Search found 18311 matches: multiplayer

Searched query: +multiplayer

by Yess
Sun May 24, 2026 3:43 pm
Forum: Technical Help
Topic: [2.0.76] Cannot connect to multiplayer.factorio.com
Replies: 1
Views: 187

Re: [2.0.76] Cannot connect to multiplayer.factorio.com

Nevermind, the issue has resolved itself. Likely that my ISP has assigned me a new IP address.
by pioruns
Sun May 24, 2026 8:06 am
Forum: Minor issues
Topic: [1.1.19] mod manager installs and activates dependencies of deactivated mod
Replies: 9
Views: 3591

Re: [2.0.76] mod manager installs and activates dependencies of deactivated mod

... of Steam, then unfortunately there isn’t really a good solution available right now.
I also understand why you prefer Steam. It’s convenient for multiplayer invites, playtime tracking, and overall ease of use. That said, what you’re asking for, maintaining two completely separate mod profiles within ...
by McSniperliger
Sun May 24, 2026 6:12 am
Forum: Technical Help
Topic: Factorio crashing on Windows 11
Replies: 18
Views: 698

Factorio crashing on Windows 11

... 10 140mm fans

The issue I run into on occasion and its not even consistent when it happens. I could be in single player or I could be doing multiplayer with my brother, but the game will just randomly lock up and crash my computer. Could happen after 30 minutes of playing or several hours. I ...
by protocol_1903
Sat May 23, 2026 10:47 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 1891

Re: Overwrite dependency incompatibility

... Regardless of the reason for the incompatibility. I know I'd still use it in certain places.



Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.

So this thread was filed under won't ...
by radical_larry
Sat May 23, 2026 7:54 am
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 1891

Re: Overwrite dependency incompatibility

... everyone should be happy. Or at least no one explained yet how this would make someone unhappy.


Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want.


So this thread was filed under won't ...
by FactorioBot
Thu May 21, 2026 5:10 pm
Forum: Releases
Topic: Version 2.0.77
Replies: 1
Views: 6671

Version 2.0.77

... planet while being stopped at a space location. (https://forums.factorio.com/133073)
Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. (https://forums.factorio.com/117199)
Fixed a desync related to custom input events and in_gui flag. (https ...
by wanne
Wed May 20, 2026 9:46 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 1891

Re: Overwrite dependency incompatibility

Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. No. I bet 99% of single player mod users never edited any mod and do not like to learn how to do that. Even if it is only unzipping and editing a ...
by Yess
Wed May 20, 2026 4:22 pm
Forum: Technical Help
Topic: [2.0.76] Cannot connect to multiplayer.factorio.com
Replies: 1
Views: 187

[2.0.76] Cannot connect to multiplayer.factorio.com

... a command line doesn't work either, or access it using Google Chrome, not even an error page received:
>curl -v -G -d "username=Yess" https://multiplayer.factorio.com/get-games
* Host multiplayer.factorio.com:443 was resolved.
* IPv6: (none)
* IPv4: 34.32.156.188
* Trying 34.32.156.188:443 ...
by Rseding91
Wed May 20, 2026 1:32 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 1891

Re: Overwrite dependency incompatibility

Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. You seem to be under the delusion that if tomorrow the game started ignoring the incompatible-dependency entries mods wouldn't simply stick ...
by Atraps003
Mon May 18, 2026 4:24 pm
Forum: Fixed for 2.1
Topic: [2.0.76] Allow Lua commands drop-down box broken
Replies: 2
Views: 255

[2.0.76] Allow Lua commands drop-down box broken

In multiplayer the server configuration gui can be opened with /config command. In this gui there is a drop-down box "Allow Lua commands". This setting doesn't do anything. If you change it from "no to "yes" you still can't run lua commands.
by Hanakocz
Sat May 16, 2026 1:03 pm
Forum: Fixed for 2.1
Topic: [2.0.76] Crash when upgrading entity's ghost with minable_flag = false in latency mode
Replies: 1
Views: 308

[2.0.76] Crash when upgrading entity's ghost with minable_flag = false in latency mode

... to do the action. We tried with no mods at all, but very likely should be same on SA.

Steps:
1) Connect to server as a client (cannot be my own multiplayer nor singleplayer - gotta be in latency mode)
2) Have some entities that have minable_flag = false, that are upgradeable (for example belts)
3 ...
by pioruns
Sat May 16, 2026 2:02 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 26
Views: 5046

Re: The price of the game is way to high


playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.


If that's the case, it should solve it for the OP. He could play locally with his son all along, for the price of zero! But because he came to moan first, ask questions later, he was ...
by eugenekay
Fri May 15, 2026 1:59 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 26
Views: 5046

Re: The price of the game is way to high

... or the ability to run multiple interfaces on a single device (two mice, two keyboards, and two displays connected to one computer).



playing multiplayer on same account is already possible “Offline” using the Installer directly from Factorio.com.
We don't really consider playing with a friend or ...
by eugenekay
Wed May 13, 2026 11:42 pm
Forum: Technical Help
Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
Replies: 5
Views: 815

Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead

Heroku (Wube’s infrastructure provider) publishes a list of the Available Cipher Suites ; this article was last updated April 17, 2026, which may indicate that a change was made recently.

There no longer appears to be any overlap with the Windows 7 Cipher Suite List , which will lead to a TLS ...
by DoctorLife
Wed May 13, 2026 7:42 pm
Forum: Technical Help
Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
Replies: 5
Views: 815

Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead

Hi. Have same problem. All KB's installed.
It was fine a few months ago.
by mr00anderson
Wed May 13, 2026 6:44 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 4413

An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

... What the Game Gets Right


Technical achievement. Multi-planet simulation with thousands of entities on each surface, deterministic across multiplayer, with space platforms moving between them. That this runs at all on consumer hardware is remarkable. That it runs at 30–60 FPS on a multi-planet ...
by Honktown
Tue May 12, 2026 10:34 pm
Forum: Technical Help
Topic: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead
Replies: 5
Views: 815

Re: [2.0.73] Multiplayer game list fails to load, shows JSON parsing error 520 instead


OP has this issue: https://forums.factorio.com/99521

I am in that thread. I am one of the people who applied the solution at the time, to success.

I know the chances of a resolution this time are "slim to none", but I ran into it the other day. It might've been the first time I tried Public ...
by Bilka
Tue May 12, 2026 9:49 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 12
Views: 16025

Re: Add pause / unpause console command


If an admin pauses the game from the in-game menu, nobody else (not even other admins) can unpause the game.
For example; Admin 1 pauses a multiplayer game to handle a quick distraction that turns into a big distraction, then Admin 2 joins into a permanently paused game and can not play.

Can't ...

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