Search found 5119 matches: concrete
Searched query: concrete
- Sun Jun 02, 2024 4:33 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
Roughly 99% of those people wouldn't bat an eye at this planet and just proceed to use the tools the game gives (Concrete, Flamethrowers, Nukes) to solve the problem, if bothered at all, instead of getting pushy at the devs with misinterpreted statistics - effectively asking to ...
- Sun Jun 02, 2024 4:07 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... before finalizing flora artwork. Roughly 99% of those people wouldn't bat an eye at this planet and just proceed to use the tools the game gives (Concrete, Flamethrowers, Nukes) to solve the problem, if bothered at all, instead of getting pushy at the devs with misinterpreted statistics - effectively ...
- Sat Jun 01, 2024 9:48 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
Thanks, that makes sense. But, that pronunciation is boring, so I'm going to go with "Gleebay". :D Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... ...
- Sat Jun 01, 2024 8:53 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will. But more importantly... "Gleebah"? "Glehbuh"? ...
- Sat Jun 01, 2024 7:53 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... has Big Consequences, and where building might get complicated, like your buildings getting filled with gunk and spores, or perhaps you need to concrete the squishier parts of the ground if you want to build there. Or you getting spored if you try to cut down the giant fungus, or stung when ...
- Sat Jun 01, 2024 4:10 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
Forget concrete - I can't wait to see the polution effects and damage to this wonderful biome. It looks like a "Target-rich environment", if you will.
But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"?
But more importantly... "Gleebah"? "Glehbuh"? "Glehbay"? "Glaybay"? "Glehbah"?
- Fri May 31, 2024 7:08 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... "movements" in this kind of surrounding. Next, it must not turn into Nauvis when the factory grows. I mean probably covering it all in concrete should still be allowed, but some fungi and moss must definitely find it's way our through the floor. It could slowly "consume" the ...
- Fri May 31, 2024 6:35 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... Anything you put down would be covered by something alive in no time. That would be amazing, it would also distinguish the Planet even after the concrete . It could also apply to the other planets, like volcanic ash on Vulcanus and Slick (?) on Fulgora. It would probably need to be procedural ...
- Fri May 31, 2024 6:18 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... looking planet and I would make it my new home if I wasn't stuck half way in the mud. There were never as important to destroy all the nature and concrete everything. Not that we need any encouragement ;-)
- Fri May 31, 2024 4:26 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
... the natural foundation is rotting away beneath your feet? I was wondering this same thing. Would be awesome to have something that you can build concrete on without needing landfill, but can't build on it normally (without the concrete). ---------------------------------------------- The only ...
- Fri May 31, 2024 2:47 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
- Fri May 31, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
I find this planet visually unsettling. But hey, that's what concrete is for, isn't it? All jokes aside, the appearance and description remind me somewhat of Chiron (also named "Planet") from Sid Meiers's Alpha Centauri. Interesting possibilities ...
- Fri May 31, 2024 1:30 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
Nice planet. Can't wait to explode the cliffs, deconstruct all trees and cover everything with concrete. Factory must be gray.
- Fri May 31, 2024 11:36 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
I see stone fields. -> Concrete science packs confirmed.
- Fri May 31, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25634
Re: Friday Facts #413 - Gleba
You guys are doing some kind of nonsense. It was a game about automation, but it turns into flora and fauna, it will still be filled with concrete
- Mon May 13, 2024 1:41 pm
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 467
Re: Collision masks for whole surfaces OR collision mask of hidden tiles
... to touch the chunk generation - or replace them afterwards in on_chunk_generated). Yeah I know how it is done there, but in SE you can't place concrete or other floor tiles in space which makes it a lot easier
- Sun May 12, 2024 10:17 am
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 467
Collision masks for whole surfaces OR collision mask of hidden tiles
... there. But it is still colored green in the cursor. Applying collision masks on these entities and some tiles wouldn't work because when using concrete or other floors, placement is (dis)allowed either on all or none surfaces. So what I would need, to not copy all existing tiles with custom ...
- Sat May 11, 2024 9:30 am
- Forum: Fixed for 2.0
- Topic: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
- Replies: 1
- Views: 549
[1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
... same value: "tile-ghost" instead of one having that value and the other being the name of the underlying prototype such as "refined-concrete" Reproduction: -- Doesn't work: script.on_event(defines.events.on_built_entity, my_entity_built_event, { {filter = "type", type ...
- Thu May 09, 2024 1:14 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32453
Re: Friday Facts #409 - Diminishing beacons
... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. This is what I meant by "void where prohibited"; it was ...
- Thu May 09, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32453
Re: Friday Facts #409 - Diminishing beacons
... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. Previously, I would *occasionally* put a speed module in place of ...