- not having bots,
- picking up landfill behind you,
- and placing all of it ahead of you
Search found 5121 matches: concrete
Searched query: concrete
- Fri Nov 03, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 39553
Re: Friday Facts #383 - Super force building
I wonder if you can soft-lock yourself by
- Fri Nov 03, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 39553
Re: Friday Facts #383 - Super force building
Small, but so necessary changes!
Can Landfill ghosts be placed under Concrete tile ghosts?
Can Landfill ghosts be placed under Concrete tile ghosts?
- Wed Nov 01, 2023 1:48 pm
- Forum: Technical Help
- Topic: Extreme mouse lag when switching to Windows desktop
- Replies: 2
- Views: 701
Re: Extreme mouse lag when switching to Windows desktop
... @__ZRecycling__/data-final-fixes.lua:576: ***************** Start matching 1.746 Script @__ZRecycling__/data-final-fixes.lua:647: Slow matching: concrete of type: item subgroup: terrain 1.747 Script @__ZRecycling__/data-final-fixes.lua:647: Slow matching: refined-concrete of type: item subgroup: ...
- Tue Oct 31, 2023 9:49 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 179154
Re: Friday Facts #375 - Quality
... reactor's components, you wind up with 13100 seconds * C per reactor (my previous math was a little off because I forgot to factor in the yield of concrete). As in, it's going to take 1638 times longer to produce the reactors you want by applying the same number of modules to the intermediate products. ...
- Tue Oct 31, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 179154
Re: Friday Facts #375 - Quality
... copper, steel, batteries, explosives, copper cable, iron sticks, iron gears, low density structures, stone bricks, etc. And if processing units, concrete, and electric engine units always are reset to q0 because of the inclusion of fluid, you'd have to bootstrap quality of anything produced from ...
- Sat Oct 28, 2023 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Crash loading save "ElectricNetwork.cpp:526: Missing statistics."
- Replies: 6
- Views: 1393
[1.1.94] Crash loading save "ElectricNetwork.cpp:526: Missing statistics."
... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
- Fri Oct 27, 2023 10:20 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 47747
Re: Friday Facts #382 - Logistic groups
... expected behavior is to just take the configured number as MINIMUM, then it possible comes to an overload. Imagine you like to have 3 stacks of concrete walls in your pocket. Now, after establishing a new defense wall you like to deconstruct the old one. In that case you might end up with additional ...
- Sat Oct 21, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 54037
Re: Friday Facts #381 - Space Platforms
... units. But space platform terrain is very erratic. Could be nice to have an option to build much more homogenous and flat space floor. Like some concrete surface. About space platform travel method (auto breaking when engine stops). It might not fit classic space travels, but it fit Factorio ...
- Tue Oct 10, 2023 1:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 4499
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
... the things I like the most, that you can see the terrain, with trees here, lakes there, some cliffs... and that you haven't filled everything with concrete. I also like the round corners on the defensive perimeter. Among the ones I like least, I miss some sidewalks or roads, to walk between the ...
- Mon Oct 09, 2023 5:24 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Circuit network connectable object that pauses game
- Replies: 11
- Views: 1633
[Idea] Circuit network connectable object that pauses game
... more. Visual Appearance Completely up to you, but in my mind it was a several foot wide satellite dish pointed up at the sky, sitting on either a concrete pad or a utility box like you'd see in a neighborhood. 1x1 would be nice, otherwise 2x2? Use in game There is no limit to placing these, just ...
- Fri Oct 06, 2023 3:44 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 4499
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
... --- https://anlide.online/factorio/small/steel-chest.png Blueprint: https://anlide.online/factorio/small/steel-chest.txt --- Marked reinforced concrete --- https://anlide.online/factorio/small/refined-hazard-concrete.png Blueprint: https://anlide.online/factorio/small/refined-hazard-concrete.txt ...
- Fri Oct 06, 2023 3:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 4499
Giga-factory v1.0 (screenshots 1.2 Gb ! )
... require new loading stations and there is no need to build a loading station for one wagon. Rule : This rule only applies to: marked reinforced concrete, pipe, fish. Contributor request : implement marked reinforced concrete, workshop pipes in such a way that this too is produced there. Rule ...
- Sat Sep 30, 2023 2:09 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100176
Re: Friday Facts #378 - Trains on another level
... be removed (without mods), is ugly, unsatisfying, and unfitting with rail supports that can be simply plopped directly into water with their own concrete base support. Even if you needed a recipe to make an "offshore big electric pole" out of BEP and concrete, I would still wholeheartedly ...
- Sat Sep 30, 2023 1:44 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100176
Re: Friday Facts #378 - Trains on another level
... recipes, and I hope they don't reveal any because it would lead to people trying to make blueprints before release, but it obviously has refined concrete because it's in the texture! It's nice to see more uses for refined concrete since it has an interesting recipe chain.
- Sat Sep 30, 2023 12:03 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100176
Re: Friday Facts #378 - Trains on another level
The ramps concrete base look like they are placed at an ~10 degree angle it looks really weird.
- Fri Sep 29, 2023 6:48 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100176
Re: Friday Facts #378 - Trains on another level
... be removed (without mods), is ugly, unsatisfying, and unfitting with rail supports that can be simply plopped directly into water with their own concrete base support. Even if you needed a recipe to make an "offshore big electric pole" out of BEP and concrete, I would still wholeheartedly ...
- Fri Sep 29, 2023 1:12 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 100176
Re: Friday Facts #378 - Trains on another level
This is really exciting, thank you! I have two questions:
- What happens if you exit a train over water, or if a train runs out of fuel over water?
- Is an overwater train support the same entity as an overland train support? I'm wondering if the former takes more concrete to create
- Fri Sep 29, 2023 11:02 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 64861
Re: Friday Facts #377 - New new rails
... are faster than traditional trains, or that they take up less space. Their main advantage is actually in having rubber wheels contacting a central concrete beam, effectively giving them some road vehicle characteristics, such as a lower carrying capacity (rendering them useless for carrying freight), ...
- Thu Sep 28, 2023 8:58 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 64861
Re: Friday Facts #377 - New new rails
... auto adjusts texture (hides gravel) based on underlying tileset. Rail + organic tile = gravel else hidden below any manufactured tileset (brick/concrete..). I have been using https://mods.factorio.com/mod/naked-rails_se which does an Ok job but could look a lot more natural between transitions ...
- Thu Sep 28, 2023 5:37 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 64861
Re: Friday Facts #377 - New new rails
Removing the ballast because there is concrete underneath would hardly be realistic. I live a stone's throw from one of the world's smallest curve radius mainline railway junctions (Newmarket, NZ). The tracks in the junction are set in concrete ...