Search found 26646 matches: git blueprint

Searched query: +blueprint

ignored: git

by boeljoet
Sat Aug 16, 2025 6:36 am
Forum: Show your Creations
Topic: Bot based make everything with fluid
Replies: 4
Views: 319

Re: Bot based make everything with fluid

inefficient wrote: Fri Aug 08, 2025 2:23 pm How do you assemble the entire thing? Would be good to have some type of instruction..
place down the blueprint
connect the red wire to some type of creation that tells it what to make
by dragon_gawain
Fri Aug 15, 2025 5:14 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 57
Views: 12199

Re: Please add a button to add a new blueprint parameter variable

Here to give a +1 to this as well!

Would've given it my +1 earlier, but I just haven't done much with the variables/formulas in parameterized blueprints until today.
Was genuinely confused for a little bit, wondering if I just couldn't find the button to add a new variable..

Guess it's time to toss ...
by Erfar
Fri Aug 15, 2025 3:43 pm
Forum: Ideas and Suggestions
Topic: Logistic Chests should have Logistic Network connection
Replies: 5
Views: 139

Logistic Chests should have Logistic Network connection

... connection same as they connecable via wires
https://i.postimg.cc/TwxkWM56/image-2025-08-15-183340815.png

Why?
When I create parametrised blueprint to produce some items I can limit assembler machine to stop producing item, but I also want to stop chest from requesting crafting materials, as ...
by Shirasik
Thu Aug 14, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

Re: What if the clipboard was a tab in the Blueprint Library?

... as you can scroll through your clipboard history when you are playing. All I'm saying is, when you copy something, you can go somewhere in the blueprint library and see it in the form of a blueprint, in a grid inside the interface.

Then we need to distinguish data.
Shift+scroll fetches internal ...
by nessthehero
Thu Aug 14, 2025 4:08 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

Re: What if the clipboard was a tab in the Blueprint Library?

... as you can scroll through your clipboard history when you are playing. All I'm saying is, when you copy something, you can go somewhere in the blueprint library and see it in the form of a blueprint, in a grid inside the interface.

I already know you can hold shift and it makes a blueprint ...
by Shirasik
Thu Aug 14, 2025 3:23 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

Re: What if the clipboard was a tab in the Blueprint Library?


I believe this Post is referring to the game's internal "Ctrl-C" / "Ctrl-V" copy/paste mechanism which uses "Temporary Blueprints" that are held in the mouse cursor; not to the practice of Importing-Exporting from the Game process itself.

Thread name says: "What if the clipboard was a tab in the ...
by eugenekay
Thu Aug 14, 2025 2:59 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

Re: What if the clipboard was a tab in the Blueprint Library?

That way you could go in and quickly review old things at a glance, turn stuff into real permanent blueprints, etc.

Feature sort-of already exists: press Ctrl-V, then use Shift + Mouse Wheel to scroll through History. This is the same shortcut used to Scroll through a Blueprint Book ;)

To save ...
by Shirasik
Thu Aug 14, 2025 2:04 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

Re: What if the clipboard was a tab in the Blueprint Library?

This will result in persistent clipboard scan being performed by the game. Such behaviour is one of most obvious patterns of malicious software.

Still your idea maybe refigured into a tab with single read-only BP slot and a "import from clipboard" button next to that slot.
by nessthehero
Thu Aug 14, 2025 1:37 pm
Forum: Ideas and Suggestions
Topic: What if the clipboard was a tab in the Blueprint Library?
Replies: 5
Views: 138

What if the clipboard was a tab in the Blueprint Library?

see title

What if, when you copied something, it got made as a temporary blueprint in another tab on the Blueprint library. The tab would not persist between game sessions, just like the clipboard doesn't.

That way you could go in and quickly review old things at a glance, turn stuff into real ...
by TheSmiddy
Thu Aug 14, 2025 9:33 am
Forum: Ideas and Suggestions
Topic: Guess cover tile to use when no cover tile is set yet
Replies: 1
Views: 432

Re: Guess cover tile to use when no cover tile is set yet

... the lack of a default definitely presents itself in a manner indistinguishable from a bug to the user who is landing on Aquilo and placing a blueprint for the first time.


Current scenarios:
User wants to use concrete as a cover tile:
- they arrive at Aquilo
- place blueprint
- it errors with ...
by mmmPI
Wed Aug 13, 2025 12:02 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2020
Views: 806315

Re: Simple Questions and Short Answers


Hello, i have a problem wth space age quality selector in blueprints :any-quality: :not-enough-repair-packs:
basically i cant switch quality on any item in blueprint editor
2025-08-13 16-29-21.mp4


The video doesn't feature more than 1 second of things, which looks like some belts waiting to be ...
by Quezler
Wed Aug 13, 2025 10:40 am
Forum: Modding interface requests
Topic: EntityPrototypeFilter for tile_buildability_rules
Replies: 0
Views: 102

EntityPrototypeFilter for tile_buildability_rules

... rules, and if that is not practical then to introduce it as a new filter.

The primary usecase for this would be space exploration's space blueprint converter, there is a colission mask for space tiles but that also makes the entities collide with eachother, most notable is ground-only ...
by RazoriZXC
Wed Aug 13, 2025 6:32 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2020
Views: 806315

Re: Simple Questions and Short Answers

Hello, i have a problem wth space age quality selector in blueprints :any-quality: :not-enough-repair-packs:
basically i cant switch quality on any item in blueprint editor
2025-08-13 16-29-21.mp4
(3.02 MiB) Downloaded 23 times
by coffee-factorio
Wed Aug 13, 2025 4:25 am
Forum: Gameplay Help
Topic: Need your help to optimize a buffer zone
Replies: 27
Views: 2198

Re: Need your help to optimize a buffer zone

... pZRe9/YZzqArGKTGAetnNBLfh6l9LQhJwXbFFPEDYon5L9lsDuNfxKOGY7DHt/ea+BXbTt/83tziyYbn1N6RIqeJKCckE45Kez/8D8cwLDg==

The fully functioning blueprint above demonstrates my personal favorite setting for x. You will note I have a sense of humor. I made a picture of a situation so you might be ...
by Skellitor301
Wed Aug 13, 2025 1:39 am
Forum: Assigned
Topic: [kovarex][2.0.50] Blueprint parameter variables in formula show error despite working
Replies: 8
Views: 2169

Re: [kovarex][2.0.50] Blueprint parameter variables in formula show error despite working

... it won't recognize the second (p1) and thinks it's an unknown variable despite p1 being both defined and placed before the formula.

Below is the blueprint that's used; it worked in prior versions, but now it's having this weird error. The specific blueprint in the screenshot is located at ...
by MaxSaint@gmx.de
Tue Aug 12, 2025 9:38 pm
Forum: 1 / 0 magic
Topic: [2.0.60] Crash (DrawEngine::drawEntities)
Replies: 1
Views: 132

[2.0.60] Crash (DrawEngine::drawEntities)

... autosave1.zip: 8535952 bytes.
25.941 Loading level.dat: 20531445 bytes.
25.941 Info Scenario.cpp:153: Map version 2.0.60-0
26.196 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
26.196 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous ...
by CyberCider
Tue Aug 12, 2025 12:26 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 108
Views: 16739

Re: Ban quality modules from asteroid crushers

... rerolling most closely resembles putting raw ore through a recycler.


At the end of the day - stamping down a few dozen copies of an upcycler blueprint takes nothing more than ... 30 seconds

Personally, I think that removing asteroid recycling would trivialize quality into nothing more than ...

Go to advanced search