... a few weeks ago, but now it just breaks, if anyone could help me figure why and how to fix it i would gladly appriciate it, thanks.
here is the blueprint for the contraption :
0eNrtXX2S6rgRvwv/BlK2vvWqkqokx9jammIGz3uuMEAMbPJqaw6QW+RsOUkkWYABC3e3AXvz9q+ZRnar9esPSa22/evkdbkvNlW52k2 ...
Search found 26133 matches: git blueprint
Searched query: +blueprint
ignored: git
- Tue Apr 29, 2025 9:46 pm
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 2
- Views: 70
- Tue Apr 29, 2025 9:02 pm
- Forum: Bug Reports
- Topic: [2.0.47] Pasting space platform hub cancels enabled requests
- Replies: 4
- Views: 80
Re: [2.0.47] Pasting space platform hub cancels enabled requests
How I discovered this issue -- I copied space platform hub into a blueprint, copied it into a string, and duplicated interrupts via terrible Python code, then pasted updated blueprint on top of that platform.
If you are curious, this is exactly how blueprint was changed:
def update_schedule(bp ...
- Tue Apr 29, 2025 9:00 pm
- Forum: Bug Reports
- Topic: [2.0.47] Pasting space platform hub cancels enabled requests
- Replies: 4
- Views: 80
Re: [2.0.47] Pasting space platform hub cancels enabled requests
... itself? Theoretically - do nothing? "it already has the exact settings of the source entity"?
Yes.
Also, as I wrote above, I initially discovered this problem when pasted blueprint with schedule being changed, all other settings were kept the same.
However, the different behaviour is observed.
Yes.
Also, as I wrote above, I initially discovered this problem when pasted blueprint with schedule being changed, all other settings were kept the same.
However, the different behaviour is observed.
- Tue Apr 29, 2025 8:47 pm
- Forum: Bug Reports
- Topic: [2.0.47] Pasting space platform hub cancels enabled requests
- Replies: 4
- Views: 80
Re: [2.0.47] Pasting space platform hub cancels enabled requests
To clarify, in case this is working as initially designed: I am OK with the fact new request groups from pasted blueprint are added in a disabled state. However, groups those do already exist in both old state and new state (and especially when having the same multiplier) should remain enabled.
How I ...
How I ...
- Tue Apr 29, 2025 2:46 pm
- Forum: Show your Creations
- Topic: Rate my first big ship (Factorio SE)
- Replies: 0
- Views: 71
Rate my first big ship (Factorio SE)
Hi, just finished my first big space platform in Space Age DLC, attached file with blueprint below,
If you have time, plz check it and if you find any problems, please comment this post, i want to ake sure it`s working good
Thanks you!
////
UPD.
Tested and rebuilded ship, updated file
If you have time, plz check it and if you find any problems, please comment this post, i want to ake sure it`s working good
Thanks you!
////
UPD.
Tested and rebuilded ship, updated file
- Tue Apr 29, 2025 9:44 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 33
- Views: 4412
Version 2.0.46
... include an arch to prevent tiling issues in specific cases.
Bugfixes
Fixed that space platform schedule wasn't properly affected by during blueprint parametrisation. (https://forums.factorio.com/124305)
Fixed that space platform name wasn't parametrisable by blueprint.
Fixed a sound instance ...
Bugfixes
Fixed that space platform schedule wasn't properly affected by during blueprint parametrisation. (https://forums.factorio.com/124305)
Fixed that space platform name wasn't parametrisable by blueprint.
Fixed a sound instance ...
- Tue Apr 29, 2025 4:15 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
- Replies: 3
- Views: 416
Re: [Kovarex] [2.0.45] Blueprint parameter variables show error despite working
Seeing the same issue on 2.0.45 (same version). It confused the heck out of me
- Mon Apr 28, 2025 11:16 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement
- Replies: 1
- Views: 255
Re: [2.0.21] Dragging "snap-to-grid" blueprint in force build mode sometimes skips placement
... means it simply didn't process the build action for the position shown. I don't believe we have "gap filling" logic implemented for drag building blueprints meaning if you move too fast the positions between the last build action and the current won't be filled in - it will just build where the ...
- Mon Apr 28, 2025 10:02 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 12
- Views: 1217
Re: Quality killed this game for me
... tucked under your belt, you shake your head shamefully at your former self and then plunk down rows of neatly designed beauties that you blueprint with pride.
With 2.0 + SA, you are wiser, you already know Factorio and wanted more, so you purchased more. And as you are playing you are well ...
With 2.0 + SA, you are wiser, you already know Factorio and wanted more, so you purchased more. And as you are playing you are well ...
- Mon Apr 28, 2025 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Bots unable to properly build cargo/fluid wagons in train depot blueprint
- Replies: 2
- Views: 413
Re: [2.0.43] Bots unable to properly build cargo/fluid wagons in train depot blueprint
yay! thanks for the help
- Sun Apr 27, 2025 4:41 pm
- Forum: Not a bug
- Topic: [2.0.45] Inserter's settings not applied when copying
- Replies: 7
- Views: 192
Re: [2.0.45] Inserter's settings not applied when copying
... expect a full settings to be changed. If inserter would have non default settings it would work, if you would not be going through intermediate blueprint it would work, but the blueprint in the middle is visually the same as one with no control behavior so it does not keep behavior settings and as ...
