... equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
Included priority and train limit of train stop into blueprint parametrisation.
Changed pipette to ...
Search found 122 matches: gamepad
Searched query: +gamepad
- Mon Apr 14, 2025 4:43 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 134
- Views: 15475
- Fri Mar 07, 2025 4:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Can I disable controller input?
- Replies: 6
- Views: 2834
Re: [Twinsen] Can I disable controller input?
I just found this again after playing & dealing with gamepad issues while playing with keyboard, & I can say it's not gone away in keyboard/ mouse mode, but the --nogamepad works! & I'm excited to comfortably play again! I put this away for a while waiting for spaceage to come out. Thank you for the ...
- Mon Feb 17, 2025 2:05 pm
- Forum: Pending
- Topic: [Twinsen]Loading sprites takes forever with Switch joycon connected on Windows
- Replies: 1
- Views: 253
Re: [Twinsen]Loading sprites takes forever with Switch joycon connected on Windows
I can't replicate the issue. I tried plugging and unplugging a few times, reconnecting Bluetooth.
I've seen similar gamepad USB issues a few times but never figured what's happening, best I can do is blame them on poor USB connections.
You can try enabling Steam Input and see what happens.
I've seen similar gamepad USB issues a few times but never figured what's happening, best I can do is blame them on poor USB connections.
You can try enabling Steam Input and see what happens.
- Thu Dec 05, 2024 3:03 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26617
Version 2.0.24
... to prevent a recycling loop. (https://forums.factorio.com/122574)
Changes
Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
Bugfixes
Fixed a desync related to building rails with rail ...
Changes
Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
Bugfixes
Fixed a desync related to building rails with rail ...
- Wed Dec 04, 2024 3:59 pm
- Forum: Pending
- Topic: [2.0.13] Mouse being (re/un)plugged causes game to freeze
- Replies: 3
- Views: 366
Re: [2.0.13] Mouse being (re/un)plugged causes game to freeze
... handling input (SDL) in version 2.0.16, so maybe that fixed it.
If it's still happening, does the mouse have any proprietary software? Do you have gamepad/game controller connected to your PC?
Can you use a profiler to capture data for us to analyze? See https://forums.factorio.com/viewtopic.php?p ...
If it's still happening, does the mouse have any proprietary software? Do you have gamepad/game controller connected to your PC?
Can you use a profiler to capture data for us to analyze? See https://forums.factorio.com/viewtopic.php?p ...
- Thu Nov 21, 2024 5:59 pm
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 23688
Version 2.0.21
... Fixed "Make it better" achievement not obtained when dropping modules in. (https://forums.factorio.com/116552)
Fixed dragging sliders with gamepad in free cursor mode.
Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086)
Fixed that selection tool ...
Fixed dragging sliders with gamepad in free cursor mode.
Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086)
Fixed that selection tool ...
- Mon Nov 18, 2024 3:47 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 17308
Version 2.0.20
Minor Features
Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Bugfixes
Fixed that selecting a quality comparison option when "any" quality was ...
Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Bugfixes
Fixed that selecting a quality comparison option when "any" quality was ...
- Sun Nov 03, 2024 11:21 pm
- Forum: Technical Help
- Topic: Non-Steam version on Steam Deck - Controller Layout?
- Replies: 2
- Views: 861
Non-Steam version on Steam Deck - Controller Layout?
... but the tab for official layout is missing.
I would just recreate the layout for myself, and found out that the official layout is based on Gamepad with Mouse Trackpad, but not what all the buttons are mapped to. Just the defaults? And what about the back buttons, as I think they don't even ...
I would just recreate the layout for myself, and found out that the official layout is based on Gamepad with Mouse Trackpad, but not what all the buttons are mapped to. Just the defaults? And what about the back buttons, as I think they don't even ...
- Wed Oct 30, 2024 12:19 am
- Forum: Development Proposals
- Topic: Controller support
- Replies: 22
- Views: 27299
Re: Controller support
Hey there,
I've been using Steam Controller for some time, but rarely made use of the gamepad controls, favoring KB&M bindings.
One thing that I think works well is enabling scrolling in and out using Gyro as a scrollwheel. I have a config that will do that, enabling gyro scroll, when I press Y and ...
I've been using Steam Controller for some time, but rarely made use of the gamepad controls, favoring KB&M bindings.
One thing that I think works well is enabling scrolling in and out using Gyro as a scrollwheel. I have a config that will do that, enabling gyro scroll, when I press Y and ...
