... their damage? - would be more realistic, and would also help repair bots catch up!)
For (re)pathing/routing/reservation scenarios, the braking point should always be considered to be sacrosanct and not interfered with by anything else, and this should resolve most sixpence stops (nb: it is possible ...
Search found 1427 matches: catch up
Searched query: +catch +up
- Mon Jan 26, 2026 9:04 am
- Forum: Outdated/Not implemented
- Topic: Trains should never stop on a sixpence, and other related suggestions
- Replies: 1
- Views: 108
- Wed Jan 21, 2026 3:28 pm
- Forum: Ideas and Suggestions
- Topic: More train conditions
- Replies: 0
- Views: 165
More train conditions
... to use the suggested template.
TL;DR
Add a few extra train interrupt wildcards/conditions so one generic interrupt setup can handle both item ... or more than 1 fluid type, if relevant). This is useful to automatically catch mistakes in large networks/modpacks, and can route the train to a ...
TL;DR
Add a few extra train interrupt wildcards/conditions so one generic interrupt setup can handle both item ... or more than 1 fluid type, if relevant). This is useful to automatically catch mistakes in large networks/modpacks, and can route the train to a ...
- Sun Jan 04, 2026 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Automatic Pumpjack Beacon Placement
- Replies: 25
- Views: 2553
Re: Automatic Pumpjack Beacon Placement
... distances between all two distinct buildings in the layout and sum them up. If the buildings are closer together, i consider it more efficient ... other buildings in the layout. The smaller the better.
But here is the catch: It is not possible to get the smallest amount of beacons for the same ...
But here is the catch: It is not possible to get the smallest amount of beacons for the same ...
- Sat Dec 06, 2025 11:45 pm
- Forum: Modding help
- Topic: I would like flame turrets to catch on fire and then explode.
- Replies: 1
- Views: 257
I would like flame turrets to catch on fire and then explode.
... won't fire unless awoken. My favorite side effect of this is assuming a nearby base is perfectly harmless, until a single bot flies over it, wakes up all the units, who then begin an artillery bombardment of comedic proportions. I have of course set Lamps as military targets, so the first thing ...
- Sun Nov 16, 2025 10:31 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 9943
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
... sometimes perform better than humans already now. Such kind of traps sets up situations where it's mostly going to catch humans off guard imo.
The text in OP is easily identified as AI slop by other AIs, you can try on online detectors , they all seem to detect it with fairly good certainty. But ...
The text in OP is easily identified as AI slop by other AIs, you can try on online detectors , they all seem to detect it with fairly good certainty. But ...
- Wed Nov 12, 2025 1:58 am
- Forum: Ideas and Suggestions
- Topic: Button to Copy Train to Blueprint
- Replies: 4
- Views: 1954
Add a button to trains to blueprint them.
... unless I am missing something obvious, I have to either stop or catch up to a train, then select the blueprint tool, then select it, then tick the box to show the train in the blueprint and untick the rails, and then I can finally use the blueprint to place the train.
I feel that it would be a ...
I feel that it would be a ...
- Sun Nov 09, 2025 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 63431
Re: Ability to craft lower quality with higher quality
... if we instead limited the output quality of a machine?
For example, set up a circuit to an assembler. The value of signal Q determines the maximum ... red circuits (for crafting blues)? Reduce the maximum quality of the greens to allow the high quality reds to catch up a bit. That sort of thing.
For example, set up a circuit to an assembler. The value of signal Q determines the maximum ... red circuits (for crafting blues)? Reduce the maximum quality of the greens to allow the high quality reds to catch up a bit. That sort of thing.
- Fri Nov 07, 2025 7:10 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 10
- Views: 5184
[Suggestion] Autosave for Host when paused for more than 1 Minute
... sometimes the Server Host falls asleep during the session, and it takes up to 15 minutes (in our particular case) of waiting time until I am certain ... paused for less than a minute, like the manual pause I do when i need to catch up due to latency spikes in my transatlantic internet connection.
Why ...
Why ...
- Fri Nov 07, 2025 1:14 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 4811
Re: AI generated assets and disclosure
... currently, and this new one would be no different. I don't expect it to catch every AI generated asset, but it'd be helpful for people wishing to ... mods are very often shared, and the work of several person that can end up in another one's mod, you wouldn't be asking for something that in ...
- Fri Oct 24, 2025 7:50 am
- Forum: Show your Creations
- Topic: Space Platform - USS Enterprise (NCC-1701)
- Replies: 2
- Views: 890
Space Platform - USS Enterprise (NCC-1701)
... ammo creation.
