Search found 5228 matches: concrete
Searched query: concrete
- Sun May 03, 2015 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Smart chests / better networking
- Replies: 22
- Views: 7901
Re: Smart chests / better networking
Ssilk, German-english interference. COncrete means zement, not "specific". A specific example, not a concrete one.
- Sat May 02, 2015 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Smart chests / better networking
- Replies: 22
- Views: 7901
Re: Smart chests / better networking
... The same applies to the wired network. The robots are far to OP compared to fiddling with transport belts and inserters. Well, make an (<strike>concrete</strike> Edit:) specific example. I really cannot follow, what you mean with superflues and not OP and my current guess is, that you eventually ...
- Sat May 02, 2015 9:41 am
- Forum: General discussion
- Topic: An AI for Factorio?!
- Replies: 24
- Views: 17713
Re: An AI for Factorio?!
... like so. In my opinion an AI for Factorio has some kind of assistant-character. I see it's main usage for building stuff or help building stuff. A concrete (simple) implementation would be for example a robot dog, that sees, what I plan to build and brings me the missing items. A computer, that ...
- Sat Apr 25, 2015 3:31 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 212415
Re: [MOD 0.11.x] 5dim's mod [+4,000 downloads] [12/04/2015]
... = 8 5d-letter-55 = 9 5d-arrow-1 = 箭头↑ 5d-arrow-2 = 箭头→ 5d-arrow-3 = 箭头↓ 5d-arrow-4 = 箭头← stone-floor=石质地板 wood-floor=木材地板 wood-floor-2=木材地板 concrete-floor=混凝土地板 concrete-floor-2=混凝土地板 plastic-floor-red=红塑料地板 plastic-floor-green=绿塑料地板 plastic-floor-blue=蓝塑料地板 plastic-floor-yellow=黄塑料地板 plastic-floor-chess=波浪塑料地板 ...
- Thu Apr 16, 2015 1:17 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Oil Steam Boiler
- Replies: 38
- Views: 62711
[MOD 0.12.11+] Oil Steam Boiler
... results may vary) - Really beautiful sprite design by YuokiTani Specification: - Each boiler requires 15 copper plate 5 steel plate 10 pipe 10 concrete - Can be researched immediately after oil processing - Requires an input of Crude, Heavy or Light oil, and water. - Produces 60 units of heated ...
- Fri Apr 10, 2015 8:38 pm
- Forum: Balancing
- Topic: Inserter item stack size bonus
- Replies: 8
- Views: 11393
Re: Inserter item stack size bonus
... is the solution to this problem. To the inserters/belts: I think we need to come from a completely different view. My idea for that - not really concrete/complete yet - is, that we need a new game mechanics, I call it "packing/boxing". This is in general, that you can put a number of ...
- Thu Apr 09, 2015 6:05 am
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44621
Re: [0.11.xx](almost)Pointless mod 0.0.0.1
... grinds the stones together and outputs pointless dust. The machine would have the standard assembly machine walls, maybe made sturdier or with concrete corners, with a open top where one can visibly see two round grindstones running in opposite directions against each other so i spent the last ...
- Wed Apr 08, 2015 10:56 pm
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44621
Re: [0.11.xx](almost)Pointless mod 0.0.0.1
... grinds the stones together and outputs pointless dust. The machine would have the standard assembly machine walls, maybe made sturdier or with concrete corners, with a open top where one can visibly see two round grindstones running in opposite directions against each other so i spent the last ...
- Wed Apr 08, 2015 7:05 pm
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44621
Re: [0.11.xx](almost)Pointless mod 0.0.0.1
... grinds the stones together and outputs pointless dust. The machine would have the standard assembly machine walls, maybe made sturdier or with concrete corners, with a open top where one can visibly see two round grindstones running in opposite directions against each other so i spent the last ...
- Fri Apr 03, 2015 10:01 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 145972
Re: Configuration & usage
... you want the trains to go You can add any type of entity. Those entities will be placed with every pole. The only exceptions are walls and concrete/tiles, these get placed for every track. bpExample.jpg left of the pole: Trains travel north, right of the pole: trains travel south (north-east ...
