... set a research that cannot be researched, then researched technology stays the same. This made me think the feature is broken.
Save 1 (actually multiplayer) Aquilo not visited yet. I set up to research Quantum Computing (First Aquilo) when Cryo science pack is available. Non-Repeatable.
This gets ...
Search found 18413 matches: multiplayer
Searched query: +multiplayer
- Tue Aug 25, 2026 12:52 pm
- Forum: Resolved for the next release
- Topic: [2.1.15] Lab condition "set Research" not handled by cut/paste
- Replies: 4
- Views: 290
- Tue Aug 25, 2026 12:22 am
- Forum: Resolved for the next release
- Topic: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement
- Replies: 21
- Views: 948
Re: [2.1.15] Steam Achievements not unlocking despite earning in-game achievement
I also just had this happen in 2.1.16 during my current run, without playing on 2.1.15 at all. I'm playing multiplayer with a friend to help him finish up achievements he's still missing, and he unlocked Lazy Bastard ingame just now without getting the steam achievement. I can send our saves if ...
- Mon Aug 24, 2026 6:56 pm
- Forum: Technical Help
- Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
- Replies: 4
- Views: 522
Re: [2.1.12] (expansion, win64) Lack of achievements on steam
I encountered the same issue on 2.1.15, this time in multiplayer on a dedicated server.
What I did
1. Joined a dedicated Factorio 2.1.15 server using the Steam client (Originally started ~ 2 weeks ago on 2.1.14)
2. Finished Space Age by travelling to/past the Solar System Edge at 92:23:29 map ...
What I did
1. Joined a dedicated Factorio 2.1.15 server using the Steam client (Originally started ~ 2 weeks ago on 2.1.14)
2. Finished Space Age by travelling to/past the Solar System Edge at 92:23:29 map ...
- Mon Aug 24, 2026 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.15] Crash opening production or electricity statistics (FlowDataFrame check fails)
- Replies: 2
- Views: 992
[2.1.15] Crash opening production or electricity statistics (FlowDataFrame check fails)
... pole or pressing 'p' respectively) on my Space Age world, the game crashes. This occurs on both Nauvis and Vulcanus, and both singleplayer and multiplayer. The issue is new and didn't happen around an hour ago on the same world, where I could look at either without issue (and the game wasn't ...
- Mon Aug 24, 2026 1:51 pm
- Forum: Releases
- Topic: Version 2.1.15
- Replies: 3
- Views: 3690
Version 2.1.15
... factorio.com/135586)
Fixed a soft-lock when dying while the undo-confirmation GUI is open. (https://forums.factorio.com/135665)
Fixed that multiplayer latency would think your main inventory had items from your ammo/weapons/armor. (https://forums.factorio.com/134278)
Fixed a crash when ...
Fixed a soft-lock when dying while the undo-confirmation GUI is open. (https://forums.factorio.com/135665)
Fixed that multiplayer latency would think your main inventory had items from your ammo/weapons/armor. (https://forums.factorio.com/134278)
Fixed a crash when ...
- Sun Aug 16, 2026 11:11 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Factorio Multiplayer Server List
- Replies: 6
- Views: 10487
Re: Factorio Multiplayer Server List
Hey, I made a website for this hosted on my own servers, if this helps anyone.
📡 **Factorio Multiplayer Browser**
I'm sharing a project I developed to view *Factorio* multiplayer servers in real time.
The system lists public servers with information such as:
* real-time online players
* game ...
📡 **Factorio Multiplayer Browser**
I'm sharing a project I developed to view *Factorio* multiplayer servers in real time.
The system lists public servers with information such as:
* real-time online players
* game ...
- Sun Aug 16, 2026 3:03 pm
- Forum: Minor issues
- Topic: [2.0.77] Player still moving while game is paused
- Replies: 1
- Views: 277
Re: [2.0.77] Player still moving while game is paused
Thanks for the report however I don’t believe we will be changing this. The way multiplayer works it has to run the game when multiplayer inputs from the server happen or it can’t process them when paused.
It goes like this:
* if a server command was sent to the server then it needs to run while ...
It goes like this:
* if a server command was sent to the server then it needs to run while ...
- Fri Aug 14, 2026 1:33 pm
- Forum: Minor issues
- Topic: [2.0.77] Player still moving while game is paused
- Replies: 1
- Views: 277
[2.0.77] Player still moving while game is paused
Multiplayer server with popular scenario "BiterBattles". During a match, an admin paused the game but my player kept running in the direction I had held when pause was pressed. I think ticks were being simulated as usual (but slower).
Expected behaviour: no tick processing should happen while the game ...
Expected behaviour: no tick processing should happen while the game ...
- Tue Aug 11, 2026 3:26 pm
- Forum: Assigned
- Topic: [raiguard][2.1.9] Crash on closing the game (segfault in AsyncScenarioSaver)
- Replies: 1
- Views: 457
Re: [raiguard][2.1.9] Crash on closing the game (segfault in AsyncScenarioSaver)
It seems I’ve encountered the same error, and I can reproduce it. All you need to do is save the game while in multiplayer (using the "non-blocking" save option, as both the author and I did) and then click the button to exit from multiplayer game.
42779.244 Info AppManagerStates.cpp:2029: Saving ...
42779.244 Info AppManagerStates.cpp:2029: Saving ...
- Tue Aug 11, 2026 11:11 am
- Forum: Technical Help
- Topic: [2.0.77][Linux][Headless] Server doesn't start with daemon service
- Replies: 5
- Views: 620
[2.0.77][Linux][Headless] Server doesn't start with daemon service
... ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nex>
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from>
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ...
