Search found 26812 matches: git blueprint

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by ILYADNEPR
Wed Oct 01, 2025 1:37 pm
Forum: Technical Help
Topic: 2.0.69 blueprint library not working
Replies: 0
Views: 53

2.0.69 blueprint library not working

Cant take blueprints out except for right click and copy
by Tertius
Wed Oct 01, 2025 1:22 pm
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 366

Re: Train ignores waiting bay

... outpost iteration. I try to make an outpost as simple and lightweight as possible.

The blue part and intersection isn't part of the outpost blueprint, it's there to show how it's connected to the 2-track main line. The blue part is a freeform bidirectional line from the main track line to the ...
by nethus
Wed Oct 01, 2025 10:01 am
Forum: Railway Setups
Topic: my balanced train unloader
Replies: 7
Views: 38772

Re: my balanced train unloader

I guess you have a different number of locomotives on your trains? You can probably get it working by removing the rails from the blueprint so you can align te unloader correctly
by Xeinaemm
Wed Oct 01, 2025 7:45 am
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 169

Unified unloading priority list to prevent undesired machine deadlocks when handling many items

... do "working logic"
2.2 else "wait and don't pick up anything logic"

3. Pick up the first item and do "working logic"

4. Return to point 1.


Blueprint with showcase and potential fix(you need creative mode with infinity chests):
0eNrtXV2O4ziSvkrCwGCAgd3DP/GnsDtAv8 ...
by Turandot
Wed Oct 01, 2025 7:31 am
Forum: Railway Setups
Topic: my balanced train unloader
Replies: 7
Views: 38772

Re: my balanced train unloader

... dM9Dv9kTWK8mStNn4cu/V9+3my/ly93dl5fNert6mH77oxt2b1/P3tgcS83Jvb7+F0ArYZ4=


The blueprint is broken, I presume due to some changes to the game since posting. The rail isn't where it is supposed to be, and inserters are on top of the ...
by FactorioBot
Mon Sep 29, 2025 3:44 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 11
Views: 2933

Version 2.0.69

... properties would cause robots to consume NaN amount of energy. (https://forums.factorio.com/130989)
Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (https://forums.factorio.com/130994)
Fixed that upgrading fuel in blueprints could result in invalid ...
by Rseding91
Mon Sep 29, 2025 1:36 pm
Forum: Pending
Topic: [2.0.66] Desync duplicating blueprint after updating
Replies: 1
Views: 378

Re: [2.0.66] Desync duplicating blueprint after updating

This *might* have been fixed with the most recent experimental but these kinds of reports are difficult to diagnose. Do you have the save file and blueprint library from before you updated that I could try to reproduce this? (low chance I know)
by LiuKang1080
Mon Sep 29, 2025 3:12 am
Forum: Duplicates
Topic: Downgrading or upgrading blueprints disconnects the underground belts
Replies: 2
Views: 117

Downgrading or upgrading blueprints disconnects the underground belts

... and this behavior is being applied to all of the blue prints in my belt balancer book. Not only does this happen when downgrading the blueprint, it also happens when upgrading the blueprint from blue belts to Green belts.

Actions taken for reproducibility: Open blueprint --> Create Copy ...
by Green Cat
Sun Sep 28, 2025 10:11 pm
Forum: Ideas and Suggestions
Topic: The increase/decrese quality shortcut to affect blueprints
Replies: 0
Views: 72

The increase/decrese quality shortcut to affect blueprints

Title is self explanid but what is not clear is that this is for when we have a blueprints, not an entety. As in, this to affect the Ingredience and results, and not the buildings (belt, inserters, whatever). Aka when we hold and item, even if it's a blueprint one, we can change it's quality. However ...
by Rseding91
Sun Sep 28, 2025 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names
Replies: 5
Views: 523

Re: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names

There is no way for the engine to know that information until after it has loaded the save/blueprint.

