Better late than neverRecycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
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- Wed Aug 05, 2026 3:36 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 6579
Re: Version 2.1.13
- Wed Aug 05, 2026 3:32 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 6579
Re: Version 2.1.13
“ Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).”
Im glad this “not a bug” was “changed”.
Im glad this “not a bug” was “changed”.
- Wed Aug 05, 2026 2:06 pm
- Forum: Balancing
- Topic: Fix Bugged Concrete Recycling Recipe
- Replies: 8
- Views: 1844
Re: Fix Bugged Concrete Recycling Recipe
this just got fixed in version 2.1.13! 
- Wed Aug 05, 2026 1:39 pm
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 2943
Re: [2.1] Fix concrete recycling time and other inconsistancies.
2.1.13 Changelog:
FactorioBot wrote: Wed Aug 05, 2026 1:16 pm Changes
Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
- Wed Aug 05, 2026 1:35 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 6579
Re: Version 2.1.13
- Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
Aw yisss! That's long overdue.
Aw yisss! That's long overdue.
- Wed Aug 05, 2026 1:16 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 37
- Views: 6579
Version 2.1.13
... low speeds.
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
[space-age] Fulgoran ruins will be selectable by deconstruction planners with 'Trees/rocks only' enabled ...
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
[space-age] Fulgoran ruins will be selectable by deconstruction planners with 'Trees/rocks only' enabled ...
- Sat Aug 01, 2026 12:24 pm
- Forum: General discussion
- Topic: I think I like vanilla more than Space Age
- Replies: 14
- Views: 2459
Re: I think I like vanilla more than Space Age
... good to handle
But wait, you say you enjoy Space Exploration?
What i do like on Space Exploration:
- more real looking space ships, not just concrete bricks with some buildings on it flying around in space.
- The Cargo rocket, transporting up to 5000 items in one run (when flying circuit boards ...
But wait, you say you enjoy Space Exploration?
What i do like on Space Exploration:
- more real looking space ships, not just concrete bricks with some buildings on it flying around in space.
- The Cargo rocket, transporting up to 5000 items in one run (when flying circuit boards ...
- Wed Jul 29, 2026 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
- Replies: 3
- Views: 555
[boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
... but it's ongoing and I suspect it's reproducible with some trial and error. Can attempt to find a reproduce state if the stuck state isn't enough.
Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
- Tue Jul 28, 2026 11:34 pm
- Forum: Not a bug
- Topic: [2.1.12] character death upon exiting editor mode
- Replies: 3
- Views: 340
[2.1.12] character death upon exiting editor mode
... with that save.
-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it ...
-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it ...
- Sun Jul 26, 2026 2:36 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 50
- Views: 4168
Re: AI slop!? + Factorio = Quantum Survival?
... control.lua`) will fail if not adjusted. ### Tile Border Graphics Array Restructuring If your mod defines custom ground tiles (e.g., custom concrete, alien grass, space platform plating), `TilePrototype` border transitions now require explicit `water_reflection` specifications if the tile ...
- Sun Jul 26, 2026 3:29 am
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 3804
Re: Concrete should take 10 times less times to recycle or give back refined concrete loop
... that items crafted in multiples take longer to recycle. If an item is produced 10 at a time it should recycle 10x faster too. Why would it not be consistent?
I like your attitude toward Fulgora but I just don't think concrete recycling is going to be what people base their design goals on there.
I like your attitude toward Fulgora but I just don't think concrete recycling is going to be what people base their design goals on there.
- Fri Jul 24, 2026 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+Shift+C to copy with tiles and vehicles.
- Replies: 0
- Views: 139
Ctrl+Shift+C to copy with tiles and vehicles.
... tiles, at least it is possible to copy-paste tile layouts but only if there are no other buildings or items on top of it. If I want to copy my concrete-traintracks I once again got to make a one-time blueprint.
Since blueprints already have the ability to include trains, vehicles and tiles simply ...
Since blueprints already have the ability to include trains, vehicles and tiles simply ...
- Thu Jul 23, 2026 6:15 am
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 2943
- Tue Jul 21, 2026 8:39 pm
- Forum: Gameplay Help
- Topic: Not sure how to best use "any" planet request
- Replies: 1
- Views: 410
Re: Not sure how to best use "any" planet request
... create Requests according to any condition that you like. This setup uses the "Read moving from/to" signal to create a request for 1,000 Refined Concrete when not at/travelling to/from Aquilo:
07-21-2026, 16-36-24.png
Here, the platform is headed to Aquilo; but still between Vulcanus-Gleba.
