Search found 16696 matches: multiplayer
Searched query: multiplayer
- Wed Mar 27, 2024 7:27 pm
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 33
- Views: 12546
Re: Thanks, Py, and a couple of ideas.
... and if it were, how would it be implemented? Buy from yourself? Economics is the relationship between several people. Or is this an idea for multiplayer? But then this will greatly limit the game. How would it be possible to implement such a mod? And it suddenly came to me. Instead of an ...
- Wed Mar 27, 2024 1:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
- Replies: 1
- Views: 847
Re: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
Thanks for the report. This has been fixed for 2.0 release.
- Tue Mar 26, 2024 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Rich Text Labels need a toggle to also add the TEXT version after the icon
- Replies: 10
- Views: 726
Re: Rich Text Labels need a toggle to also add the TEXT version after the icon
... the icons are often so similar to each other that trying to distinguish based on just the icon is hopeless. It should be settable per player in multiplayer games, and the name should localize for each player. Internally, the name should just be the icon, this is just for display purposes. There ...
- Mon Mar 25, 2024 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Rich Text Labels need a toggle to also add the TEXT version after the icon
- Replies: 10
- Views: 726
Re: Rich Text Labels need a toggle to also add the TEXT version after the icon
... the icons are often so similar to each other that trying to distinguish based on just the icon is hopeless. It should be settable per player in multiplayer games, and the name should localize for each player. Internally, the name should just be the icon, this is just for display purposes.
- Mon Mar 25, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 20056
Re: Friday Facts #403 - Train stops 2.0
... it's because you don't have enough trains going to that "named" station. In some games before I understood that concept (from pros in multiplayer), I did some circuit magic to ensure a station was only served when it was about to get out of resources, this also fixes both of your problems, ...
- Mon Mar 25, 2024 2:04 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 130
- Views: 20056
Re: Friday Facts #403 - Train stops 2.0
... it's because you don't have enough trains going to that "named" station. In some games before I understood that concept (from pros in multiplayer), I did some circuit magic to ensure a station was only served when it was about to get out of resources, this also fixes both of your problems, ...
- Sat Mar 23, 2024 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Rich Text Labels need a toggle to also add the TEXT version after the icon
- Replies: 10
- Views: 726
Re: Rich Text Labels need a toggle to also add the TEXT version after the icon
Can I +1000 this? The text should be localized according to the player viewing it (for multiplayer).
I tried out the solution that mrvn posted, and at least for map tags, it doesn't work. I'll be trying it on train stops when I get a chance, and will report back.
I tried out the solution that mrvn posted, and at least for map tags, it doesn't work. I'll be trying it on train stops when I get a chance, and will report back.
- Sun Mar 17, 2024 11:47 am
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 522
Nintendo switch current status
... to buy it to play with me, but she prefers to use the Switch rather than the PC, some posts comes about it not supporting access to regular PC multiplayer list nor mods... are those problems still present? In the case of multiplayer, I do care, because my friend lives in her house, and I live ...
- Sun Mar 17, 2024 2:00 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 26095
Re: Friday Facts #402 - Lightspeed circuits
... types of Foundries will be available only with Space Age DLC? 3. How will work presence or absence of DLC existence for different players in one multiplayer save? 3.1 Will the host be the one to set the rules (advanced research tree) for entire multiplayer save/map? Finally, I want to thank you, ...
- Sat Mar 16, 2024 11:09 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
... you enter a surface by bumping into the door of a Factorissimo building. However, I think the way Factorissimo works is terribly inefficient for multiplayer games. (It checks in on_tick for each player who is not in a vehicle but is moving whether there is a door directly in front of the player; ...
- Fri Mar 15, 2024 9:39 pm
- Forum: Assigned
- Topic: [raiguard][1.1.104][Linux] UDP server IP_PKTINFO and IPV6_RECVPKTINFO for hosts with multiple IP addresses
- Replies: 0
- Views: 291
[raiguard][1.1.104][Linux] UDP server IP_PKTINFO and IPV6_RECVPKTINFO for hosts with multiple IP addresses
... only apply to linux, as it is the only operating system I use, Windows may or may not have this problem. Currently if the host computer hosting a multiplayer game has multiple IP addresses, the source address when sending back packets to the client may not be the same as the destination address ...
- Sat Mar 09, 2024 10:19 pm
- Forum: Modding interface requests
- Topic: On_research_queued event
- Replies: 5
- Views: 1018
Re: On_research_queued event
I also would like an `on_research_queued` event. I'm trying to re-implement multiplayer chat, and due to the fact that you can't modify messages I've been forced to clear chat and resend my own version. Adding research to the queue is currently not something I ...
- Fri Mar 08, 2024 3:23 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
Edit: Whoop, some other posts were put in while I was writing. Adding the post I was reply to: My opinion is, that wishes on a game are different and I absolutely respect that. My view is that the stuff I carry is not mine but borrowed from the team. I always put the stuff I carry in chests befor I ...
- Fri Mar 08, 2024 3:06 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
To me its not important if a returning player gets back the items automatically, which are still on their corpse. To me its only important that they are preserved for the team, which means, that they are taken from them, when they leave and are put back into the game world and that the team somehow...
- Fri Mar 08, 2024 2:58 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
... PlayerName command? It allows admins to open the inventory of any player, including offline players. It's what I use whenever someone leaves my multiplayer game with something important in their inventory. I wasn't aware that this command would also work for offline players. As the command doesn't ...
- Fri Mar 08, 2024 2:49 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
... PlayerName command? It allows admins to open the inventory of any player, including offline players. It's what I use whenever someone leaves my multiplayer game with something important in their inventory. I have not been aware of that. That is good to know. Anyways, haveing this as a basic ...
- Fri Mar 08, 2024 2:35 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519195
Re: Simple Questions and Short Answers
Quick question about multiplayer games, since I currently have no way to test this myself: Suppose a player is leaving the game (no mods), will the player-character remain in the world, or will it be removed and recreated next time ...
- Fri Mar 08, 2024 2:21 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
Are you aware of the vanilla /open PlayerName command? It allows admins to open the inventory of any player, including offline players. It's what I use whenever someone leaves my multiplayer game with something important in their inventory.
- Fri Mar 08, 2024 2:15 pm
- Forum: Desyncs with mods
- Topic: [Solved] [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
- Replies: 2
- Views: 523
Re: [Solved] [1.1.104] [Modded] Desync when joining multiplayer game or within a few minutes
https://wetransfer.com/downloads/79eeba ... 209/931a8e
we just started having this problem today avec 100+ hours with krastorio and SE i cant seem make a new thread
we just started having this problem today avec 100+ hours with krastorio and SE i cant seem make a new thread
- Fri Mar 08, 2024 2:01 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1351
Re: Multiplayer: Need a mod that creates corpse on player leave
My opinion is, that wishes on a game are different and I absolutely respect that. My view is that the stuff I carry is not mine but borrowed from the team. I always put the stuff I carry in chests befor I leave, no matter if I plan to return or not. Usually, when there is not enough of something in ...