You’ll have to decide if you want 17 minute migrations or just let the old items/entities be removed from old saves.
by Icicubes
Sun Sep 28, 2025 7:53 pm
Forum: Duplicates
Topic: [2.0.68] parameter 9 missing in GUI
Replies: 1
Views: 107

[2.0.68] parameter 9 missing in GUI

207877~1.JPG
You can see in the screenshot in the blueprint preview that there is a new parameter 9 included in the blueprint after reselecting it. This new parameter 9 is completely missing in the GUI. 0eNrdW82uo0YWfpUSm9lgj/kzYKUTzSaT3kTKz2bkthCGsl1qKAgUt9tpWZrt7OcV8mJ5kpyiMGAMGBy4LV2p1fe4KL7zf ...
by Neutrality
Sun Sep 28, 2025 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names
Replies: 5
Views: 523

Re: [2.0.66] Mod performance issue: Trouble migrating massive amounts of item prototype names

Still takes just as long in 2.0.68, ~17 minutes. I have many blueprints in my blueprint library, some of them even for use with this mod, but none of the entities in the blueprints have items being migrated. And in the previously attached save, there are no instances of migrated items in the world. Is ...
by Jadow
Sun Sep 28, 2025 4:49 pm
Forum: Technical Help
Topic: [2.0.66] Crashes, consistent, across saves, with or without mods.
Replies: 15
Views: 784

Re: [2.0.66] Crashes, consistent, across saves, with or without mods.

Open the save file, on the toolbar, in the 9th slot is a blueprint that encodes a factory that produces low density structures. Select the blueprint, and wave it about. The crash should happen basically immediately.
by Jadow
Sun Sep 28, 2025 4:06 pm
Forum: Technical Help
Topic: [2.0.66] Crashes, consistent, across saves, with or without mods.
Replies: 15
Views: 784

Re: [2.0.66] Crashes, consistent, across saves, with or without mods.

It's reproduceable, not random. If you hold a large blueprint, say 50 machines or more, and move while trying to align it in the manner you wish to place it, it will crash. attached is another crash log, I cannot stress enough that this doesn't happen in any other program. Sure, no proof this is ...
by Turandot
Sun Sep 28, 2025 11:05 am
Forum: Ideas and Suggestions
Topic: Putting a plan in a book
Replies: 9
Views: 3535

Re: Putting a plan in a book


Had to google about the way of putting a blueprint into a book and stumbled upon this post. I think it's really not very intuitive.


I wanted to second that, I also landed here after googling and trying various combinations of shift, alt and crtl+clicking to get a blueprint into a book. It's minor ...
by FiveYellowMice
Sat Sep 27, 2025 1:54 am
Forum: Resolved Problems and Bugs
Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Replies: 2
Views: 559

[2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled

... Steps to reproduce:


Starts a new sandbox game with space exploration.
Unlock all technologies; enable cheats.
Place and build this blueprint:
0eNqFkttugzAMht/F16EqLYeVV5kqFIJh0UJS5dCVVbz7HNqibkNb7hLH32//9hUaFfBkpfZQXUEKox1Ur1dwstdcxTfNB4QKeG ...
by zhonbi
Fri Sep 26, 2025 1:37 pm
Forum: Duplicates
Topic: [2.0.68] Flipped underground belts with upgrade planner
Replies: 1
Views: 124

[2.0.68] Flipped underground belts with upgrade planner

When using a belts upgrade planner on a blueprint in the blueprint book UI, it will flip the underground's belts rotation:

09-26-2025, 09-30-33.png

09-26-2025, 09-30-51.png

09-26-2025, 09-31-23.png

After updating to 0.68, I tried making a copy of the upgrade planner and using the new one ...
by MOAIAP
Fri Sep 26, 2025 11:56 am
Forum: Not a bug
Topic: [2.0.66] Items inside ghost "stack" when pasting blueprint again
Replies: 4
Views: 283

Re: [2.0.66] Items inside ghost "stack" when pasting blueprint again

Bots will still try to deliver the items and come back with them.

It can be seen at the end of my video.
by robot256
Fri Sep 26, 2025 11:52 am
Forum: Not a bug
Topic: [2.0.66] Items inside ghost "stack" when pasting blueprint again
Replies: 4
Views: 283

Re: [2.0.66] Items inside ghost "stack" when pasting blueprint again

According to Raeding's description, new blueprint item requests are *not* considered to be satisfied by items already in the entity/slot in question. Not sure what happens if the slot is full and a new request is added.
by MOAIAP
Fri Sep 26, 2025 11:15 am
Forum: Not a bug
Topic: [2.0.66] Items inside ghost "stack" when pasting blueprint again
Replies: 4
Views: 283

Re: [2.0.66] Items inside ghost "stack" when pasting blueprint again

... botched the description.

Made a video instead: https://vimeo.com/1122173046

Hope it helps!

Edit: I noticed this when trying to paste a blueprint of loaded turrets to kill a demolisher, I wired a few them, and then to copy the wires for the whole array I repasted a wired segment over the ...

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