- Sat Oct 26, 2024 6:55 am
- Forum: 1 / 0 magic
- Topic: [raiguard] [2.0.10][Linux] crash while traveling to Fulgora
- Replies: 1
- Views: 543
[raiguard] [2.0.10][Linux] crash while traveling to Fulgora
... 8192x12288
51.278 Factorio initialised
51.282 Steam Storage Quota: 23563/23841
54.648 Game controller disconnected: instance: 0, Steam Virtual Gamepad, Steam Virtual Gamepad
54.658 Joystick device disconnected: instance: 0, (nil)
63.814 Loading map /home/flish/.factorio/saves ...
51.278 Factorio initialised
51.282 Steam Storage Quota: 23563/23841
54.648 Game controller disconnected: instance: 0, Steam Virtual Gamepad, Steam Virtual Gamepad
54.658 Joystick device disconnected: instance: 0, (nil)
63.814 Loading map /home/flish/.factorio/saves ...
- Mon Oct 21, 2024 5:33 pm
- Forum: Pending
- Topic: [2.0.7] Crash on macOS 15.0.1 with steam (IOS_MFIJoystickUpdate)
- Replies: 4
- Views: 392
Re: [2.0.7] Crash on macOS 15.0.1 with steam (IOS_MFIJoystickUpdate)
... include "IOS_MFIJoystickUpdate" I realized I had a retro USB controller plugged into the Mac. When I removed that, the game launched correctly. I didn't think these were related because I never use that controller with Steam or Factorio. The controller is a Buffalo Classic USB Gamepad, model BSGP815GY
- Fri Oct 04, 2024 5:14 pm
- Forum: Gameplay Help
- Topic: First time playing this game, on the Steam Deck! Died on tutorial 3. Optimization tips for controls?
- Replies: 2
- Views: 5060
Re: First time playing this game, on the Steam Deck! Died on tutorial 3. Optimization tips for controls?
... some experimenting with setups and stuff like that. For serious playing, like when I want to be at my best, it just does not work for me with the gamepad. Especially combat is difficult, stuff like turret creeping I find totally impossible. The game was made for mouse/keyboard and the gamepad ...
- Thu May 02, 2024 1:45 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 2538
Re: [1.1.107] Crash (TrainManager::update)
... SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.455 Joystick device connected: instance: 0, USB Gamepad
0.509 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.617 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
0.455 Joystick device connected: instance: 0, USB Gamepad
0.509 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.617 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
- Thu May 02, 2024 8:55 am
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 2538
[1.1.107] Crash (TrainManager::update)
... SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.498 Joystick device connected: instance: 0, USB Gamepad
0.552 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.649 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
0.498 Joystick device connected: instance: 0, USB Gamepad
0.552 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.649 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
- Sun Mar 03, 2024 6:11 am
- Forum: Modding help
- Topic: Modding for gamepad is possible?
- Replies: 0
- Views: 367
Modding for gamepad is possible?
Hi everyone
I wonder it is possible to mod for gamepad.
I thinking about to make profiles for keys, activated by events.
And maybe if possible to change of behavior of focus (mouse position).
Will be great if can able to make controls by modding.
I wonder it is possible to mod for gamepad.
I thinking about to make profiles for keys, activated by events.
And maybe if possible to change of behavior of focus (mouse position).
Will be great if can able to make controls by modding.
- Mon Feb 26, 2024 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
- Replies: 1
- Views: 1022
Re: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
Hi, this was mostly fixed for Version: 1.1.105.
The window will try to move up, out of the way of chat messages.
The window will try to move up, out of the way of chat messages.
- Tue Feb 20, 2024 6:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
- Replies: 1
- Views: 1022
[1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
Greets, finished a few hundred hours in two factorio servers from the steamdeck, was hoping I'd eventually be able to learn the controls well enough over the mouse/keyboard that I could disable the helper key overlay in the lower-left corner, however I somehow still can't keep remembering even those ...
- Tue Dec 19, 2023 10:33 pm
- Forum: Technical Help
- Topic: [1.1.100][steamdeck] Cannot move the character when any community layouts
- Replies: 3
- Views: 4316
Re: [1.1.100][steamdeck] Cannot move the character when any community layouts
... use controller mode(in the game main menu -> settings -> controls) and use the default official layout in Steam ("Official Layout for Factorio - Gamepad with Mouse Trackpad").
Most layouts were made before the game had controller support so they emulate mouse and keyboard. For optimal experience ...
Most layouts were made before the game had controller support so they emulate mouse and keyboard. For optimal experience ...
- Tue Oct 17, 2023 5:37 pm
- Forum: Releases
- Topic: Version 1.1.93
- Replies: 0
- Views: 8586
Version 1.1.93
Minor Features
Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode ...
Added "--nogamepad" command line option to disable gamepad(controller) detection and support.
Changes
Disabled support for .voc audio files for Allegro audio backend.
Bugfixes
Fixed that selection tool with "cancel-deconstruct", "cancel-upgrade" or "downgrade" mode ...
- Mon Oct 16, 2023 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 7360
Re: Not zoom to cursor
The only situation I can think of where this would be correct behaviour is if you're playing without a mouse.
Are you a pure gamepad user?
No, im not. And why would that be "correct" without a mouse.
I want the zoom to happen independent of the position of the mouse so i can pan with the ...