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from>
Aug 11 10:43:10 testing factorio[1232]: 0.809 Info ...
- Thu Aug 06, 2026 4:36 pm
- Forum: Technical Help
- Topic: [2.1.13] Crash loading save (UpdatableEntity check on fish fails)
- Replies: 0
- Views: 286
[2.1.13] Crash loading save (UpdatableEntity check on fish fails)
When I try to load single player save (from game version 2.1.12), the game starts to load it, but strangely it says that it is loading multiplayer save. Then At step "Consistency Check" it crashes.
I also tried autosaves from the same game, but the problems occurs there too.
Happenning since 2.1.13
I also tried autosaves from the same game, but the problems occurs there too.
Happenning since 2.1.13
- Wed Aug 05, 2026 10:27 pm
- Forum: Duplicates
- Topic: [2.1.13] Combat-related achievements fail when loading save from 2.1.12
- Replies: 2
- Views: 183
[2.1.13] Combat-related achievements fail when loading save from 2.1.12
... in 2.1.13, "Keeping your hands clean" shows as failed, with a message of "Cannot be unlocked with easier enemy expansion settings." This happens both when loaded as a singleplayer game, as well as when loading for multiplayer.
I would expect the behavior to be the same in 2.1.13 as it was in 2.1.12.
I would expect the behavior to be the same in 2.1.13 as it was in 2.1.12.
- Mon Aug 03, 2026 12:19 pm
- Forum: Ideas and Suggestions
- Topic: QoL: Add command mods
- Replies: 0
- Views: 167
QoL: Add command mods
What?
Add a console command "mods" to display the loaded mods.Example:
Code: Select all
/mods
base 2.1.20
space-age 2.1.20
Why?
Makes it easy see mods in multiplayer, after joining a server.- Mon Aug 03, 2026 11:05 am
- Forum: Ideas and Suggestions
- Topic: Steam Family Sharing
- Replies: 3
- Views: 436
Re: Steam Family Sharing
... Allow family sharing without full account membership. You can play the game and DLCs, but not access the mod portal or authenticated multiplayer (you can still play LAN together).
Disallow family sharing completely.
We chose to allow family sharing, which allows you to play the game ...
Disallow family sharing completely.
We chose to allow family sharing, which allows you to play the game ...
- Mon Aug 03, 2026 7:34 am
- Forum: Ideas and Suggestions
- Topic: Chat Scrollbar and Copyable
- Replies: 0
- Views: 135
Chat Scrollbar and Copyable
Hello. I am running a multiplayer server.
There are many users chatting and exchanging various messages, and having a scroll bar would be a great help. Alternatively, having a separate chat log would also be very useful.
It would also be a huge help if chat messages could be copied. There are ...
There are many users chatting and exchanging various messages, and having a scroll bar would be a great help. Alternatively, having a separate chat log would also be very useful.
It would also be a huge help if chat messages could be copied. There are ...
- Mon Aug 03, 2026 2:10 am
- Forum: Bug Reports
- Topic: [2.0.77] Freeze when quiting during autosave when hosting server
- Replies: 0
- Views: 176
[2.0.77] Freeze when quiting during autosave when hosting server
When hosting a multiplayer lobby, I saved the game manually after everyone else left. Right after the manual save, I pressed esc and clicked quit game, during this time the autosave started and the game froze completely.
I can still hear game sound, but the game itself is frozen and not interactable ...
I can still hear game sound, but the game itself is frozen and not interactable ...
- Thu Jul 30, 2026 1:12 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 205463
Re: Version 2.1.7
... a personnal experience, but understand the broader picture. When considering a "perspective" it tries to encompass from "newcomers that create multiplayer games entitled "plz help"" to various achievers in speedruns, entertainment, megabase, optimisation, aesthetic, difficulty, and what nots, to ...
- Thu Jul 30, 2026 10:54 am
- Forum: Off topic
- Topic: [F.03.03] Quantum Survival
- Replies: 57
- Views: 8490
Re: AI slop!? + Factorio = Quantum Survival?
... Limitation: Factorio's core tick engine runs at a strict,
-- deterministic 60 ticks per second. Reversing time states breaks network
-- multiplayer determinism and causes massive memory overhead.
--
-- 2. PLANET: "Dyson-Sphere-Core" (Non-existent)
-- - Architectural Limitation: Maps are ...
-- deterministic 60 ticks per second. Reversing time states breaks network
-- multiplayer determinism and causes massive memory overhead.
--
-- 2. PLANET: "Dyson-Sphere-Core" (Non-existent)
-- - Architectural Limitation: Maps are ...
- Wed Jul 29, 2026 3:15 pm
- Forum: Not a bug
- Topic: [2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted
- Replies: 1
- Views: 180
[2.1.12 exp]Assembler having some Fill/Empty barrel recipes that cannot be crafted
Hello, I have encountered a bug during new experimental 2.1.12 Space Age multiplayer playthrough, it has zero to no effect on gameplay but still is not probably intended, I have unlocked recipes in assembler that are ahead of its progression, such as: Fill/Empty heavy oil, light oil unlocked before ...
- Wed Jul 29, 2026 1:55 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 205463
Re: Version 2.1.7
... a self imposed challenge".
And then build like a regular "factory" or production lane behind. That's something i saw other players doing in multiplayer games to make it simpler for themselves. And i've seen quite a lot of players sending ammo and others from Nauvis, having super simple platform ...
And then build like a regular "factory" or production lane behind. That's something i saw other players doing in multiplayer games to make it simpler for themselves. And i've seen quite a lot of players sending ammo and others from Nauvis, having super simple platform ...