Search found 46 matches: git blueprint

Searched query: +git +blueprint

by Plantagen
Thu Dec 04, 2025 3:35 am
Forum: Technical Help
Topic: Entity IDs inconsistent when re-exporting same blueprint
Replies: 2
Views: 244

Entity IDs inconsistent when re-exporting same blueprint

I'm trying to track my blueprints and update them as I make improvements (with version control such as git), but I've encountered a major problem: placing a blueprint and then exporting a blueprint based on that ghost, the entities inside it will have different ID numbers.

By decoding the blueprint, I ...
by pinkmexican
Tue Aug 05, 2025 6:30 am
Forum: Modding help
Topic: Any way to detect description changes? Hiccup in developing Blueprint Repository/Build System.
Replies: 0
Views: 372

Any way to detect description changes? Hiccup in developing Blueprint Repository/Build System.

Hello everyone, I'm developing a Blueprint Repository and Build System for Factorio. As part of this tool, I'm making a Factorio mod that syncs an in-game blueprint inventory to a local filesystem repo, so the user can easily edit and develop blueprints/books while versioning/storing in a local git repo ...
by PhaSelEza
Thu Jun 19, 2025 6:44 am
Forum: Implemented mod requests
Topic: Add export_record() or similar method to LuaRecord
Replies: 2
Views: 412

Add export_record() or similar method to LuaRecord

... team,

I am developing a mod with the goal of exporting a player's blueprint library to
files, which would allow for easy backups and version control using tools like
Git.

I've found that this is not currently possible due to a limitation in the Lua
API. While a LuaItemStack for a blueprint item ...
by mellowengineer
Sun Mar 16, 2025 12:17 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21))
Replies: 4
Views: 2385

[StrangePan][2.0.41] Crash on pressing tab key (GameView::updateSoundFilters: Zoom(-0.21))

... 3.61, 6.13.6-200.fc41.x86_64); driver: 4.6 (Core Profile) Mesa 24.3.4 (git-769e51468b)
0.160 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 11.286 Info Scenario.cpp:153: Map version 2.0.41-0
12.054 Loading blueprint storage: Local timestamp -1, Cloud timestamp 1740879594
12.055 ...
by ikazzone
Mon Nov 04, 2024 9:52 am
Forum: Resolved Problems and Bugs
Topic: Can't see savefiles on disk, but Factorio does
Replies: 1
Views: 744

Can't see savefiles on disk, but Factorio does

... from the Factorio game, (almost, see below) everything is up-to-date, blueprint library included;

I am manually searching and backing up the ... deleted the most recent files to sync the remote with the locale (to use git lingo). No conflicting versions message appeared from Steam. I was ...
by OADINC
Fri Oct 25, 2024 7:03 pm
Forum: Pending
Topic: [raiguard] [2.0.10][Linux] Game crash when AFK in Wayland
Replies: 3
Views: 1046

[raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

... 3.57, 6.10.12-200.fc40.x86_64); driver: 4.6 (Core Profile) Mesa 24.2.5 (git-3b9fcb7e4d)
0.210 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... 497.907 Info Scenario.cpp:178: Map version 2.0.10-1
499.456 Loading blueprint storage: Local timestamp 1729524247, Cloud timestamp 1729524247
499 ...
by vzhilin
Sat Nov 11, 2023 8:03 pm
Forum: Technical Help
Topic: Factorio is using llvmpipe instead of NVidia (Linux)
Replies: 2
Views: 1880

Factorio is using llvmpipe instead of NVidia (Linux)

... llvmpipe (LLVM 15.0.7, 256 bits); driver: 4.5 (Core Profile) Mesa 23.1.9 (git-acb5ee278a)
0.105 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear ... cpp:260: Loading level.dat finished: 0.296390 seconds.
14.251 Verbose BlueprintLibrary.cpp:67: Loaded external blueprint storage: playerIndex=0 ...
by OCTAGRAM
Sat Sep 09, 2023 12:54 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Rhizome, the 2D bus
Replies: 1
Views: 3300

Rhizome, the 2D bus

... with solar panels and accumulator blocks manually, then I created a blueprint with all blocks. Then I added underground belts to the blueprint in ... tf9y83vF8M37y4Gmr/6n/pXwzcfu/ffXHT/Gq7c/Pe/7t3w+aH/ZeDw0/Dbh4vujz3pu+GiT/0/96z7t1ueby/6l/3r7o ...
by nyurik
Tue Jul 12, 2022 7:19 pm
Forum: Tools
Topic: Optimal GIT storage for blueprints with minimal diffs (relative IDs)
Replies: 0
Views: 3032

Optimal GIT storage for blueprints with minimal diffs (relative IDs)

I would like to introduce FaTul . It allows blueprint storage in git to have just a few changed lines even if all entity IDs have been changed, and some entities have been moved.

