Search found 16683 matches: multiplayer

Searched query: multiplayer

by Silari
Sat May 11, 2024 2:57 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 3
Views: 72

Re: Excessive savefile load times

... to part with it, as I run a parallel creative-save for blueprinting and design-tinkering purposes, which is kind of a medium-sized deal for a multiplayer session being planned. I may end up disabling this mod for the multiplayer sessions, only enabling it when I need to access the creative ...
by MisterFister
Sat May 11, 2024 12:20 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 3
Views: 72

Excessive savefile load times

... to part with it, as I run a parallel creative-save for blueprinting and design-tinkering purposes, which is kind of a medium-sized deal for a multiplayer session being planned. I may end up disabling this mod for the multiplayer sessions, only enabling it when I need to access the creative ...
by mmmPI
Fri May 10, 2024 12:29 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 258

Re: [1.1.107] Nested blueprint books exhaust server memory

I have no idea how much weights my blueprints, i did some large books for music that i don't want to upload everytime i go on multiplayer, but those are quite a mess, my poor organisation skill may cause me to nest some books and forgot they are there. For now i "think" i have ...
by FNKZ_Steph777
Fri May 10, 2024 2:51 am
Forum: Combinator Creations
Topic: Random Number Generator
Replies: 1
Views: 96

Random Number Generator

... activate a song in mt solo world but also do a little trolling and hook it on a speaker that playing a "entity destroyed" notif on a multiplayer world (I like a bit of trolling and chaos lol)
by cogito123
Wed May 08, 2024 8:51 pm
Forum: Bug Reports
Topic: [1.1.107] Nested blueprint books exhaust server memory
Replies: 4
Views: 258

[1.1.107] Nested blueprint books exhaust server memory

The following is a save file taken from a multiplayer session running non modded, vanilla scenario just before server has crashed. It was found that one of players created nested blueprint books that contained entire base which exhausted memory. ...
by Mat___
Wed May 08, 2024 8:45 pm
Forum: Pending
Topic: [1.1.107] Crash randomly for seemingly no reason
Replies: 2
Views: 192

Re: [1.1.107] Crash randomly for seemingly no reason

... many as i have for now, just some extra info, these crashes don't happen on my laptop, only on my pc and only in single player. if im hosting on multiplayer even if its just me nothing happens. actually its happened once when i was hosting and someone else was playing on the save, not sure why ...
by wormeyman
Tue May 07, 2024 11:32 pm
Forum: Technical Help
Topic: [1.1.107] "Could not establish network communication with server."
Replies: 2
Views: 172

[1.1.107] "Could not establish network communication with server."

Recently when I try connecting to multiplayer servers every single one I cannot connect too. I do not know if the problem is with the game itself or my network. Is there a list somewhere of ports I need to try to forward or anything? I am ...
by Oarc
Mon May 06, 2024 5:13 pm
Forum: Bug Reports
Topic: [1.1.107] starting_points far from 0,0 cause weird starting resource layout (not a bug?)
Replies: 0
Views: 115

[1.1.107] starting_points far from 0,0 cause weird starting resource layout (not a bug?)

... I'm hoping you'll agree there is a significant and unexpected difference? I stumbled across this when trying to add more starting points for a multiplayer scenario a long long time ago, so I assume this behavior of the map gen for starting resources has been around awhile? (Or possibly I'm ...
by Zaflis
Sun May 05, 2024 4:20 pm
Forum: Ideas and Suggestions
Topic: Keep Inventory Option
Replies: 4
Views: 3348

Re: Keep Inventory Option

... feature reliably. Also unlike first comments in the thread from years ago, you can respawn in singleplayer in current Factorio so it's not just multiplayer concern.
by Pi-C
Sat May 04, 2024 7:28 pm
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 16
Views: 1060

