Search found 16683 matches: multiplayer
Searched query: multiplayer
- Sat May 11, 2024 2:57 pm
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 3
- Views: 72
Re: Excessive savefile load times
... to part with it, as I run a parallel creative-save for blueprinting and design-tinkering purposes, which is kind of a medium-sized deal for a multiplayer session being planned. I may end up disabling this mod for the multiplayer sessions, only enabling it when I need to access the creative ...
- Sat May 11, 2024 12:20 pm
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 3
- Views: 72
Excessive savefile load times
... to part with it, as I run a parallel creative-save for blueprinting and design-tinkering purposes, which is kind of a medium-sized deal for a multiplayer session being planned. I may end up disabling this mod for the multiplayer sessions, only enabling it when I need to access the creative ...
- Fri May 10, 2024 12:29 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 258
Re: [1.1.107] Nested blueprint books exhaust server memory
I have no idea how much weights my blueprints, i did some large books for music that i don't want to upload everytime i go on multiplayer, but those are quite a mess, my poor organisation skill may cause me to nest some books and forgot they are there. For now i "think" i have ...
- Fri May 10, 2024 2:51 am
- Forum: Combinator Creations
- Topic: Random Number Generator
- Replies: 1
- Views: 96
Random Number Generator
... activate a song in mt solo world but also do a little trolling and hook it on a speaker that playing a "entity destroyed" notif on a multiplayer world (I like a bit of trolling and chaos lol)
- Wed May 08, 2024 8:51 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 258
[1.1.107] Nested blueprint books exhaust server memory
The following is a save file taken from a multiplayer session running non modded, vanilla scenario just before server has crashed. It was found that one of players created nested blueprint books that contained entire base which exhausted memory. ...
- Wed May 08, 2024 8:45 pm
- Forum: Pending
- Topic: [1.1.107] Crash randomly for seemingly no reason
- Replies: 2
- Views: 192
Re: [1.1.107] Crash randomly for seemingly no reason
... many as i have for now, just some extra info, these crashes don't happen on my laptop, only on my pc and only in single player. if im hosting on multiplayer even if its just me nothing happens. actually its happened once when i was hosting and someone else was playing on the save, not sure why ...
- Tue May 07, 2024 11:32 pm
- Forum: Technical Help
- Topic: [1.1.107] "Could not establish network communication with server."
- Replies: 2
- Views: 172
[1.1.107] "Could not establish network communication with server."
Recently when I try connecting to multiplayer servers every single one I cannot connect too. I do not know if the problem is with the game itself or my network. Is there a list somewhere of ports I need to try to forward or anything? I am ...
- Mon May 06, 2024 5:13 pm
- Forum: Bug Reports
- Topic: [1.1.107] starting_points far from 0,0 cause weird starting resource layout (not a bug?)
- Replies: 0
- Views: 115
[1.1.107] starting_points far from 0,0 cause weird starting resource layout (not a bug?)
... I'm hoping you'll agree there is a significant and unexpected difference? I stumbled across this when trying to add more starting points for a multiplayer scenario a long long time ago, so I assume this behavior of the map gen for starting resources has been around awhile? (Or possibly I'm ...
- Sun May 05, 2024 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Keep Inventory Option
- Replies: 4
- Views: 3348
Re: Keep Inventory Option
... feature reliably. Also unlike first comments in the thread from years ago, you can respawn in singleplayer in current Factorio so it's not just multiplayer concern.
- Sat May 04, 2024 7:28 pm
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1060
Re: Multiplayer: Need a mod that creates corpse on player leave
Updated to fix some bugs and make some improvements: Version: 1.1.1 Date: 2024-05-04 Bugfixes: - Added missing strings to the German locale. - Fixed that wrong surface was passed on when chart tag for an invalid corpse was changed. - Fixed that some uninitialized variables were used, and removed sev...
