Search found 5228 matches: concrete

Searched query: concrete

by Lou
Wed Oct 30, 2024 1:48 pm
Forum: Pending
Topic: [Lou][2.0.9] I somehow managed to place a double layer of refined concrete
Replies: 3
Views: 207

Re: [Lou][2.0.9] I somehow managed to place a double layer of refined concrete

I cannot seem to find the cause of this, I am just gonna move this to pending, if this happens to you again or if you will have some reproduction steps (or even suspected reproduction steps :) ) then write to this topic, i should get a notification.

Thank you for the report either way.
by Hanodest
Wed Oct 30, 2024 2:16 am
Forum: Assigned
Topic: [Lou][2.0.12] LuaSurface::set_tiles doesn't properly unstack tiles
Replies: 0
Views: 39

[Lou][2.0.12] LuaSurface::set_tiles doesn't properly unstack tiles

Scenario: - Create a tile with concrete (minable tile) over landfill (foundation tile) over water (non-minable tile). - Use LuaSurface::set_tiles to set the tile to landfill. Expected behavior: - Tile now just have a landfill (as tile) over ...
by TheFungleUncle
Tue Oct 29, 2024 8:47 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 22
Views: 748

Re: Blueprint parameters: new "Add Parameter Value" button

I am strongly in favor of this request. Blueprint parameters should not have to be bound to concrete signals or values, requiring us to make dummy requests/combinators when we want a numerical input from the blueprint user that isn't directly bound to something in the ...
by RainbowFire
Tue Oct 29, 2024 5:47 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 254

Re: [2.0.12] Concrete produces iron ore in recycler

Concrete is made in an assembler (alternate recipe foundry). Recycler reverses this process, except for smelting and chemistry.
Seems to be working as intended?
by JackTheSpades
Tue Oct 29, 2024 4:55 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 254

Re: [2.0.12] Concrete produces iron ore in recycler

someone1337 wrote:
Tue Oct 29, 2024 4:49 pm
seems correct?

since concrete needs brick + water + iron ore
There is however no mention of this in the patch notes.
by someone1337
Tue Oct 29, 2024 4:49 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 254

Re: [2.0.12] Concrete produces iron ore in recycler

seems correct?

since concrete needs brick + water + iron ore
by gf4918
Tue Oct 29, 2024 3:51 pm
Forum: Not a bug
Topic: elevated rails requester chest
Replies: 0
Views: 65

elevated rails requester chest

when you make eleveted rail (and ramp too) with requester chest alot of material requesting by default. For example 3.9k refined concrete.
by nova4x
Tue Oct 29, 2024 3:38 pm
Forum: Ideas and Suggestions
Topic: Large Power Poles on Water
Replies: 3
Views: 194

Large Power Poles on Water

... to do so now with the fancy elevated rails feels less than ideal. If an alternate recipe where to be in the cards then it could just use refined concrete much like the elevated rails and appear with a foundation inside of the water. Visually I think this would pair quite nicely with the elevated ...
by Sevristh
Tue Oct 29, 2024 2:38 pm
Forum: Not a bug
Topic: [2.0.12] Concrete produces iron ore in recycler
Replies: 3
Views: 254

[2.0.12] Concrete produces iron ore in recycler

On Fulgora when recycling concrete iron ore is being produced as an output after the patch this morning.

Patch 2.0.12 build 79795
by JackTheSpades
Tue Oct 29, 2024 12:25 pm
Forum: Ideas and Suggestions
Topic: [2.0.12] Suggestion: Make Rails craftable in Foundry.
Replies: 0
Views: 102

[2.0.12] Suggestion: Make Rails craftable in Foundry.

... since getting calcite from space is locked behind Agricultural Science for some reason. Also, elevated rails are insanely hungry for refined concrete and the 50% productivity bonus would make using them more enticing. Tl;dr Foundries should be able to craft more than just belts and rails ...
by idontwantemail
Tue Oct 29, 2024 4:03 am
Forum: General discussion
Topic: extra stone from vulcanus
Replies: 6
Views: 2406

Re: extra stone from vulcanus

turn it into refined concrete and pave over the whole universe.
by FactorioBot
Mon Oct 28, 2024 4:31 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 20
Views: 9261

Version 2.0.12

... interaction with any-quality spawnable items. (https://forums.factorio.com/117206) Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071) Fixed game state GUIs being automatically closed ...
by Zaflis
Mon Oct 28, 2024 9:36 am
Forum: Won't fix.
Topic: Logistic drones visual glitch
Replies: 2
Views: 198

Re: Logistic drones visual glitch

Are you sure you can replicate that? It doesn't happen for me
10-28-2024, 11-36-40.png
10-28-2024, 11-36-40.png (1.34 MiB) Viewed 184 times
I tried also with refined concrete underneath but no yellow square.
by MeduSalem
Sun Oct 27, 2024 2:56 pm
Forum: General discussion
Topic: Fulgora Problem
Replies: 15
Views: 3999

Re: Fulgora Problem

... with all the Iron Gears & Steel. The other stuff I can mostly deal with (or already sent into recyclers to get rid of it in case of the stone/concrete & solid fuel). In some ways I don't know what kind of "production chain" the devs balanced the amount of products you get from ...
by DrizztTheDrow
Sun Oct 27, 2024 3:47 am
Forum: Assigned
Topic: [Klonan] [2.0.11] Space Platform Foundation cannot be removed like a tile.
Replies: 0
Views: 323

[Klonan] [2.0.11] Space Platform Foundation cannot be removed like a tile.

... the Space Platform Foundation can be removed with a right click when it is in the cursor. i.e. it should behave like a tile e.g stone brick or concrete etc. Unfortunately it does not seem to work that way, and can only be removed by using the deconstruction planner. This aligns with the animated ...
by Lou
Sat Oct 26, 2024 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Placing Blueprints crashes game
Replies: 6
Views: 248

Re: [2.0.11] Placing Blueprints crashes game

This looks like the same issue as 117071 - which is fixed in 2.0.12. The simplest fix in the meantime is to export and reimport crashing blueprints (cause is multiple tiles of hazard concrete in the blueprint on the same tile)
by Hares
Sat Oct 26, 2024 9:41 am
Forum: Assigned
Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Replies: 11
Views: 490

Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

[2.0.11]
Same on inserting modules with the Remote View & Q-picking.

See video attached.

2024-10-26 12-38-49.mp4
(14.13 MiB) Downloaded 11 times
by mmmPI
Sat Oct 26, 2024 2:11 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 59
Views: 40071

Re: Space Platform 101 Discussion

... on having quality space platform foundation. And the worse is the space platform doesn't want to use them for flooring. This is like quality concrete, it has no benefit over regular concrete, but both the space platform and concrete are also ingredient of other things, like spaceplatform-hub ...
by Lou
Fri Oct 25, 2024 4:39 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.9] Crash when Placing Specific Blueprint Orientation
Replies: 3
Views: 640

Re: [Lou][2.0.9] Crash when Placing Specific Blueprint Orientation

... naturally. The issue that most likely caused the presense of stacked tile ghosts in the first place was fixed in 2.0.11 (blueprint with hazard concrete build over existing hazard concrete ghosts in some rotations). btw. tip - you can use Deconstruction planner with Ctrl+Shift to deconstruct ...
by FactorioBot
Fri Oct 25, 2024 2:34 pm
Forum: Releases
Topic: Version 2.0.11
Replies: 25
Views: 11359

Version 2.0.11

... (https://forums.factorio.com/116885) Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right) Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. (https://forums.factorio.com/117237) ...

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