Search found 45 matches: git blueprint
Searched query: +git +blueprint
- Tue Aug 05, 2025 6:30 am
- Forum: Modding help
- Topic: Any way to detect description changes? Hiccup in developing Blueprint Repository/Build System.
- Replies: 0
- Views: 326
Any way to detect description changes? Hiccup in developing Blueprint Repository/Build System.
Hello everyone, I'm developing a Blueprint Repository and Build System for Factorio. As part of this tool, I'm making a Factorio mod that syncs an in-game blueprint inventory to a local filesystem repo, so the user can easily edit and develop blueprints/books while versioning/storing in a local git repo ...
- Thu Jun 19, 2025 6:44 am
- Forum: Implemented mod requests
- Topic: Add export_record() or similar method to LuaRecord
- Replies: 2
- Views: 353
Add export_record() or similar method to LuaRecord
... team,
I am developing a mod with the goal of exporting a player's blueprint library to
files, which would allow for easy backups and version control using tools like
Git.
I've found that this is not currently possible due to a limitation in the Lua
API. While a LuaItemStack for a blueprint item ...
I am developing a mod with the goal of exporting a player's blueprint library to
files, which would allow for easy backups and version control using tools like
Git.
I've found that this is not currently possible due to a limitation in the Lua
API. While a LuaItemStack for a blueprint item ...
- Sun Mar 16, 2025 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21))
- Replies: 4
- Views: 2281
[StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21))
... 3.61, 6.13.6-200.fc41.x86_64); driver: 4.6 (Core Profile) Mesa 24.3.4 (git-769e51468b)
0.160 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 11.286 Info Scenario.cpp:153: Map version 2.0.41-0
12.054 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1740879594
12.055 ...
0.160 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 11.286 Info Scenario.cpp:153: Map version 2.0.41-0
12.054 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1740879594
12.055 ...
- Mon Nov 04, 2024 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: Can't see savefiles on disk, but Factorio does
- Replies: 1
- Views: 657
Can't see savefiles on disk, but Factorio does
... from the Factorio game, (almost, see below) everything is up-to-date, blueprint library included;
I am manually searching and backing up the ... deleted the most recent files to sync the remote with the locale (to use git lingo). No conflicting versions message appeared from Steam. I was ...
I am manually searching and backing up the ... deleted the most recent files to sync the remote with the locale (to use git lingo). No conflicting versions message appeared from Steam. I was ...
- Fri Oct 25, 2024 7:03 pm
- Forum: Pending
- Topic: [raiguard] [2.0.10][Linux] Game crash when AFK in Wayland
- Replies: 3
- Views: 938
[raiguard] [2.0.10][Linux] Game crash when AFK in Wayland
... 3.57, 6.10.12-200.fc40.x86_64); driver: 4.6 (Core Profile) Mesa 24.2.5 (git-3b9fcb7e4d)
0.210 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 497.907 Info Scenario.cpp:178: Map version 2.0.10-1
499.456 Loading blueprint storage: Local timestamp 1729524247, Cloud timestamp 1729524247
499 ...
0.210 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 497.907 Info Scenario.cpp:178: Map version 2.0.10-1
499.456 Loading blueprint storage: Local timestamp 1729524247, Cloud timestamp 1729524247
499 ...
- Sat Nov 11, 2023 8:03 pm
- Forum: Technical Help
- Topic: Factorio is using llvmpipe instead of NVidia (Linux)
- Replies: 2
- Views: 1773
Factorio is using llvmpipe instead of NVidia (Linux)
... llvmpipe (LLVM 15.0.7, 256 bits); driver: 4.5 (Core Profile) Mesa 23.1.9 (git-acb5ee278a)
0.105 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... cpp:260: Loading level.dat finished: 0.296390 seconds.
14.251 Verbose BlueprintLibrary.cpp:67: Loaded external blueprint storage: playerIndex=0 ...
0.105 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... cpp:260: Loading level.dat finished: 0.296390 seconds.
14.251 Verbose BlueprintLibrary.cpp:67: Loaded external blueprint storage: playerIndex=0 ...
- Sat Sep 09, 2023 12:54 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Rhizome, the 2D bus
- Replies: 1
- Views: 3217
Rhizome, the 2D bus
... with solar panels and accumulator blocks manually, then I created a blueprint with all blocks. Then I added underground belts to the blueprint in ... tf9y83vF8M37y4Gmr/6n/pXwzcfu/ffXHT/Gq7c/Pe/7t3w+aH/ZeDw0/Dbh4vujz3pu+GiT/0/96z7t1ueby/6l/3r7o ...
- Tue Jul 12, 2022 7:19 pm
- Forum: Tools
- Topic: Optimal GIT storage for blueprints with minimal diffs (relative IDs)
- Replies: 0
- Views: 2937
Optimal GIT storage for blueprints with minimal diffs (relative IDs)
I would like to introduce FaTul . It allows blueprint storage in git to have just a few changed lines even if all entity IDs have been changed, and some entities have been moved.
