Search found 5119 matches: concrete

Searched query: concrete

by mrvn
Mon Mar 25, 2024 12:04 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: It's nice when things come together [utitility-science-pack]
Replies: 6
Views: 2321

Re: It's nice when things come together [utitility-science-pack]

... Then you have to balance 24 chests instead of 4 warehouses. It's also just simpler using a single station blueprint even if you could save a few concrete by using chests here and there. 5)The belt based balancer is 4=>4 balancer and there is only 2 red and 1 yellow belt of output but 4 red belts ...
by xykite
Mon Mar 25, 2024 1:15 am
Forum: Bug Reports
Topic: [1.1.105] Smart belt dragging state can be manipulated persistently to alter build range
Replies: 2
Views: 527

[1.1.105] Smart belt dragging state can be manipulated persistently to alter build range

... like this should not be preserved between discrete smart belt building sessions. In the attached replay I create 5 sections of belt from the left concrete path to the right path, following the steps above. First I create a belt section to show the default range is 20. Then I change the range to ...
by Baughn
Wed Mar 13, 2024 4:00 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash in wayland_get_system_cursor
Replies: 12
Views: 2346

Re: [1.1.104] Crash in wayland_get_system_cursor

... ["layer 185"] = "tutorial-grid", ["layer 186"] = "stone-path", ["layer 187"] = "concrete", ["layer 188"] = "hazard-concrete-left, hazard-concrete-right", ["layer 189"] = "refined-concrete", ...
by mrvn
Sun Mar 10, 2024 12:21 pm
Forum: Logistic Train Network
Topic: How to deal with imbalanced requests for multi-good multi-wagon stations?
Replies: 0
Views: 358

How to deal with imbalanced requests for multi-good multi-wagon stations?

I have stations that has an assortment of goods they provide in quantities that require trains with multiple wagons. Lets look at a concrete example: I have iron and copper ore patches right next to each other and a single train station for LCCCC trains with 4 warehouses as buffer. For each ...
by Locane
Sun Mar 03, 2024 11:31 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 24795

Devs - Refresh rate comparison

... hours I've spent on it, and didn't realize that I was basically turning my brain off and waiting for the motion to be over each time I ran on concrete or anything faster than base speed on dirt. With the Global Tick Time Scaling mod and a 360hz monitor, I was able to see what the game would ...
by Skellitor301
Sun Mar 03, 2024 12:30 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 16503

Re: Friday Facts #400 - Chart search and Pins

... bots not having enough items to finish a job not flash constantly on a map. An example of how this can be irritating is when you go to concrete your base with your bot network, and when you use your map you are constantly blinded with yellow flashing of so many bot icons.
by XT-248
Sat Mar 02, 2024 11:11 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... to another location where it can supplement or cause miners or assemblers to go idle while there is a large burst of byproducts (stone and concrete). This does add a non-trivial amount of logistic spaghetti and oscillation production, but I don't mind, as it is my modus operandi. The game ...
by catpig
Sat Mar 02, 2024 1:50 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... turn copper scrap, plastic scrap, or sulfur. The metal scrap could be turn iron scrap, steel scrap, or holmium scrap. The rubble could be torn concrete, ice, stone, low density structure or solid combustible. And copper scrap, plastic scrap, iron scrap... could be melted or turned copper plate, ...
by commanderguy3001
Sat Mar 02, 2024 2:32 am
Forum: Fixed for 2.0
Topic: [1.1.104] a player moving diagonally along a collision box won't contact perpendicular collision boxes
Replies: 2
Views: 1417

[1.1.104] a player moving diagonally along a collision box won't contact perpendicular collision boxes

... test...) that are close together, like solar panels (see picture below). Now, let the player run to the top left starting somewhere in the refined concrete tile. In my eyes, the expected behaviour would be: the player runs to the top left, until they touch the right solar panel. at which point ...
by Kasyu52
Fri Mar 01, 2024 10:07 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... turn copper scrap, plastic scrap, or sulfur. The metal scrap could be turn iron scrap, steel scrap, or holmium scrap. The rubble could be torn concrete, ice, stone, low density structure or solid combustible. And copper scrap, plastic scrap, iron scrap... could be melted or turned copper plate, ...
by Kasyu52
Fri Mar 01, 2024 9:48 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

you do also use a TON of concrete and bricks for flooring your base, and by the time you've stopped with constant expansions to the factory and your rail network, you've probably already beaten the game. the fact that those stone sinks ...
by Thales_Vaz
Fri Mar 01, 2024 9:26 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... turn copper scrap, plastic scrap, or sulfur. The metal scrap could be turn iron scrap, steel scrap, or holmium scrap. The rubble could be torn concrete, ice, stone, low density structure or solid combustible. And copper scrap, plastic scrap, iron scrap... could be melted or turned copper plate, ...
by XT-248
Fri Mar 01, 2024 7:38 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... purple production science packs. Let's assume that, on average, 100 scraps will yield five stones and six concretes for each single holmium ore. Concrete can be recycled into one stone (Concrete + Recycler 25% of 5 stone = 1). That is 11 stones to one holmium ore. How many purple/production science ...
by MeduSalem
Wed Feb 28, 2024 1:55 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51266

Re: Friday Facts #387 - Swimming in lava

... I had exactly the same thought. The ratio for scrap mining may be intentionally the way it is. And it is not only stone (5%), we get even more concrete (6%) itself. ^^ But that said Fulgora has no Iron/Copper ore we could smelt. But it may still be needed in some other process somewhere. Maybe ...
by FuryoftheStars
Wed Feb 28, 2024 1:51 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51266

Re: Friday Facts #387 - Swimming in lava

Anyway... back to Factorio... the game could use such a chemical process to create Calcium out of Concrete on every other planet that has stone & water to make concrete. ^^ Maybe that is how we will do it when there is no natural calcium to be mined. And maybe that ...
by MeduSalem
Wed Feb 28, 2024 1:34 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51266

Re: Friday Facts #387 - Swimming in lava

... it), or you have to ship it (if quantities required are worth it) But that said... and it may be very far-fetched... You could artificially age concrete to get Calcite. Concrete, or better said the lime inside the cement of concrete, has a tendency to carbonate over time (where the concrete ...
by MeduSalem
Tue Feb 27, 2024 2:16 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 178289

Re: Friday Facts #375 - Quality

... until you get a decent quality output. They are fairly cheap enough that it might be acceptable. You could recycle a superfluous amount of concrete if you have tons of stone to get a chance to craft that legendary wall. ;P But at least I wouldn't do it on a T3 module unless the whole factory ...
by MeduSalem
Sun Feb 25, 2024 4:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... chests or something (that barely fit between max-distance roboports) filled wtih Stone as a result. First I started to pave the factory with concrete. Then I used landfill to fill entire lakes up. Still it was sooo much stone. Eventually I was annoyed by it because I couldn't walk through ...
by MeduSalem
Sun Feb 25, 2024 1:59 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... and copper wires. All of those are consumed in larger quantities by a 1000 SPM megabase. Stop and think about this briefly and realize that Stone/concrete and solid fuel exist in higher amounts than copper wires (typically, players will have far more assemblers doing copper wires than anything ...
by meganothing
Sun Feb 25, 2024 12:35 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 59606

Re: Friday Facts #399 - Trash to Treasure

... Imagine a scenario where I am deep in the middle of a colossal overhaul project on Nauvis that consumes holmium ore and some stone/concrete. I spot a few production lines needing more raw material. The bottleneck is at Fulgora. Do I stop the overhaul project halfway through and head to ...

Go to advanced search