* Works directly with clipboard
* Minimize text changes between blueprint versions
* Uses human-readable but compact JSON ...
by Apollolux
Sun Jan 24, 2021 8:26 pm
Forum: Ideas and Suggestions
Topic: Ability to lock entities in place
Replies: 7
Views: 3130

Ability to lock entities in place

... in place. Optionally, such a locking property may also be exposed to blueprints as "include existing locking in place" or something similar to other ... within "can-be-deconstructed" conditions.


NB
This is not a call for "git gud" or "pay attention" nonsense to pollute this suggestion thread, and I ...
by SoShootMe
Mon Aug 10, 2020 7:55 am
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 4894

Re: Better filesystem storage of Blueprints


1) Ability to have blueprint books based off directory
2) Having the game recognize file changes and automatically import changes to those blueprints ... able to version control that (eg by making the top-level directory a git repository) is an obvious use case to me.

An "External blueprints" tab ...
by knifeymcknifeface
Thu Jul 30, 2020 10:51 pm
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 4894

Better filesystem storage of Blueprints

TL;DR
With the new updates to blueprints, it would be great to store blueprints in a json format somewhere on disk. This would allow sharing and version control of blueprints via git/github or third party applications vs having to copy and paste JSON strings.


What ?

Right now, my understanding is ...
by dpacbach
Fri Apr 17, 2020 9:57 pm
Forum: Ideas and Suggestions
Topic: [0.18.18] Blueprint Book File Symlink Overwritten
Replies: 10
Views: 4964

[0.18.18] Blueprint Book File Symlink Overwritten

OS: Linux

I have my blueprint-storage.dat file as a symlink into another folder (it's a symlink into a git repo so that I can version my blueprint book). This has always worked fine in that Factorio, when saving blueprint book changes, would follow the symlink. But in recent versions (I jumped from 0 ...
by mrvn
Mon Aug 26, 2019 12:01 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 197307

Re: Friday Facts #309 - Controversial opinions

... slope; it would be hard to achieve, and hard to maintain.

I agree on blueprints ... I feel the Blueprint Library is our version of Diablo 3's Auction ... it's vital that one can export blueprints to external storage, even into git, and get them back into the game.

Or to transfer blueprints from ...
by MageKing17
Mon Mar 18, 2019 8:29 pm
Forum: Releases
Topic: Version 0.17.14
Replies: 30
Views: 24666

Re: Version 0.17.14


Don't get me wrong, I love the entire blueprint thing. One of my favorite features of the game. I just hate how, once I use one, its like its stuck to my fingers. Then, in my ignorance, I end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one ...
by studix2002
Mon Mar 18, 2019 5:42 pm
Forum: Releases
Topic: Version 0.17.14
Replies: 30
Views: 24666

Re: Version 0.17.14

... I click them and don't notice any change. When I do a "copy" I get a blueprint, this is good and expected.. But then I can't get rid of it! It's like ... end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one gives me the same "stick to your ...
by jim lee
Mon Mar 18, 2019 5:38 pm
Forum: Releases
Topic: Version 0.17.14
Replies: 30
Views: 24666

Re: Version 0.17.14

... I click them and don't notice any change. When I do a "copy" I get a blueprint, this is good and expected.. But then I can't get rid of it! It's like ... end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one gives me the same "stick to your ...
by invisus
Sun Mar 03, 2019 7:05 pm
Forum: Tools
Topic: Command Line blueprint-storage.dat Export
Replies: 6
Views: 9308

Re: Command Line blueprint-storage.dat Export

... outcome of such a feature would be to change the storage format of the blueprint library on disk as opposed to creating an export tool/utility. However ... as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:

They ...
by Inverness
Wed Feb 20, 2019 11:53 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 121283

Re: Friday Facts #282 - 0.17 in sight



Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:

They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with that ...
by Mashtorio
Wed Feb 20, 2019 5:47 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 121283

Re: Friday Facts #282 - 0.17 in sight




Are blueprints and blueprint books automatically synced as individual files/directories from and to the disk?
Then I could init a Git repository there and version control all my blueprints...
:geek:

They are not (just blueprint.dat). What you say makes sense, but I'm not sure what to do with ...

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