Search found 5228 matches: concrete

Searched query: concrete

by aka13
Wed Oct 23, 2024 4:12 pm
Forum: Gameplay Help
Topic: [2.0.7] Melting ice platform
Replies: 4
Views: 592

Re: [2.0.7] Melting ice platform

It's flavor text, they don't melt, you just can't place heat pipes on ice without concrete, that's it :(
by Raudo
Wed Oct 23, 2024 3:49 pm
Forum: Duplicates
Topic: [Lou][2.0.9] Crash using a blueprint with shift+click.
Replies: 8
Views: 255

[Lou][2.0.9] Crash using a blueprint with shift+click.

I was using a blueprint with concrete and hazard concrete, when I clicked it to place it the game crashed to the desktop.

It happens every time I try to use it.

If I remove the hazard concrete, the blueprint works fine and there is no crash.
by eddfir
Wed Oct 23, 2024 12:31 pm
Forum: Pending
Topic: [2.0.9]Game crashing when using a blueprint
Replies: 5
Views: 221

[2.0.9]Game crashing when using a blueprint

I made (copied) a basic city block blueprint which worked without issue, however when I add concrete to the blueprint and try and use it, my game immediately crashes every time.

This is playing on the Space Age DLC, version 2.0.9.

I've attached the blueprint import string.
by mmmPI
Wed Oct 23, 2024 12:30 pm
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 15
Views: 752

Re: Cannot place Landfill in all water tiles anymore?

... encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing anything to it - Cleaned concrete, Auto Deconstruct, Elevated Rails, Quality, Squeak through). I turned off Alien biomes and still had the issue - on that map. I tried turning ...
by astroshak
Wed Oct 23, 2024 10:05 am
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 15
Views: 752

Re: Cannot place Landfill in all water tiles anymore?

... encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing anything to it - Cleaned concrete, Auto Deconstruct, Elevated Rails, Quality, Squeak through). I turned off Alien biomes and still had the issue - on that map. I tried turning ...
by valneq
Tue Oct 22, 2024 6:40 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 118
Views: 37400

Re: Factorio: Space Age is here!

kitters wrote:
Tue Oct 22, 2024 2:50 pm
Guys, check, why concrete tech unlocks Iron stick recipe, if it's already unlocked? A BUG?
I don't think this is a bug. Several technologies unlock iron stick recipe. And the game cannot know which of those you research first.
by Zyllius
Tue Oct 22, 2024 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.8] Crash Pasting Nuclear on Gleba
Replies: 1
Views: 205

[Lou][2.0.8] Crash Pasting Nuclear on Gleba

... when trying to paste this blueprint on Gleba. I've tried deconstructing all the plants underneath and the crash still persists. Removing the concrete from the blueprint allowed me to paste it. Pasting only the concrete broke it, so it's clearly related to pasting tiles on Gleba. Edit: This ...
by kitters
Tue Oct 22, 2024 2:50 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 118
Views: 37400

Re: Factorio: Space Age is here!

Guys, check, why concrete tech unlocks Iron stick recipe, if it's already unlocked? A BUG?
by EustaceCS
Tue Oct 22, 2024 12:39 pm
Forum: General discussion
Topic: 2.0 Thumbs down
Replies: 5
Views: 1302

Re: 2.0 Thumbs down

... postmodern? You dislike new enemies? Kill, recycle remains, case closed. You dislike Gleba? Pffffffff. Enough Recyclers and profuse application of concrete can solve this. You dislike lack of poop blocks? Well, it's not Terraria, sorry. But I'm fairly certain that I've seen similar tech in tech ...
by astroshak
Tue Oct 22, 2024 11:16 am
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 15
Views: 752

Re: Cannot place Landfill in all water tiles anymore?

