Search found 5093 matches: concrete
Searched query: concrete
- Sun Dec 03, 2023 1:16 am
- Forum: Questions, reviews and ratings
- Topic: Any mods that let you prioritize things in the build order?
- Replies: 1
- Views: 561
Any mods that let you prioritize things in the build order?
... know if there are any mods that let you prioritize certain kinds of things in the build queue? For example, if I tile my base with 682,000 refined concrete, but later I need some landfill placed to bridge a gap, is there a mod that I can set landfill ghost orders to take priority over all other ...
- Fri Dec 01, 2023 10:50 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... keep cliffs. I don't agree that automatic landfilling should also fill gaps between entities. There are already ways to do that, whether including concrete or brick in your blueprint, or just painting over with landfill afterwards, whereas if this happens automatically, it's awkward to undo it. ...
- Fri Dec 01, 2023 1:06 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 29016
Re: Friday Facts #386 - Vulcanus
I only see the use of calcite in the production of better concrete and as a polarizing prism for lasers to increase their power. Don't forget that H2SO4 + CaCO3 -> CaSO4 + CO2 + H2O. I'm guessing we'll have to synthesize our water on Vulcanus by mining ...
- Thu Nov 30, 2023 9:39 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 29016
Re: Friday Facts #386 - Vulcanus
... plates, not in an ordinary furnace, but in a chemical furnace, e.g. with sulfuric acid. I only see the use of calcite in the production of better concrete and as a polarizing prism for lasers to increase their power. I'm looking forward to the next FFF.
- Fri Nov 24, 2023 2:40 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 29016
Re: Friday Facts #386 - Vulcanus
... rather than "hot/hotter" , it gives incentives to do some exploration and also to plan around the geography a bit more than landfill + concrete everything. I saw no water, which would be an interesting challenge regarding the means of producing energy we have, i expect the future structure ...
- Tue Nov 21, 2023 7:03 pm
- Forum: Show your Creations
- Topic: Head-scratchers and weird setups
- Replies: 2
- Views: 990
Re: Head-scratchers and weird setups
... train that are not on straight rail but it still needed to do the task of providing area to unload and craft some decoratives trees and rocks or concrete and others things from the mod Dectorio. The gold plate on the floor is another mod whose yellow associated with the shape of the train made ...
- Sun Nov 12, 2023 9:19 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 54420
Re: Friday Facts #384 - Combinators 2.0
... directly to 4 requester chests. I can imagine there would be many other practical uses for a "sorted index" mode, but this was the most concrete one that immediately came to my mind. I've attached a visual mock-up of this: sort_index_example2.jpg (EDIT: fixed output request order in ...
- Tue Nov 07, 2023 8:31 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... can soft-lock yourself by not having bots, picking up landfill behind you, and placing all of it ahead of you Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles... You can add landfill to your toolbar and then select it from there to be given the ...
- Tue Nov 07, 2023 7:48 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... can soft-lock yourself by not having bots, picking up landfill behind you, and placing all of it ahead of you Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles... You can add landfill to your toolbar and then select it from there to be given the ...
- Mon Nov 06, 2023 9:08 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... concept of Quality, I Just Dislike the Naming. Side note: Why do you need a Mod (Clean Floor) to Remove the Weeds and tree stumps on Freshly Laid Concrete/Brick floors? Would Love to see that in 2.0 Game Design is hard plus Space Exploration adds a lot of Unfair assumptions and Expectations about ...
- Mon Nov 06, 2023 5:21 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... can soft-lock yourself by not having bots, picking up landfill behind you, and placing all of it ahead of you Since IIRC you need for example real concrete "in-hand" to hand-mine it the placed tiles... You can add landfill to your toolbar and then select it from there to be given the ...
- Sun Nov 05, 2023 8:02 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
... I want to suggest you an improvement https://i.postimg.cc/xT7rCt2p/2.jpg During the game, we usually fill it with water and lay concrete on top. the problem is that it is then difficult to find the right water to connect the pumps. please change the color of concrete over water
- Fri Nov 03, 2023 3:53 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
I wonder if you can soft-lock yourself by
- not having bots,
- picking up landfill behind you,
- and placing all of it ahead of you
- Fri Nov 03, 2023 12:32 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34330
Re: Friday Facts #383 - Super force building
Small, but so necessary changes!
Can Landfill ghosts be placed under Concrete tile ghosts?
Can Landfill ghosts be placed under Concrete tile ghosts?
- Wed Nov 01, 2023 1:48 pm
- Forum: Technical Help
- Topic: Extreme mouse lag when switching to Windows desktop
- Replies: 2
- Views: 567
Re: Extreme mouse lag when switching to Windows desktop
... @__ZRecycling__/data-final-fixes.lua:576: ***************** Start matching 1.746 Script @__ZRecycling__/data-final-fixes.lua:647: Slow matching: concrete of type: item subgroup: terrain 1.747 Script @__ZRecycling__/data-final-fixes.lua:647: Slow matching: refined-concrete of type: item subgroup: ...
- Tue Oct 31, 2023 9:49 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 811
- Views: 152697
Re: Friday Facts #375 - Quality
... reactor's components, you wind up with 13100 seconds * C per reactor (my previous math was a little off because I forgot to factor in the yield of concrete). As in, it's going to take 1638 times longer to produce the reactors you want by applying the same number of modules to the intermediate products. ...
- Tue Oct 31, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 811
- Views: 152697
Re: Friday Facts #375 - Quality
... copper, steel, batteries, explosives, copper cable, iron sticks, iron gears, low density structures, stone bricks, etc. And if processing units, concrete, and electric engine units always are reset to q0 because of the inclusion of fluid, you'd have to bootstrap quality of anything produced from ...
- Sat Oct 28, 2023 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.94] Crash loading save "ElectricNetwork.cpp:526: Missing statistics."
- Replies: 6
- Views: 1197
[1.1.94] Crash loading save "ElectricNetwork.cpp:526: Missing statistics."
... ["layer 188"] = "rough-stone-path", ["layer 189"] = "stone-path", ["layer 190"] = "concrete", ["layer 191"] = "hazard-concrete-left, hazard-concrete-right", ["layer 192"] = "refined-concrete", ...
- Fri Oct 27, 2023 10:20 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 41108
Re: Friday Facts #382 - Logistic groups
... expected behavior is to just take the configured number as MINIMUM, then it possible comes to an overload. Imagine you like to have 3 stacks of concrete walls in your pocket. Now, after establishing a new defense wall you like to deconstruct the old one. In that case you might end up with additional ...
- Sat Oct 21, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 48058
Re: Friday Facts #381 - Space Platforms
... units. But space platform terrain is very erratic. Could be nice to have an option to build much more homogenous and flat space floor. Like some concrete surface. About space platform travel method (auto breaking when engine stops). It might not fit classic space travels, but it fit Factorio ...