* Works directly with clipboard
* Minimize text changes between blueprint versions
* Uses human-readable but compact JSON ...
* Works directly with clipboard
* Minimize text changes between blueprint versions
* Uses human-readable but compact JSON ...
- Sun Jan 24, 2021 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Ability to lock entities in place
- Replies: 7
- Views: 2986
Ability to lock entities in place
... in place. Optionally, such a locking property may also be exposed to blueprints as "include existing locking in place" or something similar to other ... within "can-be-deconstructed" conditions.
NB
This is not a call for "git gud" or "pay attention" nonsense to pollute this suggestion thread, and I ...
NB
This is not a call for "git gud" or "pay attention" nonsense to pollute this suggestion thread, and I ...
- Mon Aug 10, 2020 7:55 am
- Forum: Ideas and Suggestions
- Topic: Better filesystem storage of Blueprints
- Replies: 9
- Views: 4706
Re: Better filesystem storage of Blueprints
1) Ability to have blueprint books based off directory
2) Having the game recognize file changes and automatically import changes to those blueprints ... able to version control that (eg by making the top-level directory a git repository) is an obvious use case to me.
An "External blueprints" tab ...
- Thu Jul 30, 2020 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Better filesystem storage of Blueprints
- Replies: 9
- Views: 4706
Better filesystem storage of Blueprints
TL;DR
With the new updates to blueprints, it would be great to store blueprints in a json format somewhere on disk. This would allow sharing and version control of blueprints via git/github or third party applications vs having to copy and paste JSON strings.
What ?
Right now, my understanding is ...
With the new updates to blueprints, it would be great to store blueprints in a json format somewhere on disk. This would allow sharing and version control of blueprints via git/github or third party applications vs having to copy and paste JSON strings.
What ?
Right now, my understanding is ...
- Fri Apr 17, 2020 9:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.18.18] Blueprint Book File Symlink Overwritten
- Replies: 10
- Views: 4785
[0.18.18] Blueprint Book File Symlink Overwritten
OS: Linux
I have my blueprint-storage.dat file as a symlink into another folder (it's a symlink into a git repo so that I can version my blueprint book). This has always worked fine in that Factorio, when saving blueprint book changes, would follow the symlink. But in recent versions (I jumped from 0 ...
I have my blueprint-storage.dat file as a symlink into another folder (it's a symlink into a git repo so that I can version my blueprint book). This has always worked fine in that Factorio, when saving blueprint book changes, would follow the symlink. But in recent versions (I jumped from 0 ...
- Mon Aug 26, 2019 12:01 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 190035
Re: Friday Facts #309 - Controversial opinions
... slope; it would be hard to achieve, and hard to maintain.
I agree on blueprints ... I feel the Blueprint Library is our version of Diablo 3's Auction ... it's vital that one can export blueprints to external storage, even into git, and get them back into the game.
Or to transfer blueprints from ...
I agree on blueprints ... I feel the Blueprint Library is our version of Diablo 3's Auction ... it's vital that one can export blueprints to external storage, even into git, and get them back into the game.
Or to transfer blueprints from ...
- Mon Mar 18, 2019 8:29 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 24017
Re: Version 0.17.14
Don't get me wrong, I love the entire blueprint thing. One of my favorite features of the game. I just hate how, once I use one, its like its stuck to my fingers. Then, in my ignorance, I end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one ...
- Mon Mar 18, 2019 5:42 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 24017
Re: Version 0.17.14
... I click them and don't notice any change. When I do a "copy" I get a blueprint, this is good and expected.. But then I can't get rid of it! It's like ... end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one gives me the same "stick to your ...
- Mon Mar 18, 2019 5:38 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 24017
Re: Version 0.17.14
... I click them and don't notice any change. When I do a "copy" I get a blueprint, this is good and expected.. But then I can't get rid of it! It's like ... end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one gives me the same "stick to your ...
- Sun Mar 03, 2019 7:05 pm
- Forum: Tools
- Topic: Command Line blueprint-storage.dat Export
- Replies: 6
- Views: 8997
Re: Command Line blueprint-storage.dat Export
... outcome of such a feature would be to change the storage format of the blueprint library on disk as opposed to creating an export tool/utility. However ... as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:
They ...
Then I could init a Git repository there and version control all my blueprints...
:geek:
They ...
- Wed Feb 20, 2019 11:53 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 117153
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:
They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that ...
- Wed Feb 20, 2019 5:47 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 117153
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:
They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with ...
- Sun Feb 17, 2019 2:38 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 117153
Re: Friday Facts #282 - 0.17 in sight
Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
Personally I'm not sure that belongs in vanilla. But I think you can probably do the export as files ...