- Thu May 02, 2024 9:26 pm
- Forum: Technical Help
- Topic: Specific version
- Replies: 5
- Views: 362
Re: Specific version
... on April 23, 2023, which was a Monday, and I was running base v1.1.76-0 at the time (locked to that version since one of the modded savefiles was multiplayer.) First, no joy in base v1.1.107-0, without and then with mods. Note that the savegames do indeed load correctly (even the modded savefiles ...
- Tue Apr 30, 2024 4:58 am
- Forum: Technical Help
- Topic: [1.1.107] Windows 10, crashes on autosave occasionally or semi-randomly during gameplay
- Replies: 4
- Views: 211
[1.1.107] Windows 10, crashes on autosave occasionally or semi-randomly during gameplay
I'm running a K2/SE multiplayer server with some friends and we've been running into some weird crashes recently. It seemed fine on the last version, but I also switched out some hardware since then so I can't pin down what the issue ...
- Fri Apr 26, 2024 3:32 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14952
Re: Friday Facts #408 - Statistics improvements, Linux adventures
The non blocking saving setting they mentioned is for both.silver2127 wrote: ↑Fri Apr 26, 2024 3:05 pmAre you going to bring non blocking saving to single player? I really only see the multiplayer setting.
- Fri Apr 26, 2024 3:05 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14952
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Are you going to bring non blocking saving to single player? I really only see the multiplayer setting. Regardless thanks for the linux support, however there are definitely some crashes lurking on linux factorio much more so than windows. Haven't been really able ...
- Thu Apr 25, 2024 12:17 pm
- Forum: Modding help
- Topic: Using on_research_finished to spawn a cargo wagon on a train
- Replies: 6
- Views: 373
Re: Using on_research_finished to spawn a cargo wagon on a train
Thank you for the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. An example from my latest mod : -- Map event names to event ...
- Thu Apr 25, 2024 8:00 am
- Forum: Modding help
- Topic: Using on_research_finished to spawn a cargo wagon on a train
- Replies: 6
- Views: 373
Re: Using on_research_finished to spawn a cargo wagon on a train
Thank you for the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. And thanks for the heads up about the force. I'll make sure ...
- Thu Apr 25, 2024 5:36 am
- Forum: Modding help
- Topic: Using on_research_finished to spawn a cargo wagon on a train
- Replies: 6
- Views: 373
Re: Using on_research_finished to spawn a cargo wagon on a train
... Congrats to your success! However, I think your work isn't finished yet. While it may work in single-player mode, you should expect desyncs in multiplayer games if a player joins after the event has run. All players must have the same game state. Keep a list of the optional events in your global ...
- Wed Apr 24, 2024 12:10 am
- Forum: Technical Help
- Topic: Specific version
- Replies: 5
- Views: 362
Specific version
... on April 23, 2023, which was a Monday, and I was running base v1.1.76-0 at the time (locked to that version since one of the modded savefiles was multiplayer.) First, no joy in base v1.1.107-0, without and then with mods. Note that the savegames do indeed load correctly (even the modded savefiles ...
- Tue Apr 23, 2024 10:14 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1896
Re: Techtonica makes me depressed. Factorio could be real 3D
... and the need to move around to see if it's the E of Elephant, or the E of Encyclopedia. I think Factorio is not a really good example of massive multiplayer of opposing team. This is not the core gameplay of factorio. I think games that are good for massive multiplayer battle have generally their ...
- Tue Apr 23, 2024 9:19 am
- Forum: Questions, reviews and ratings
- Topic: Multiplayer: Need a mod that creates corpse on player leave
- Replies: 16
- Views: 1060
Re: Multiplayer: Need a mod that creates corpse on player leave
I've finally published the mod. May I present: Leave Corpse On Exit , or simply "LCOE", as I've come to refer to it. Sorry for the long delay, but I had to restructure my data several times, and spent a good amount of time on making things more efficient and on testing. Hope you like it! ...