Re: Multiplayer: Need a mod that creates corpse on player leave

Updated to fix some bugs and make some improvements: Version: 1.1.1 Date: 2024-05-04 Bugfixes: - Added missing strings to the German locale. - Fixed that wrong surface was passed on when chart tag for an invalid corpse was changed. - Fixed that some uninitialized variables were used, and removed sev...
by FuryoftheStars
Thu May 02, 2024 9:26 pm
Forum: Technical Help
Topic: Specific version
Replies: 5
Views: 362

Re: Specific version

... on April 23, 2023, which was a Monday, and I was running base v1.1.76-0 at the time (locked to that version since one of the modded savefiles was multiplayer.) First, no joy in base v1.1.107-0, without and then with mods. Note that the savegames do indeed load correctly (even the modded savefiles ...
by Hu-man
Tue Apr 30, 2024 4:58 am
Forum: Technical Help
Topic: [1.1.107] Windows 10, crashes on autosave occasionally or semi-randomly during gameplay
Replies: 4
Views: 211

[1.1.107] Windows 10, crashes on autosave occasionally or semi-randomly during gameplay

I'm running a K2/SE multiplayer server with some friends and we've been running into some weird crashes recently. It seemed fine on the last version, but I also switched out some hardware since then so I can't pin down what the issue ...
by FuryoftheStars
Fri Apr 26, 2024 3:32 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14952

Re: Friday Facts #408 - Statistics improvements, Linux adventures

silver2127 wrote:
Fri Apr 26, 2024 3:05 pm
Are you going to bring non blocking saving to single player? I really only see the multiplayer setting.
The non blocking saving setting they mentioned is for both.
by silver2127
Fri Apr 26, 2024 3:05 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14952

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Are you going to bring non blocking saving to single player? I really only see the multiplayer setting. Regardless thanks for the linux support, however there are definitely some crashes lurking on linux factorio much more so than windows. Haven't been really able ...
by Pi-C
Thu Apr 25, 2024 12:17 pm
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 6
Views: 373

Re: Using on_research_finished to spawn a cargo wagon on a train

Thank you for the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. An example from my latest mod : -- Map event names to event ...
by Doctor_Willis
Thu Apr 25, 2024 8:00 am
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 6
Views: 373

Re: Using on_research_finished to spawn a cargo wagon on a train

Thank you for the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. And thanks for the heads up about the force. I'll make sure ...
by Pi-C
Thu Apr 25, 2024 5:36 am
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 6
Views: 373

Re: Using on_research_finished to spawn a cargo wagon on a train

... Congrats to your success! However, I think your work isn't finished yet. While it may work in single-player mode, you should expect desyncs in multiplayer games if a player joins after the event has run. All players must have the same game state. Keep a list of the optional events in your global ...
by MisterFister
Wed Apr 24, 2024 12:10 am
Forum: Technical Help
Topic: Specific version
Replies: 5
Views: 362

Specific version

... on April 23, 2023, which was a Monday, and I was running base v1.1.76-0 at the time (locked to that version since one of the modded savefiles was multiplayer.) First, no joy in base v1.1.107-0, without and then with mods. Note that the savegames do indeed load correctly (even the modded savefiles ...
by mmmPI
Tue Apr 23, 2024 10:14 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 23
Views: 1896

Re: Techtonica makes me depressed. Factorio could be real 3D

... and the need to move around to see if it's the E of Elephant, or the E of Encyclopedia. I think Factorio is not a really good example of massive multiplayer of opposing team. This is not the core gameplay of factorio. I think games that are good for massive multiplayer battle have generally their ...
by Pi-C
Tue Apr 23, 2024 9:19 am
Forum: Questions, reviews and ratings
Topic: Multiplayer: Need a mod that creates corpse on player leave
Replies: 16
Views: 1060

Re: Multiplayer: Need a mod that creates corpse on player leave

I've finally published the mod. May I present: Leave Corpse On Exit , or simply "LCOE", as I've come to refer to it. Sorry for the long delay, but I had to restructure my data several times, and spent a good amount of time on making things more efficient and on testing. Hope you like it! ...

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