Search found 6049 matches: concrete

Searched query: +concrete

by Duck986
Wed Aug 05, 2026 3:36 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 6579

Re: Version 2.1.13

Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
Better late than never :)
by MechBFP
Wed Aug 05, 2026 3:32 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 6579

Re: Version 2.1.13

“ Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).”

Im glad this “not a bug” was “changed”. ;)
by secelt
Wed Aug 05, 2026 2:06 pm
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 8
Views: 1844

Re: Fix Bugged Concrete Recycling Recipe

this just got fixed in version 2.1.13! :D
by Gergely
Wed Aug 05, 2026 1:39 pm
Forum: Implemented Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 26
Views: 2943

Re: [2.1] Fix concrete recycling time and other inconsistancies.

2.1.13 Changelog:
FactorioBot wrote: Wed Aug 05, 2026 1:16 pm Changes
  • [space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
by Entity
Wed Aug 05, 2026 1:35 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 6579

Re: Version 2.1.13

- Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).

Aw yisss! That's long overdue.
by FactorioBot
Wed Aug 05, 2026 1:16 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 6579

Version 2.1.13

... low speeds.
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
[space-age] Fulgoran ruins will be selectable by deconstruction planners with 'Trees/rocks only' enabled ...
by Hiekie
Sat Aug 01, 2026 12:24 pm
Forum: General discussion
Topic: I think I like vanilla more than Space Age
Replies: 14
Views: 2459

Re: I think I like vanilla more than Space Age

... good to handle


But wait, you say you enjoy Space Exploration?
What i do like on Space Exploration:
- more real looking space ships, not just concrete bricks with some buildings on it flying around in space.
- The Cargo rocket, transporting up to 5000 items in one run (when flying circuit boards ...
by zig1000
Wed Jul 29, 2026 4:07 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
Replies: 3
Views: 555

[boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine

... but it's ongoing and I suspect it's reproducible with some trial and error. Can attempt to find a reproduce state if the stuck state isn't enough.

Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
by tegirvaru
Tue Jul 28, 2026 11:34 pm
Forum: Not a bug
Topic: [2.1.12] character death upon exiting editor mode
Replies: 3
Views: 340

[2.1.12] character death upon exiting editor mode

... with that save.

-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it ...
by BHakluyt
Sun Jul 26, 2026 2:36 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 50
Views: 4168

Re: AI slop!? + Factorio = Quantum Survival?

... control.lua`) will fail if not adjusted. ### Tile Border Graphics Array Restructuring If your mod defines custom ground tiles (e.g., custom concrete, alien grass, space platform plating), `TilePrototype` border transitions now require explicit `water_reflection` specifications if the tile ...
by eloepp
Sun Jul 26, 2026 3:29 am
Forum: General discussion
Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
Replies: 34
Views: 3804

Re: Concrete should take 10 times less times to recycle or give back refined concrete loop

... that items crafted in multiples take longer to recycle. If an item is produced 10 at a time it should recycle 10x faster too. Why would it not be consistent?

I like your attitude toward Fulgora but I just don't think concrete recycling is going to be what people base their design goals on there.
by JackTheSpades
Fri Jul 24, 2026 1:38 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Shift+C to copy with tiles and vehicles.
Replies: 0
Views: 139

Ctrl+Shift+C to copy with tiles and vehicles.

... tiles, at least it is possible to copy-paste tile layouts but only if there are no other buildings or items on top of it. If I want to copy my concrete-traintracks I once again got to make a one-time blueprint.

Since blueprints already have the ability to include trains, vehicles and tiles simply ...
by eugenekay
Tue Jul 21, 2026 8:39 pm
Forum: Gameplay Help
Topic: Not sure how to best use "any" planet request
Replies: 1
Views: 410

Re: Not sure how to best use "any" planet request

... create Requests according to any condition that you like. This setup uses the "Read moving from/to" signal to create a request for 1,000 Refined Concrete when not at/travelling to/from Aquilo:

07-21-2026, 16-36-24.png
Here, the platform is headed to Aquilo; but still between Vulcanus-Gleba.
07 ...
by GhostPirate
Tue Jul 21, 2026 7:53 pm
Forum: Gameplay Help
Topic: Not sure how to best use "any" planet request
Replies: 1
Views: 410

Not sure how to best use "any" planet request

Hello,

I have a space platform that makes a circle between the inner planets and Aquilo. Among other things, it brings refined concrete to Aquilo. I have the refined concrete request set to "any planet" (blank) because I don't really care if it picks it up from Vulcanis, Nauvis, or Fulgora - they ...
by eugenekay
Mon Jul 20, 2026 6:32 pm
Forum: Not a bug
Topic: [2.0.77] Night vision equipment not included in quality bonus exception tooltip
Replies: 2
Views: 283

Re: [2.0.77] Night vision equipment not included in quality bonus exception tooltip

... to-ground
Rail, rail ramp, rail support, train stop, rail signal
Car
Lamp, combinators, power switch, speaker, display panel
Stone brick, concrete, Landfill, Foundation, etc
Heat pipe
Walls, Gates (besides Health; their primary usage)



I do not think this Tips-and-Tricks Tooltip needs to ...
by Ylwhrt
Mon Jul 20, 2026 2:35 pm
Forum: Gameplay Help
Topic: [2.1] - Requester requesting incorrect items
Replies: 3
Views: 546

Re: [2.1] - Requester requesting incorrect items

... the default), this will lead to, say if its one of the ones from your scrap recycling array will lead to occasionally their existing the concrete signal, and if that wire you daisy chained is the one that contains the set request for your overfill recycling you will get pulses of random ...
by OhSnap
Mon Jul 20, 2026 3:21 am
Forum: Bug Reports
Topic: [2.1.11] Fully overlapping tile_buildability_rules are discarded
Replies: 2
Views: 409

[2.1.11] Fully overlapping tile_buildability_rules are discarded

... the second rule is discarded.

Consider these two buildings:
07-20-2026, 04-56-54.png
07-20-2026, 04-58-04.png

collision masks of purple concrete is { harene = true }, grey rubble is { ground_tile = true }
AM3: top left part is not covered by maraxsis rule, but the harene rule still applies ...
by Demonic
Sat Jul 18, 2026 8:35 pm
Forum: Gameplay Help
Topic: [2.1] - Requester requesting incorrect items
Replies: 3
Views: 546

[2.1] - Requester requesting incorrect items

... The issue

However, what I realised was that in addition to the stuff I expected to be recycled, other low profile things get pulled in. F.e. concrete, which is bacialy nonexistent in the system, since I am starting out Fulgora and all concrete goes towards crafting or rail supports, which just ...

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