Search found 5089 matches: concrete

Searched query: concrete

by Gemma
Fri May 31, 2024 2:47 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 20295

Re: Friday Facts #413 - Gleba

The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
by Cynoid_alpha
Fri May 31, 2024 2:29 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 20295

Re: Friday Facts #413 - Gleba

I find this planet visually unsettling. But hey, that's what concrete is for, isn't it? All jokes aside, the appearance and description remind me somewhat of Chiron (also named "Planet") from Sid Meiers's Alpha Centauri. Interesting possibilities ...
by Plop and run
Fri May 31, 2024 1:30 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 20295

Re: Friday Facts #413 - Gleba

Nice planet. Can't wait to explode the cliffs, deconstruct all trees and cover everything with concrete. Factory must be gray.
by malecord
Fri May 31, 2024 11:36 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 20295

Re: Friday Facts #413 - Gleba

I see stone fields. -> Concrete science packs confirmed.
by SnowZyDe
Fri May 31, 2024 11:18 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 20295

Re: Friday Facts #413 - Gleba

You guys are doing some kind of nonsense. It was a game about automation, but it turns into flora and fauna, it will still be filled with concrete
by Natha
Mon May 13, 2024 1:41 pm
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 334

Re: Collision masks for whole surfaces OR collision mask of hidden tiles

... to touch the chunk generation - or replace them afterwards in on_chunk_generated). Yeah I know how it is done there, but in SE you can't place concrete or other floor tiles in space which makes it a lot easier
by Natha
Sun May 12, 2024 10:17 am
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 334

Collision masks for whole surfaces OR collision mask of hidden tiles

... there. But it is still colored green in the cursor. Applying collision masks on these entities and some tiles wouldn't work because when using concrete or other floors, placement is (dis)allowed either on all or none surfaces. So what I would need, to not copy all existing tiles with custom ...
by jurgy
Sat May 11, 2024 9:30 am
Forum: Bug Reports
Topic: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
Replies: 0
Views: 361

[1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype

... same value: "tile-ghost" instead of one having that value and the other being the name of the underlying prototype such as "refined-concrete" Reproduction: -- Doesn't work: script.on_event(defines.events.on_built_entity, my_entity_built_event, { {filter = "type", type ...
by tsen
Thu May 09, 2024 1:14 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 25415

Re: Friday Facts #409 - Diminishing beacons

... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. This is what I meant by "void where prohibited"; it was ...
by mmmPI
Thu May 09, 2024 12:35 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 25415

Re: Friday Facts #409 - Diminishing beacons

... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. Previously, I would *occasionally* put a speed module in place of ...
by AlexTheNotsogreat
Sat May 04, 2024 5:30 pm
Forum: Ideas and Suggestions
Topic: Hide Rail Ballast under flooring
Replies: 3
Views: 380

Hide Rail Ballast under flooring

TL;DR Add a patch to rails that hides gravel under concrete/brick flooring What ? Edited screenshot for visual example HiddenBallast.png Instead of having rails be entirely above flooring tiles, they could be given a patch to their sprites to hide ...
by Nemoricus
Fri May 03, 2024 9:03 pm
Forum: Ideas and Suggestions
Topic: Always show "Made In" information box
Replies: 4
Views: 472

Always show "Made In" information box

... in any assembler. To the best of my knowledge, this isn't said anywhere in the game and if it is, it seems like it could easily be missed. For a concrete example, I was trying to tell if a Paper -> Wooden Board recipe could be run in an electronics assembling machine in Sea Block 0.5.13, Since ...
by FuryoftheStars
Fri May 03, 2024 12:21 pm
Forum: Technical Help
Topic: Nintendo switch out of system ram
Replies: 16
Views: 1040

Re: Nintendo switch out of system ram

Gordfact47 wrote:
Fri May 03, 2024 7:14 am
You mean cutting down all the trees ?
There's a console command for removing all decoratives (the stuff that often gets left behind and sticks up through your concrete). Should be in the wiki somewhere, I think (under console commands).
by daya
Thu May 02, 2024 1:45 pm
Forum: 1 / 0 magic
Topic: [1.1.107] Crash (TrainManager::update)
Replies: 3
Views: 1577

Re: [1.1.107] Crash (TrainManager::update)

... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
by daya
Thu May 02, 2024 8:55 am
Forum: 1 / 0 magic
Topic: [1.1.107] Crash (TrainManager::update)
Replies: 3
Views: 1577

[1.1.107] Crash (TrainManager::update)

... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
by coppercoil
Fri Apr 26, 2024 1:06 pm
Forum: Implemented in 2.0
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 84
Views: 8801

Re: Fluid Mechanics Still Broken, 6 Years Later?

... They play not "until the rocket" or "until XXX SPM", but "I expand the factory until I start new game". There's no concrete final plan for many players. But let's assume the player plays just to launch the rocket. That doesn't mean that player known what are quantities. ...
by Pi-C
Thu Apr 25, 2024 12:17 pm
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 6
Views: 598

Re: Using on_research_finished to spawn a cargo wagon on a train

... the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. An example from my latest mod : -- Map event names to event handlers local event_handlers = {} ...
by Doctor_Willis
Thu Apr 25, 2024 8:00 am
Forum: Modding help
Topic: Using on_research_finished to spawn a cargo wagon on a train
Replies: 6
Views: 598

Re: Using on_research_finished to spawn a cargo wagon on a train

... the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. And thanks for the heads up about the force. I'll make sure to change that to "player". ...
by GluAp
Thu Apr 18, 2024 11:32 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 161246

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

... the functionality of the mod and redo the documentation afterwards, when features are finished and locked. If you would like some help or more concrete feedback, maybe I could find some time. Main Panel / Child-Block There is an inconsistency in the Main Panel when using child-block for recipe ...
by Terrahertz
Fri Apr 12, 2024 4:23 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 24614

Re: Friday Facts #406 - Space Age Music

Another neat little detail is that concrete seems to take on the color of the planet its build on. So it's this red, purple kind of color on Fulgora and dark grey on Vulcanus.

Nice work :D

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