Search found 5860 matches: concrete
Searched query: +concrete
- Mon Jun 15, 2026 12:12 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 372
- Views: 39999
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... is enough to upgrade all your production on all planets to legendary, as long as this stuff just needs the basic ingredients. It even includes a concrete production line that's not provided by a space casino. I'm running this on Vulcanus and input just a small amount of normal circuits produced as ...
- Mon Jun 15, 2026 11:59 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 372
- Views: 39999
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
... is enough to upgrade all your production on all planets to legendary, as long as this stuff just needs the basic ingredients. It even includes a concrete production line that's not provided by a space casino. I'm running this on Vulcanus and input just a small amount of normal circuits produced as ...
- Sat Jun 13, 2026 10:56 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 124
- Views: 9158
Re: Please, DO NOT remove space casino
... is exactly the point.
Sure. I agree that that's true for coal drills, and I agree that it fits within the game loop that you're describing. The concrete circumstances you describe does not apply to asteroid reprocessing, however. You're not going to get to electrical drills without going through ...
Sure. I agree that that's true for coal drills, and I agree that it fits within the game loop that you're describing. The concrete circumstances you describe does not apply to asteroid reprocessing, however. You're not going to get to electrical drills without going through ...
- Sat Jun 06, 2026 11:45 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 20454
Re: Friday Facts #441 - Space logistics improvements
... buffer chests, it only provides to personal logistics, construction bots and silos.
In shot, put buffer chests near silos, request 4k refined concrete each or whatever you are importing en masse, enjoy the fact that your bots don't have to fly over half of your factory every time space platform ...
In shot, put buffer chests near silos, request 4k refined concrete each or whatever you are importing en masse, enjoy the fact that your bots don't have to fly over half of your factory every time space platform ...
- Fri May 22, 2026 3:36 pm
- Forum: Balancing
- Topic: Decrease centrifuge stack size
- Replies: 12
- Views: 2032
Re: Decrease centrifuge stack size
... needed a buffer of 50 centrifuges when automating them, 10 should be more than enough. With a cost of 100 advanced circuits (not to mention the concrete, gears, and steel), it's pretty expensive to stock up 50 of these.
Same here. Even with pretty big base, I was still only using a handful of ...
Same here. Even with pretty big base, I was still only using a handful of ...
- Fri May 22, 2026 3:00 pm
- Forum: Balancing
- Topic: Decrease centrifuge stack size
- Replies: 12
- Views: 2032
Re: Decrease centrifuge stack size
... nor do they need a large buffer" part the point of OP's suggestion? I've never needed a buffer of 50 centrifuges when automating them, 10 should be more than enough. With a cost of 100 advanced circuits (not to mention the concrete, gears, and steel), it's pretty expensive to stock up 50 of these.
- Mon May 18, 2026 5:39 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5751
Re: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
- Mon May 18, 2026 9:22 am
- Forum: General discussion
- Topic: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5751
Re: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
- Mon May 18, 2026 7:35 am
- Forum: General discussion
- Topic: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5751
Re: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
Concrete example: science packs delivered by space platform land in the cargo landing pad and are routed to labs by belt. Occasionally a belt cleanup leaves stray science packs floating in the logistics network. The natural recovery is a requester chest that pulls the strays back onto the belt ...
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5751
An Honest Review from a Modding Player β What Works, What Hurts, What Should Change
... A "drain network by quality" tool, quality-aware network UI, and quality-filtered delivery would fix it without changing any core mechanics.
Concrete data point: I have been actively trying to complete a quality bot swap for over 200 hours of play, on networks of 10,000β20,000 bots (count varies ...
Concrete data point: I have been actively trying to complete a quality bot swap for over 200 hours of play, on networks of 10,000β20,000 bots (count varies ...
- Wed May 06, 2026 1:54 am
- Forum: Balancing
- Topic: Early game quality balance
- Replies: 18
- Views: 4992
Re: Early game quality balance
... So I'd have more serious questions if it wasn't an intended theme of the mechanic.
If you do it on furnaces/components it's 2% of your stuff and you can use any technique you'd use to speed up mining production. Coming up with concrete is hard, but coming up with an iron ore at uncommon can be done.
If you do it on furnaces/components it's 2% of your stuff and you can use any technique you'd use to speed up mining production. Coming up with concrete is hard, but coming up with an iron ore at uncommon can be done.
- Tue Apr 28, 2026 12:33 pm
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 1199
Re: What are your game/mods suggetions?
