Search found 5089 matches: concrete
Searched query: concrete
- Sat Jan 20, 2024 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 1204
Re: Concrete is a silly feature... and I want more!
I would actually like more uses for concrete; like more advanced buildings require the higher tier concrete on the ground before you can place the buildings. For instance, centrifuges and nuclear reactors require refined concrete to be placed ...
- Sat Jan 20, 2024 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 1204
Re: Concrete is a silly feature... and I want more!
I want concrete removed from the game. It is completely useless, a pain to make and at this point little more than a meme. Concrete is essential for the rocket silo, centrifuges and nuclear reactors, where it makes complete sense. ...
- Sat Jan 20, 2024 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 1204
Re: Concrete is a silly feature... and I want more!
... mods, i had 2 pages just for different floorings at one playthrough, and looked through the mod portal now a quickie and saw that there is even concrete that distributes power just to name one. I agree with you i also like to beutify my base and have structure and order but the base game is ...
- Sat Jan 20, 2024 10:59 am
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 1204
Re: Concrete is a silly feature... and I want more!
I want concrete removed from the game.
It is completely useless, a pain to make and at this point little more than a meme.
It is completely useless, a pain to make and at this point little more than a meme.
- Wed Jan 17, 2024 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 1204
Concrete is a silly feature... and I want more!
TL;DR There should be higher tiers of concrete with increasingly ridiculous costs for decoration and flexing. What and Why I think concrete lies at the foundation (pun intended) of every finished base. Is your base really finished if you haven't ...
- Tue Jan 16, 2024 4:09 pm
- Forum: Technical Help
- Topic: I have issue with zoom 1.1.101 (build 62011). [RESOLVED]
- Replies: 7
- Views: 702
Re: I have issue with zoom 1.1.101 (build 62011).
Are you pressing ctrl + numpad + and - ?
If so, that's the hotkey to change GUI scale. You can un-bind it in the control settings or otherwise just don't press it. When holding concrete/stone bricks simple numpad + and - will change the building area size.
If so, that's the hotkey to change GUI scale. You can un-bind it in the control settings or otherwise just don't press it. When holding concrete/stone bricks simple numpad + and - will change the building area size.
- Tue Jan 09, 2024 3:54 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to allow placeable tiles to absorb pollution
- Replies: 1
- Views: 381
Mod to allow placeable tiles to absorb pollution
I want to decorate and organize my base but don’t like that placeable tiles (stone brick and the variations of concrete, plus, I’m assuming, modded tiles like those from Dectorio) have zero pollution absorption. This means that the more tiles you place, the more pollution you’ll ...
- Fri Jan 05, 2024 7:14 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 28385
Re: Friday Facts #392 - Parametrised blueprints
... [recipe]: [ingredient1] [ingredient2] [_] [ingredient4]) where `productParameter` is bound to a recipe output, recipe can be `*` (any) or a concrete recipe, and `ingredient1...4` are bound to matching recipe ingredients with `[_]` being an omitted and unbound ingredient.
- Fri Jan 05, 2024 6:40 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 28385
Re: Friday Facts #392 - Parametrised blueprints
... layout for all reference blueprints at once by just changing the original one, in a way that can't be done by upgrade planers, e.g. adding lamps, concrete, laser turrets or optimize the rail layout. If you're talking about different type of unloading station versions like red belt, blue belt, ...
- Fri Jan 05, 2024 6:12 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 28385
Re: Friday Facts #392 - Parametrised blueprints
... layout for all reference blueprints at once by just changing the original one, in a way that can't be done by upgrade planers, e.g. adding lamps, concrete, laser turrets or optimize the rail layout.
- Mon Dec 11, 2023 3:09 am
- Forum: Gameplay Help
- Topic: Enable/disable mall parts
- Replies: 5
- Views: 1239
Re: Enable/disable mall parts
... what's currently available by looking into the chests. Make sense for such a mall , it's a nice touch x), i use buffer chest to bring modules or concrete in small quantity because i don't do those in the mall usually , for personnal request i want to have around the same cooldown for everything ...
- Sat Dec 09, 2023 5:16 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 28614
Re: Friday Facts #388 - Smaller things for 2.0
... to add more visual options. Ways to personalize the experience. I noticed in, I think it was the creative mode, there's all sorts of colored concrete tiles, that was fun, but can't actually use it in the base game. Also, I know there's an option to show signals on combinators and such, so ...
- Tue Dec 05, 2023 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 2187
Re: Tier 2 and 3 walls + new liquid
... to keep up on the researches that increase their DPS (damage and rate of fire). Still, stronger walls would be nice, I just think I would favor concrete over steel and shield, but I guess that's me. But maybe it depends on what we're getting thrown at us for new enemies in 2.0? If there's a ...
- Sun Dec 03, 2023 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 2187
Re: Tier 2 and 3 walls + new liquid
As our current walls are made from stone, I kind of feel like the advanced walls could be made with concrete and refined concrete (refined, iirc, has iron ore in it, which I think is supposed to be representative of iron rebar). While the energy wall idea feels cool and all, ...
- Sun Dec 03, 2023 9:10 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 171
- Views: 45373
Re: Friday Facts #387 - Swimming in lava
... recycle and recover a sensitive element like lithium that you can’t extract from the ground yourself. The planet could even be entirely paved in concrete and stone, with no plant life at all…
- Sun Dec 03, 2023 5:53 am
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 2187
Tier 2 and 3 walls + new liquid
... As such, I was thinking of next tier walls, possible recipes for them Tier 2: Steel Reinforced Wall Recipe: 5 Wall + 2 Steel Plate + 10 Refined Concrete Requires tech: Stone Wall + Gate + Concrete + Steel Processing + Steel Reinforced Wall (Self) Health: 700 Tier 2 Gate: Steel Reinforced Gate ...
- Sun Dec 03, 2023 1:16 am
- Forum: Questions, reviews and ratings
- Topic: Any mods that let you prioritize things in the build order?
- Replies: 1
- Views: 555
Any mods that let you prioritize things in the build order?
... know if there are any mods that let you prioritize certain kinds of things in the build queue? For example, if I tile my base with 682,000 refined concrete, but later I need some landfill placed to bridge a gap, is there a mod that I can set landfill ghost orders to take priority over all other ...
- Fri Dec 01, 2023 10:50 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 34207
Re: Friday Facts #383 - Super force building
... keep cliffs. I don't agree that automatic landfilling should also fill gaps between entities. There are already ways to do that, whether including concrete or brick in your blueprint, or just painting over with landfill afterwards, whereas if this happens automatically, it's awkward to undo it. ...
- Fri Dec 01, 2023 1:06 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 28945
Re: Friday Facts #386 - Vulcanus
I only see the use of calcite in the production of better concrete and as a polarizing prism for lasers to increase their power. Don't forget that H2SO4 + CaCO3 -> CaSO4 + CO2 + H2O. I'm guessing we'll have to synthesize our water on Vulcanus by mining ...
- Thu Nov 30, 2023 9:39 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 28945
Re: Friday Facts #386 - Vulcanus
... plates, not in an ordinary furnace, but in a chemical furnace, e.g. with sulfuric acid. I only see the use of calcite in the production of better concrete and as a polarizing prism for lasers to increase their power. I'm looking forward to the next FFF.