... of just on/off, I suggest being able to set the warning icon based on lightning type. That way, you can make it transparent, or another type of icon.
Lightning has a great potential to become a ton of things for modded planets. e.g. on a Dune project, we might plan to use that system for worms.
Search found 242 matches: dune
Searched query: +dune
- Fri May 09, 2025 1:42 pm
- Forum: Modding interface requests
- Topic: API Request: option to turn off lightning warnings on a surface
- Replies: 2
- Views: 253
- Mon Dec 16, 2024 8:08 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 372065
Re: Thank you (Make the dev-team happy today!)
... you all the devs, for this masterpiece of a game!!
For me this is the best game: 9.9 rating. Why not 10?
Dynamic music. I love this so much on Dune 2 and it would be really awesome this in factorio, when biters group and attack changing to an more action music would be a dream.
But I really ...
For me this is the best game: 9.9 rating. Why not 10?
Dynamic music. I love this so much on Dune 2 and it would be really awesome this in factorio, when biters group and attack changing to an more action music would be a dream.
But I really ...
- Thu Nov 14, 2024 11:17 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19156
Re: Well, Fulgora sucks [Spoilers]
So, enemies were removed from Fulgora because people might think it resembles Dune... really?? Don't worry about the fact that biters and spiters resemble zerglings and hydralisks. Enemies were removed from Aquilo because they slowed progress... Isnt that kind of the point? Vulcanus you kill a demo ...
- Wed Nov 06, 2024 11:28 am
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19156
Re: Well, Fulgora sucks [Spoiler] or lack thereof
... reacting to electricity, like Fulgorans fighting back for their scrap.
Apparently gigantic sandworm was something too close to existing IP hum Dune hum ....
[...]
And gigantic worm would be too close to what Vulcanus has.
Without changing that one (and considering I haven't seen other ...
Apparently gigantic sandworm was something too close to existing IP hum Dune hum ....
[...]
And gigantic worm would be too close to what Vulcanus has.
Without changing that one (and considering I haven't seen other ...
- Mon Nov 04, 2024 3:15 pm
- Forum: Balancing
- Topic: [2.0.6] Big Worms nigh unbeatable
- Replies: 9
- Views: 2321
Re: [2.0.6] Big Worms nigh unbeatable
I had maxed damage/shooting-speed for red + green + blue science with steel ammo.
I hesitate to even consider behemoth worms, which I haven't come to yet.
So big worms have 10 flat dmg reduction against physical dmg. If you look at your physical dmg after that reduction, you propably ...
- Mon Nov 04, 2024 2:01 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 19156
Re: Well, Fulgora sucks [Spoiler] or lack thereof
... reacting to electricity, like Fulgorans fighting back for their scrap.
Apparently gigantic sandworm was something too close to existing IP hum Dune hum ....
I find it weird that you get such original weapons, but nothing to test them on, so i exported them a bit everywhere and was not ...
Apparently gigantic sandworm was something too close to existing IP hum Dune hum ....
I find it weird that you get such original weapons, but nothing to test them on, so i exported them a bit everywhere and was not ...
- Mon Oct 21, 2024 10:48 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My first impression when seeing one of these pests for the first time, I got Terraria vibes actually, not dune. Just imagine you start building your first tungsten outpost, when suddenly...
You feel vibrations from deep below...
The enemies' names are even similar, i.e. demolisher vs. The Destroyer ...
You feel vibrations from deep below...
The enemies' names are even similar, i.e. demolisher vs. The Destroyer ...
- Fri Oct 11, 2024 3:04 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 53967
Re: Friday Facts #432 - Aquilo
Cool! Very cool! I'm waiting for the release! And in the future, will you add more planets? How about a desert one, like Dune. Or a gas one? Toxic? Barren rocky ones? Radioactive underground?
- Fri Oct 04, 2024 2:02 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 46741
Re: Friday Facts #406 - Space Age Music
the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is moving. At least the steam should be being left behind as the ship moves forward even if the steam were to 'travel' of its own accord forward.
That's not ...
- Wed Oct 02, 2024 10:57 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 46741
Re: Friday Facts #406 - Space Age Music
the steam from the reactors is blowing towards the direction the ship is traveling. I know there is no friction in space, but the ship is moving. At least the steam should be being left behind as the ship moves forward even if the steam were to 'travel' of its own accord forward.
That's not how ...
- Sat Sep 21, 2024 4:50 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... it's not the Balrog, but it's giving me the same vibes of a massive ancient ennemy in firey environmment.
I can understand how similar to dune it would look had this worm be in Fulgora, but i wouldn't have had any problems with that. Worms in sand desert is also existing outside / before ...
I can understand how similar to dune it would look had this worm be in Fulgora, but i wouldn't have had any problems with that. Worms in sand desert is also existing outside / before ...
- Fri Sep 20, 2024 6:07 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... lines past them this way.
And train tracks might only look like a target while a train is moving on them?
Maybe it seems a little too much like Dune to have this mechanic, but they seem to already have a lot to do with seismic activity due to the eruption attacks and whatnot. It might seem like a ...
And train tracks might only look like a target while a train is moving on them?
Maybe it seems a little too much like Dune to have this mechanic, but they seem to already have a lot to do with seismic activity due to the eruption attacks and whatnot. It might seem like a ...
- Fri Sep 20, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Giant worms that are attracted by movement? This is as Dune as it gets! My first impression is that i like them and their mechanics so far but i will withheld my judgement until i will face them in battle. Hopefully devs are willing to make further changes even after the expansion release, for better ...
- Fri Sep 20, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
The comparison to Dune's worm is inevitable, even without the "worms traveling across the sand" theme.
As for clearing out demolishers, hmm. Before deciding on a preferred combat method, I need to know more about the various resistances and other relative combat info.
In an ideal world, I would ...
As for clearing out demolishers, hmm. Before deciding on a preferred combat method, I need to know more about the various resistances and other relative combat info.
In an ideal world, I would ...
- Fri Sep 20, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so they are not straight line but with lateral undulation... the S like thing.
Worms instead ...
- Fri Sep 20, 2024 2:07 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Dune enemies for the Dune planet, seems fitting. Are these worms aggro'd by artillery fire? Seems like a battery of cannons with some radars to help them might clear them quickly enough to remove the challenge.
Kinda reminds me of the TF2 Engineer intro: "use a gun. If that don't work, use more gun".
Kinda reminds me of the TF2 Engineer intro: "use a gun. If that don't work, use more gun".
- Fri Sep 20, 2024 1:21 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so they are not straight line but with lateral undulation... the S like thing.
Apparently it's ...
- Fri Sep 20, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... servers to watch the first encounters.
The sadist side of a developer job. :twisted:
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so ...
The sadist side of a developer job. :twisted:
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so ...
- Fri Sep 20, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Neat, I look forward to the mods that allow us to tame them and go wormriding to complete the Dune comparison that you tried so hard to avoid 

- Fri Sep 20, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 51657
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I get you're trying to avoid the dune comparison... but that's just not gonna happen. Also: Are these giant wormsnakes going to have any kind of similarities to the Nauvis turret worms? Eitherway these look cool as hell and I can't wait to see how to fight them. I'm also a VERY big fan of the 'no ...