... Gun Magazines
Bob's Adjustable Inserters OR Smart Inserters
Cargo Bay Inserters makes Platform Mechanics "Cheesey". I like it anyway
Cleaned Concrete gets rid of the decoratives poking through the cracks
Spidertron Automation (aka Constructron-Continued) lets you build a Megafactory without ...
Bob's Adjustable Inserters OR Smart Inserters
Cargo Bay Inserters makes Platform Mechanics "Cheesey". I like it anyway
Cleaned Concrete gets rid of the decoratives poking through the cracks
Spidertron Automation (aka Constructron-Continued) lets you build a Megafactory without ...
- Sun Apr 26, 2026 11:16 am
- Forum: Implemented mod requests
- Topic: train stop limit reservation
- Replies: 2
- Views: 504
train stop limit reservation
... count is to spawn an actual locomotive on the destination instance with a schedule pointing at the stop, so Factorio's pathfinder counts it. Concrete pain points:
Rolling stock cannot overlap on rails, so I cannot stack multiple proxies for multiple inbound trains. The dev team has confirmed ...
Rolling stock cannot overlap on rails, so I cannot stack multiple proxies for multiple inbound trains. The dev team has confirmed ...
- Sun Apr 12, 2026 6:26 pm
- Forum: Gameplay Help
- Topic: Robots hovering
- Replies: 2
- Views: 414
Re: Robots hovering
Bingo! Thanks. I created a storage chest and they all put their concrete in it.
- Sun Apr 12, 2026 5:59 pm
- Forum: Gameplay Help
- Topic: Robots hovering
- Replies: 2
- Views: 414
Robots hovering
Any idea why these robots won't move?
They're full of concrete, which is on order to a ship. Other bots collect concrete from the provider chest and deliver it fine, but these 7 just sit there for ever. They've been there for ages so not charging.
They're full of concrete, which is on order to a ship. Other bots collect concrete from the provider chest and deliver it fine, but these 7 just sit there for ever. They've been there for ages so not charging.
- Mon Apr 06, 2026 9:15 am
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 42
- Views: 20437
Re: Add concrete to Upgrade Planner
Bump. Maybe developers will see it and consider adding it to 2.1
- Tue Mar 31, 2026 11:56 am
- Forum: Bug Reports
- Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
- Replies: 5
- Views: 1061
Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
... find, I didn't realize this.
So figured the blueprint is the root cause. When I print it down it is already missing at that corner (even though concrete and ice platforms are not part of the blueprint). However if the car is removed from the blueprint it's working just fine. This is probably ...
So figured the blueprint is the root cause. When I print it down it is already missing at that corner (even though concrete and ice platforms are not part of the blueprint). However if the car is removed from the blueprint it's working just fine. This is probably ...
- Mon Mar 30, 2026 12:23 pm
- Forum: Bug Reports
- Topic: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
- Replies: 5
- Views: 1061
Re: [2.0.76] Cryo plant disappearing after bot places ice platform underneath
... the ghost.
The real question is: how did the ghost end up on top of a "place ice platform" tile ghost and not a "place ice platform, and then concrete" ghost. When I shift-click place a new cryo plant there it correctly puts ice platform + concrete and when both are built, the cryo plant is then ...
The real question is: how did the ghost end up on top of a "place ice platform" tile ghost and not a "place ice platform, and then concrete" ghost. When I shift-click place a new cryo plant there it correctly puts ice platform + concrete and when both are built, the cryo plant is then ...
- Wed Mar 11, 2026 12:38 am
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 11
- Views: 1938
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
... overproduction on Fulgora can be voided. (Scraps are plentiful).
It's very difficult if you try to not void anything, you end up with so much concrete at times, or so few holmium you will need to void a lot of things. You would make the game a whole lot harder for yourself if you try to find a ...
It's very difficult if you try to not void anything, you end up with so much concrete at times, or so few holmium you will need to void a lot of things. You would make the game a whole lot harder for yourself if you try to find a ...
- Tue Mar 10, 2026 4:58 pm
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 11
- Views: 1938
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
... the next trip?
When I said "mixed cargo" I mean that the train has everything that came out of the recycler on fulgora: Steel, gears, stone, concrete, ice, etc... in a single train.
I'm asking because it's not clear if you posted some schedule screenshots or all schedule screenshots, so your ...
When I said "mixed cargo" I mean that the train has everything that came out of the recycler on fulgora: Steel, gears, stone, concrete, ice, etc... in a single train.
I'm asking because it's not clear if you posted some schedule screenshots or all schedule screenshots, so your ...