Search found 5089 matches: concrete
Searched query: concrete
- Fri May 31, 2024 2:47 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 20295
Re: Friday Facts #413 - Gleba
The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
- Fri May 31, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 20295
Re: Friday Facts #413 - Gleba
I find this planet visually unsettling. But hey, that's what concrete is for, isn't it? All jokes aside, the appearance and description remind me somewhat of Chiron (also named "Planet") from Sid Meiers's Alpha Centauri. Interesting possibilities ...
- Fri May 31, 2024 1:30 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 20295
Re: Friday Facts #413 - Gleba
Nice planet. Can't wait to explode the cliffs, deconstruct all trees and cover everything with concrete. Factory must be gray.
- Fri May 31, 2024 11:36 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 20295
Re: Friday Facts #413 - Gleba
I see stone fields. -> Concrete science packs confirmed.
- Fri May 31, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 20295
Re: Friday Facts #413 - Gleba
You guys are doing some kind of nonsense. It was a game about automation, but it turns into flora and fauna, it will still be filled with concrete
- Mon May 13, 2024 1:41 pm
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 334
Re: Collision masks for whole surfaces OR collision mask of hidden tiles
... to touch the chunk generation - or replace them afterwards in on_chunk_generated). Yeah I know how it is done there, but in SE you can't place concrete or other floor tiles in space which makes it a lot easier
- Sun May 12, 2024 10:17 am
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 334
Collision masks for whole surfaces OR collision mask of hidden tiles
... there. But it is still colored green in the cursor. Applying collision masks on these entities and some tiles wouldn't work because when using concrete or other floors, placement is (dis)allowed either on all or none surfaces. So what I would need, to not copy all existing tiles with custom ...
- Sat May 11, 2024 9:30 am
- Forum: Bug Reports
- Topic: [1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
- Replies: 0
- Views: 361
[1.1.107] LuaPlayerBuiltEntityEventFilter ghost_name for tiles not the name of the underlying tile prototype
... same value: "tile-ghost" instead of one having that value and the other being the name of the underlying prototype such as "refined-concrete" Reproduction: -- Doesn't work: script.on_event(defines.events.on_built_entity, my_entity_built_event, { {filter = "type", type ...
- Thu May 09, 2024 1:14 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 25415
Re: Friday Facts #409 - Diminishing beacons
... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. This is what I meant by "void where prohibited"; it was ...
- Thu May 09, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 25415
Re: Friday Facts #409 - Diminishing beacons
... of ressources should get high quality and why use quality module everywhere. And even for those I don't know why i would make high quality refined concrete or high quality express splitters and those may be used in large amounts. Previously, I would *occasionally* put a speed module in place of ...
- Sat May 04, 2024 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Hide Rail Ballast under flooring
- Replies: 3
- Views: 380
Hide Rail Ballast under flooring
TL;DR Add a patch to rails that hides gravel under concrete/brick flooring What ? Edited screenshot for visual example HiddenBallast.png Instead of having rails be entirely above flooring tiles, they could be given a patch to their sprites to hide ...
- Fri May 03, 2024 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Always show "Made In" information box
- Replies: 4
- Views: 472
Always show "Made In" information box
... in any assembler. To the best of my knowledge, this isn't said anywhere in the game and if it is, it seems like it could easily be missed. For a concrete example, I was trying to tell if a Paper -> Wooden Board recipe could be run in an electronics assembling machine in Sea Block 0.5.13, Since ...
- Fri May 03, 2024 12:21 pm
- Forum: Technical Help
- Topic: Nintendo switch out of system ram
- Replies: 16
- Views: 1040
Re: Nintendo switch out of system ram
There's a console command for removing all decoratives (the stuff that often gets left behind and sticks up through your concrete). Should be in the wiki somewhere, I think (under console commands).
- Thu May 02, 2024 1:45 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 1577
Re: [1.1.107] Crash (TrainManager::update)
... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
- Thu May 02, 2024 8:55 am
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash (TrainManager::update)
- Replies: 3
- Views: 1577
[1.1.107] Crash (TrainManager::update)
... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
- Fri Apr 26, 2024 1:06 pm
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 8801
Re: Fluid Mechanics Still Broken, 6 Years Later?
... They play not "until the rocket" or "until XXX SPM", but "I expand the factory until I start new game". There's no concrete final plan for many players. But let's assume the player plays just to launch the rocket. That doesn't mean that player known what are quantities. ...
- Thu Apr 25, 2024 12:17 pm
- Forum: Modding help
- Topic: Using on_research_finished to spawn a cargo wagon on a train
- Replies: 6
- Views: 598
Re: Using on_research_finished to spawn a cargo wagon on a train
... the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. An example from my latest mod : -- Map event names to event handlers local event_handlers = {} ...
- Thu Apr 25, 2024 8:00 am
- Forum: Modding help
- Topic: Using on_research_finished to spawn a cargo wagon on a train
- Replies: 6
- Views: 598
Re: Using on_research_finished to spawn a cargo wagon on a train
... the input! I'm still new to modding and still finding my feet. I wasn't aware of the multiplayer issue. Would you mind going over it with a more concrete example/how to? I don't fully understand it. And thanks for the heads up about the force. I'll make sure to change that to "player". ...
- Thu Apr 18, 2024 11:32 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 161246
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
... the functionality of the mod and redo the documentation afterwards, when features are finished and locked. If you would like some help or more concrete feedback, maybe I could find some time. Main Panel / Child-Block There is an inconsistency in the Main Panel when using child-block for recipe ...
- Fri Apr 12, 2024 4:23 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 24614
Re: Friday Facts #406 - Space Age Music
Another neat little detail is that concrete seems to take on the color of the planet its build on. So it's this red, purple kind of color on Fulgora and dark grey on Vulcanus.
Nice work![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Nice work
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)