In some specific case, if the ammo production can't keep up and gets low on belts, fuel production will stop, platform will slow down, so that ammo production can catch up, and get back to speed when ready.
Platform weight is around 608 tons with storage space for 240 stacks of ...
In some specific case, if the ammo production can't keep up and gets low on belts, fuel production will stop, platform will slow down, so that ammo production can catch up, and get back to speed when ready.
Platform weight is around 608 tons with storage space for 240 stacks of ...
- Wed Oct 08, 2025 12:49 pm
- Forum: Duplicates
- Topic: [2.0.69][win64] Radar drawing 320kW when under powered
- Replies: 2
- Views: 347
Re: [2.0.69][win64] Radar drawing 320kW when under powered
Similar to 125970, the entity is trying to “catch up” to the steady-state consumption rate; but since the charge bar is less than 100% it must “draw” a little bit extra.
- Wed Oct 01, 2025 12:02 am
- Forum: Modding interface requests
- Topic: Module slots for Agricultural Towers
- Replies: 8
- Views: 1300
Re: Module slots for Agricultural Towers
... can be used, as you could have a tower that harvests slower than the output of its field, so the speed module could make it work faster to catch up.
- Fri Sep 26, 2025 11:18 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 4199
Re: Let's talk train design
I just stumbled about this topic. And I actually set up a trainsystem with that idea:
- Empty trains wait central depot stations.
- Requester ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.
My solution ...
- Fri Sep 26, 2025 8:56 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 4199
Re: Let's talk train design
I just stumbled about this topic. And I actually set up a trainsystem with that idea:
- Empty trains wait central depot stations.
- Requester stations ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.
My solution ...
- Empty trains wait central depot stations.
- Requester stations ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.
My solution ...
- Mon Sep 15, 2025 5:13 pm
- Forum: Not a bug
- Topic: Artillery Exploration doesn't reveal some map areas
- Replies: 1
- Views: 298
Re: Artillery Exploration doesn't reveal some map areas
Thanks for the report. This is due to the chunk generation limit and how fast the game will generate them. You simply need to wait a few moments/a minute or two and it will catch up.
- Thu Sep 11, 2025 4:22 pm
- Forum: 1 / 0 magic
- Topic: [2.0.66] Crash/ScreenFreeze on startup
- Replies: 3
- Views: 668
[2.0.66] Crash/ScreenFreeze on startup
I was working on my mod development. When I booted up factorio, during data stage, my whole screen straight up froze, l then turned black. I had a ... not the first time this happens, but it is the first time I was able to catch a decent log file to actually diagnose. See attached.
I had mods, but ...
I had mods, but ...
- Tue Aug 26, 2025 4:19 pm
- Forum: Modding discussion
- Topic: Reached id limit for quality
- Replies: 5
- Views: 1117
Reached id limit for quality
... the used engine in the background could have some problems but then it's up to the user who has gone far beyond the regular "limits".
So at last I ... of the affected code within the engine so it's up to you Wube, to catch up on this medium one.
It would help everybody at the end and I would ...
So at last I ... of the affected code within the engine so it's up to you Wube, to catch up on this medium one.
It would help everybody at the end and I would ...
- Sun Aug 03, 2025 4:37 pm
- Forum: Ideas and Suggestions
- Topic: generic quality upgrade planner
- Replies: 1
- Views: 356
generic quality upgrade planner
TL;DR
Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.
Longer version
As leveling up ... currently supports quality upgrade of specific buildings, but I want a catch-all quality upgrade rule applying to all buildings. The selector that ...
Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.
Longer version
As leveling up ... currently supports quality upgrade of specific buildings, but I want a catch-all quality upgrade rule applying to all buildings. The selector that ...
- Mon Jul 28, 2025 7:09 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 4159
Re: How to get rid of item less than 100% health?
... improvements in this area, to keep things “automatable”. Here are a couple of options that come to mind:
Damaged items become ineligible for ... the inserter or machine its contents. This doesn’t automate the fix but it lets the player catch the problem faster than noticing a factory is stuck.
Damaged items become ineligible for ... the inserter or machine its contents. This doesn’t automate the fix but it lets the player catch the problem faster than noticing a factory is stuck.
- Sat Jul 26, 2025 6:44 pm
- Forum: Technical Help
- Topic: [2.0.60] Low FPS but only in multiplayer
- Replies: 6
- Views: 829
Re: [2.0.60] Low FPS but only in multiplayer
It stopped rendering to catch up to the server.