Search found 1868 matches: island
Searched query: +island
- Sat Jul 25, 2026 2:37 am
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 1
- Views: 222
Re: Small Island, no enemies.
I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
- Fri Jul 24, 2026 11:31 pm
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 1
- Views: 222
Small Island, no enemies.
... QsxNzfANkaOvaUtPHOyb7K6BcKmR9uto8CkwaXM6BiBTvp9qWUHfX+sjsFz4P4GYCN+gmnjwKmPzFOlU7azr2UfrSxn/89FtgkHwebW/8AqQwkVw==<<<
This produces a small Island, all resources apart from uranium on the Island, and no enemies on that Island.
A small amount of uranium is on a small island to the bottom left ...
This produces a small Island, all resources apart from uranium on the Island, and no enemies on that Island.
A small amount of uranium is on a small island to the bottom left ...
- Fri Jul 24, 2026 7:28 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
I think this can be fixed with logics resembling that of having no cliff or water blockers on Nauvis. Another issue that showed up on forums is having demolisher in start location (or nearest important ore patch)
- Fri Jul 24, 2026 2:14 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
It appears that this same issue was happening on 2.0.8 and earlier but got fixed in 2.0.9 with regards to the starting island. Perhaps the same logic could be used to ensure the starting vault ruin island is also not covered in cliffs?
2.0.9 >
"Fixed that the Fulgora starting island could have no ...
2.0.9 >
"Fixed that the Fulgora starting island could have no ...
- Fri Jul 24, 2026 2:07 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
... off new Space Age players that decide to go to Fulgora first (with no supplies) and are unprepared to grab the ruins from the nearby starting island.
Vault_All_Cliffs.png
I am on the experimental branch as well (version 2.1.12)
My map exchange string is as follows:
>>>eNp1Ur ...
Vault_All_Cliffs.png
I am on the experimental branch as well (version 2.1.12)
My map exchange string is as follows:
>>>eNp1Ur ...
- Tue Jul 14, 2026 5:41 am
- Forum: Ideas and Suggestions
- Topic: Foundation should be for Aquilo only
- Replies: 5
- Views: 467
Foundation should be for Aquilo only
... more space on Vulcanus to megabase? Then bust out your cliff explosives and go hunt some demolishers. Working around lava is a big part of building on Vulcanus. A megabase is still possible on Fulgora as well but building there should involve trains (lots of trains!) hopping from island to island.
- Sun Jul 12, 2026 11:00 pm
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
Map generation is by its nature random based off the seed and how the engine is handling things. There is no hard rule that this can’t happen and so it’s not a bug.
- Sun Jul 12, 2026 9:38 pm
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
Interesting, this was not happening in 2.0 and nothing in the changelogs suggests this is valid. If this is really working as intended it should be mentioned in the changelogs.
- Sun Jul 12, 2026 6:37 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
Re: [2.1.9] Unreachable small island on Fulgora
It's not really unreachable, though, is it?
Once you have mech armor, you can fly up to it.
Once you get cliff explosives on Vulcanus, you can destroy these cliffs.
If you have good armor and good construction bot range now, you can harvest the vault without having to get up there.
And ...
Once you have mech armor, you can fly up to it.
Once you get cliff explosives on Vulcanus, you can destroy these cliffs.
If you have good armor and good construction bot range now, you can harvest the vault without having to get up there.
And ...
- Sun Jul 12, 2026 4:31 am
- Forum: Not a bug
- Topic: [2.1.9] Unreachable small island on Fulgora
- Replies: 6
- Views: 605
[2.1.9] Unreachable small island on Fulgora
_fulgora_map_Factorio04.png
This is the first small island north of the starting location. It appears to contain a vault and possibly other entities. But it is completely blocked by cliffs and is not reachable by walking. I have never seen this happen in 2.0 and feels like invalid map generation ...
This is the first small island north of the starting location. It appears to contain a vault and possibly other entities. But it is completely blocked by cliffs and is not reachable by walking. I have never seen this happen in 2.0 and feels like invalid map generation ...
- Fri Jul 10, 2026 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Electric Railroad
- Replies: 0
- Views: 135
Electric Railroad
... nature to vanilla trains but implements more variety of buildings and requirements.
Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many independent factories, or many different islands that produce one thing and each island contributes to ...
Fulgora can finally get BIG. Powered rails jumping from island to island, you would be able to set up many independent factories, or many different islands that produce one thing and each island contributes to ...
