Search found 529 matches: catching up
Searched query: +catching +up
- Wed Nov 05, 2025 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Make inserters actually grab from the *end* of the belt
- Replies: 6
- Views: 1511
Re: Make inserters actually grab from the *end* of the belt
... way because when the belt goes past the inserter and it would try to pick up the last item it would not get there quick enough to pick up the item before it moves onto the next belt segment. So the inserter aims for items it has a higher chance of catching up to before they are gone. Even with this a ...
- Sat Jun 21, 2025 2:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 10
- Views: 3562
Re: [StrangePan][2.0.47] Metal renderer overly saturated
... be causing color issues on HDR displays? Technically, Factorio does not support HDR so macOS shouldn't be remapping our 8-bit SDR content to a 10-bit ... The reflections on ores look like they're brighter because they're catching the Sun's light, rather than because that region of the texture is ...
- Fri Apr 25, 2025 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 11
- Views: 5886
Re: Please add "Quality: Any" filter to more chests
... 3 methods have issues (passive providers cannot take items back, filled-up buffer chests doesn't share with other buffer chests, and storage chests ... zero if the supplies are needed.
I basically use storage chests for catching overflow on Fulgora, so trash doesn't go into the unfiltered storage ...
I basically use storage chests for catching overflow on Fulgora, so trash doesn't go into the unfiltered storage ...
- Thu Apr 24, 2025 8:45 pm
- Forum: Technical Help
- Topic: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197
- Replies: 16
- Views: 1945
Re: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197
... what the Factorio RPG Sequel is going to be based on!? :twisted:
Catching memory issues like these in-flight is a tricky thing at best, since ... changes all the addresses, etc etc. I think it is incredible that an attempt is being made to fix broken save files…. Is an automated fix up tool next?
Catching memory issues like these in-flight is a tricky thing at best, since ... changes all the addresses, etc etc. I think it is incredible that an attempt is being made to fix broken save files…. Is an automated fix up tool next?
- Mon Apr 07, 2025 8:31 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Selector Circuitry
- Replies: 33
- Views: 5786
Re: Multiple Fluid Selector Circuitry
Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you post a setup !
Interesting idea with the Schmitt ...
- Tue Mar 25, 2025 5:05 pm
- Forum: Gameplay Help
- Topic: Bots are stupid about agressive spidertron use.
- Replies: 0
- Views: 377
Bots are stupid about agressive spidertron use.
... running around killing biters with spidertrons, sometimes the spiders end up standing around for a quite a long time waiting for their own bots to actually repair them, because the job was already assigned to some bots that got left behind and now those bots are very slowly catching up with drained ...
- Wed Mar 05, 2025 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
... session, you can only blame them. If you weren't eligible to gain this achievement in the moment of finishing the game, there is also nothing we could do about that. Based on your reports, I have updated the achievement GUI to show these achievements as failed. It will be part of the next release.
- Tue Mar 04, 2025 2:40 pm
- Forum: Combinator Creations
- Topic: Simple way to prevent asteroid collector from overfilling
- Replies: 23
- Views: 25446
Re: Simple way to prevent asteroid collector from overfilling
... don't find it useful to do both "a selection of which chunk to pick up from space" AND "reprocessing" as usually i prevent my ships from ... system means your asteroid grabbers are going to actively lose time catching asteroid like "ice" when you need "iron" because you think reprocessing ...
- Wed Jan 22, 2025 7:09 am
- Forum: Pending
- Topic: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30
- Replies: 2
- Views: 704
Re: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30
Forgot to post a further update, sorry:
The slowdowns have already been fixed in one of the previous releases, apparently
They only happen very sporadically now, and require no reload so this issue might as well be closed.
Thanks for catching up, though!
The slowdowns have already been fixed in one of the previous releases, apparently
They only happen very sporadically now, and require no reload so this issue might as well be closed.
Thanks for catching up, though!
- Tue Dec 17, 2024 1:59 am
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 19965
Re: Quality and Speed: How much waste does haste make?
... on that I was curious about.
2-8 fails to look good because it's catching less iron.
And in terms of ??? forges I'm thinking the mistake is ... what this seriously is).
If you go the other way with sticks it went up to 2.9 ips. Basically even though I'm getting back half as many plates I'm ...
2-8 fails to look good because it's catching less iron.
And in terms of ??? forges I'm thinking the mistake is ... what this seriously is).
If you go the other way with sticks it went up to 2.9 ips. Basically even though I'm getting back half as many plates I'm ...
- Fri Dec 13, 2024 9:14 am
- Forum: Technical Help
- Topic: Intermittent slow FPS (Waiting For Update)
- Replies: 2
- Views: 640
Intermittent slow FPS (Waiting For Update)
I'm experiencing intermittent unplayably slow FPS, and slow "catching up" progress bars. I'm on a computer with a decent setup¹, and my friend over multiplayer is not experiencing FPS issues ever. I'm on Windows, he's on Linux, I believe the server is also Linux.
We've reduced bot usage in the base and ...
We've reduced bot usage in the base and ...
- Thu Dec 12, 2024 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
- Thu Dec 12, 2024 4:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
- Thu Dec 12, 2024 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Any resolution to this ?
My server is dedicated, with the pause when no one is online option enabled. I have been online for 90% of the maps runtime of nearly 480 hours.
Yesterday, while I was offline, my coop partner accidentally finished the game and got the end screen (who has spent less time ...
My server is dedicated, with the pause when no one is online option enabled. I have been online for 90% of the maps runtime of nearly 480 hours.
Yesterday, while I was offline, my coop partner accidentally finished the game and got the end screen (who has spent less time ...
- Wed Dec 11, 2024 11:29 pm
- Forum: Gameplay Help
- Topic: Bag of trains tutorial
- Replies: 25
- Views: 10725
Re: Bag of trains tutorial
... this was my error: I was looking at your train schedule bits, without catching the outpost setup (IE: delivery stations calling, instead of having trains stocking up regardless of whether there was an existing call or not).
This differs from my usual setup, where the trains are effectively pre-loaded ...
This differs from my usual setup, where the trains are effectively pre-loaded ...
- Wed Dec 11, 2024 9:22 pm
- Forum: Gameplay Help
- Topic: Bag of trains tutorial
- Replies: 25
- Views: 10725
Re: Bag of trains tutorial
... this was my error: I was looking at your train schedule bits, without catching the outpost setup (IE: delivery stations calling, instead of having trains stocking up regardless of whether there was an existing call or not).
This differs from my usual setup, where the trains are effectively pre-loaded ...
This differs from my usual setup, where the trains are effectively pre-loaded ...
- Mon Dec 09, 2024 2:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Yes, my character is effectively on the platform when travelling to Solar Edge.
- Mon Dec 09, 2024 9:07 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Your character is (really travelling, not just remote view) onboard the platform too at the time?
- Mon Dec 09, 2024 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
The achievement UI shows it should sill be earnable (no warning sign like the timed achievements if that's what you mean)
But when I go to Solar Edge, nothing happens (setting it as a destination or passing by doesn't change the result).
You can even unlock Going to shattered planet 1, 2 & 3 but ...
But when I go to Solar Edge, nothing happens (setting it as a destination or passing by doesn't change the result).
You can even unlock Going to shattered planet 1, 2 & 3 but ...
- Mon Dec 09, 2024 6:05 am
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 13
- Views: 4133
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
What does the achievement UI show you about the achievement? It should show if it's currently achievable or not.