Search found 5228 matches: concrete

Searched query: concrete

by Olipro
Tue Nov 05, 2024 2:19 pm
Forum: Modding interface requests
Topic: [2.0.14] Missing or inconsistent prototype data for Fusion Reactors/Generators
Replies: 0
Views: 18

[2.0.14] Missing or inconsistent prototype data for Fusion Reactors/Generators

... Fusion equipment when compared to its boiler/nuclear brethren. Additionally, the Fusion prototypes have no Lua wrapper exposed at all. For more concrete examples: I cannot find any way to programmatically retrieve the plasma production/consumption for either of the respective entities - although ...
by Omnifarious
Tue Nov 05, 2024 5:37 am
Forum: Duplicates
Topic: [2.0.14] Placing tile of quality concrete then picking up normal concrete
Replies: 1
Views: 44

[2.0.14] Placing tile of quality concrete then picking up normal concrete

When you place a tile of quality concrete, and then you pick it back up, it turns back into normal concrete. This seems like a bug. Is it intended behavior? Walls don't work that way. The reason this matters to me is that I'm trying to build ...
by nemofication
Tue Nov 05, 2024 3:24 am
Forum: Ideas and Suggestions
Topic: Make quickbar item with "any" quality pick next available quality when the current one runs out
Replies: 2
Views: 62

Re: Make quickbar item with "any" quality pick next available quality when the current one runs out

... qualities, unless you are in Remote View (duh). Or all these features if deemed compatible. Honestly quite a few different ideas that aren't very concrete, but I'm basically trying to say that I very much agree "something" should be done with "any" items on the quickbar.
by Nemoricus
Tue Nov 05, 2024 2:33 am
Forum: Bug Reports
Topic: Foundry accepts productivity modules for concrete recipe
Replies: 1
Views: 288

Re: Foundry accepts productivity modules for concrete recipe

As a related point, the foundry recipe for concrete is incorrectly placed in the intermediates tab, when all other concrete recipes are in the logistics tab.
by HL65536
Tue Nov 05, 2024 12:37 am
Forum: Assigned
Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Replies: 11
Views: 490

Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

... have: It selects the correct quality, but as a ghost (It does not select the assembler of different quality that is in my inventory) - I pipette concrete of a quality I don't have: It reverts to normal quality or the quality I have in my inventory. Please fix the inconsistency (but please not ...
by Ranec1
Mon Nov 04, 2024 2:14 pm
Forum: Gameplay Help
Topic: Fulgora: Concetre?
Replies: 8
Views: 261

Re: Fulgora: Concetre?

There is no direct concrete but it is not difficult to make if you break things down a few levels. Scrap -> Bricks -> Iron Ore -> Concrete -> Ice -> Water -> Concrete -> Bricks -> Concrete
by schorsch_76
Mon Nov 04, 2024 2:02 pm
Forum: Gameplay Help
Topic: Fulgora: Concetre?
Replies: 8
Views: 261

Re: Fulgora: Concetre?

Sorry: Non native english speaker ;)
So its not just me that is lacking concrete on Fulgora. Ok .... Thats ok :)
by MeduSalem
Mon Nov 04, 2024 1:49 pm
Forum: Gameplay Help
Topic: Fulgora: Concetre?
Replies: 8
Views: 261

Re: Fulgora: Concetre?

Well, be a little bit patient. I think there totally is enough concrete, it just is a bit annoying if you want to get a rocket silo up & running immediately (or as said more recyclers) and you have wait for it to happen. But eventually you will have ...
by mmmPI
Mon Nov 04, 2024 1:45 pm
Forum: Gameplay Help
Topic: Fulgora: Concetre?
Replies: 8
Views: 261

Re: Fulgora: Concetre?

Am i missing something? Concrete ? :lol: Sorry i mean no that seem something logical to do if you miss concrete in Fulgora. At first when you setup the recycler they may cost more concrete that what you can find on scrap, you could always ...
by schorsch_76
Mon Nov 04, 2024 1:43 pm
Forum: Gameplay Help
Topic: Fulgora: Concetre?
Replies: 8
Views: 261

Fulgora: Concetre?

