Playing a modded space-age multiplayer modpack and ran into an issue where the server will desync me anytime my character controller is transferred to a character controller specifically
Examples
Enter map -> Safe
Exiting map -> Desync
Setting Controller to remote, god, or spectator -> Safe
Setting ...
Search found 18177 matches: multiplayer
Searched query: +multiplayer
- Wed Dec 24, 2025 11:42 am
- Forum: Desyncs with mods
- Topic: [Resolved] [2.0.72] Desync on_player_controller_changed when type = controller.character
- Replies: 3
- Views: 170
- Tue Dec 23, 2025 3:27 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 13
- Views: 469
Re: [2.0.72] bots keep taking repair packs and stuck themselves
... in the roboports. They aren't all overflowing yet, but we have at least one roboport that's holding it's maximum of 700 repair packs
In our multiplayer game we have a single AM, putting repair packs into a storage chest https://wiki.factorio.com/images/thumb/Storage_chest.png/32px-Storage_chest ...
In our multiplayer game we have a single AM, putting repair packs into a storage chest https://wiki.factorio.com/images/thumb/Storage_chest.png/32px-Storage_chest ...
- Tue Dec 23, 2025 1:00 am
- Forum: Bug Reports
- Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
- Replies: 0
- Views: 104
[2.0.72] Server-join mod downloader caches(?) too aggressively
... the time when applying server modpack updates, and finally got around to making a report.
It's possible for the Factorio client when joining a multiplayer server to not understand that the newest version of a recently updated mod on the mod portal is able to be downloaded, and this to persist for ...
It's possible for the Factorio client when joining a multiplayer server to not understand that the newest version of a recently updated mod on the mod portal is able to be downloaded, and this to persist for ...
- Mon Dec 22, 2025 9:15 am
- Forum: Resolved Problems and Bugs
- Topic: First bug on the Switch 2™ upgrade pack
- Replies: 3
- Views: 208
First bug on the Switch 2™ upgrade pack
Hello, I Am a person that i got the upgrade pack, and im here happily to report the first bug of this version
Basically, the multiplayer doesn't work, Yeah, Impresive right?
It opens, stays there for some secs, and then crashes
So... Yeaah... Btw how you guys doing there on Prague?
[End Of Bug ...
Basically, the multiplayer doesn't work, Yeah, Impresive right?
It opens, stays there for some secs, and then crashes
So... Yeaah... Btw how you guys doing there on Prague?
[End Of Bug ...
- Mon Dec 22, 2025 6:26 am
- Forum: General discussion
- Topic: Does Factorio have voice chat?
- Replies: 2
- Views: 535
Re: Does Factorio have voice chat?
Hi! I’m buying Factorio on Switch 2 and I’ll be playing with friends on PC. Does the game have built-in voice chat for multiplayer, or do we need to use something like Discord?
As Loewchen says, there is no built-in voice chat in Factorio. You would need to use something else. Discord is likely ...
- Sun Dec 21, 2025 6:18 am
- Forum: Desyncs with mods
- Topic: Desync with Comfy modded space age multiplayer
- Replies: 2
- Views: 174
Re: Desync with Comfy modded space age multiplayer
i have also experienced a desync several times in the past 8h attached is the latest desync report
- Fri Dec 19, 2025 10:07 pm
- Forum: Desyncs with mods
- Topic: Desync with Comfy modded space age multiplayer
- Replies: 2
- Views: 174
Re: Desync with Comfy modded space age multiplayer
here is another report from the same server and time period.
- Fri Dec 19, 2025 9:40 pm
- Forum: Desyncs with mods
- Topic: Desync with Comfy modded space age multiplayer
- Replies: 2
- Views: 174
Desync with Comfy modded space age multiplayer
I joined their server and experienced a desync when I attempted to land on nauvis. Report attached
- Thu Dec 18, 2025 1:01 am
- Forum: Modding help
- Topic: Heavy mode determinism vs Factorissimo3
- Replies: 3
- Views: 252
Heavy mode determinism vs Factorissimo3
While debugging a desync multiplayer issue I've used /heavy-mode to isolate the cause of desyncs. After simplifying it to a new game and no mods except Factorissimo3, I've noticed that placing down a warehouse and the creation of the factory floor surface immediately causes heavy mode to immediately ...
- Tue Dec 16, 2025 4:42 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
- Replies: 7
- Views: 852
Re: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
... steam release, so I doubt it could be caused by, for example, broken steam sync.
I occasionally play Biter Battles pvp mod (available in the multiplayer list), it has its custom mods, but they sync on and off when I switch between multi and single player. It seem to restart the game completely ...
I occasionally play Biter Battles pvp mod (available in the multiplayer list), it has its custom mods, but they sync on and off when I switch between multi and single player. It seem to restart the game completely ...
- Tue Dec 16, 2025 9:48 am
- Forum: Technical Help
- Topic: Querying unauthenticated Factorio LAN servers (server discovery / status)
- Replies: 0
- Views: 204
Querying unauthenticated Factorio LAN servers (server discovery / status)
... querying)
Discord-Gameserver-Notifier (posting server status updates to Discord)
I’m already aware of the official API endpoint
https://multiplayer.factorio.com/get-game-details/
However, this API only applies to publicly listed / online servers and does not help with locally hosted LAN ...