07 ...
07-21-2026, 16-36-24.png
Here, the platform is headed to Aquilo; but still between Vulcanus-Gleba.
07 ...
- Tue Jul 21, 2026 7:53 pm
- Forum: Gameplay Help
- Topic: Not sure how to best use "any" planet request
- Replies: 1
- Views: 410
Not sure how to best use "any" planet request
Hello,
I have a space platform that makes a circle between the inner planets and Aquilo. Among other things, it brings refined concrete to Aquilo. I have the refined concrete request set to "any planet" (blank) because I don't really care if it picks it up from Vulcanis, Nauvis, or Fulgora - they ...
I have a space platform that makes a circle between the inner planets and Aquilo. Among other things, it brings refined concrete to Aquilo. I have the refined concrete request set to "any planet" (blank) because I don't really care if it picks it up from Vulcanis, Nauvis, or Fulgora - they ...
- Mon Jul 20, 2026 7:10 pm
- Forum: Pending
- Topic: [2.1.8] Pink artefact in concrete.png, stone-path.png and foundation.png
- Replies: 1
- Views: 320
Re: [2.1.8] Pink artefact in concrete.png, stone-path.png and foundation.png
Does this have any physical implications in-game?
- Mon Jul 20, 2026 6:32 pm
- Forum: Not a bug
- Topic: [2.0.77] Night vision equipment not included in quality bonus exception tooltip
- Replies: 2
- Views: 283
Re: [2.0.77] Night vision equipment not included in quality bonus exception tooltip
... to-ground
Rail, rail ramp, rail support, train stop, rail signal
Car
Lamp, combinators, power switch, speaker, display panel
Stone brick, concrete, Landfill, Foundation, etc
Heat pipe
Walls, Gates (besides Health; their primary usage)
I do not think this Tips-and-Tricks Tooltip needs to ...
Rail, rail ramp, rail support, train stop, rail signal
Car
Lamp, combinators, power switch, speaker, display panel
Stone brick, concrete, Landfill, Foundation, etc
Heat pipe
Walls, Gates (besides Health; their primary usage)
I do not think this Tips-and-Tricks Tooltip needs to ...
- Mon Jul 20, 2026 2:35 pm
- Forum: Gameplay Help
- Topic: [2.1] - Requester requesting incorrect items
- Replies: 3
- Views: 546
Re: [2.1] - Requester requesting incorrect items
... the default), this will lead to, say if its one of the ones from your scrap recycling array will lead to occasionally their existing the concrete signal, and if that wire you daisy chained is the one that contains the set request for your overfill recycling you will get pulses of random ...
- Mon Jul 20, 2026 3:21 am
- Forum: Bug Reports
- Topic: [2.1.11] Fully overlapping tile_buildability_rules are discarded
- Replies: 2
- Views: 409
[2.1.11] Fully overlapping tile_buildability_rules are discarded
... the second rule is discarded.
Consider these two buildings:
07-20-2026, 04-56-54.png
07-20-2026, 04-58-04.png
collision masks of purple concrete is { harene = true }, grey rubble is { ground_tile = true }
AM3: top left part is not covered by maraxsis rule, but the harene rule still applies ...
Consider these two buildings:
07-20-2026, 04-56-54.png
07-20-2026, 04-58-04.png
collision masks of purple concrete is { harene = true }, grey rubble is { ground_tile = true }
AM3: top left part is not covered by maraxsis rule, but the harene rule still applies ...
- Sat Jul 18, 2026 8:35 pm
- Forum: Gameplay Help
- Topic: [2.1] - Requester requesting incorrect items
- Replies: 3
- Views: 546
[2.1] - Requester requesting incorrect items
... The issue
However, what I realised was that in addition to the stuff I expected to be recycled, other low profile things get pulled in. F.e. concrete, which is bacialy nonexistent in the system, since I am starting out Fulgora and all concrete goes towards crafting or rail supports, which just ...
However, what I realised was that in addition to the stuff I expected to be recycled, other low profile things get pulled in. F.e. concrete, which is bacialy nonexistent in the system, since I am starting out Fulgora and all concrete goes towards crafting or rail supports, which just ...