- Sun Apr 27, 2025 3:49 pm
- Forum: Not a bug
- Topic: [2.0.45] Inserter's settings not applied when copying
- Replies: 7
- Views: 192
Re: [2.0.45] Inserter's settings not applied when copying
If an existing inserter would be configured with "enable/disable" and would have wires, and you tried to paste blueprint where inserter has no control behavior but has spoiled priority configured, would you expect the enable/disable to turn off just because the source inserter had no control ...
- Sun Apr 27, 2025 3:36 pm
- Forum: Not a bug
- Topic: [2.0.45] Inserter's settings not applied when copying
- Replies: 7
- Views: 192
Re: [2.0.45] Inserter's settings not applied when copying
That is indeed quite unintuitive, but there is nothing doable about it. Your expectation is really based on a bit of information in the blueprint that would say if it was created from an entity with a control behavior. You expected "set filters" in the control behavior to be cleared because source ...
- Sun Apr 27, 2025 3:18 pm
- Forum: Not a bug
- Topic: [2.0.45] Inserter's settings not applied when copying
- Replies: 7
- Views: 192
Re: [2.0.45] Inserter's settings not applied when copying
... to throw this to Not a bug.
Given that the source inserter has all the settings inside of control behavior at their default values and your blueprint that was created contains no wires, the inserter inside of blueprint is considered as "nothing interesting in the control behavior, ignore it ...
Given that the source inserter has all the settings inside of control behavior at their default values and your blueprint that was created contains no wires, the inserter inside of blueprint is considered as "nothing interesting in the control behavior, ignore it ...
- Sun Apr 27, 2025 2:28 pm
- Forum: Not a bug
- Topic: [2.0.45] Inserter's settings not applied when copying
- Replies: 7
- Views: 192
[2.0.45] Inserter's settings not applied when copying
... setting. Reverse is not true.
Steps to Reproduce
Deploy attached blueprint
Copy the top-most inserter via Ctrl+C
Paste settings over any other ... 7COeJnPYekEu1s4s5EmXHvA0JxxAnQBciEUqxh9QIDn4XHQG7gItsL+qDeAnRIGB6mmjF2DoqXIojldkhUDCFinqnH12IazbA/popRlQNX+2 ...
Steps to Reproduce
Deploy attached blueprint
Copy the top-most inserter via Ctrl+C
Paste settings over any other ... 7COeJnPYekEu1s4s5EmXHvA0JxxAnQBciEUqxh9QIDn4XHQG7gItsL+qDeAnRIGB6mmjF2DoqXIojldkhUDCFinqnH12IazbA/popRlQNX+2 ...
- Sat Apr 26, 2025 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Crash when robot places modded entity from Ore-ganizer (DeconstructionJob::update)
- Replies: 3
- Views: 408
Re: [2.0.43] Crash when robot places modded entity from Ore-ganizer (DeconstructionJob::update)
I'm able to consistently reproduce by loading this save and activating roboports. I used copy/paste from the miners to the south to place this blueprint.
- Sat Apr 26, 2025 4:27 pm
- Forum: Gameplay Help
- Topic: Weird problems with EM plant green circuit build
- Replies: 7
- Views: 375
Weird problems with EM plant green circuit build
... 60 green circuits per second. But for some weird reason it fails to do so. There are always small gaps on the output belt. Why does that happen? Thanks in advance for help.
Here is the link to the blueprint: https://factoriobin.com/post/uxmzyt
And here is a screenshot from the game:
obraz.png
Here is the link to the blueprint: https://factoriobin.com/post/uxmzyt
And here is a screenshot from the game:
obraz.png
- Sat Apr 26, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
- Replies: 2
- Views: 133
Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
... on two values, as I've not yet researched the epic and legendary quality levels, and any attempt to upgrade those would be wasted.
Here's the blueprint of the most intersting part, the iron processing:
0eNrtXW1uHDmSvcpCv0uD5DdpYObfHmB/DwyjLFXbhS6VtKVSzzYGPsDeY ...
Here's the blueprint of the most intersting part, the iron processing:
0eNrtXW1uHDmSvcpCv0uD5DdpYObfHmB/DwyjLFXbhS6VtKVSzzYGPsDeY ...
- Sat Apr 26, 2025 3:44 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 1
- Views: 295
Re: Zoom functionality in blueprint editor
Additionally it is really hard to remove certain tiles in the blueprint editor when the blueprint get quite big.
- Sat Apr 26, 2025 10:06 am
- Forum: Assigned
- Topic: [Lou][2.0.43] Ghost landfill placed on top of actual landfill
- Replies: 0
- Views: 64
[Lou][2.0.43] Ghost landfill placed on top of actual landfill
... deconstruction, and then shift placing a structure back on top of the landfill that is marked for deconstruction. The marked landfill gets unmarked, but a blueprint layer of landfill is also placed. This also causes construction bots to get stuck attempting to place the second landfill over the first.