Search found 26133 matches: git blueprint

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by Globetrotteur
Tue Apr 29, 2025 9:46 pm
Forum: Gameplay Help
Topic: help on Combinators
Replies: 2
Views: 70

help on Combinators

... a few weeks ago, but now it just breaks, if anyone could help me figure why and how to fix it i would gladly appriciate it, thanks.
here is the blueprint for the contraption :
0eNrtXX2S6rgRvwv/BlK2vvWqkqokx9jammIGz3uuMEAMbPJqaw6QW+RsOUkkWYABC3e3AXvz9q+ZRnar9esPSa22/evkdbkvNlW52k2 ...
by Hares
Tue Apr 29, 2025 9:02 pm
Forum: Bug Reports
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 4
Views: 80

Re: [2.0.47] Pasting space platform hub cancels enabled requests


How I discovered this issue -- I copied space platform hub into a blueprint, copied it into a string, and duplicated interrupts via terrible Python code, then pasted updated blueprint on top of that platform.


If you are curious, this is exactly how blueprint was changed:

def update_schedule(bp ...
by Hares
Tue Apr 29, 2025 9:00 pm
Forum: Bug Reports
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 4
Views: 80

Re: [2.0.47] Pasting space platform hub cancels enabled requests

... itself? Theoretically - do nothing? "it already has the exact settings of the source entity"?


Yes.
Also, as I wrote above, I initially discovered this problem when pasted blueprint with schedule being changed, all other settings were kept the same.

However, the different behaviour is observed.
by Hares
Tue Apr 29, 2025 8:47 pm
Forum: Bug Reports
Topic: [2.0.47] Pasting space platform hub cancels enabled requests
Replies: 4
Views: 80

Re: [2.0.47] Pasting space platform hub cancels enabled requests

To clarify, in case this is working as initially designed: I am OK with the fact new request groups from pasted blueprint are added in a disabled state. However, groups those do already exist in both old state and new state (and especially when having the same multiplier) should remain enabled.

How I ...
by VCS
Tue Apr 29, 2025 2:46 pm
Forum: Show your Creations
Topic: Rate my first big ship (Factorio SE)
Replies: 0
Views: 71

Rate my first big ship (Factorio SE)

Hi, just finished my first big space platform in Space Age DLC, attached file with blueprint below,
If you have time, plz check it and if you find any problems, please comment this post, i want to ake sure it`s working good
Thanks you!
////
UPD.
Tested and rebuilded ship, updated file
by FactorioBot
Tue Apr 29, 2025 9:44 am
Forum: Releases
Topic: Version 2.0.46
Replies: 33
Views: 4412

Version 2.0.46

... include an arch to prevent tiling issues in specific cases.

Bugfixes

Fixed that space platform schedule wasn't properly affected by during blueprint parametrisation. (https://forums.factorio.com/124305)
Fixed that space platform name wasn't parametrisable by blueprint.
Fixed a sound instance ...
by raspberrypuppies
Tue Apr 29, 2025 4:15 am
Forum: Assigned
Topic: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
Replies: 3
Views: 416

Re: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working

Seeing the same issue on 2.0.45 (same version). It confused the heck out of me
by Rseding91
Mon Apr 28, 2025 11:16 pm
Forum: Assigned
Topic: [Kovarex] [2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement
Replies: 1
Views: 255

Re: [2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement

... means it simply didn't process the build action for the position shown. I don't believe we have "gap filling" logic implemented for drag building blueprints meaning if you move too fast the positions between the last build action and the current won't be filled in - it will just build where the ...
by TheFrizz
Mon Apr 28, 2025 10:02 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 12
Views: 1217

Re: Quality killed this game for me

... tucked under your belt, you shake your head shamefully at your former self and then plunk down rows of neatly designed beauties that you blueprint with pride.

