Search found 5228 matches: concrete
Searched query: concrete
- Tue Nov 05, 2024 2:19 pm
- Forum: Modding interface requests
- Topic: [2.0.14] Missing or inconsistent prototype data for Fusion Reactors/Generators
- Replies: 0
- Views: 18
[2.0.14] Missing or inconsistent prototype data for Fusion Reactors/Generators
... Fusion equipment when compared to its boiler/nuclear brethren. Additionally, the Fusion prototypes have no Lua wrapper exposed at all. For more concrete examples: I cannot find any way to programmatically retrieve the plasma production/consumption for either of the respective entities - although ...
- Tue Nov 05, 2024 5:51 am
- Forum: Duplicates
- Topic: [2.0.14] Placing tile of quality concrete then picking up normal concrete
- Replies: 1
- Views: 44
- Tue Nov 05, 2024 5:37 am
- Forum: Duplicates
- Topic: [2.0.14] Placing tile of quality concrete then picking up normal concrete
- Replies: 1
- Views: 44
[2.0.14] Placing tile of quality concrete then picking up normal concrete
When you place a tile of quality concrete, and then you pick it back up, it turns back into normal concrete. This seems like a bug. Is it intended behavior? Walls don't work that way. The reason this matters to me is that I'm trying to build ...
- Tue Nov 05, 2024 3:24 am
- Forum: Ideas and Suggestions
- Topic: Make quickbar item with "any" quality pick next available quality when the current one runs out
- Replies: 2
- Views: 62
Re: Make quickbar item with "any" quality pick next available quality when the current one runs out
... qualities, unless you are in Remote View (duh). Or all these features if deemed compatible. Honestly quite a few different ideas that aren't very concrete, but I'm basically trying to say that I very much agree "something" should be done with "any" items on the quickbar.
- Tue Nov 05, 2024 2:33 am
- Forum: Bug Reports
- Topic: Foundry accepts productivity modules for concrete recipe
- Replies: 1
- Views: 288
Re: Foundry accepts productivity modules for concrete recipe
As a related point, the foundry recipe for concrete is incorrectly placed in the intermediates tab, when all other concrete recipes are in the logistics tab.
- Tue Nov 05, 2024 12:37 am
- Forum: Assigned
- Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
- Replies: 11
- Views: 490
Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
... have: It selects the correct quality, but as a ghost (It does not select the assembler of different quality that is in my inventory) - I pipette concrete of a quality I don't have: It reverts to normal quality or the quality I have in my inventory. Please fix the inconsistency (but please not ...
- Mon Nov 04, 2024 2:14 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 261
Re: Fulgora: Concetre?
There is no direct concrete but it is not difficult to make if you break things down a few levels. Scrap -> Bricks -> Iron Ore -> Concrete -> Ice -> Water -> Concrete -> Bricks -> Concrete
- Mon Nov 04, 2024 2:02 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 261
Re: Fulgora: Concetre?
Sorry: Non native english speaker
So its not just me that is lacking concrete on Fulgora. Ok .... Thats ok
So its not just me that is lacking concrete on Fulgora. Ok .... Thats ok
- Mon Nov 04, 2024 1:49 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 261
Re: Fulgora: Concetre?
Well, be a little bit patient. I think there totally is enough concrete, it just is a bit annoying if you want to get a rocket silo up & running immediately (or as said more recyclers) and you have wait for it to happen. But eventually you will have ...
- Mon Nov 04, 2024 1:45 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 261
Re: Fulgora: Concetre?
Am i missing something? Concrete ? :lol: Sorry i mean no that seem something logical to do if you miss concrete in Fulgora. At first when you setup the recycler they may cost more concrete that what you can find on scrap, you could always ...
- Mon Nov 04, 2024 1:43 pm
- Forum: Gameplay Help
- Topic: Fulgora: Concetre?
- Replies: 8
- Views: 261
Fulgora: Concetre?
