Search found 2470 matches: catch up

Searched query: +catch

ignored: up

by cantina_fly
Thu Apr 24, 2025 3:09 pm
Forum: General discussion
Topic: I went back to 1.1
Replies: 17
Views: 998

Re: I went back to 1.1

... time. When Space Age launched I knew it would take a while for mods to catch up so I put it on the back burner and played other games. RimWorld is a secondary love so I'm used to a wait after new content/patches drop.

The final straw of sorts was seeing Bob's mods was recently updated but it wasn't ...
by PigStyle
Thu Apr 24, 2025 10:25 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly
Replies: 1
Views: 167

[Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly

When running this script to catch state changes we are not getting the state change from 2 to 6 (on_path to waiting_at_station)
script.on_event(defines.events.on_space_platform_changed_state, function(event)
local plat = event.platform
game.print(plat.name.." has been changed state from:"..event ...
by eugenekay
Tue Apr 22, 2025 9:05 pm
Forum: Not a bug
Topic: [2.0.42] Space Platform Zero Request Ignores Import From Filter
Replies: 2
Views: 170

Re: [2.0.42] Space Platform Zero Request Ignores Import From Filter

... regardless of the quantity available on the planet so that the space platform always has some free space.

You can simply drop items overboard (or Recycle them with Quality modules) to reduce the amount of Cargo being carried, even if there are no Landing Pads waiting to catch them.

Good Luck!
by eugenekay
Mon Apr 21, 2025 7:38 pm
Forum: Technical Help
Topic: Corrupt map: invalid entities marker
Replies: 18
Views: 702

Re: Corrupt map: invalid entities marker


As an excercise i tried to fix this save file and it is indeed corrupted save file, but it was in a repairable state. Nearby the faulty spot there was ... a single “Entity” that could be repaired based on context… Or at least catch it earlier by adding a routine to “sanity check” Autosave files by ...
by mmmPI
Mon Apr 21, 2025 2:59 am
Forum: Releases
Topic: Version 2.0.45
Replies: 197
Views: 36981

Re: Version 2.0.45

... out in the very same bug report that prompted the restriction:

Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
by Chindraba
Mon Apr 21, 2025 1:37 am
Forum: Releases
Topic: Version 2.0.45
Replies: 197
Views: 36981

Re: Version 2.0.45

... time & resource sink caused by the biter attacks is gone.



Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
by eugenekay
Thu Apr 17, 2025 3:27 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 2616

Re: Unbeatable anti-cheat.

... there are probably holes in these checks that at best will allow you to duplicate items or at worst crash everyone's game.

I did some private Fuzz ... Denial-of-Service (Server Crash) to result; the fake-client would get dropped because it did not “catch up” to running the map after a while.
by Majorio
Wed Apr 09, 2025 5:08 am
Forum: Gameplay Help
Topic: mining drill bug?
Replies: 4
Views: 336

mining drill bug?

hello I did not catch if this is a bug or a feature because I do not have time to study all forums and I haven´t played this game for a while...
few months ago the drills has only max consumption of electricity and when belts was full, the drills just stop working and was no consumption at all... now ...
by Tertius
Mon Apr 07, 2025 11:25 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 8
Views: 618

Re: Uranium and ammo shipping too expensive

... is directly available.

I also don't see an issue with nuclear power supply. On Vulcanus, you replace reactors with Acid neutralization. On Gleba ... Jellynut is the key for power production on Gleba. On Fulgora, you catch the lightning. On Aquilo, it's kind of a chicken-and-egg problem. Main ...
by Lemus
Mon Apr 07, 2025 3:29 am
Forum: Ideas and Suggestions
Topic: Wait condition visualisation: show explicit "completed" state
Replies: 6
Views: 590

Re: Wait condition visualisation: show explicit "completed" state

I also find that this seems to catch a lot of people out, having 1 pixel of difference between 99.99% and 100% is hard to see so everyone assumes its actually full.

