Search found 127 matches: gamepad
Searched query: +gamepad
- Fri Aug 07, 2026 2:23 pm
- Forum: Modding interface requests
- Topic: LuaPlayer::analog_walking_state: a field containing direction and magnitude of player's walking state
- Replies: 1
- Views: 751
LuaPlayer::analog_walking_state: a field containing direction and magnitude of player's walking state
... makes it possible to determine the character's direction and magnitude of walking state. When using a keyboard, magnitude is always 1, but on a gamepad, magnitude is proprotional to the magnitude of the character's stick pitch from [0,0]. This field would help mods read the state of the player's ...
- Mon Jul 27, 2026 1:47 pm
- Forum: Bug Reports
- Topic: [2.0.77][mac] Factorio freezes during gamepad initialization
- Replies: 0
- Views: 310
[2.0.77][mac] Factorio freezes during gamepad initialization
... on macOS ARM. Steam reports that the game is running, and the factorio process remains alive, but no game window appears. Launching with --nogamepad works immediately.
Note: The investigation and the working workaround above were identified with assistance from ChatGPT/Codex.
Environment ...
Note: The investigation and the working workaround above were identified with assistance from ChatGPT/Codex.
Environment ...
- Tue Apr 21, 2026 10:47 am
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 5
- Views: 4498
Re: [Switch] local multiplayer
... console» games :
«Desktop» games are designed for a larger angle of view, so can afford to have more & smaller elements on screen (presuming similar eyesight) than «console» games.
(This in addition to mouse giving more precision than gamepad / touchscreen to interact with these smaller elements.)
«Desktop» games are designed for a larger angle of view, so can afford to have more & smaller elements on screen (presuming similar eyesight) than «console» games.
(This in addition to mouse giving more precision than gamepad / touchscreen to interact with these smaller elements.)
- Thu Dec 25, 2025 1:36 pm
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 37
- Views: 25837
Re: Factorio - Nintendo Switch™ 2 Edition out now!
... scale setting.
Mouse mode I quite like. But I do feel it would be significantly improved if it could automatically switch between mouse mode and gamepad mode. Games that do this seem to be using both the optical sensor and the gyroscope to determine what orientation the player is using the ...
Mouse mode I quite like. But I do feel it would be significantly improved if it could automatically switch between mouse mode and gamepad mode. Games that do this seem to be using both the optical sensor and the gyroscope to determine what orientation the player is using the ...
- Wed Jul 30, 2025 4:50 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 31243
Version 2.0.61
... belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Don't change gamepad selection center when the character starts flying in mech armor. (https://forums.factorio.com/120769)
Improved the GUI responsiveness in the ...
Don't change gamepad selection center when the character starts flying in mech armor. (https://forums.factorio.com/120769)
Improved the GUI responsiveness in the ...
- Mon Apr 14, 2025 4:43 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 180115
Version 2.0.45
... equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
Included priority and train limit of train stop into blueprint parametrisation.
Changed pipette to ...
Changes
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
Included priority and train limit of train stop into blueprint parametrisation.
Changed pipette to ...
- Fri Mar 07, 2025 4:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Can I disable controller input?
- Replies: 6
- Views: 4678
Re: [Twinsen] Can I disable controller input?
I just found this again after playing & dealing with gamepad issues while playing with keyboard, & I can say it's not gone away in keyboard/ mouse mode, but the --nogamepad works! & I'm excited to comfortably play again! I put this away for a while waiting for spaceage to come out. Thank you for the ...
- Mon Feb 17, 2025 2:05 pm
- Forum: Pending
- Topic: [Twinsen]Loading sprites takes forever with Switch joycon connected on Windows
- Replies: 1
- Views: 731
Re: [Twinsen]Loading sprites takes forever with Switch joycon connected on Windows
I can't replicate the issue. I tried plugging and unplugging a few times, reconnecting Bluetooth.
I've seen similar gamepad USB issues a few times but never figured what's happening, best I can do is blame them on poor USB connections.
You can try enabling Steam Input and see what happens.
I've seen similar gamepad USB issues a few times but never figured what's happening, best I can do is blame them on poor USB connections.
You can try enabling Steam Input and see what happens.
- Thu Dec 05, 2024 3:03 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 48668
Version 2.0.24
... to prevent a recycling loop. (https://forums.factorio.com/122574)
Changes
Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
Bugfixes
Fixed a desync related to building rails with rail ...
Changes
Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.
Bugfixes
Fixed a desync related to building rails with rail ...
- Wed Dec 04, 2024 3:59 pm
- Forum: Pending
- Topic: [2.0.13] Mouse being (re/un)plugged causes game to freeze
- Replies: 3
- Views: 1402
Re: [2.0.13] Mouse being (re/un)plugged causes game to freeze
... handling input (SDL) in version 2.0.16, so maybe that fixed it.
If it's still happening, does the mouse have any proprietary software? Do you have gamepad/game controller connected to your PC?
Can you use a profiler to capture data for us to analyze? See https://forums.factorio.com/viewtopic.php?p ...
If it's still happening, does the mouse have any proprietary software? Do you have gamepad/game controller connected to your PC?
Can you use a profiler to capture data for us to analyze? See https://forums.factorio.com/viewtopic.php?p ...
- Thu Nov 21, 2024 5:59 pm
- Forum: Releases
- Topic: Version 2.0.21
- Replies: 28
- Views: 35471
Version 2.0.21
... Fixed "Make it better" achievement not obtained when dropping modules in. (https://forums.factorio.com/116552)
Fixed dragging sliders with gamepad in free cursor mode.
Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086)
Fixed that selection tool ...
Fixed dragging sliders with gamepad in free cursor mode.
Fixed a sound instance leak related to sound priority. (https://forums.factorio.com/120086)
Fixed that selection tool ...
- Mon Nov 18, 2024 3:47 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 32706
Version 2.0.20
Minor Features
Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Bugfixes
Fixed that selecting a quality comparison option when "any" quality was ...
Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Bugfixes
Fixed that selecting a quality comparison option when "any" quality was ...
- Sun Nov 03, 2024 11:21 pm
- Forum: Technical Help
- Topic: Non-Steam version on Steam Deck - Controller Layout?
- Replies: 2
- Views: 3861
Non-Steam version on Steam Deck - Controller Layout?
... but the tab for official layout is missing.
I would just recreate the layout for myself, and found out that the official layout is based on Gamepad with Mouse Trackpad, but not what all the buttons are mapped to. Just the defaults? And what about the back buttons, as I think they don't even ...
I would just recreate the layout for myself, and found out that the official layout is based on Gamepad with Mouse Trackpad, but not what all the buttons are mapped to. Just the defaults? And what about the back buttons, as I think they don't even ...
- Wed Oct 30, 2024 12:19 am
- Forum: Development Proposals
- Topic: Controller support
- Replies: 22
- Views: 52704
Re: Controller support
Hey there,
I've been using Steam Controller for some time, but rarely made use of the gamepad controls, favoring KB&M bindings.
One thing that I think works well is enabling scrolling in and out using Gyro as a scrollwheel. I have a config that will do that, enabling gyro scroll, when I press Y and ...
I've been using Steam Controller for some time, but rarely made use of the gamepad controls, favoring KB&M bindings.
One thing that I think works well is enabling scrolling in and out using Gyro as a scrollwheel. I have a config that will do that, enabling gyro scroll, when I press Y and ...
- Sat Oct 26, 2024 6:55 am
- Forum: 1 / 0 magic
- Topic: [raiguard] [2.0.10][Linux] crash while traveling to Fulgora
- Replies: 1
- Views: 1606
[raiguard] [2.0.10][Linux] crash while traveling to Fulgora
... 8192x12288
51.278 Factorio initialised
51.282 Steam Storage Quota: 23563/23841
54.648 Game controller disconnected: instance: 0, Steam Virtual Gamepad, Steam Virtual Gamepad
54.658 Joystick device disconnected: instance: 0, (nil)
63.814 Loading map /home/flish/.factorio/saves ...
51.278 Factorio initialised
51.282 Steam Storage Quota: 23563/23841
54.648 Game controller disconnected: instance: 0, Steam Virtual Gamepad, Steam Virtual Gamepad
54.658 Joystick device disconnected: instance: 0, (nil)
63.814 Loading map /home/flish/.factorio/saves ...
- Mon Oct 21, 2024 5:33 pm
- Forum: Pending
- Topic: [2.0.7] Crash on macOS 15.0.1 with steam (IOS_MFIJoystickUpdate)
- Replies: 4
- Views: 1085
Re: [2.0.7] Crash on macOS 15.0.1 with steam (IOS_MFIJoystickUpdate)
... include "IOS_MFIJoystickUpdate" I realized I had a retro USB controller plugged into the Mac. When I removed that, the game launched correctly. I didn't think these were related because I never use that controller with Steam or Factorio. The controller is a Buffalo Classic USB Gamepad, model BSGP815GY
- Fri Oct 04, 2024 5:14 pm
- Forum: Gameplay Help
- Topic: First time playing this game, on the Steam Deck! Died on tutorial 3. Optimization tips for controls?
- Replies: 2
- Views: 10354
Re: First time playing this game, on the Steam Deck! Died on tutorial 3. Optimization tips for controls?
... some experimenting with setups and stuff like that. For serious playing, like when I want to be at my best, it just does not work for me with the gamepad. Especially combat is difficult, stuff like turret creeping I find totally impossible. The game was made for mouse/keyboard and the gamepad ...
- Thu May 02, 2024 1:45 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 3728
Re: [1.1.107] Crash (TrainManager::update)
... SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.455 Joystick device connected: instance: 0, USB Gamepad
0.509 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.617 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
0.455 Joystick device connected: instance: 0, USB Gamepad
0.509 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.617 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
- Thu May 02, 2024 8:55 am
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 3728
[1.1.107] Crash (TrainManager::update)
... SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.498 Joystick device connected: instance: 0, USB Gamepad
0.552 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.649 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
0.498 Joystick device connected: instance: 0, USB Gamepad
0.552 Game controller connected: instance: 0, Retrolink SNES Controller, USB Gamepad
0.649 Loading mod settings VehicleSnap 1.18.5 (settings.lua ...
- Sun Mar 03, 2024 6:11 am
- Forum: Modding help
- Topic: Modding for gamepad is possible?
- Replies: 0
- Views: 753
Modding for gamepad is possible?
Hi everyone
I wonder it is possible to mod for gamepad.
I thinking about to make profiles for keys, activated by events.
And maybe if possible to change of behavior of focus (mouse position).
Will be great if can able to make controls by modding.
I wonder it is possible to mod for gamepad.
I thinking about to make profiles for keys, activated by events.
And maybe if possible to change of behavior of focus (mouse position).
Will be great if can able to make controls by modding.