Hi,
moved today morning from Vulcanus to Fulgora for the first time. There i struggle to find/get concrete. I get some from the scrap processing but by far not enough. Now i added a Nauvis -> Fulgora hauler for concrete. Am i missing something?
moved today morning from Vulcanus to Fulgora for the first time. There i struggle to find/get concrete. I get some from the scrap processing but by far not enough. Now i added a Nauvis -> Fulgora hauler for concrete. Am i missing something?
- Mon Nov 04, 2024 1:02 pm
- Forum: Pending
- Topic: [Lou]Crashing server with landfill on land
- Replies: 4
- Views: 152
[Lou]Crashing server with landfill on land
Sup, There is an issue with creating a blueprint and placing it on land that crashes a server: 1. Place concrete ghost tiles on water 2. Make a blueprint that includes the tiles of the concrete (keep landfill in blueprint) 3. Try to place the blueprint on land 4. Crash I think ...
- Mon Nov 04, 2024 11:16 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
- Replies: 6
- Views: 272
Re: Suggestion: apply permanent movement bonus of 150% to mech suit
... base. I was actually considering un-paving it. Can you imagine? I can almost see Dosh shaking his head in the distance at the idea of removing concrete from the factory.
- Sun Nov 03, 2024 9:36 pm
- Forum: Bug Reports
- Topic: [2.0.14] Personal robots can get stuck building Aquilo blueprints
- Replies: 0
- Views: 88
[2.0.14] Personal robots can get stuck building Aquilo blueprints
... file I have two personal roboports equipped so I should have a robot limit of 20. The personal roboports are fully charged. There is ice platform, concrete, and heat pipe in my inventory so the blueprint should be able to build. Only 15 robots are currently dispatched in the save, so anything unbuilt ...
- Sun Nov 03, 2024 7:25 pm
- Forum: Duplicates
- Topic: Circular belt full with items stops rotating
- Replies: 1
- Views: 52
Circular belt full with items stops rotating
... the items should stop moving. I provided my save file where my character is standing next to the belt. Also below an image; the solar panels and concrete do not move anymore No mods, vanilla space age
- Sun Nov 03, 2024 6:26 pm
- Forum: Duplicates
- Topic: [2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
- Replies: 1
- Views: 33
- Sun Nov 03, 2024 5:49 pm
- Forum: Pending
- Topic: [2.0.14] Crash in sim "hatch.hatchID >= this->registeredHatches.size() || !this->registeredHatches[hatch.hatchID]"
- Replies: 1
- Views: 67
[2.0.14] Crash in sim "hatch.hatchID >= this->registeredHatches.size() || !this->registeredHatches[hatch.hatchID]"
... Loading mod settings YARM 0.11.2 (settings.lua) 1.426 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua) 1.426 Loading mod settings bigger-concrete-stack 2.0.0 (settings.lua) 1.426 Loading mod settings combat-mechanics-overhaul 0.7.2 (settings.lua) 1.427 Loading mod settings DiscoScience ...
- Sun Nov 03, 2024 5:46 pm
- Forum: Duplicates
- Topic: [2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
- Replies: 1
- Views: 33
[2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
... Picking each ingredient without that ingredient in my inventory picks a ghost version of that ingredient into my hand, as expected - except for concrete, which gave normal quality concrete. - What did you expect to happen instead? I expected to get (ghost) Legendary concrete picked into my hand, ...
- Sat Nov 02, 2024 3:48 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
- Replies: 11
- Views: 490
Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
... hehehe ,it doesn't mean it will get fixed, but usually ... ^^ I think for the pipetting on the assembler, when pipetting a quality concrete, or stone brick, from remote view, the game doesnt place a quality tile in the cursor because those aren't normally placed in the world as ...
- Sat Nov 02, 2024 3:29 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
- Replies: 11
- Views: 490
Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Same on inserting modules with the Remote View & Q-picking. i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left ...