Search found 5119 matches: concrete

Searched query: concrete

by torham
Sun Jun 15, 2014 12:12 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 19092

Pavement, concrete slabs.

... HP for structures, or 5% movement speed buff - would look good. We are here to turn this planet into a industrial heaven, we need to start with concrete jungle :) Here is a mock up pic. There would be no need to redo all of the ground tiles, since the paving would be just a layer on top of it, ...
by CreeperDaReeper
Sat Jun 14, 2014 10:44 am
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 20399

Endgame Content Concept Discussion

... person's within a futuristic, space-age, industrial building game, AKA Factorio), go about this? Forge a star. And here's where current concrete physics are left a short distance away. Constant Heat & Pressure = Star. ----- We know that our star, AKA the sun, is made of roughly 71% ...
by bobingabout
Sat Jun 07, 2014 12:44 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 306109

[0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

... work for a faster flow. Normal pipes are: Iron(original), Steel, Titanium, Tungsten. This is the only group with a T4 pipe in it. Large pipes are: Concrete, Plastic, Ceramic. T1 is as the normal pipe, 50 health, underground pipe length is 10. T2 pipes have 100 health, and underground length of ...
by Shaymes
Thu May 22, 2014 3:21 pm
Forum: Ideas and Suggestions
Topic: Suggestion: defense structures
Replies: 2
Views: 2212

Suggestion: defense structures

... normal wall but i think 2 lines of normal wall looks ugly maybe 10% more hp (normal wall hp + normal wall hp + 10% = strong wall hp) maybe steel concrete barbed wire - aliens can pass it but get damage and the wire too (repair/replace by construction robots) laser wall - laser poles generate ...
by Drury
Mon May 19, 2014 3:12 pm
Forum: Modding help
Topic: Custom Factorio Art Assets
Replies: 4
Views: 4713

Re: Custom Factorio Art Assets

Till you get a more concrete answer, from what I gather they make animated and textured 3D models in Blender and then just capture them frame by frame for spritesheets. There's naturally more to it but I don't know the details.
by generalmek
Sun May 11, 2014 9:27 am
Forum: Releases
Topic: Version 0.9.8
Replies: 13
Views: 30147

Re: Version 0.9.8

i found bugs with bitters path way. they looks strange and stupid.

and if small biter atack you you cant burn him in close.

want new more dangerous and clever bugs ) (worms?(concrete floor)) fly monsters....
by ssilk
Mon May 05, 2014 9:59 pm
Forum: Ideas and Suggestions
Topic: Read this before making suggestions!
Replies: 5
Views: 40994

Read this before making suggestions!

... So we need something (why? Who is we? What is something?) that, when they come down (that's another story!) they have a place to live." Be concrete in your imagination! But let the details open. If you're too concrete or too open we to discuss. :) This is a good example for doing it wrong: ...
by slay_mithos
Mon Mar 24, 2014 10:52 pm
Forum: Modding help
Topic: Migration scripts: a guide?
Replies: 25
Views: 17842

Re: Migration scripts: a guide?

The most concrete answer I could find was this:
https://forums.factorio.com/forum/vie ... 797#p21711
by Marqee
Thu Feb 20, 2014 10:33 pm
Forum: Ideas and Suggestions
Topic: Improve 0.9.0 and Later
Replies: 3
Views: 3000

Improve 0.9.0 and Later

... structures / Heathquake 6.1) Could be implemented some negative effect like earthquake that can damage/destroy buildings. 6.2) Production of Concrete and Reinforced concrete to create foundations , that prevent/lower the damage taken from buildings.
by kovarex
Tue Feb 18, 2014 2:37 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 52153

Re: Are bitters too hard to kill in end game?

... then i come to the forums, check a few youtube videos and i am like WTF am i supposed to do? explorer early on with a pew pew gun to put a few concrete blocks far away from my base and lose a couple of hours doing this? well 2 hours lost early game not sure if thats gonna help. should i "cheat" ...
by tbarros
Tue Feb 18, 2014 1:50 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 52153

Re: Are bitters too hard to kill in end game?

