... hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)
Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
Even easier would be to ...
Search found 11 matches: highcontrast
Searched query: +highcontrast
- Tue May 02, 2017 9:48 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 121085
- Tue May 02, 2017 9:46 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 121085
Re: [MOD 0.14.x] Bottleneck
... hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)
Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
Even easier would be to ...
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)
Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
Even easier would be to ...
- Tue May 02, 2017 9:28 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 121085
Re: [MOD 0.14.x] Bottleneck
... to this has been to disable the hotkeys altogether by commenting out these 2 lines in control.lua:
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)
Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
script.on_event("bottleneck-hotkey", on_hotkey)
script.on_event("bottleneck-highcontrast", toggle_highcontrast)
Seeing as how i do not feel the need to disable the dots, i am perfectly fine with this :P
- Sat Feb 07, 2015 10:16 am
- Forum: Texture Packs
- Topic: [Request] Ultra-low graphic texturepack
- Replies: 2
- Views: 8854
Re: [Request] Ultra-low graphic texturepack
related search: https://forums.factorio.com/forum/search.php?keywords=highcontrast
Originally (pre-Albert times) factorio used to have simple schematic graphics,
it took me a lot of time to get used to the current nice-looking barely-distiguishable version.
I always wanted to get the old eye-candy ...
Originally (pre-Albert times) factorio used to have simple schematic graphics,
it took me a lot of time to get used to the current nice-looking barely-distiguishable version.
I always wanted to get the old eye-candy ...
- Wed Aug 13, 2014 9:24 am
- Forum: General discussion
- Topic: Factorio is not color vision deficiency friendly
- Replies: 3
- Views: 7080
Re: Factorio is not color vision deficiency friendly
... 5038 FactorioCAD mod.
That probably goes too far, since it also stops animations.
https://forums.factorio.com/forum/viewtopic.php?f=32&t=1184 Highcontrast mod.
The original factorio graphics was schematic and way easier to tell apart.
While that's not useful for completely colorblind, it sure would ...
That probably goes too far, since it also stops animations.
https://forums.factorio.com/forum/viewtopic.php?f=32&t=1184 Highcontrast mod.
The original factorio graphics was schematic and way easier to tell apart.
While that's not useful for completely colorblind, it sure would ...
- Sun Aug 03, 2014 8:56 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 54966
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
... the "two"-layered nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble?
PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature.
Agreed, it's not ...
PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature.
Agreed, it's not ...
- Sun Aug 03, 2014 5:32 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 54966
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
... the "two"-layered nature of them that is actually multi-layered, since underground pipes and belts won't collide that is causing trouble?
PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature.
Agreed, it's not ...
PS: Highcontrast wouldn't really be based on default graphics, but on the original early factorio graphics, which was of a schematic nature.
Agreed, it's not ...
- Sun Aug 03, 2014 3:43 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 54966
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
Looks neat.
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be :P)
Yeah, but I would like you to consider that they have not the same aims. Mine is purely to post shematics for example on the ...
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be :P)
Yeah, but I would like you to consider that they have not the same aims. Mine is purely to post shematics for example on the ...
- Sun Aug 03, 2014 8:24 am
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 54966
Re: [0.10.6]FactoCAD 0.0.1 (01/08/14)
Looks neat.
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be
)
Perhaps it might be an alternative to the unfinished Highcontrast mod?
(thinking "schematic graphics" v.s. "schematic graphics", how different it could be

- Fri Jan 17, 2014 8:51 am
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 36933
Re: Wiki: Current and future
... would help you for autogenerating the wiki.
I've made it into a package, so it can be used more easily: https://github.com/bluecube/factorio-highcontrast/blob/master/loader.lua Example of how it is used: https://github.com/bluecube/factorio-highcontrast/blob/master/generator.lua (just search for ...
I've made it into a package, so it can be used more easily: https://github.com/bluecube/factorio-highcontrast/blob/master/loader.lua Example of how it is used: https://github.com/bluecube/factorio-highcontrast/blob/master/generator.lua (just search for ...
- Thu Aug 08, 2013 9:43 pm
- Forum: Mods
- Topic: [MOD WIP 0.6.1] higcontrast
- Replies: 0
- Views: 6838
[MOD WIP 0.6.1] higcontrast
... back, and while my time machine is recharging, I started doing a mod for that.
You can see it here:
https://github.com/bluecube/factorio-highcontrast
This mod overrides some of the graphics from Factorio base mod with simple 2D boxes.
All of the graphics is generated, based on icons for the ...
You can see it here:
https://github.com/bluecube/factorio-highcontrast
This mod overrides some of the graphics from Factorio base mod with simple 2D boxes.
All of the graphics is generated, based on icons for the ...