- Tue Jul 07, 2026 10:27 pm
- Forum: General discussion
- Topic: Legendary Skull of Death, and the case for Legend Science
- Replies: 12
- Views: 1255
Legendary Skull of Death, and the case for Legend Science
... png
When I arrived at the peninsula the bay near it sort of resembled a skull shape and I was inspired to build my research base on a fabricated island since my plan was to do full pollution control with tree farms and biter zoos. I'm an artist and so I had to get creative with my Island design so ...
When I arrived at the peninsula the bay near it sort of resembled a skull shape and I was inspired to build my research base on a fabricated island since my plan was to do full pollution control with tree farms and biter zoos. I'm an artist and so I had to get creative with my Island design so ...
- Sat Jul 04, 2026 6:50 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 273
- Views: 166774
Re: Version 2.1.7
... of failures :D If the later is 0 the former doesn't matter ! My first game i had an isolated setup on Fulgora to deal with quality, on a different island, different power source, different roboport network and everything, just in case the quality base suffered terrible failure it would not impact the ...
- Fri Jul 03, 2026 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Buffer chest + Storage chest filter
- Replies: 1
- Views: 166
Re: Buffer chest + Storage chest filter
As an additional example, I think this would be especially useful on Fulgora .
Imagine building your production lines on the larger islands while keeping all recycling on a separate island. A single circuit signal could connect a roboport in the recycling network to request items selected by quality ...
Imagine building your production lines on the larger islands while keeping all recycling on a separate island. A single circuit signal could connect a roboport in the recycling network to request items selected by quality ...
- Fri Jul 03, 2026 12:15 pm
- Forum: General discussion
- Topic: Peace with aliens in 2.1?
- Replies: 3
- Views: 908
Peace with aliens in 2.1?
I remember worms on shore spitting on my island base for no reason in 2.0, but in 2.1 they seem much more peaceful:
https://i.ibb.co/5ggrM0zj/a.jpg
The miner above is in the nearby worm's range (it got spat on when I was constructing it). But when it's kept running, the nearby nest just ignores it ...
https://i.ibb.co/5ggrM0zj/a.jpg
The miner above is in the nearby worm's range (it got spat on when I was constructing it). But when it's kept running, the nearby nest just ignores it ...
- Mon Jun 29, 2026 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 10
- Views: 769
Obtaining stone from space
... science in space, where each platform makes one type of basic science pack and sends it to a platform with laboratories!
2. Playing on an island map.
The island will run out of resources, but moving entirely to another planet or transporting all resources from other planets to Nauvis isn't ...
2. Playing on an island map.
The island will run out of resources, but moving entirely to another planet or transporting all resources from other planets to Nauvis isn't ...
- Tue Jun 23, 2026 8:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
- Replies: 8
- Views: 1757
[Klonan] [2.1.7] Fulgora generates too much land on 2.0 saves
... generated on Fulgora has dramatically more land than generated in 2.0, or generated in saves created in 2.1. So much more to the point where all islands can effectively be connected to each other with little issue.
Steps to reproduce
Start a new game in 2.0 with default terrain generation ...
Steps to reproduce
Start a new game in 2.0 with default terrain generation ...
- Sat Jun 20, 2026 6:18 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 34041
Re: Friday Facts #443 - More Planet Deliveries
... would look, the in-game research - easier seen on the wiki - is depicting the ammonia ocean covered planet that it is, with the occasional ice island, here tho it looks more like a gas giant you could not even land on...
I'm aware, this might just a small nitpick, but it immediately stood out to ...
I'm aware, this might just a small nitpick, but it immediately stood out to ...
- Sat Jun 20, 2026 8:46 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 56401
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... stack inserters, the latter of which I need to use a TON of and the former I still don't have at all). On that note, I have also covered half an island in recyclers and STILL can't get enough Holmium to get a surplus of legendary electromagnetic plants. I'd eventually like to make a quality ...
- Fri Jun 19, 2026 8:19 pm
- Forum: Railway Setups
- Topic: Logistic Island Train
- Replies: 0
- Views: 363
Logistic Island Train
As we know, Fulgora requires us to build on islands:
fulgora.jpg
And on Gleba some of us prefer expanding only to perfect inter-biome locations:
gleba.jpg
Islands are considerably less convenient than one big megabase, though, because trains typically need to be set up for each item that must ...
fulgora.jpg
And on Gleba some of us prefer expanding only to perfect inter-biome locations:
gleba.jpg
Islands are considerably less convenient than one big megabase, though, because trains typically need to be set up for each item that must ...