Search found 16686 matches: multiplayer

Searched query: multiplayer

by kovarex
Wed Feb 13, 2013 2:13 pm
Forum: Ideas and Suggestions
Topic: Gamespeed setting
Replies: 10
Views: 5357

Re: Gamespeed setting

It is probably quite clear, that this would be limited to singleplayer. The mechanics for time manipulation in multiplayer is already well known. In co-op, you just share the controls with everyone else, and in PvP modes the only one available is pause, which is also shared (anyone ...
by mngrif
Wed Feb 13, 2013 2:08 pm
Forum: Ideas and Suggestions
Topic: Gamespeed setting
Replies: 10
Views: 5357

Re: Gamespeed setting

It is probably quite clear, that this would be limited to singleplayer. The mechanics for time manipulation in multiplayer is already well known. In co-op, you just share the controls with everyone else, and in PvP modes the only one available is pause, which is also shared (anyone ...
by slpwnd
Tue Feb 12, 2013 3:52 pm
Forum: Implemented Suggestions
Topic: Fighting without fighting...
Replies: 4
Views: 4505

Re: Fighting without fighting...

MatLaPatate wrote:Multiplayer will come at first, according to the indiegogo description
We see probably the biggest potential of Multiplayer in a cooperative mode. However this should increase the fun in fighting as well. Cooperative ambush of the enemy base with three people anyone ?
by MatLaPatate
Mon Feb 11, 2013 9:11 pm
Forum: Implemented Suggestions
Topic: Fighting without fighting...
Replies: 4
Views: 4505

Re: Fighting without fighting...

... need Tesla Coil :). And for what you've suggested with cage, the Idea can be interesting, but the RPG thingy is already planned, but not for now. Multiplayer will come at first, according to the indiegogo description :)
by Mur
Mon Feb 11, 2013 7:23 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 100226

Re: Role playing direction

I rather just focus on the multiplayer aspect of it and focus on something like this later. It would be nice to have two people helping build a base and fiddle with things.
by kovarex
Thu Feb 07, 2013 3:42 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 100226

Role playing direction

... research/upgrades) we would certainly come up with more if we were to extend this idea. This might start working, if we ever made some multiplayer mode, if 2v2 game was played for example, these classes would add more diversity into the game. Experience + leveling I'm afraid people ...

Go to advanced search