Encountered it with Quality, Elevated Rails (Oboth from expansion), Alien Biomes, and Cleaned concrete mods running. Removed all but the Base mod and still get this. At first I thought it had to do with some change to Alien Biomes; but I honestly think it has to do with ...
by robot256
Mon Oct 21, 2024 10:01 pm
Forum: Duplicates
Topic: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item
Replies: 3
Views: 118

Re: [2.0.7] Item not buildable after handcrafting while placing ghosts of that item

I mean, you just to press Q twice over the ghost you want to replace once the crafting is done. I find it far more annoying when I'm laying concrete ghosts for my bots to place, and my cursor clears when my personal bots remove the last of my 1 stack even though the rest will come from the network.
by Bilka
Mon Oct 21, 2024 9:33 am
Forum: Wiki Talk
Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Replies: 38
Views: 16036

Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons

... there are still some technical issue to figure out first. (For example, right now the data would show that you need the recycling technology for concrete, which is obviously wrong.) Discussion points that were brought up on talk pages, looking for input: How to handle the enemies page? https://wiki.factorio.com/Talk:Enemies#Update_to_2.0 ...
by FrostMonolith
Mon Oct 21, 2024 2:56 am
Forum: Fan Art
Topic: ART with concrete and stuff.
Replies: 1
Views: 4212

Re: ART with concrete and stuff.

Quite intricate.
by posila
Fri Oct 18, 2024 11:21 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.88] tile.variants.material_background does not work at higher scales than 8x8
Replies: 6
Views: 1065

Re: [posila] [1.1.88] tile.variants.material_background does not work at higher scales than 8x8

... achieve. In 2.0 there are following changes. main tile pictures don't support transparency anymore, so the whole defining transparent tiles using concrete-dummy.png thing is not a thing anymore. material background texture is no longer hardcoded to 8x8 tiles, it can be configured to be arbitrary ...
by Soaryn
Fri Oct 18, 2024 2:20 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.5] Rocket rush ground can be permanently lost
Replies: 1
Views: 274

[boskid][2.0.5] Rocket rush ground can be permanently lost

Replication:
  1. Start Rocket Rush
  2. Destruction tool the concrete ground
  3. Undo
Basically since you start with bots and the tile is destroyable, I believe the space aspect caused a scenario where ground can be permanently removed very trivially, without being able to replace it simply by undoing.
by DrakeyC
Tue Oct 15, 2024 1:59 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33279

Re: Friday Facts #432 - Aquilo

Ah, overlooked that, thank you.

That's definitely gonna be a pain. We'll have to bring a hefty supply of concrete to Aquilo with us, since we can't mine iron or stone to make it on-site.
by jamaicancastle
Mon Oct 14, 2024 9:40 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33279

Re: Friday Facts #432 - Aquilo

... the idea of almost blowing up your factory with the fantastically powerful and dangerous chemicals you're working with. But if we don't place concrete on the ice, what is the drawback? We can't build on unexposed ice at all? We can't build heat pipes over unexposed ice? Literally in the same ...
by DrakeyC
Sun Oct 13, 2024 7:57 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33279

Re: Friday Facts #432 - Aquilo

... freeze over", that doesn't make sense. But I also agree it would be pretty boring if all machines heat themselves. What about "insulated concrete"? Concrete that contains heating elements within it, like underground power lines or sewage pipes, and it provides heat within a radius ...
by 1000i100
Sat Oct 12, 2024 6:24 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33279

Re: Friday Facts #432 - Aquilo

we don't actually turn the ice tiles into ocean... anymore
With high temperature, Ice don't melt instantly, so event a heated area could be buildable with concrete addition before the melt append isn't it ?

It can be back in hard mod i hope ;)
by KeithFromCanada
Fri Oct 11, 2024 9:18 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 33279

Re: Friday Facts #432 - Aquilo

An interesting idea for a planet that brings juicy new mechanisms. That being said, the #1 thing I would add is in-floor heating tiles. (i.e. 1.5x concrete + 1x heating pipe?) For the cost of 50% more concrete, you wouldn't have to try to route heating pipes around structures but could build over ...

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