... time. When Space Age launched I knew it would take a while for mods to catch up so I put it on the back burner and played other games. RimWorld is a secondary love so I'm used to a wait after new content/patches drop.
The final straw of sorts was seeing Bob's mods was recently updated but it wasn't ...
Search found 2470 matches: catch up
Searched query: +catch
ignored: up
- Thu Apr 24, 2025 3:09 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 17
- Views: 998
- Thu Apr 24, 2025 10:25 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly
- Replies: 1
- Views: 167
[Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly
When running this script to catch state changes we are not getting the state change from 2 to 6 (on_path to waiting_at_station)
script.on_event(defines.events.on_space_platform_changed_state, function(event)
local plat = event.platform
game.print(plat.name.." has been changed state from:"..event ...
script.on_event(defines.events.on_space_platform_changed_state, function(event)
local plat = event.platform
game.print(plat.name.." has been changed state from:"..event ...
- Tue Apr 22, 2025 9:05 pm
- Forum: Not a bug
- Topic: [2.0.42] Space Platform Zero Request Ignores Import From Filter
- Replies: 2
- Views: 170
Re: [2.0.42] Space Platform Zero Request Ignores Import From Filter
... regardless of the quantity available on the planet so that the space platform always has some free space.
You can simply drop items overboard (or Recycle them with Quality modules) to reduce the amount of Cargo being carried, even if there are no Landing Pads waiting to catch them.
Good Luck!
You can simply drop items overboard (or Recycle them with Quality modules) to reduce the amount of Cargo being carried, even if there are no Landing Pads waiting to catch them.
Good Luck!
- Mon Apr 21, 2025 7:38 pm
- Forum: Technical Help
- Topic: Corrupt map: invalid entities marker
- Replies: 18
- Views: 702
Re: Corrupt map: invalid entities marker
As an excercise i tried to fix this save file and it is indeed corrupted save file, but it was in a repairable state. Nearby the faulty spot there was ... a single “Entity” that could be repaired based on context… Or at least catch it earlier by adding a routine to “sanity check” Autosave files by ...
- Mon Apr 21, 2025 2:59 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 197
- Views: 36981
Re: Version 2.0.45
... out in the very same bug report that prompted the restriction:
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
- Mon Apr 21, 2025 1:37 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 197
- Views: 36981
Re: Version 2.0.45
... time & resource sink caused by the biter attacks is gone.
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
- Thu Apr 17, 2025 3:27 pm
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 2616
Re: Unbeatable anti-cheat.
... there are probably holes in these checks that at best will allow you to duplicate items or at worst crash everyone's game.
I did some private Fuzz ... Denial-of-Service (Server Crash) to result; the fake-client would get dropped because it did not “catch up” to running the map after a while.
I did some private Fuzz ... Denial-of-Service (Server Crash) to result; the fake-client would get dropped because it did not “catch up” to running the map after a while.
- Wed Apr 09, 2025 5:08 am
- Forum: Gameplay Help
- Topic: mining drill bug?
- Replies: 4
- Views: 336
mining drill bug?
hello I did not catch if this is a bug or a feature because I do not have time to study all forums and I haven´t played this game for a while...
few months ago the drills has only max consumption of electricity and when belts was full, the drills just stop working and was no consumption at all... now ...
few months ago the drills has only max consumption of electricity and when belts was full, the drills just stop working and was no consumption at all... now ...
- Mon Apr 07, 2025 11:25 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 8
- Views: 618
Re: Uranium and ammo shipping too expensive
... is directly available.
I also don't see an issue with nuclear power supply. On Vulcanus, you replace reactors with Acid neutralization. On Gleba ... Jellynut is the key for power production on Gleba. On Fulgora, you catch the lightning. On Aquilo, it's kind of a chicken-and-egg problem. Main ...
I also don't see an issue with nuclear power supply. On Vulcanus, you replace reactors with Acid neutralization. On Gleba ... Jellynut is the key for power production on Gleba. On Fulgora, you catch the lightning. On Aquilo, it's kind of a chicken-and-egg problem. Main ...
- Mon Apr 07, 2025 3:29 am
- Forum: Ideas and Suggestions
- Topic: Wait condition visualisation: show explicit "completed" state
- Replies: 6
- Views: 590
Re: Wait condition visualisation: show explicit "completed" state
I also find that this seems to catch a lot of people out, having 1 pixel of difference between 99.99% and 100% is hard to see so everyone assumes its actually full.
Having a larger step over, or some other type of difference on that last .01% would help this a lot.
Having a larger step over, or some other type of difference on that last .01% would help this a lot.
- Thu Apr 03, 2025 9:22 pm
- Forum: Combinator Creations
- Topic: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
- Replies: 21
- Views: 1238
CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
... CPU.png
CPU (annotated).png
Notice how the program ROM occupies much less space in the blueprint (and uses a lot fewer combinators ... values of ESI and EDI according to the direction flag.
