Search found 177 matches: dune
Searched query: dune
- Fri Oct 11, 2024 3:04 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 175
- Views: 21854
Re: Friday Facts #432 - Aquilo
Cool! Very cool! I'm waiting for the release! And in the future, will you add more planets? How about a desert one, like Dune. Or a gas one? Toxic? Barren rocky ones? Radioactive underground?
- Sat Sep 21, 2024 4:50 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... it's not the Balrog, but it's giving me the same vibes of a massive ancient ennemy in firey environmment. I can understand how similar to dune it would look had this worm be in Fulgora, but i wouldn't have had any problems with that. Worms in sand desert is also existing outside / before ...
- Fri Sep 20, 2024 6:07 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... lines past them this way. And train tracks might only look like a target while a train is moving on them? Maybe it seems a little too much like Dune to have this mechanic, but they seem to already have a lot to do with seismic activity due to the eruption attacks and whatnot. It might seem like ...
- Fri Sep 20, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Giant worms that are attracted by movement? This is as Dune as it gets! My first impression is that i like them and their mechanics so far but i will withheld my judgement until i will face them in battle. Hopefully devs are willing to make further ...
- Fri Sep 20, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
The comparison to Dune's worm is inevitable, even without the "worms traveling across the sand" theme. As for clearing out demolishers, hmm. Before deciding on a preferred combat method, I need to know more about the various ...
- Fri Sep 20, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, so they are not straight line but with lateral ...
- Fri Sep 20, 2024 2:07 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Dune enemies for the Dune planet, seems fitting. Are these worms aggro'd by artillery fire? Seems like a battery of cannons with some radars to help them might clear them quickly enough to remove the challenge. Kinda reminds ...
- Fri Sep 20, 2024 1:21 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, so they are not straight line but with lateral ...
- Fri Sep 20, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... different servers to watch the first encounters. The sadist side of a developer job. :twisted: My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that. Snakes to move crawl, ...
- Fri Sep 20, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Neat, I look forward to the mods that allow us to tame them and go wormriding to complete the Dune comparison that you tried so hard to avoid
- Fri Sep 20, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 147
- Views: 23870
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I get you're trying to avoid the dune comparison... but that's just not gonna happen. Also: Are these giant wormsnakes going to have any kind of similarities to the Nauvis turret worms? Eitherway these look cool as hell and I can't wait to ...
- Fri Aug 16, 2024 4:26 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30874
Re: Friday Facts #424 - Gleba Pentapod Enemies
In my opinion about ennemies gameplay lacking is a flying Mutaslik-Zerg or diving Worm-Dune ennemy (why not both?) that rush through the defense walls with no effort. And therefore need some kind of a back up extra defense, like C&C:RA surface-to-air missile or ...
- Fri Aug 16, 2024 2:56 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30874
Re: Friday Facts #424 - Gleba Pentapod Enemies
sand worms of dune I'd rather take inspiration from other burrowing or tunnelling animals, since the dune-worms are more fantastical than sci-fi. The Graboids in Tremors are a bit more realistic, since they're so much smaller and ...
- Fri Aug 16, 2024 2:40 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30874
Re: Friday Facts #424 - Gleba Pentapod Enemies
... enemy to fight ! I was hoping it ! There is one mechanic for another planet that i hope to see : https://images-r2.thebrag.com/td/uploads/2022/03/Dune-Sandworm.jpg Borrow enemy. The idea : They go under the floor and go up only when they detect their target (pollution spawner, for example). While ...
- Wed Jun 12, 2024 8:25 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 53764
Re: Friday Facts #414 - Spoils of Agriculture
... "Spoilers" cuz funny) Why should Gleba be the first Planet to travel to? As someone who already chose Gleba over Moltenrock and Dune, before even knowing what Gleba is, I can tell you all the benefits I did not know about until now! 1. There is regular Ore Patches, so you can ...
- Fri Mar 08, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 29800
Re: Friday Facts #401 - New terrain, new planet
One evening I decided to clean up the old dune decorative graphics as a secret side project. I was already familiar with the assets because I'd used them in the Alien Biomes mod and I knew I could get something good done quickly. One Friday long ...
- Tue Feb 27, 2024 6:03 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 60799
Re: Friday Facts #399 - Trash to Treasure
... Rimworld. It would just be a fun thing that could catch a new player offguard if two hours after building a Mining Drill on that new Resource the Dune Worms show up from the perfectly peaceful absolutely not menacing hole right next to the Mine. XD Edit: Same Logic could apply to Volcanos located ...
- Mon Feb 19, 2024 8:15 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 31668
Re: Friday Facts #398 - Fulgora
This gave me an idea. It should be Like Dune II, you can't build large structures over sand or soft terrain. https://www.myabandonware.com/media/screenshots/d/dune-ii-the-building-of-a-dynasty-1e7/dune-ii-the-building-of-a-dynasty_19.gif There ...
- Mon Feb 19, 2024 8:05 am
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 31668
Re: Friday Facts #398 - Fulgora
This gave me an idea. It should be Like Dune II, you can't build large structures over sand or soft terrain.
- Wed Jan 10, 2024 8:06 am
- Forum: Modding interface requests
- Topic: combat soundtrack?
- Replies: 6
- Views: 2400
Re: combat soundtrack?
I know this post is a bit dead, but why not be able to put combat music? Dune 2 did this on ms-dos era, why factorio engine cant do the same?