Search found 5119 matches: concrete
Searched query: concrete
- Sun Jun 15, 2014 12:12 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19092
Pavement, concrete slabs.
... HP for structures, or 5% movement speed buff - would look good. We are here to turn this planet into a industrial heaven, we need to start with concrete jungle :) Here is a mock up pic. There would be no need to redo all of the ground tiles, since the paving would be just a layer on top of it, ...
- Sat Jun 14, 2014 10:44 am
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 20399
Endgame Content Concept Discussion
... person's within a futuristic, space-age, industrial building game, AKA Factorio), go about this? Forge a star. And here's where current concrete physics are left a short distance away. Constant Heat & Pressure = Star. ----- We know that our star, AKA the sun, is made of roughly 71% ...
- Sat Jun 07, 2014 12:44 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 306109
[0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
... work for a faster flow. Normal pipes are: Iron(original), Steel, Titanium, Tungsten. This is the only group with a T4 pipe in it. Large pipes are: Concrete, Plastic, Ceramic. T1 is as the normal pipe, 50 health, underground pipe length is 10. T2 pipes have 100 health, and underground length of ...
- Thu May 22, 2014 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: defense structures
- Replies: 2
- Views: 2212
Suggestion: defense structures
... normal wall but i think 2 lines of normal wall looks ugly maybe 10% more hp (normal wall hp + normal wall hp + 10% = strong wall hp) maybe steel concrete barbed wire - aliens can pass it but get damage and the wire too (repair/replace by construction robots) laser wall - laser poles generate ...
- Mon May 19, 2014 3:12 pm
- Forum: Modding help
- Topic: Custom Factorio Art Assets
- Replies: 4
- Views: 4713
Re: Custom Factorio Art Assets
Till you get a more concrete answer, from what I gather they make animated and textured 3D models in Blender and then just capture them frame by frame for spritesheets. There's naturally more to it but I don't know the details.
- Sun May 11, 2014 9:27 am
- Forum: Releases
- Topic: Version 0.9.8
- Replies: 13
- Views: 30147
Re: Version 0.9.8
i found bugs with bitters path way. they looks strange and stupid.
and if small biter atack you you cant burn him in close.
want new more dangerous and clever bugs ) (worms?(concrete floor)) fly monsters....
and if small biter atack you you cant burn him in close.
want new more dangerous and clever bugs ) (worms?(concrete floor)) fly monsters....
- Mon May 05, 2014 9:59 pm
- Forum: Ideas and Suggestions
- Topic: Read this before making suggestions!
- Replies: 5
- Views: 40994
Read this before making suggestions!
... So we need something (why? Who is we? What is something?) that, when they come down (that's another story!) they have a place to live." Be concrete in your imagination! But let the details open. If you're too concrete or too open we to discuss. :) This is a good example for doing it wrong: ...
- Mon Mar 24, 2014 10:52 pm
- Forum: Modding help
- Topic: Migration scripts: a guide?
- Replies: 25
- Views: 17842
Re: Migration scripts: a guide?
The most concrete answer I could find was this:
https://forums.factorio.com/forum/vie ... 797#p21711
https://forums.factorio.com/forum/vie ... 797#p21711
- Thu Feb 20, 2014 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Improve 0.9.0 and Later
- Replies: 3
- Views: 3000
Improve 0.9.0 and Later
... structures / Heathquake 6.1) Could be implemented some negative effect like earthquake that can damage/destroy buildings. 6.2) Production of Concrete and Reinforced concrete to create foundations , that prevent/lower the damage taken from buildings.
- Tue Feb 18, 2014 2:37 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 52153
Re: Are bitters too hard to kill in end game?
... then i come to the forums, check a few youtube videos and i am like WTF am i supposed to do? explorer early on with a pew pew gun to put a few concrete blocks far away from my base and lose a couple of hours doing this? well 2 hours lost early game not sure if thats gonna help. should i "cheat" ...
- Tue Feb 18, 2014 1:50 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 52153
Re: Are bitters too hard to kill in end game?
... then i come to the forums, check a few youtube videos and i am like WTF am i supposed to do? explorer early on with a pew pew gun to put a few concrete blocks far away from my base and lose a couple of hours doing this? well 2 hours lost early game not sure if thats gonna help. should i "cheat" ...
- Sat Feb 08, 2014 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Rens2Sea's gigantic list of ideas and suggestions
- Replies: 3
- Views: 3930
Rens2Sea's gigantic list of ideas and suggestions
... but you need to quickly craft a Belt you have to cancel the previous crafting order. Allow us to rearrange them somehow. Buildings Floor tiles (concrete etc) to build on the ground. Perhaps make buildings that are build on floor tiles perform better. Player moves faster on them. System Fullscreen ...
- Wed Jan 29, 2014 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Some suggestions regarding the rail system
- Replies: 16
- Views: 9833
Re: Some suggestions regarding the rail system
... to get to full speed, it also takes 'ages' to stop. [*] Research path: Hm. Well, sounds quite logical.[/list] Think this is a bit oversized/too concrete. I cannot think to deep into that, because it will sooner or later change. :) I like your suggestion and for the future you might limit the ...
- Wed Jan 29, 2014 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Some suggestions regarding the rail system
- Replies: 16
- Views: 9833
Re: Some suggestions regarding the rail system
... in Factorio, then this is of course also a limit for trains. Research path: Hm. Well, sounds quite logical. Think this is a bit oversized/too concrete. I cannot think to deep into that, because it will sooner or later change. :) I like your suggestion and for the future you might limit the ...
- Sun Jan 19, 2014 11:33 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19092
Re: Foundation for buildings !
... if you have foundations in your inventory, you can place stuff on mud. When removing stuff from mud, you get foundations back. Manually placed concrete should be named "roads" and not be involved in the building process itself. On a side note: I'd love to see furnaces producing slag ...
- Sun Jan 19, 2014 10:49 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19092
Re: Foundation for buildings !
... if you have foundations in your inventory, you can place stuff on mud. When removing stuff from mud, you get foundations back. Manually placed concrete should be named "roads" and not be involved in the building process itself. On a side note: I'd love to see furnaces producing slag ...
- Sat Jan 18, 2014 2:50 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 19092
Foundation for buildings / pavement / concrete slabs / base
... practical. Exceptions of course would need to be:Mining buildings,rails,pumps,pipes,item belts and power poles. (possibly more) Also running on concrete is faster than running on sand,grass or mud. So getting around in your base is faster while running outside of the base remains the same. Future ...
- Sat Jan 18, 2014 6:34 am
- Forum: Ideas and Suggestions
- Topic: storehouse/warehouse
- Replies: 16
- Views: 9524
Re: storehouse/warehouse
... Storing items are not always a good idea, indeed I would say in most cases. But it helps a lot, if you have enough resources. There is a concrete problem, why I suggest such "bulkable" things: when you use trains you have currently no good opportunity as to create for every ...
- Sat Jan 18, 2014 1:38 am
- Forum: Implemented Suggestions
- Topic: Doors and Gates
- Replies: 19
- Views: 9854
Re: gate
i wouldn't minds stone floor slabs, instead of making an entity it could change the terrain to a concrete style. then my factories could really look like factories(also it could give a production bonus if built upon for those who need a reason to build things)
- Sat Jan 18, 2014 12:21 am
- Forum: Ideas and Suggestions
- Topic: storehouse/warehouse
- Replies: 16
- Views: 9524
Re: storehouse/warehouse
... Storing items are not always a good idea, indeed I would say in most cases. But it helps a lot, if you have enough resources. There is a concrete problem, why I suggest such "bulkable" things: when you use trains you have currently no good opportunity as to create for every ...