Discord-Gameserver-Notifier (posting server status updates to Discord)
I’m already aware of the official API endpoint
https://multiplayer.factorio.com/get-game-details/
However, this API only applies to publicly listed / online servers and does not help with locally hosted LAN ...
- Sun Dec 14, 2025 1:57 am
- Forum: Technical Help
- Topic: [2.0.72] Persistent failure to reach Factorio auth servers
- Replies: 2
- Views: 261
[2.0.72] Persistent failure to reach Factorio auth servers
... 6 months ago, Factorio, both on steam and standalone, has been unable to reach factorio auth servers to access the mod portal or public or LAN multiplayer servers. After logging out of my Factorio account within the game, trying to log in stalls the application for a few minutes and then throws the ...
- Sat Dec 13, 2025 3:18 am
- Forum: Assigned
- Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
- Replies: 8
- Views: 2196
Re: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
... thread.
I got the first one from kryptonian98 when I tried binding the server to it's IPv6 address with the --bind parameter.
( Error CommandLineMultiplayer.cpp:355: Hosting multiplayer game failed: Sendto (IP ADDR:({xxx.xxx.xxx.xxx:34197})) failed (9: Bad file descriptor) )
Then I found this thread ...
I got the first one from kryptonian98 when I tried binding the server to it's IPv6 address with the --bind parameter.
( Error CommandLineMultiplayer.cpp:355: Hosting multiplayer game failed: Sendto (IP ADDR:({xxx.xxx.xxx.xxx:34197})) failed (9: Bad file descriptor) )
Then I found this thread ...
- Thu Dec 11, 2025 5:02 pm
- Forum: Not a bug
- Topic: [2.0.72] Host Game does not offer to sync mods
- Replies: 2
- Views: 232
[2.0.72] Host Game does not offer to sync mods
... regression of 107900 , which addressed the following sequence of events to reproduce:
Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I selected a save with totally different mods
- the hosting window opened, allowing to set up server settings
- after ...
Here's what I did:
- I have some mods enabled
- I chose multiplayer -> host saved game
- I selected a save with totally different mods
- the hosting window opened, allowing to set up server settings
- after ...
- Tue Dec 09, 2025 11:27 pm
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 4
- Views: 680
Re: [Switch] split-screen multiplayer
Thanks for telling me. I've changed the thread title so its clearer. I didn't know that Switch-Switch local multiplayer existed since I don't play on the Switch much (I could have guessed, since I know the DS has it).
- Tue Dec 09, 2025 4:02 pm
- Forum: General discussion
- Topic: Does Factorio have voice chat?
- Replies: 2
- Views: 535
Does Factorio have voice chat?
Hi! I’m buying Factorio on Switch 2 and I’ll be playing with friends on PC. Does the game have built-in voice chat for multiplayer, or do we need to use something like Discord?
- Tue Dec 09, 2025 2:53 pm
- Forum: Won't implement
- Topic: Read access for LuaGuiElement.width and height (or LuaGuiElement.style.width)
- Replies: 1
- Views: 241
Re: Read access for LuaGuiElement.width and height (or LuaGuiElement.style.width)
... part of the game state (it only exists for the player viewing the GUI). If we were to make it part of the game state then we would need to sync it through the multiplayer networking system for every player every time any of them change size.
That is currently not something we're interested in doing.
That is currently not something we're interested in doing.
- Sun Dec 07, 2025 10:37 am
- Forum: Technical Help
- Topic: [2.0.72] Joining a game succeeds but does not download the map
- Replies: 1
- Views: 194
[2.0.72] Joining a game succeeds but does not download the map
... Sorry if the translation sounds strange.
I bought Factorio on Steam yesterday.
I tried to join a server hosted by my friend so we could play multiplayer.
However, even though it says “Downloading map…”, it stays at 0 B, 0 B/s, ETA 0h, never progresses, and eventually fails to connect.
I'm not ...
I bought Factorio on Steam yesterday.
I tried to join a server hosted by my friend so we could play multiplayer.
However, even though it says “Downloading map…”, it stays at 0 B, 0 B/s, ETA 0h, never progresses, and eventually fails to connect.
I'm not ...
- Sun Dec 07, 2025 8:42 am
- Forum: Fixed for 2.1
- Topic: [2.0.72] Crash of server loading save (LabelStyle::getFont)
- Replies: 2
- Views: 341
[2.0.72] Crash of server loading save (LabelStyle::getFont)
... server however I keep running into a SIGSEGV fault when launching the game. I can ONLY get this error to occur when specifically starting a multiplayer instance. Launching a SP instance of the game will not run into the issue.
Attached is the server log, the save file, and a 7z compressed ...
Attached is the server log, the save file, and a 7z compressed ...
- Sat Dec 06, 2025 8:14 pm
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 4
- Views: 680
Re: [Switch] local multiplayer
Maybe change this to "couch coop / split screen"