Having a larger step over, or some other type of difference on that last .01% would help this a lot.
by Altarus
Thu Apr 03, 2025 9:22 pm
Forum: Combinator Creations
Topic: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
Replies: 21
Views: 1238

CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]

... CPU.png

CPU (annotated).png
Notice how the program ROM occupies much less space in the blueprint (and uses a lot fewer combinators ... values of ESI and EDI according to the direction flag.
9 HCF 8 Halt and Catch Fire (the latter part is not implemented yet). Effectively, it is a jump ...
by robot256
Thu Apr 03, 2025 12:28 pm
Forum: Mod portal Discussion
Topic: Filter to include/exclude spage age mods
Replies: 5
Views: 486

Re: Filter to include/exclude spage age mods

... exclude it if there are feature flags anywhere in the mandatory dependency tree. If that's too much, a one-level deep check would be sufficient to catch cases like the one I found.

Also, clicking the "exclude" icon does not uncheck the "include" checkbox, leading to a search filter that always ...
by Loewchen
Fri Mar 28, 2025 10:12 pm
Forum: Technical Help
Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
Replies: 6
Views: 325

Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC

... slow down, you fall behind the server, you stop rendering the game to catch up, you catch up, you are slower than the server, the server does not slow down, you fall behind the server, you stop rendering the game to catch up, you catch up, you are slower than the server. . . . . . .
by Okke
Fri Mar 21, 2025 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.41] Unexpected platform damage
Replies: 6
Views: 1600

[Rseding91] [2.0.41] Unexpected platform damage

... shoot at all. But it was only one episode. The reason of other I cannot catch.

Find one of such saves attached. The problem appears after about 23 ... brake user experience. The problem is permanent and comes out up to several times per hour. I've changed the saving rate to one in 3 ...
by NovaQueen
Wed Mar 19, 2025 4:18 pm
Forum: Technical Help
Topic: [2.0.41] Visual glitches in all main menu derivatives (modding menu, settings, etc) and menu simulations
Replies: 1
Views: 178

[2.0.41] Visual glitches in all main menu derivatives (modding menu, settings, etc) and menu simulations

... and would occasionally fully fragment. It wasn't significant enough to catch my attention before I swapped to the Modding page, where a good portion ... to note is that I received a notification from NVIDIA this morning to update my drivers, which I did prior to opening Factorio. Thus, there may be ...
by MEOWMI
Sat Mar 15, 2025 4:17 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 5403

Re: [Poll] Would you be happy to pay for more official planets and expansions?

... and they were of the same high quality, but I think that's also the catch: It would be an enormous amount of work.

A second expansion would be ... of existing gameplay and the extreme degree, to which it could be disrupted by additional content and mechanics, is not something to be taken ...
by _KiRiK_
Sat Mar 15, 2025 9:49 am
Forum: Modding interface requests
Topic: Add invert_colors to button_style
Replies: 2
Views: 184

Re: Add invert_colors to button_style

... of things.
The button style should define this.
if a mod adds its own button to shortcuts or mod_gui_button, then it will be black and I need to catch all the icons and invert their colors. what if the icon is colored? it will invert its colors and ruin everything.
Now I understand why this won't ...
by meifray
Sun Mar 02, 2025 10:23 am
Forum: Modding interface requests
Topic: Add missing event for catching super_forced_select
Replies: 2
Views: 188

Add missing event for catching super_forced_select

Hi, in SelectionToolPrototype,there are 5 selection types,but just super_forced_select dont have event to catch it :/
by Crookedvulture
Sat Mar 01, 2025 4:18 pm
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 56
Views: 7978

Re: $50 DLC and no sale is disappointing



I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically ... out of being in a low paying job to having to save for a house to catch up because houses where I live go for $600k to buy a shitty block that ...
by GrumpyJoe
Wed Feb 26, 2025 3:51 pm
Forum: Balancing
Topic: (ICE) Asteroid spawn above Nauvis
Replies: 9
Views: 1235

Re: (ICE) Asteroid spawn above Nauvis

... have your Platform move to somewhere with more asteroids if you want to catch those Asteroids.


You didn´t read the part about my 3rd SA playthrough?
Also, top right corner, i can´t actually move yet.
I tought i have seen it all and can now begin to enjoy it, but every time i start it up i find some ...

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