Hi,
moved today morning from Vulcanus to Fulgora for the first time. There i struggle to find/get concrete. I get some from the scrap processing but by far not enough. Now i added a Nauvis -> Fulgora hauler for concrete. Am i missing something?
by Scorchchamp
Mon Nov 04, 2024 1:02 pm
Forum: Pending
Topic: [Lou]Crashing server with landfill on land
Replies: 4
Views: 152

[Lou]Crashing server with landfill on land

Sup, There is an issue with creating a blueprint and placing it on land that crashes a server: 1. Place concrete ghost tiles on water 2. Make a blueprint that includes the tiles of the concrete (keep landfill in blueprint) 3. Try to place the blueprint on land 4. Crash I think ...
by mkaito
Mon Nov 04, 2024 11:16 am
Forum: Ideas and Suggestions
Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
Replies: 6
Views: 272

Re: Suggestion: apply permanent movement bonus of 150% to mech suit

... base. I was actually considering un-paving it. Can you imagine? I can almost see Dosh shaking his head in the distance at the idea of removing concrete from the factory.
by ExtraTricky
Sun Nov 03, 2024 9:36 pm
Forum: Bug Reports
Topic: [2.0.14] Personal robots can get stuck building Aquilo blueprints
Replies: 0
Views: 88

[2.0.14] Personal robots can get stuck building Aquilo blueprints

... file I have two personal roboports equipped so I should have a robot limit of 20. The personal roboports are fully charged. There is ice platform, concrete, and heat pipe in my inventory so the blueprint should be able to build. Only 15 robots are currently dispatched in the save, so anything unbuilt ...
by monoscale
Sun Nov 03, 2024 7:25 pm
Forum: Duplicates
Topic: Circular belt full with items stops rotating
Replies: 1
Views: 52

Circular belt full with items stops rotating

... the items should stop moving. I provided my save file where my character is standing next to the belt. Also below an image; the solar panels and concrete do not move anymore No mods, vanilla space age
by menace2society
Sun Nov 03, 2024 5:49 pm
Forum: Pending
Topic: [2.0.14] Crash in sim "hatch.hatchID >= this->registeredHatches.size() || !this->registeredHatches[hatch.hatchID]"
Replies: 1
Views: 67

[2.0.14] Crash in sim "hatch.hatchID >= this->registeredHatches.size() || !this->registeredHatches[hatch.hatchID]"

... Loading mod settings YARM 0.11.2 (settings.lua) 1.426 Loading mod settings AutoDeconstruct 1.0.2 (settings.lua) 1.426 Loading mod settings bigger-concrete-stack 2.0.0 (settings.lua) 1.426 Loading mod settings combat-mechanics-overhaul 0.7.2 (settings.lua) 1.427 Loading mod settings DiscoScience ...
by MindHawk
Sun Nov 03, 2024 5:46 pm
Forum: Duplicates
Topic: [2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead
Replies: 1
Views: 33

[2.0.14] Picking quality (ghost cursor) concrete in an assembler picks regular concrete instead

... Picking each ingredient without that ingredient in my inventory picks a ghost version of that ingredient into my hand, as expected - except for concrete, which gave normal quality concrete. - What did you expect to happen instead? I expected to get (ghost) Legendary concrete picked into my hand, ...
by mmmPI
Sat Nov 02, 2024 3:48 pm
Forum: Assigned
Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Replies: 11
Views: 490

Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

... hehehe ,it doesn't mean it will get fixed, but usually ... ^^ I think for the pipetting on the assembler, when pipetting a quality concrete, or stone brick, from remote view, the game doesnt place a quality tile in the cursor because those aren't normally placed in the world as ...
by RockPaperKatana
Sat Nov 02, 2024 3:29 pm
Forum: Assigned
Topic: [StrangePan][2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost
Replies: 11
Views: 490

Re: [2.0.9] Pipette on quality concrete/brick item in assembler gives normal item ghost

Same on inserting modules with the Remote View & Q-picking. i think this is something slightly different than the original post, in your video you are pipetting the left pannel, this never gives quality item ghosth ( which is annoying) but make sense in that when you pipetting it from the left ...

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