Search found 88 matches: catwalk tunnel

Searched query: (catwalk|tunnel)

by Lexsagna
Tue Sep 26, 2023 1:34 am
Forum: Bug Reports
Topic: [1.1.92] Biters fail to pathfind around obstacles on chunk boundaries
Replies: 0
Views: 420

[1.1.92] Biters fail to pathfind around obstacles on chunk boundaries

... If the funnel is not on a chunk border, they move into it no problem. But if it has a wall on a chunk border, they do not care and just tunnel right through. For demonstration, I have the following setup, in a brand new entirely-vanilla sandbox game, playing from the editor: https://i.ibb.co/P6VpMdX/1.jpg ...
by Sklecs
Thu May 04, 2023 4:43 pm
Forum: Technical Help
Topic: [1.1.80] Server login problem
Replies: 5
Views: 781

[1.1.80] Server login problem

... it also freezes. In single player FPS 59. We played through redmin, then tried through hamachi, nothing helps. I thought about opening a personal tunnel between computers. But I think that the problem is not in the connection between me and the friend, but in the fact that my computer is not able ...
by jchardin64
Tue May 10, 2022 6:07 am
Forum: Ideas and Requests For Mods
Topic: Train tunnel idea
Replies: 2
Views: 1268

Train tunnel idea

... around, not much more than that, so if this idea is impossible please forgive me. It seems to me like it should be possible to make train tunnels work like this: --Place a tunnel on the map the same way you build underground belts/pipes. --The tunnel tracks are still on the same game surface, ...
by Vague
Tue Dec 28, 2021 6:34 pm
Forum: Ideas and Suggestions
Topic: UNDERGROUND TRAIN RAILS
Replies: 1
Views: 1082

UNDERGROUND TRAIN RAILS

UNDERGROUND TRAIN TUNNEL FEATURE
RAILS FOR UNDERGROUND TRAIN
by draslin
Wed Apr 21, 2021 4:30 pm
Forum: Ideas and Suggestions
Topic: Enemy Variation would drive research/factory design goals
Replies: 4
Views: 1478

Enemy Variation would drive research/factory design goals

... attacks short range attack. Digger Biter/Spitter - (Attacks as normal once surfaced, Think of a sand mole, doesn't really leave a traversable tunnel in it's wake) Digger Tunneller - (Same as sapper, but does not have an attack, instead provides an access route for additional biter hordes) ...
by NightUA
Sat Mar 06, 2021 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.26] Crash with TrainTunnels mod (agui::Widget::getParent())
Replies: 1
Views: 2520

[kovarex] [1.1.26] Crash with TrainTunnels mod (agui::Widget::getParent())

Crash occurs when passing a tunnel with an open GUI Locomotive
by bormand
Thu Jan 14, 2021 10:56 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Drag placing belts does not tunnel obstacle with one tile gap correctly
Replies: 1
Views: 2259

[kovarex] [1.1.9] Drag placing belts does not tunnel obstacle with one tile gap correctly

Drag placing is a really cool feature! But it needs some polishing. 1) Rotate-while-drag doesn't have any visual cues for current direction. 2) It builds unfunctional mess in some situations. I.e. place two pipes with one tile between them and try to build a belt over them. Belt correctly jumps unde...
by Avi0627
Fri Oct 02, 2020 5:34 pm
Forum: Ideas and Suggestions
Topic: New Enemies
Replies: 9
Views: 2718

New Enemies

... (Moleholes should be destroyable individually as well, but that does not stop the biters.) - Additionally.. these could allow other biters to tunnel into the player base? (if walled in) Why ? More biters, more strategy, more options, more survival sense needed. It adds to the vanilla game ...
by Joriom
Thu Jan 30, 2020 9:40 am
Forum: Outdated/Not implemented
Topic: API hooks into train pathfinding
Replies: 5
Views: 2456