With 2.0 + SA, you are wiser, you already know Factorio and wanted more, so you purchased more. And as you are playing you are well ...
by boskid
Sun Apr 27, 2025 4:41 pm
Forum: Not a bug
Topic: [2.0.45] Inserter's settings not applied when copying
Replies: 7
Views: 192

Re: [2.0.45] Inserter's settings not applied when copying

... expect a full settings to be changed. If inserter would have non default settings it would work, if you would not be going through intermediate blueprint it would work, but the blueprint in the middle is visually the same as one with no control behavior so it does not keep behavior settings and as ...
by Hares
Sun Apr 27, 2025 3:49 pm
Forum: Not a bug
Topic: [2.0.45] Inserter's settings not applied when copying
Replies: 7
Views: 192

Re: [2.0.45] Inserter's settings not applied when copying


If an existing inserter would be configured with "enable/disable" and would have wires, and you tried to paste blueprint where inserter has no control behavior but has spoiled priority configured, would you expect the enable/disable to turn off just because the source inserter had no control ...
by boskid
Sun Apr 27, 2025 3:36 pm
Forum: Not a bug
Topic: [2.0.45] Inserter's settings not applied when copying
Replies: 7
Views: 192

Re: [2.0.45] Inserter's settings not applied when copying

That is indeed quite unintuitive, but there is nothing doable about it. Your expectation is really based on a bit of information in the blueprint that would say if it was created from an entity with a control behavior. You expected "set filters" in the control behavior to be cleared because source ...
by boskid
Sun Apr 27, 2025 3:18 pm
Forum: Not a bug
Topic: [2.0.45] Inserter's settings not applied when copying
Replies: 7
Views: 192

Re: [2.0.45] Inserter's settings not applied when copying

... to throw this to Not a bug.

Given that the source inserter has all the settings inside of control behavior at their default values and your blueprint that was created contains no wires, the inserter inside of blueprint is considered as "nothing interesting in the control behavior, ignore it ...
by Hares
Sun Apr 27, 2025 2:28 pm
Forum: Not a bug
Topic: [2.0.45] Inserter's settings not applied when copying
Replies: 7
Views: 192

[2.0.45] Inserter's settings not applied when copying

... setting. Reverse is not true.

Steps to Reproduce

Deploy attached blueprint
Copy the top-most inserter via Ctrl+C
Paste settings over any other ... 7COeJnPYekEu1s4s5EmXHvA0JxxAnQBciEUqxh9QIDn4XHQG7gItsL+qDeAnRIGB6mmjF2DoqXIojldkhUDCFinqnH12IazbA/popRlQNX+2 ...
by kvanje
Sat Apr 26, 2025 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash when robot places modded entity from Ore-ganizer (DeconstructionJob::update)
Replies: 3
Views: 408

Re: [2.0.43] Crash when robot places modded entity from Ore-ganizer (DeconstructionJob::update)

I'm able to consistently reproduce by loading this save and activating roboports. I used copy/paste from the miners to the south to place this blueprint.
by kkk100101
Sat Apr 26, 2025 4:27 pm
Forum: Gameplay Help
Topic: Weird problems with EM plant green circuit build
Replies: 7
Views: 375

Weird problems with EM plant green circuit build

... 60 green circuits per second. But for some weird reason it fails to do so. There are always small gaps on the output belt. Why does that happen? Thanks in advance for help.
Here is the link to the blueprint: https://factoriobin.com/post/uxmzyt
And here is a screenshot from the game:
obraz.png
by Premu
Sat Apr 26, 2025 3:57 pm
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 2
Views: 133

Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)

... on two values, as I've not yet researched the epic and legendary quality levels, and any attempt to upgrade those would be wasted.

Here's the blueprint of the most intersting part, the iron processing:
0eNrtXW1uHDmSvcpCv0uD5DdpYObfHmB/DwyjLFXbhS6VtKVSzzYGPsDeY ...
by Xeno Lupus
Sat Apr 26, 2025 3:44 pm
Forum: Frequently Suggested / Link Collections
Topic: Zoom functionality in blueprint editor
Replies: 1
Views: 295

Re: Zoom functionality in blueprint editor

Additionally it is really hard to remove certain tiles in the blueprint editor when the blueprint get quite big.
by GreenScripter
Sat Apr 26, 2025 10:06 am
Forum: Assigned
Topic: [Lou][2.0.43] Ghost landfill placed on top of actual landfill
Replies: 0
Views: 64

[Lou][2.0.43] Ghost landfill placed on top of actual landfill

... deconstruction, and then shift placing a structure back on top of the landfill that is marked for deconstruction. The marked landfill gets unmarked, but a blueprint layer of landfill is also placed. This also causes construction bots to get stuck attempting to place the second landfill over the first.

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