Search found 5119 matches: concrete

Searched query: concrete

by Ron_Quiney
Sun Jun 02, 2024 4:33 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

Roughly 99% of those people wouldn't bat an eye at this planet and just proceed to use the tools the game gives (Concrete, Flamethrowers, Nukes) to solve the problem, if bothered at all, instead of getting pushy at the devs with misinterpreted statistics - effectively asking to ...
by Agamemnon
Sun Jun 02, 2024 4:07 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... before finalizing flora artwork. Roughly 99% of those people wouldn't bat an eye at this planet and just proceed to use the tools the game gives (Concrete, Flamethrowers, Nukes) to solve the problem, if bothered at all, instead of getting pushy at the devs with misinterpreted statistics - effectively ...
by Rubeus
Sat Jun 01, 2024 9:48 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

Thanks, that makes sense. But, that pronunciation is boring, so I'm going to go with "Gleebay". :D Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... ...
by NorwegianVIking
Sat Jun 01, 2024 8:53 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... "Gleebah"? "Glehbuh"? ...
by TheComputerLurker
Sat Jun 01, 2024 7:53 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... has Big Consequences, and where building might get complicated, like your buildings getting filled with gunk and spores, or perhaps you need to concrete the squishier parts of the ground if you want to build there. Or you getting spored if you try to cut down the giant fungus, or stung when ...
by Rubeus
Sat Jun 01, 2024 4:10 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will.

But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"?
by SergeyMetlov
Fri May 31, 2024 7:08 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... "movements" in this kind of surrounding. Next, it must not turn into Nauvis when the factory grows. I mean probably covering it all in concrete should still be allowed, but some fungi and moss must definitely find it's way our through the floor. It could slowly "consume" the ...
by Platinius
Fri May 31, 2024 6:35 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... Anything you put down would be covered by something alive in no time. That would be amazing, it would also distinguish the Planet even after the concrete . It could also apply to the other planets, like volcanic ash on Vulcanus and Slick (?) on Fulgora. It would probably need to be procedural ...
by <NO_NAME>
Fri May 31, 2024 6:18 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... looking planet and I would make it my new home if I wasn't stuck half way in the mud. There were never as important to destroy all the nature and concrete everything. Not that we need any encouragement ;-)
by FuryoftheStars
Fri May 31, 2024 4:26 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

... the natural foundation is rotting away beneath your feet? I was wondering this same thing. Would be awesome to have something that you can build concrete on without needing landfill, but can't build on it normally (without the concrete). ---------------------------------------------- The only ...
by Gemma
Fri May 31, 2024 2:47 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
by Cynoid_alpha
Fri May 31, 2024 2:29 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

I find this planet visually unsettling. But hey, that's what concrete is for, isn't it? All jokes aside, the appearance and description remind me somewhat of Chiron (also named "Planet") from Sid Meiers's Alpha Centauri. Interesting possibilities ...
by Plop and run
Fri May 31, 2024 1:30 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

Nice planet. Can't wait to explode the cliffs, deconstruct all trees and cover everything with concrete. Factory must be gray.
by malecord
Fri May 31, 2024 11:36 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

I see stone fields. -> Concrete science packs confirmed.
by SnowZyDe
Fri May 31, 2024 11:18 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25634

Re: Friday Facts #413 - Gleba

You guys are doing some kind of nonsense. It was a game about automation, but it turns into flora and fauna, it will still be filled with concrete
by Natha
Mon May 13, 2024 1:41 pm
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 467

Re: Collision masks for whole surfaces OR collision mask of hidden tiles

... to touch the chunk generation - or replace them afterwards in on_chunk_generated). Yeah I know how it is done there, but in SE you can't place concrete or other floor tiles in space which makes it a lot easier
by Natha
Sun May 12, 2024 10:17 am
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 467

Collision masks for whole surfaces OR collision mask of hidden tiles

... there. But it is still colored green in the cursor. Applying collision masks on these entities and some tiles wouldn't work because when using concrete or other floors, placement is (dis)allowed either on all or none surfaces. So what I would need, to not copy all existing tiles with custom ...
by jurgy
Sat May 11, 2024 9:30 am
Forum: Fixed for 2.0
Topic: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
Replies: 1
Views: 549

[1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype

... same value: "tile-ghost" instead of one having that value and the other being the name of the underlying prototype such as "refined-concrete" Reproduction: -- Doesn't work: script.on_event(defines.events.on_built_entity, my_entity_built_event, { {filter = "type", type ...
by tsen
Thu May 09, 2024 1:14 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 32453

Re: Friday Facts #409 - Diminishing beacons

... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. This is what I meant by "void where prohibited"; it was ...
by mmmPI
Thu May 09, 2024 12:35 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 32453

Re: Friday Facts #409 - Diminishing beacons

... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. Previously, I would *occasionally* put a speed module in place of ...

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