Search found 81 matches: defense* weapon*
Searched query: defense* weapon
- Mon Nov 06, 2023 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Raid Planet
- Replies: 1
- Views: 458
Raid Planet
... but keep working, as the biters are quickly overwhelming the basic defenses. The instant the rocket is ready, the player hops in and presses ... In Death World runs, you have to allocate most of your production to weapons and ammo to keep up with the biter attacks, and eventually you get ...
- Mon Aug 01, 2022 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 2536
Research Prerequisites include Use Cases
... current needs. Additionally this makes the upgrade to that structure, weapon, or process a much more appreciated and significant change, germane ... steam power as my sole power source and laser turrets as my primary defense, why would my labs be busy developing nuclear power, logistics bot ...
- Fri Jan 14, 2022 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] A new computer does not save upgrade levels in wave defense mode.
- Replies: 5
- Views: 3733
[Klonan] A new computer does not save upgrade levels in wave defense mode.
... level 40 costs however many thousands of points, etc.) I can cheat and research the upgrades up to the normal white science upgrade. So I can do weapon damage 7, but not 8. (/c game.player.force.technologies['physical-projectile-damage-7'].researched=true) If I knew the other name for the tech ...
- Thu Sep 23, 2021 6:32 am
- Forum: General discussion
- Topic: Why aren't there defense bots?
- Replies: 14
- Views: 4728
Why aren't there defense bots?
... yeah, it will totally scare of the alines. :) Why isn't there a defense bot. Give it the pistol every player starts off with and put some ... bots or entities that get attacked. Or can you put any of the personal weapon bots into a roboport?
- Wed Jun 09, 2021 7:24 pm
- Forum: Ideas and Requests For Mods
- Topic: Chain Reactions
- Replies: 0
- Views: 748
Chain Reactions
... artillery and insane range upgrades then why not go beyond op, for fun? Weapon 1: Self replicating mines. When a self replicating mine explodes it ... distractor capsules This one is fast , but for offense instead of defense. Replicator capsules (similar to distractor capsules) that live a ...
- Thu Feb 04, 2021 10:22 pm
- Forum: Releases
- Topic: Version 1.1.20
- Replies: 8
- Views: 11969
Version 1.1.20
... open for spidertron. (https://forums.factorio.com/94992) Fixed tank weapon cooldown rendering. (https://forums.factorio.com/95013) Fixed that ... (https://forums.factorio.com/95056) Fixed biters and groups in Wave defense overloading the pathfinder. (https://forums.factorio.com/95542) Building ...
- Thu Dec 03, 2020 6:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Are there any mods which add new forces/species?
- Replies: 0
- Views: 743
Are there any mods which add new forces/species?
... suits and ties :lol: ), each of which include an element-adjustable defense shield and multi-weapon system. By tracking the player's stats, the Org will shift their elemental defense buffs ...
- Fri Nov 27, 2020 1:12 am
- Forum: Won't fix.
- Topic: [1.1.1] Weapon targetability against spidertron inconsistencies
- Replies: 1
- Views: 1087
[1.1.1] Weapon targetability against spidertron inconsistencies
... shell actually collides with legs) - slowdown capsules - discharge defense I think that explosives like artillery, grenades, and explosive tank ... exclude flames from hitting it, as it floats, but then only tiny few weapons can actually damage it). Melee should be excluded, while discharge ...
- Fri Aug 14, 2020 10:38 am
- Forum: Ideas and Suggestions
- Topic: Laser Turrets connected to Circuit Network
- Replies: 15
- Views: 3523
Laser Turrets connected to Circuit Network
... time. Having Laser Turrets, and any future electricity based static weapon systems connected to a circuit network would be extremely helpful, ... them actually does fire, leaving you with an utterly useless and dead defense system. This is why having a circuit network connection on them would ...
- Mon Aug 10, 2020 6:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
- Replies: 2
- Views: 1687
[Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Both researches (Energy weapons damage and Laser turret shooting speed) affect laser turrets and personal laser defenses equally (according to the tooltips and bonuses screen). But the descriptions of the bonuses in the ...