... then i come to the forums, check a few youtube videos and i am like WTF am i supposed to do? explorer early on with a pew pew gun to put a few concrete blocks far away from my base and lose a couple of hours doing this? well 2 hours lost early game not sure if thats gonna help. should i "cheat" ...
by Rens2Sea
Sat Feb 08, 2014 12:04 pm
Forum: Ideas and Suggestions
Topic: Rens2Sea's gigantic list of ideas and suggestions
Replies: 3
Views: 3930

Rens2Sea's gigantic list of ideas and suggestions

... but you need to quickly craft a Belt you have to cancel the previous crafting order. Allow us to rearrange them somehow. Buildings Floor tiles (concrete etc) to build on the ground. Perhaps make buildings that are build on floor tiles perform better. Player moves faster on them. System Fullscreen ...
by Glockshna
Wed Jan 29, 2014 9:38 pm
Forum: Ideas and Suggestions
Topic: Some suggestions regarding the rail system
Replies: 16
Views: 9833

Re: Some suggestions regarding the rail system

... to get to full speed, it also takes 'ages' to stop. [*] Research path: Hm. Well, sounds quite logical.[/list] Think this is a bit oversized/too concrete. I cannot think to deep into that, because it will sooner or later change. :) I like your suggestion and for the future you might limit the ...
by ssilk
Wed Jan 29, 2014 2:46 pm
Forum: Ideas and Suggestions
Topic: Some suggestions regarding the rail system
Replies: 16
Views: 9833

Re: Some suggestions regarding the rail system

... in Factorio, then this is of course also a limit for trains. Research path: Hm. Well, sounds quite logical. Think this is a bit oversized/too concrete. I cannot think to deep into that, because it will sooner or later change. :) I like your suggestion and for the future you might limit the ...
by ataaron
Sun Jan 19, 2014 11:33 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 19092

Re: Foundation for buildings !

... if you have foundations in your inventory, you can place stuff on mud. When removing stuff from mud, you get foundations back. Manually placed concrete should be named "roads" and not be involved in the building process itself. On a side note: I'd love to see furnaces producing slag ...
by Coolthulhu
Sun Jan 19, 2014 10:49 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 19092

Re: Foundation for buildings !

... if you have foundations in your inventory, you can place stuff on mud. When removing stuff from mud, you get foundations back. Manually placed concrete should be named "roads" and not be involved in the building process itself. On a side note: I'd love to see furnaces producing slag ...
by ataaron
Sat Jan 18, 2014 2:50 pm
Forum: Implemented Suggestions
Topic: Foundation for buildings / pavement / concrete slabs / base
Replies: 16
Views: 19092

Foundation for buildings / pavement / concrete slabs / base

... practical. Exceptions of course would need to be:Mining buildings,rails,pumps,pipes,item belts and power poles. (possibly more) Also running on concrete is faster than running on sand,grass or mud. So getting around in your base is faster while running outside of the base remains the same. Future ...
by Garm
Sat Jan 18, 2014 6:34 am
Forum: Ideas and Suggestions
Topic: storehouse/warehouse
Replies: 16
Views: 9524

Re: storehouse/warehouse

... Storing items are not always a good idea, indeed I would say in most cases. But it helps a lot, if you have enough resources. There is a concrete problem, why I suggest such "bulkable" things: when you use trains you have currently no good opportunity as to create for every ...
by Dakkanor
Sat Jan 18, 2014 1:38 am
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 9854

Re: gate

i wouldn't minds stone floor slabs, instead of making an entity it could change the terrain to a concrete style. then my factories could really look like factories(also it could give a production bonus if built upon for those who need a reason to build things)
by ssilk
Sat Jan 18, 2014 12:21 am
Forum: Ideas and Suggestions
Topic: storehouse/warehouse
Replies: 16
Views: 9524

Re: storehouse/warehouse

... Storing items are not always a good idea, indeed I would say in most cases. But it helps a lot, if you have enough resources. There is a concrete problem, why I suggest such "bulkable" things: when you use trains you have currently no good opportunity as to create for every ...

Go to advanced search