Search found 177 matches: dune

Searched query: dune

by factoriogame1121
Fri Oct 11, 2024 3:04 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 175
Views: 21854

Re: Friday Facts #432 - Aquilo

Cool! Very cool! I'm waiting for the release! And in the future, will you add more planets? How about a desert one, like Dune. Or a gas one? Toxic? Barren rocky ones? Radioactive underground?
by mmmPI
Sat Sep 21, 2024 4:50 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

... it's not the Balrog, but it's giving me the same vibes of a massive ancient ennemy in firey environmment. I can understand how similar to dune it would look had this worm be in Fulgora, but i wouldn't have had any problems with that. Worms in sand desert is also existing outside / before ...
by Krissy
Fri Sep 20, 2024 6:07 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

... lines past them this way. And train tracks might only look like a target while a train is moving on them? Maybe it seems a little too much like Dune to have this mechanic, but they seem to already have a lot to do with seismic activity due to the eruption attacks and whatnot. It might seem like ...
by linktothepast83
Fri Sep 20, 2024 3:21 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Giant worms that are attracted by movement? This is as Dune as it gets! My first impression is that i like them and their mechanics so far but i will withheld my judgement until i will face them in battle. Hopefully devs are willing to make further ...
by XT-248
Fri Sep 20, 2024 3:16 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

The comparison to Dune's worm is inevitable, even without the "worms traveling across the sand" theme. As for clearing out demolishers, hmm. Before deciding on a preferred combat method, I need to know more about the various ...
by hojava
Fri Sep 20, 2024 2:16 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, so they are not straight line but with lateral ...
by Sliverious
Fri Sep 20, 2024 2:07 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Dune enemies for the Dune planet, seems fitting. Are these worms aggro'd by artillery fire? Seems like a battery of cannons with some radars to help them might clear them quickly enough to remove the challenge. Kinda reminds ...
by jamaicancastle
Fri Sep 20, 2024 1:21 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, so they are not straight line but with lateral ...
by malecord
Fri Sep 20, 2024 12:35 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

... different servers to watch the first encounters. The sadist side of a developer job. :twisted: My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, ...
by gnutrino
Fri Sep 20, 2024 11:43 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Neat, I look forward to the mods that allow us to tame them and go wormriding to complete the Dune comparison that you tried so hard to avoid :D
by Justderpingalong
Fri Sep 20, 2024 11:32 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 147
Views: 23870

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I get you're trying to avoid the dune comparison... but that's just not gonna happen. Also: Are these giant wormsnakes going to have any kind of similarities to the Nauvis turret worms? Eitherway these look cool as hell and I can't wait to ...
by Ohz
Fri Aug 16, 2024 4:26 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 30874

Re: Friday Facts #424 - Gleba Pentapod Enemies

In my opinion about ennemies gameplay lacking is a flying Mutaslik-Zerg or diving Worm-Dune ennemy (why not both?) that rush through the defense walls with no effort. And therefore need some kind of a back up extra defense, like C&C:RA surface-to-air missile or ...
by AileTheAlien
Fri Aug 16, 2024 2:56 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 30874

Re: Friday Facts #424 - Gleba Pentapod Enemies

sand worms of dune I'd rather take inspiration from other burrowing or tunnelling animals, since the dune-worms are more fantastical than sci-fi. The Graboids in Tremors are a bit more realistic, since they're so much smaller and ...
by 1000i100
Fri Aug 16, 2024 2:40 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 30874

Re: Friday Facts #424 - Gleba Pentapod Enemies

... enemy to fight ! I was hoping it ! There is one mechanic for another planet that i hope to see : https://images-r2.thebrag.com/td/uploads/2022/03/Dune-Sandworm.jpg Borrow enemy. The idea : They go under the floor and go up only when they detect their target (pollution spawner, for example). While ...
by GregoriusT
Wed Jun 12, 2024 8:25 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 53764

Re: Friday Facts #414 - Spoils of Agriculture

... "Spoilers" cuz funny) Why should Gleba be the first Planet to travel to? As someone who already chose Gleba over Moltenrock and Dune, before even knowing what Gleba is, I can tell you all the benefits I did not know about until now! 1. There is regular Ore Patches, so you can ...
by Amarula
Fri Mar 08, 2024 2:14 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29800

Re: Friday Facts #401 - New terrain, new planet

One evening I decided to clean up the old dune decorative graphics as a secret side project. I was already familiar with the assets because I'd used them in the Alien Biomes mod and I knew I could get something good done quickly. One Friday long ...
by GregoriusT
Tue Feb 27, 2024 6:03 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60799

Re: Friday Facts #399 - Trash to Treasure

... Rimworld. It would just be a fun thing that could catch a new player offguard if two hours after building a Mining Drill on that new Resource the Dune Worms show up from the perfectly peaceful absolutely not menacing hole right next to the Mine. XD Edit: Same Logic could apply to Volcanos located ...
by TBC_x
Mon Feb 19, 2024 8:15 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 31668

Re: Friday Facts #398 - Fulgora

This gave me an idea. It should be Like Dune II, you can't build large structures over sand or soft terrain. https://www.myabandonware.com/media/screenshots/d/dune-ii-the-building-of-a-dynasty-1e7/dune-ii-the-building-of-a-dynasty_19.gif There ...
by zingaya
Mon Feb 19, 2024 8:05 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 31668

Re: Friday Facts #398 - Fulgora

This gave me an idea. It should be Like Dune II, you can't build large structures over sand or soft terrain.
Image
by Haless
Wed Jan 10, 2024 8:06 am
Forum: Modding interface requests
Topic: combat soundtrack?
Replies: 6
Views: 2400

Re: combat soundtrack?

I know this post is a bit dead, but why not be able to put combat music? Dune 2 did this on ms-dos era, why factorio engine cant do the same?

Go to advanced search