9 HCF 8 Halt and Catch Fire (the latter part is not implemented yet). Effectively, it is a jump ...
CPU (annotated).png
Notice how the program ROM occupies much less space in the blueprint (and uses a lot fewer combinators ... values of ESI and EDI according to the direction flag.
9 HCF 8 Halt and Catch Fire (the latter part is not implemented yet). Effectively, it is a jump ...
- Thu Apr 03, 2025 12:28 pm
- Forum: Mod portal Discussion
- Topic: Filter to include/exclude spage age mods
- Replies: 5
- Views: 486
Re: Filter to include/exclude spage age mods
... exclude it if there are feature flags anywhere in the mandatory dependency tree. If that's too much, a one-level deep check would be sufficient to catch cases like the one I found.
Also, clicking the "exclude" icon does not uncheck the "include" checkbox, leading to a search filter that always ...
Also, clicking the "exclude" icon does not uncheck the "include" checkbox, leading to a search filter that always ...
- Fri Mar 28, 2025 10:12 pm
- Forum: Technical Help
- Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
- Replies: 6
- Views: 325
Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC
... slow down, you fall behind the server, you stop rendering the game to catch up, you catch up, you are slower than the server, the server does not slow down, you fall behind the server, you stop rendering the game to catch up, you catch up, you are slower than the server. . . . . . .
- Fri Mar 21, 2025 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.41] Unexpected platform damage
- Replies: 6
- Views: 1600
[Rseding91] [2.0.41] Unexpected platform damage
... shoot at all. But it was only one episode. The reason of other I cannot catch.
Find one of such saves attached. The problem appears after about 23 ... brake user experience. The problem is permanent and comes out up to several times per hour. I've changed the saving rate to one in 3 ...
Find one of such saves attached. The problem appears after about 23 ... brake user experience. The problem is permanent and comes out up to several times per hour. I've changed the saving rate to one in 3 ...
- Wed Mar 19, 2025 4:18 pm
- Forum: Technical Help
- Topic: [2.0.41] Visual glitches in all main menu derivatives (modding menu, settings, etc) and menu simulations
- Replies: 1
- Views: 178
[2.0.41] Visual glitches in all main menu derivatives (modding menu, settings, etc) and menu simulations
... and would occasionally fully fragment. It wasn't significant enough to catch my attention before I swapped to the Modding page, where a good portion ... to note is that I received a notification from NVIDIA this morning to update my drivers, which I did prior to opening Factorio. Thus, there may be ...
- Sat Mar 15, 2025 4:17 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 5403
Re: [Poll] Would you be happy to pay for more official planets and expansions?
... and they were of the same high quality, but I think that's also the catch: It would be an enormous amount of work.
A second expansion would be ... of existing gameplay and the extreme degree, to which it could be disrupted by additional content and mechanics, is not something to be taken ...
A second expansion would be ... of existing gameplay and the extreme degree, to which it could be disrupted by additional content and mechanics, is not something to be taken ...
- Sat Mar 15, 2025 9:49 am
- Forum: Modding interface requests
- Topic: Add invert_colors to button_style
- Replies: 2
- Views: 184
Re: Add invert_colors to button_style
... of things.
The button style should define this.
if a mod adds its own button to shortcuts or mod_gui_button, then it will be black and I need to catch all the icons and invert their colors. what if the icon is colored? it will invert its colors and ruin everything.
Now I understand why this won't ...
The button style should define this.
if a mod adds its own button to shortcuts or mod_gui_button, then it will be black and I need to catch all the icons and invert their colors. what if the icon is colored? it will invert its colors and ruin everything.
Now I understand why this won't ...
- Sun Mar 02, 2025 10:23 am
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 188
Add missing event for catching super_forced_select
Hi, in SelectionToolPrototype,there are 5 selection types,but just super_forced_select dont have event to catch it :/
- Sat Mar 01, 2025 4:18 pm
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 56
- Views: 7978
Re: $50 DLC and no sale is disappointing
I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically ... out of being in a low paying job to having to save for a house to catch up because houses where I live go for $600k to buy a shitty block that ...
- Wed Feb 26, 2025 3:51 pm
- Forum: Balancing
- Topic: (ICE) Asteroid spawn above Nauvis
- Replies: 9
- Views: 1235
Re: (ICE) Asteroid spawn above Nauvis
... have your Platform move to somewhere with more asteroids if you want to catch those Asteroids.
You didn´t read the part about my 3rd SA playthrough?
Also, top right corner, i can´t actually move yet.
I tought i have seen it all and can now begin to enjoy it, but every time i start it up i find some ...
You didn´t read the part about my 3rd SA playthrough?
Also, top right corner, i can´t actually move yet.
I tought i have seen it all and can now begin to enjoy it, but every time i start it up i find some ...