API hooks into train pathfinding

... party way - for example a teleport by an entity overseeing that piece of rail. Why ? There is already mod (although looks abbandoned) called Train Tunnels which works on basis of additional ("underground") game layer and "Tunel Entrances/Exits" (further called Interfaces) that ...
by Godmave
Sun Sep 01, 2019 10:23 am
Forum: Modding interface requests
Topic: LuaTrain-Attributes forward_acceleration ... etc
Replies: 0
Views: 818

LuaTrain-Attributes forward_acceleration ... etc

... --- speed difference per tick when braking while moving backward Use-case I would like to correct the speed for my parted trains in the tunnel mod, so that single detached locos don't accelerate more than the complete train would. It would also help a little bit with collision detection ...
by Oktokolo
Tue Jul 16, 2019 9:43 pm
Forum: Won't implement
Topic: Interface for reliable rail bridges with low UPS impact
Replies: 9
Views: 3726

Interface for reliable rail bridges with low UPS impact

Currently, rail bridge/tunnel mods need to do all sorts of ugly hacks to teleport trains and get araound pathfinding and/or train collision behaviour. Would be nice to have some API wich would allow implementing reliable Rail bridges/tunnels ...
by RockDeicide
Sun Jul 14, 2019 5:04 pm
Forum: Modding interface requests
Topic: Make rail track intersection detector consider collision masks
Replies: 6
Views: 2369

Make rail track intersection detector consider collision masks

A while back I was experimenting with the idea of train tunnels using invisible tracks that phase through everything to allow the pathfinder to "see" through the tunnel, for this I made the "tunnel" tracks use a special collision ...
by SkiCarver
Wed Jun 19, 2019 5:56 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13684

Train cornering speed limit - variable radius corners

... (faster) rails could be behind technologies like the belts (normal, fast & express). Rail-smf.png This change, in addition to a rail bridge/tunnel, would push train networks to have high-speed routes that are largely straight, with lines coming off that have the junctions. Perhaps the bridge/tunnel ...
by Deadlock989
Thu Mar 21, 2019 7:50 pm
Forum: Modding interface requests
Topic: Request: Add structure_render_layer to underground prototype
Replies: 0
Views: 592

Request: Add structure_render_layer to underground prototype

... for a 2D isometric game. However, I've been banging my head on this no-win wall for a year now and I think I finally see light at the end of the tunnel. We can use structure_render_layer for loaders to change the rendering order. Tweaking them to a slightly higher level fixes the way they interact ...
by DaveMcW
Tue Feb 26, 2019 5:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Autoupdate failed: HTTP status code 404
Replies: 2
Views: 639

[0.16.51] Autoupdate failed: HTTP status code 404

... sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0] 1.592 Loading mod settings rail-tunnel 0.0.2 (settings.lua) 1.653 Loading mod core 0.0.0 (data.lua) 1.716 Loading mod base 0.16.51 (data.lua) 2.247 Loading mod base 0.16.51 (data-updates.lua) ...
by RinDiddy
Sun Jan 06, 2019 3:56 pm
Forum: Ideas and Suggestions
Topic: Aircraft AND Underground tunnels
Replies: 1
Views: 1291

Aircraft AND Underground tunnels

... Even still I sometimes come close to getting hit by an automated train. What if there could be a bridge to walk safely over rails? Or maybe a tunnel where the train could travel underground so as to allow a path over tracks? I'm beginning to use trains a bunch and once you've got a ton of ...
by Morlow
Sun Jan 06, 2019 6:26 am
Forum: General discussion
Topic: Question regarding trains
Replies: 8
Views: 4051

Question regarding trains

... all, I looked in the Suggestions forum and, surprisingly, didn't find anything about what I am wondering. Are there plans to implement a bridge or tunnel system with railroads so intersections are minimized? Rail is my favorite thing to build in this game but it would be so much cleaner with bridges. ...
by AP_Girl
Thu Jan 03, 2019 7:00 pm
Forum: Ideas and Requests For Mods
Topic: Subway/underground train
Replies: 2
Views: 1175

Subway/underground train

... so I was thinking that utilizing the same mechanic we could make underground trains! As to how this would work here is an idea: Have a Tunnel entrance/exit that acts like a teleporter. The idea behind this is that every train gets shifted to the underground rail network as they pass ...

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