Search found 715 matches: catching up

Searched query: +catching

ignored: up

by fardshid420
Sat Jun 21, 2025 2:53 pm
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 6
Views: 881

Re: [StrangePan][2.0.47] Metal renderer overly saturated

... be causing color issues on HDR displays? Technically, Factorio does not support HDR so macOS shouldn't be remapping our 8-bit SDR content to a 10-bit ... The reflections on ores look like they're brighter because they're catching the Sun's light, rather than because that region of the texture is ...
by HttpError418
Fri Apr 25, 2025 8:38 pm
Forum: Ideas and Suggestions
Topic: Please add "Quality: Any" filter to more chests
Replies: 10
Views: 3933

Re: Please add "Quality: Any" filter to more chests

... 3 methods have issues (passive providers cannot take items back, filled-up buffer chests doesn't share with other buffer chests, and storage chests ... zero if the supplies are needed.


I basically use storage chests for catching overflow on Fulgora, so trash doesn't go into the unfiltered storage ...
by eugenekay
Thu Apr 24, 2025 8:45 pm
Forum: Technical Help
Topic: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197
Replies: 16
Views: 1165

Re: My 1200 hour save just showed this error, Corrupt Map: unknown quality prototype ID 197

... what the Factorio RPG Sequel is going to be based on!? :twisted:

Catching memory issues like these in-flight is a tricky thing at best, since ... changes all the addresses, etc etc. I think it is incredible that an attempt is being made to fix broken save files…. Is an automated fix up tool next?
by GluAp
Mon Apr 07, 2025 8:31 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 3024

Re: Multiple Fluid Selector Circuitry



Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you post a setup !


Interesting idea with the Schmitt ...
by Shulmeister
Mon Apr 07, 2025 7:20 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 3024

Re: Multiple Fluid Selector Circuitry

... but as I said, I could not figure it out, yet.


Maybe using a couple modified schimitt trigger or 2 buffer tanks you coud avoid clock setups ? To be fair you seem onto a more interesting way to do thans what I have achieved so far with them, so i'd be catching the opportunity to learn if you ...
by TonboIV
Tue Mar 25, 2025 5:05 pm
Forum: Gameplay Help
Topic: Bots are stupid about agressive spidertron use.
Replies: 0
Views: 246

Bots are stupid about agressive spidertron use.

... running around killing biters with spidertrons, sometimes the spiders end up standing around for a quite a long time waiting for their own bots to actually repair them, because the job was already assigned to some bots that got left behind and now those bots are very slowly catching up with drained ...
by Pard
Wed Mar 05, 2025 6:36 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Replies: 13
Views: 2684

Re: [pard] [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer

... session, you can only blame them. If you weren't eligible to gain this achievement in the moment of finishing the game, there is also nothing we could do about that. Based on your reports, I have updated the achievement GUI to show these achievements as failed. It will be part of the next release.
by mmmPI
Tue Mar 04, 2025 2:40 pm
Forum: Combinator Creations
Topic: Simple way to prevent asteroid collector from overfilling
Replies: 23
Views: 18498

Re: Simple way to prevent asteroid collector from overfilling

... don't find it useful to do both "a selection of which chunk to pick up from space" AND "reprocessing" as usually i prevent my ships from ... system means your asteroid grabbers are going to actively lose time catching asteroid like "ice" when you need "iron" because you think reprocessing ...
by boskid
Sun Mar 02, 2025 10:45 am
Forum: Modding interface requests
Topic: Add missing event for catching super_forced_select
Replies: 2
Views: 330

Re: Add missing event for catching super_forced_select

... area event which game tells apart by looking at "selection_mode" that is not given to that event. If i would add defines.selection_mode.super_forced_select constant and make on_player_deconstructed_area event include "selection_mode" of type "defines.selection_mode", would that be enough ...
by meifray
Sun Mar 02, 2025 10:23 am
Forum: Modding interface requests
Topic: Add missing event for catching super_forced_select
Replies: 2
Views: 330

Add missing event for catching super_forced_select

Hi, in SelectionToolPrototype,there are 5 selection types,but just super_forced_select dont have event to catch it :/
by Quezler
Fri Feb 07, 2025 2:36 pm
Forum: Not a bug
Topic: [2.0.34] the alt mode of cargo pods launched by rockets fades too soon
Replies: 1
Views: 571

[2.0.34] the alt mode of cargo pods launched by rockets fades too soon

... launched from a cargo hatch, but when it launches from a rocket it fades out when the rocket is still slow / has barely left the platform / is still in sensible view, the expected behavior is that the alt mode for cargo pods attached to a rocket fade out when the rocket actually starts catching speed.
by sukano1
Wed Jan 22, 2025 7:09 am
Forum: Pending
Topic: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30
Replies: 2
Views: 514

Re: [raiguard] [2.0.11] Slowdown after game save, UPS drops from 60 -> 30

Forgot to post a further update, sorry:
The slowdowns have already been fixed in one of the previous releases, apparently
They only happen very sporadically now, and require no reload so this issue might as well be closed.
Thanks for catching up, though!
by half a cat
Wed Dec 25, 2024 8:07 pm
Forum: Modding help
Topic: Making a composite entity act like a normal entity
Replies: 7
Views: 1151

Making a composite entity act like a normal entity

... machine so there's meaningful player feedback in seeing it run.

Scripting composite entities involves letting the engine act on one entity, catching the event, and handling other entities with a script. The approaches I tried had problems:

* If the crafting entity is the main entity that's ...
by h.q.droid
Tue Dec 24, 2024 3:03 am
Forum: General discussion
Topic: Random number manipulation possibilities
Replies: 9
Views: 2273

Re: Random number manipulation possibilities

... the asteroid spawning always seems to have its own phase, happening in a big clump either after or before other stuff. It could be me never catching multiple surfaces producing stuff on the same tick, though.

Signal-changing recipes waits for the current production session to finish so kinda ...
by coffee-factorio
Tue Dec 17, 2024 1:59 am
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 12106

Re: Quality and Speed: How much waste does haste make?

... on that I was curious about.

2-8 fails to look good because it's catching less iron.
And in terms of ??? forges I'm thinking the mistake is ... what this seriously is).

If you go the other way with sticks it went up to 2.9 ips. Basically even though I'm getting back half as many plates I'm ...
by jaylawl
Sat Dec 14, 2024 2:00 am
Forum: Gameplay Help
Topic: Catching item from the void _ Space Age
Replies: 4
Views: 807

Re: Catching item from the void _ Space Age




Hi There !

I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?

xo
T


As soon as you throw the item into space, it ceases to ...
by Fonsdet
Sat Dec 14, 2024 1:09 am
Forum: Gameplay Help
Topic: Catching item from the void _ Space Age
Replies: 4
Views: 807

Re: Catching item from the void _ Space Age



Hi There !

I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?

xo
T


As soon as you throw the item into space, it ceases to be ...
by jaylawl
Fri Dec 13, 2024 11:19 pm
Forum: Gameplay Help
Topic: Catching item from the void _ Space Age
Replies: 4
Views: 807

Re: Catching item from the void _ Space Age


Hi There !

I'm trying some stuff on factorio space age. My spaceship is a big "hourglass". I would like to throw item crafted from top of my ship, in the void, and catch them with arms at the botom of my ship. Can we do this ?

xo
T


As soon as you throw the item into space, it ceases to be an ...
by jdrexler75
Fri Dec 13, 2024 11:11 pm
Forum: Gameplay Help
Topic: Catching item from the void _ Space Age
Replies: 4
Views: 807

Re: Catching item from the void _ Space Age

No. Items you throw away cannot be caught again.

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