- Fri Apr 03, 2015 9:59 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 145972
Configuration & usage
... layout, place them in your hotbar and click Read blueprints. Done! Take a look at the demo save for example blueprints (FARL 0.3.31) To get concrete into one blueprint with tracks and stuff see this reddit post Console commands: /c remote.call("farl", "setCurvedWeight", ...
- Sun Mar 29, 2015 5:59 pm
- Forum: Modding discussion
- Topic: Stone floor
- Replies: 1
- Views: 3918
Re: Stone floor
the mod RoadWorks provides concrete, cobblestone and other ffloors.
- Sun Mar 29, 2015 11:09 am
- Forum: This Forum
- Topic: [fixed]Add implemented ideas subforum to ideas and suggest.
- Replies: 2
- Views: 6294
Re: Add implemented ideas subforum to ideas and suggestions
I currently thinking around what we really need for the suggestions, cause I'm at a point where I see, that we need a change there in middle term future. No concrete idea till now, but this one is of course one options of many.
So: more ideas are welcome.
So: more ideas are welcome.
- Wed Mar 25, 2015 4:58 pm
- Forum: Implemented in 2.0
- Topic: Factorio Fluid System Changes
- Replies: 19
- Views: 11765
Re: Factorio Fluid System Changes
... Thoughts on water as a finite resource: https://forums.factorio.com/forum/viewtopic.php?f=6&t=8181 A concrete suggestion, how that could be working as mod: https://forums.factorio.com/forum/viewtopic.php?f=14&t=7558&p=60178#p60178
- Mon Mar 09, 2015 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Map Overlays
- Replies: 2
- Views: 3812
Re: Map Overlays
... The Satellite https://forums.factorio.com/forum/viewtopic.php?f=6&t=6800 Foundation for buildings / pavement / concrete slabs / base https://forums.factorio.com/forum/viewtopic.php?f=6&t=2060 integrating the "alt-mode" into the default graphics ...
- Fri Mar 06, 2015 4:27 am
- Forum: General discussion
- Topic: Endgame concerns[POLL]
- Replies: 46
- Views: 22776
Re: Endgame concerns[POLL]
... needed. I trust them here fully. I'm not really sure, if we really mean the same. You say you can think to numerous ways. Can you make that more concrete? I try to. I experimented a lot with such stuff for the last year. Result is: - building far, far away outposts is cool, cause it brings you ...
- Wed Feb 25, 2015 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Overlapping logistic areas (colored logistics)
- Replies: 12
- Views: 8431
Overlapping logistic areas (colored logistics)
... the tasks it can do, it knows also the number of robots, that should be available/max. useable for each network. Sound quite abstract, I make a Concrete example Let's have a big area plastered with roboports. We configured them to belong to these 3 networks depending on position: - some small ...
- Wed Feb 25, 2015 3:08 am
- Forum: Ideas and Suggestions
- Topic: Aesthetic Objects (plant trees, pavement, etc.)
- Replies: 3
- Views: 2072
Re: Aesthetic Objects (plant trees, pavement, etc.)
Actually, pavement seems to be a great idea. I remember placing concrete slabs back in dune 2 times...
- Sat Feb 21, 2015 11:30 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 226317
Re: [0.11.x] Uranium Power
... vessel containment structure will stand and if it will collapse at all then it will collapse onto itself burying the reactor core in may layers of concrete. This is by design. The reactor itself will not go critical, i.e. blow up, as the fuel is not of critical mass. In Factorio, the most that ...
- Sun Feb 15, 2015 5:25 am
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 34212
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
Pretty sure that's them being optimistic, but not completely holding their breath. [if the patch isn't out by the 23rd, we'll start anyway.]
I haven't seen any post setting a concrete date either, so it's not just you if I'm wrong.
I haven't seen any post setting a concrete date either, so it's not just you if I'm wrong.