Search found 667 matches: catching up
Searched query: catching up
ignored: up
- Wed Nov 27, 2024 10:33 pm
- Forum: Bug Reports
- Topic: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 3
- Views: 144
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Have you tried the latest experimental? Curious if the fix for viewtopic.php?f=11&t=121934 had any effect, or if more achievement triggers need to be manually fixed.
- Wed Nov 27, 2024 8:16 pm
- Forum: Bug Reports
- Topic: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 3
- Views: 144
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
Same here.
After AFK'd for enough playtime in multiplayer, I travelled to the solar system edge with my player on the space platform, but I didn't get the "Second star to the right" achievement.
After AFK'd for enough playtime in multiplayer, I travelled to the solar system edge with my player on the space platform, but I didn't get the "Second star to the right" achievement.
- Wed Nov 27, 2024 6:00 pm
- Forum: Bug Reports
- Topic: [2.0.21] Crash (CargoBayConnectableDrawLogic::drawOuterCorners)
- Replies: 1
- Views: 57
[2.0.21] Crash (CargoBayConnectableDrawLogic::drawOuterCorners)
... reason. I know it's not the mods, as I removed them all, and it was happening even with Vanilla settings, so there has to be something I am not catching. so if anyone has a clue where the problem is I would be glad to help with this. thank you and have fun building!!! factorio-current error ...
- Mon Nov 25, 2024 12:50 pm
- Forum: Bug Reports
- Topic: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 3
- Views: 144
Re: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
I'm curious if this is intended or just an oversight.
- Sun Nov 24, 2024 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in
- Replies: 36
- Views: 4881
Re: [posila][2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in
... when the option is turned off. I still will sometime, but Vulcanus has super bright nights and the lava doesn't look super broken when it's not glowing, ... also feel need to add kind of "in my defense" comment for not catching glQueryCounter problem in 2.0 playtesting: We use it the ...
- Sat Nov 23, 2024 7:37 pm
- Forum: Technical Help
- Topic: [2.0.20] Demolishers UPS drop (Solved)
- Replies: 0
- Views: 57
[2.0.20] Demolishers UPS drop (Solved)
... experiencing extreme lag 2 days ago on a server me and my family setup. The lag started when my cousin started exploring more of Volcanus. I ... for 9.4ms of that time. Also when he killed 50+ demolishers the "catching up" dialog after connecting to the server stopped going backwards ...
- Sat Nov 23, 2024 5:58 am
- Forum: Bug Reports
- Topic: [2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
- Replies: 3
- Views: 144
[2.0.20] Can't receive "Finish the game" achievement after catching up to 50% time in multiplayer
I played my first Space Age playthrough on a multiplayer server with friends from various countries and due to time-zones most of us ended up not having the 50% of total world playtime required for achievements by the time we go to the edge of the solar system. No biggie, I thought, the achievement ...
- Fri Nov 22, 2024 11:27 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in
- Replies: 36
- Views: 4881
Re: [posila][2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in
... possible someone uses it, because higher macOS doesn't support their HW) I also feel need to add kind of "in my defense" comment for not catching glQueryCounter problem in 2.0 playtesting: We use it the same way since 0.17 when we replaced Allegro 5 with our own graphics backend. In 1.1 ...
- Sat Nov 16, 2024 12:53 pm
- Forum: Not a bug
- Topic: [2.0.19] Progress bar increases in thickness from Connecting to Downloading
- Replies: 0
- Views: 72
[2.0.19] Progress bar increases in thickness from Connecting to Downloading
... Thickness of all types of progess bars used in game preparation phases (catching up, loading, saving, etc.) remain consistent and identical to thickness used in machine progress ...
- Wed Nov 06, 2024 5:41 pm
- Forum: Duplicates
- Topic: [2.0.14] Crash on changing stuck ship schedule interrupt
- Replies: 2
- Views: 177
[2.0.14] Crash on changing stuck ship schedule interrupt
... interrupt/schedule is bad or is there another issue. All conditions are green. Or is inactivity settings counting station operation too? (such as catching asteroids)
- Tue Nov 05, 2024 2:50 pm
- Forum: Duplicates
- Topic: Asteroid collector stops functioning with "Computing navigation" error
- Replies: 1
- Views: 231
Asteroid collector stops functioning with "Computing navigation" error
11-05-2024, 16-47-28.png Randomly while playing, Asteroid collectors stop catching asteroids, and would play an animated orange icon while displaying a "Computing navigation" error message. I used to be able to solve this by deleting and re-placing ...
- Sat Nov 02, 2024 9:47 am
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 39
- Views: 38159
Re: Fuel consumption control for thrusters in Space Age
... but 1 rocket takes only 1 explosive every 4 seconds. I can't believe I missed that the explosions produced 2 pieces of explosives. Thank you for catching that! I'm going to rebuild half of the ship now :lol:
- Tue Oct 29, 2024 6:17 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10639
Re: Version 2.0.12
... Clear the checkbox beside the attribute Close or dismiss the pop-up window (Either press F4 or click on the X The grid of thin black lines ... dropped from a server, because my jumps exceed 1000, with no chance of catching up. Other debug features should be left alone, unless you are doing ...
- Tue Oct 29, 2024 3:19 am
- Forum: Not a bug
- Topic: [2.0.8][base game] cannot launch rocket with space sci pack
- Replies: 9
- Views: 1296
Re: [2.0.8][base game] cannot launch rocket with space sci pack
fish in water not respawn, it's finiteBlueTemplar wrote: ↑Wed Oct 23, 2024 1:38 pm Fish catching can still be automated with inserters-as-fishing-rods ?
- Sat Oct 26, 2024 3:26 pm
- Forum: Bug Reports
- Topic: [2.0.11] Desync into crash (Error ItemStack.cpp:127: Prototype doesn't exist)
- Replies: 1
- Views: 118
Re: [2.0.11][2.0.10]Multiplaying freeze up in "Catching up" or Flash Crash or Client keep busy
By flash crash it means factorio suddenly disappeared and a pop up saying factorio ended unexpectedly.
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
The UI showing the button to report to Apple but I guess that doesn't help.
Attached the log
- Sat Oct 26, 2024 12:10 am
- Forum: Assigned
- Topic: [Klonan] [2.0.10] Pinned achievements with progress-bar change width
- Replies: 0
- Views: 104
[Klonan] [2.0.10] Pinned achievements with progress-bar change width
... another progress-bar is shown at the top (for downloading, loading and catching up), and when this player progress-bar is shown, all pinned achievements with a progress-bar ...
- Thu Oct 24, 2024 7:17 am
- Forum: Gameplay Help
- Topic: Recipe selection with quality
- Replies: 11
- Views: 1099
Recipe selection with quality
... with clicking OK or pressing E. Muscle memory is slowly adapting and im catching up with my old way of playing habits. It was always smooth, this new feature feels like a very ...
- Wed Oct 23, 2024 1:38 pm
- Forum: Not a bug
- Topic: [2.0.8][base game] cannot launch rocket with space sci pack
- Replies: 9
- Views: 1296
Re: [2.0.8][base game] cannot launch rocket with space sci pack
Fish catching can still be automated with inserters-as-fishing-rods ?
- Fri Oct 11, 2024 4:49 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 37072
Re: Friday Facts #432 - Aquilo
... railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind. I reckon this is more of an exhibition rather than actual ...
- Fri Oct 11, 2024 1:10 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 37072
Re: Friday Facts #432 - Aquilo
... railguns are shooting backwards in space? The asteroids are not usually catching up with the platforms from behind. Maybe on Aquilo even parking in orbit gets you bombarded ...