] [1.1.94] Alt shortcut tags in Mac version
... bottom UI bar for: - Deconstruction Planner - Upgrade Planner - Toggle Personal Roboport - Toggle Exoskeleton - Toggle "Alt" mode When I mouse over all of these ...
- Wed Sep 20, 2023 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
- Replies: 2
- Views: 475
Request: Add option to exclude buffer (green) chest inventory from the logistics network
TL;DR Logistics network inventory manager (roboport circuit output & machine logistics network wireless connection) should ... on train unloading stations) Logistics supply area (construction materials and personal requests) to reduce the Construciton robots' flight distance Materials ...
- Wed Jun 14, 2023 7:23 pm
- Forum: Modding discussion
- Topic: Controller modding guide / FAQ
- Replies: 8
- Views: 3001
Controller modding guide / FAQ
... give-upgrade-planner : b[blueprints]-h[upgrade-planner] toggle-personal-roboport : c[toggles]-a[roboport] toggle-equipment-movement-bonus : c[toggles]-b[exoskeleton] ...
- Wed Apr 19, 2023 8:49 am
- Forum: Technical Help
- Topic: crash
- Replies: 0
- Views: 569
crash
... of Nova-Natural_Evolution_Enemies: 1698064790 35.430 Checksum of Personal-Roboport-Mk3: 277764262 35.430 Checksum of Portals: 1576903328 35.430 Checksum of Power Armor ...
- Tue Apr 11, 2023 1:33 pm
- Forum: Gameplay Help
- Topic: How to get construction bots in your personal roboport
- Replies: 5
- Views: 5534
How to get construction bots in your personal roboport
I have plenty of bots flying around and I have four MK2 personal roboports in my MK2 suit (and yes these are fully charged). But how do you make the bots go into ...
- Sun Apr 02, 2023 5:34 pm
- Forum: Gameplay Help
- Topic: Construction bots not working
- Replies: 2
- Views: 739
Construction bots not working
... along with a save game. I have placed a ghost of a belt, next to a roboport and provided belts in a storgae chest, buffer chest and passiver ... No other jobs are due, especially not in this logistic network. The personal roboport has not yet been built. I am pretty sure this used to work, ...
- Sat Mar 25, 2023 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale
- Replies: 3
- Views: 1057
[1.1.76] Anchored GUI elements not visible or clickable depending on window height/GUI scale
... entire screen). Another thing of interest is that if you insert a personal roboport in the spidertron's equipment grid, its window height will grow, which would again ...
- Fri Feb 24, 2023 10:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Multiple personal roboports do not discharge simultaneously
- Replies: 5
- Views: 2048
[1.1.74] Multiple personal roboports do not discharge simultaneously
There're two personal roboports MK2 in my power armour inventory, supplying 50 robots. Scratching whole forests from the map or placing ...
- Sun Jan 22, 2023 11:45 am
- Forum: Pending
- Topic: [1.1.74] random crashes after upgrading from 1.1.61 HELP
- Replies: 3
- Views: 766
[1.1.74] random crashes after upgrading from 1.1.61 HELP
... Loading mod AfraidOfTheDark 1.1.1 (data.lua) 0.819 Loading mod BetterRoboportCharging 1.1.0 (data.lua) 0.829 Loading mod Bottleneck 0.11.7 (data.lua) ... 0.914 Loading mod MaxRateCalculator 3.4.48 (data.lua) 0.923 Loading mod Personal-Roboport-Mk3 4.1.0 (data.lua) 0.933 Loading mod Power Armor ...
- Mon Dec 19, 2022 1:48 am
- Forum: Ideas and Suggestions
- Topic: Player Construction Bot Logic Improvement #2
- Replies: 3
- Views: 822
Player Construction Bot Logic Improvement #2
... threshold, then it will opt to go ahead and recharge from the player's personal roboport right then and there. There is nothing more annoying than seeing a construction bot ...
- Tue Nov 29, 2022 6:32 am
- Forum: Technical Help
- Topic: factorio crashing when opening map
- Replies: 1
- Views: 462
factorio crashing when opening map
... artillery-equality AtomicArtillery AutoDeconstruct belt-balancer BetterRoboportCharging BigStorageTank Big_Brother Bottleneck bullet-trails calculator-ui ... jetpack liborio lightArtillery-Balance Moar_Roboports Nightfall Personal-Roboport-Mk3 Power Armor MK3 qol_research QueueToFrontNG Quicksearch ...
- Fri Oct 28, 2022 11:22 am
- Forum: Gameplay Help
- Topic: [1.1.70] Construction bots stop deconstructing according to deconstruction planner, won't construct either
- Replies: 3
- Views: 844
[1.1.70] Construction bots stop deconstructing according to deconstruction planner, won't construct either
... only have 20-25 construction robots in my character's inventory, with a personal roboport MK2. I tried deleting the planned deconstruction, eventually removed the concrete ...
- Sun Sep 04, 2022 9:29 am
- Forum: Ideas and Suggestions
- Topic: Repair packs: not from Roboport for personal losgistic
- Replies: 10
- Views: 1829
Repair packs: not from Roboport for personal losgistic
For personal logistics repair packs should only be handled from the logistic network. But currently also repair packs are taken form the roboports. Scenario: Currently I'm playing space exploration and I have outpost all along ...
- Fri Apr 22, 2022 7:57 pm
- Forum: Gameplay Help
- Topic: [1.1.57] Personal roboport bots slow with modules
- Replies: 2
- Views: 1286
[1.1.57] Personal roboport bots slow with modules
Is this a bug with the scenario or base game?
https://imgur.com/a/AxcRcBB
Load the save, copy the beacon with its modules nearby, then paste it right there. There's a substantial delay between the beacon and module placement.
https://imgur.com/a/AxcRcBB
Load the save, copy the beacon with its modules nearby, then paste it right there. There's a substantial delay between the beacon and module placement.
- Sat Apr 09, 2022 6:59 pm
- Forum: Pending
- Topic: [1.1.57] Crash in HeatBufferManager: "Didn't record all update indexes" while building nuclear plant
- Replies: 1
- Views: 1088
[1.1.57] Crash in HeatBufferManager: "Didn't record all update indexes" while building nuclear plant
... crashed while I was building a nuclear plant via copy/paste using a personal roboport in an asteroid field: 4841.986 Error HeatBufferManager.cpp:368: Didn't record all ...
- Mon Apr 04, 2022 1:44 pm
- Forum: Ideas and Suggestions
- Topic: An item that deploys follower capsules in bulk
- Replies: 5
- Views: 1517
An item that deploys follower capsules in bulk
... a single grid occupation size. For practical purposes, it acts like a personal roboport, tied to a follower robot, meaning you'll have to have the capsules in the player ...
- Sat Mar 19, 2022 1:46 am
- Forum: Modding interface requests
- Topic: Seperate Personal Roboport Construction Zone Sprite and Roboport Construction Zone Sprite
- Replies: 3
- Views: 1309
Seperate Personal Roboport Construction Zone Sprite and Roboport Construction Zone Sprite
TL;DR Add "personal_construction_radius_visualization" to Prototype/UtilitySprites and add the ... sprite used for personal robotics equipment zones be separate from the one used for Roboport Construction zones. Currently when using a personal roboport inside of a larger ...