- Sun Nov 03, 2019 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 4793
Better scaling of enemies + alien tactics
... to use the tank flamethrowers at all - except, maybe, as a hold out weapon. With repair drones, the tank is unstoppable - the only way to kill ... player to run out of repair packs. Abandoned human bases with hostile defenses would be amazing. There is already a mod that does this, and I think ...
- Mon Oct 21, 2019 8:59 pm
- Forum: Ideas and Suggestions
- Topic: After Rocket launch - keep playing - Game changer to Tower Defense
- Replies: 3
- Views: 1368
After Rocket launch - keep playing - Game changer to Tower Defense
... new stuff you build between the waves like: - Better walls β steel reinforced - A BattleMech you can use witch has better fire power and more weapons then the tank - Different traps you build into the ground - Higher gun tower for better range - Tesla tower for stunning the enemy - Shockwave ...
- Fri Jul 26, 2019 6:29 pm
- Forum: Mods
- Topic: [0.17+] Warptorio2
- Replies: 12
- Views: 11731
[0.17+] Warptorio2
... to allow you to warp out when the bitters get too strong for your defense, but the more you warp, the more it will takes time to charge. Time ... floor. Science now extends to space science including a warp bomb weapon, warp armor, warp modules, and a set of additional giant rooms for ...
- Mon May 06, 2019 9:40 pm
- Forum: Balancing
- Topic: Make defense require more resources
- Replies: 5
- Views: 2779
Make defense require more resources
... worked as production pressure (As noted in the FFF). In free play, base defense set-up is fun and challenging but then consumes very few resources. By mid game <1% of my total production goes to weapons even in death mode. I wish the bitter/weapons would be updated so that ...
- Tue Apr 16, 2019 1:06 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 20919
Are Bitters unnecessary?
... build a wall around your entire base with a "self-sustaining" defense system, making the process of exploring new areas in fact follow ... items. Items such as: -> New, stronger armor -> A new type of vehicle weapon (Launches goo?) -> A new type of treadmill, increasing only the maximum ...
- Sun Mar 24, 2019 8:19 pm
- Forum: Balancing
- Topic: A Deeper Look into Combat Robotics
- Replies: 37
- Views: 16250
A Deeper Look into Combat Robotics
... Destroyers scale with Robot Follower Count Research, but unlike other weapon bonuses, there is a scaling resource cost associated with utilizing it. Tangentially related: the Personal Laser Defense counts as a Laser Turret so it benefits from all Laser Turret upgrades and ...
- Sat Mar 09, 2019 9:03 am
- Forum: General discussion
- Topic: 0.16 -> 0.17 Military tech conversion
- Replies: 7
- Views: 3434
0.16 -> 0.17 Military tech conversion
... tech conversion algorithm between 0.16 and 0.17? In my case "Laser weapon damage" of 14th level converts to "Energy weapon damage" ... turret damage bonus drops from +720% to +300%, making my perimeter defense system almost useless. Is is a bug or a feature? I've attached 4 ...
- Tue Feb 26, 2019 5:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246208
Version 0.17.0
... RGB support for Logitech hardware. Robots can blow up cliffs. Wave defense scenario has been reworked to support multiple rounds and a procedurally ... science pack: Logistic system Worker robot speed 3 Military 4 and weapon unlocks/upgrades Power armor mk2 and Portable fusion reactor Both ...
- Tue Jan 01, 2019 1:11 pm
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 35159
Did no one else notice massive nerf of tank in 0.17?
... of tanks was having more spare power armor slots for personal laser defenses - which they are going to nerf as well if I understand correctly. [quote]Personal laser defense is now also influenced by Energy weapon damage upgrades (which also affect Laser turrets), but on the other ...
- Wed Jun 27, 2018 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Increasing BOT-KI and adding Queens
- Replies: 0
- Views: 732
Increasing BOT-KI and adding Queens
... units attack weakest link and high profile targets. e.g. Powerlines, Defenseless Positions (Weak spots in the defense)). - She can spawn new nests ... will suck the player empty and get's additional stats (Health, Armor, Weapon Damage). Well I think the direction is clear: More specialized enemies ...