Search found 715 matches: catching up
Searched query: +catching
ignored: up
- Sat Jun 21, 2025 2:53 pm
- Forum: Won't fix.
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 6
- Views: 881
Re: [StrangePan][2.0.47] Metal renderer overly saturated
... be causing color issues on HDR displays? Technically, Factorio does not support HDR so macOS shouldn't be remapping our 8-bit SDR content to a 10-bit ... The reflections on ores look like they're brighter because they're catching the Sun's light, rather than because that region of the texture is ...
- Fri Apr 25, 2025 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 10
- Views: 3933
Re: Please add "Quality: Any" filter to more chests
... 3 methods have issues (passive providers cannot take items back, filled-up buffer chests doesn't share with other buffer chests, and storage chests ... zero if the supplies are needed.
I basically use storage chests for catching overflow on Fulgora, so trash doesn't go into the unfiltered storage ...
I basically use storage chests for catching overflow on Fulgora, so trash doesn't go into the unfiltered storage ...
- Thu Apr 24, 2025 8:45 pm
- Forum: Technical Help
- Topic: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197
- Replies: 16
- Views: 1165
Re: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197
... what the Factorio RPG Sequel is going to be based on!? :twisted:
Catching memory issues like these in-flight is a tricky thing at best, since ... changes all the addresses, etc etc. I think it is incredible that an attempt is being made to fix broken save files…. Is an automated fix up tool next?
Catching memory issues like these in-flight is a tricky thing at best, since ... changes all the addresses, etc etc. I think it is incredible that an attempt is being made to fix broken save files…. Is an automated fix up tool next?
- Mon Apr 07, 2025 8:31 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 3024
Re: Multiple Fluid Selector Circuitry
Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you post a setup !
Interesting idea with the Schmitt ...
- Mon Apr 07, 2025 7:20 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 3024
Re: Multiple Fluid Selector Circuitry
... but as I said, I could not figure it out, yet.
Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you ...
Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you ...
- Tue Mar 25, 2025 5:05 pm
- Forum: Gameplay Help
- Topic: Bots are stupid about agressive spidertron use.
- Replies: 0
- Views: 246
Bots are stupid about agressive spidertron use.
... running around killing biters with spidertrons, sometimes the spiders end up standing around for a quite a long time waiting for their own bots to actually repair them, because the job was already assigned to some bots that got left behind and now those bots are very slowly catching up with drained ...
- Wed Mar 05, 2025 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 2684
Re: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
... session, you can only blame them. If you weren't eligible to gain this achievement in the moment of finishing the game, there is also nothing we could do about that. Based on your reports, I have updated the achievement GUI to show these achievements as failed. It will be part of the next release.
- Tue Mar 04, 2025 2:40 pm
- Forum: Combinator Creations
- Topic: Simple way to prevent asteroid collector from overfilling
- Replies: 23
- Views: 18498
Re: Simple way to prevent asteroid collector from overfilling
... don't find it useful to do both "a selection of which chunk to pick up from space" AND "reprocessing" as usually i prevent my ships from ... system means your asteroid grabbers are going to actively lose time catching asteroid like "ice" when you need "iron" because you think reprocessing ...
- Sun Mar 02, 2025 2:20 pm
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 330
Re: Add missing event for catching super_forced_select
Sounds good to me :>
- Sun Mar 02, 2025 10:45 am
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 330
Re: Add missing event for catching super_forced_select
... area event which game tells apart by looking at "selection_mode" that is not given to that event. If i would add defines.selection_mode.super_forced_select constant and make on_player_deconstructed_area event include "selection_mode" of type "defines.selection_mode", would that be enough ...
- Sun Mar 02, 2025 10:23 am
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 330
Add missing event for catching super_forced_select
Hi, in SelectionToolPrototype,there are 5 selection types,but just super_forced_select dont have event to catch it :/
- Fri Feb 07, 2025 2:36 pm
- Forum: Not a bug
- Topic: [2.0.34] the alt mode of cargo pods launched by rockets fades too soon
- Replies: 1
- Views: 571
[2.0.34] the alt mode of cargo pods launched by rockets fades too soon
... launched from a cargo hatch, but when it launches from a rocket it fades out when the rocket is still slow / has barely left the platform / is still in sensible view, the expected behavior is that the alt mode for cargo pods attached to a rocket fade out when the rocket actually starts catching speed.
- Wed Jan 22, 2025 7:09 am
- Forum: Pending
- Topic: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30
- Replies: 2
- Views: 514
Re: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30
Forgot to post a further update, sorry:
The slowdowns have already been fixed in one of the previous releases, apparently
They only happen very sporadically now, and require no reload so this issue might as well be closed.
Thanks for catching up, though!
The slowdowns have already been fixed in one of the previous releases, apparently
They only happen very sporadically now, and require no reload so this issue might as well be closed.
Thanks for catching up, though!
- Wed Dec 25, 2024 8:07 pm
- Forum: Modding help
- Topic: Making a composite entity act like a normal entity
- Replies: 7
- Views: 1151
Making a composite entity act like a normal entity
... machine so there's meaningful player feedback in seeing it run.
Scripting composite entities involves letting the engine act on one entity, catching the event, and handling other entities with a script. The approaches I tried had problems:
* If the crafting entity is the main entity that's ...
Scripting composite entities involves letting the engine act on one entity, catching the event, and handling other entities with a script. The approaches I tried had problems:
* If the crafting entity is the main entity that's ...
- Tue Dec 24, 2024 3:03 am
- Forum: General discussion
- Topic: Random number manipulation possibilities
- Replies: 9
- Views: 2273
Re: Random number manipulation possibilities
... the asteroid spawning always seems to have its own phase, happening in a big clump either after or before other stuff. It could be me never catching multiple surfaces producing stuff on the same tick, though.
Signal-changing recipes waits for the current production session to finish so kinda ...
Signal-changing recipes waits for the current production session to finish so kinda ...
- Tue Dec 17, 2024 1:59 am
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 12106
Re: Quality and Speed: How much waste does haste make?
... on that I was curious about.
2-8 fails to look good because it's catching less iron.
And in terms of ??? forges I'm thinking the mistake is ... what this seriously is).
If you go the other way with sticks it went up to 2.9 ips. Basically even though I'm getting back half as many plates I'm ...
2-8 fails to look good because it's catching less iron.
And in terms of ??? forges I'm thinking the mistake is ... what this seriously is).
If you go the other way with sticks it went up to 2.9 ips. Basically even though I'm getting back half as many plates I'm ...
- Sat Dec 14, 2024 2:00 am
- Forum: Gameplay Help
- Topic: Catching item from the void _ Space Age
- Replies: 4
- Views: 807
Re: Catching item from the void _ Space Age
Hi There !
I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?
xo
T
As soon as you throw the item into space, it ceases to ...
- Sat Dec 14, 2024 1:09 am
- Forum: Gameplay Help
- Topic: Catching item from the void _ Space Age
- Replies: 4
- Views: 807
Re: Catching item from the void _ Space Age
Hi There !
I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?
xo
T
As soon as you throw the item into space, it ceases to be ...
- Fri Dec 13, 2024 11:19 pm
- Forum: Gameplay Help
- Topic: Catching item from the void _ Space Age
- Replies: 4
- Views: 807
Re: Catching item from the void _ Space Age
Hi There !
I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?
xo
T
As soon as you throw the item into space, it ceases to be an ...
- Fri Dec 13, 2024 11:11 pm
- Forum: Gameplay Help
- Topic: Catching item from the void _ Space Age
- Replies: 4
- Views: 807
Re: Catching item from the void _ Space Age
No. Items you throw away cannot be caught again.