Search found 5228 matches: concrete
Searched query: concrete
- Wed Oct 23, 2024 4:12 pm
- Forum: Gameplay Help
- Topic: [2.0.7] Melting ice platform
- Replies: 4
- Views: 592
Re: [2.0.7] Melting ice platform
It's flavor text, they don't melt, you just can't place heat pipes on ice without concrete, that's it
- Wed Oct 23, 2024 3:49 pm
- Forum: Duplicates
- Topic: [Lou][2.0.9] Crash using a blueprint with shift+click.
- Replies: 8
- Views: 255
[Lou][2.0.9] Crash using a blueprint with shift+click.
I was using a blueprint with concrete and hazard concrete, when I clicked it to place it the game crashed to the desktop.
It happens every time I try to use it.
If I remove the hazard concrete, the blueprint works fine and there is no crash.
It happens every time I try to use it.
If I remove the hazard concrete, the blueprint works fine and there is no crash.
- Wed Oct 23, 2024 12:31 pm
- Forum: Pending
- Topic: [2.0.9]Game crashing when using a blueprint
- Replies: 5
- Views: 221
[2.0.9]Game crashing when using a blueprint
I made (copied) a basic city block blueprint which worked without issue, however when I add concrete to the blueprint and try and use it, my game immediately crashes every time.
This is playing on the Space Age DLC, version 2.0.9.
I've attached the blueprint import string.
This is playing on the Space Age DLC, version 2.0.9.
I've attached the blueprint import string.
- Wed Oct 23, 2024 12:30 pm
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 752
Re: Cannot place Landfill in all water tiles anymore?
... encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing anything to it - Cleaned concrete, Auto Deconstruct, Elevated Rails, Quality, Squeak through). I turned off Alien biomes and still had the issue - on that map. I tried turning ...
- Wed Oct 23, 2024 10:05 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 752
Re: Cannot place Landfill in all water tiles anymore?
... encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing anything to it - Cleaned concrete, Auto Deconstruct, Elevated Rails, Quality, Squeak through). I turned off Alien biomes and still had the issue - on that map. I tried turning ...
- Tue Oct 22, 2024 6:40 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 118
- Views: 37400
- Tue Oct 22, 2024 4:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.8] Crash Pasting Nuclear on Gleba
- Replies: 1
- Views: 205
[Lou][2.0.8] Crash Pasting Nuclear on Gleba
... when trying to paste this blueprint on Gleba. I've tried deconstructing all the plants underneath and the crash still persists. Removing the concrete from the blueprint allowed me to paste it. Pasting only the concrete broke it, so it's clearly related to pasting tiles on Gleba. Edit: This ...
- Tue Oct 22, 2024 2:50 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 118
- Views: 37400
Re: Factorio: Space Age is here!
Guys, check, why concrete tech unlocks Iron stick recipe, if it's already unlocked? A BUG?
- Tue Oct 22, 2024 12:39 pm
- Forum: General discussion
- Topic: 2.0 Thumbs down
- Replies: 5
- Views: 1302
Re: 2.0 Thumbs down
... postmodern? You dislike new enemies? Kill, recycle remains, case closed. You dislike Gleba? Pffffffff. Enough Recyclers and profuse application of concrete can solve this. You dislike lack of poop blocks? Well, it's not Terraria, sorry. But I'm fairly certain that I've seen similar tech in tech ...
- Tue Oct 22, 2024 11:16 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 752
Re: Cannot place Landfill in all water tiles anymore?
Encountered it with Quality, Elevated Rails (Oboth from expansion), Alien Biomes, and Cleaned concrete mods running. Removed all but the Base mod and still get this. At first I thought it had to do with some change to Alien Biomes; but I honestly think it has to do with ...
- Mon Oct 21, 2024 10:01 pm
- Forum: Duplicates
- Topic: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item
- Replies: 3
- Views: 118
Re: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item
I mean, you just to press Q twice over the ghost you want to replace once the crafting is done. I find it far more annoying when I'm laying concrete ghosts for my bots to place, and my cursor clears when my personal bots remove the last of my 1 stack even though the rest will come from the network.
- Mon Oct 21, 2024 9:33 am
- Forum: Wiki Talk
- Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
- Replies: 38
- Views: 16036
Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons
... there are still some technical issue to figure out first. (For example, right now the data would show that you need the recycling technology for concrete, which is obviously wrong.) Discussion points that were brought up on talk pages, looking for input: How to handle the enemies page? https://wiki.factorio.com/Talk:Enemies#Update_to_2.0 ...
- Mon Oct 21, 2024 2:56 am
- Forum: Fan Art
- Topic: ART with concrete and stuff.
- Replies: 1
- Views: 4212
Re: ART with concrete and stuff.
Quite intricate.
- Fri Oct 18, 2024 11:21 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
- Replies: 6
- Views: 1065
Re: [posila] [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
... achieve. In 2.0 there are following changes. main tile pictures don't support transparency anymore, so the whole defining transparent tiles using concrete-dummy.png thing is not a thing anymore. material background texture is no longer hardcoded to 8x8 tiles, it can be configured to be arbitrary ...
- Fri Oct 18, 2024 2:20 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.5] Rocket rush ground can be permanently lost
- Replies: 1
- Views: 274
[boskid][2.0.5] Rocket rush ground can be permanently lost
Replication:
- Start Rocket Rush
- Destruction tool the concrete ground
- Undo
- Tue Oct 15, 2024 1:59 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33279
Re: Friday Facts #432 - Aquilo
Ah, overlooked that, thank you.
That's definitely gonna be a pain. We'll have to bring a hefty supply of concrete to Aquilo with us, since we can't mine iron or stone to make it on-site.
That's definitely gonna be a pain. We'll have to bring a hefty supply of concrete to Aquilo with us, since we can't mine iron or stone to make it on-site.
- Mon Oct 14, 2024 9:40 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33279
Re: Friday Facts #432 - Aquilo
... the idea of almost blowing up your factory with the fantastically powerful and dangerous chemicals you're working with. But if we don't place concrete on the ice, what is the drawback? We can't build on unexposed ice at all? We can't build heat pipes over unexposed ice? Literally in the same ...
- Sun Oct 13, 2024 7:57 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33279
Re: Friday Facts #432 - Aquilo
... freeze over", that doesn't make sense. But I also agree it would be pretty boring if all machines heat themselves. What about "insulated concrete"? Concrete that contains heating elements within it, like underground power lines or sewage pipes, and it provides heat within a radius ...
- Sat Oct 12, 2024 6:24 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33279
Re: Friday Facts #432 - Aquilo
With high temperature, Ice don't melt instantly, so event a heated area could be buildable with concrete addition before the melt append isn't it ?we don't actually turn the ice tiles into ocean... anymore
It can be back in hard mod i hope
- Fri Oct 11, 2024 9:18 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 33279
Re: Friday Facts #432 - Aquilo
An interesting idea for a planet that brings juicy new mechanisms. That being said, the #1 thing I would add is in-floor heating tiles. (i.e. 1.5x concrete + 1x heating pipe?) For the cost of 50% more concrete, you wouldn't have to try to route heating pipes around structures but could build over ...