Search found 1427 matches: catch up

Searched query: +catch +up

by reduke
Mon Jan 26, 2026 9:04 am
Forum: Outdated/Not implemented
Topic: Trains should never stop on a sixpence, and other related suggestions
Replies: 1
Views: 108

Trains should never stop on a sixpence, and other related suggestions

... their damage? - would be more realistic, and would also help repair bots catch up!)

For (re)pathing/routing/reservation scenarios, the braking point should always be considered to be sacrosanct and not interfered with by anything else, and this should resolve most sixpence stops (nb: it is possible ...
by Green Cat
Wed Jan 21, 2026 3:28 pm
Forum: Ideas and Suggestions
Topic: More train conditions
Replies: 0
Views: 165

More train conditions

... to use the suggested template.

TL;DR
Add a few extra train interrupt wildcards/conditions so one generic interrupt setup can handle both item ... or more than 1 fluid type, if relevant). This is useful to automatically catch mistakes in large networks/modpacks, and can route the train to a ...
by Lindor
Sun Jan 04, 2026 2:46 pm
Forum: Ideas and Requests For Mods
Topic: Automatic Pumpjack Beacon Placement
Replies: 25
Views: 2553

Re: Automatic Pumpjack Beacon Placement

... distances between all two distinct buildings in the layout and sum them up. If the buildings are closer together, i consider it more efficient ... other buildings in the layout. The smaller the better.

But here is the catch: It is not possible to get the smallest amount of beacons for the same ...
by kdmorse
Sat Dec 06, 2025 11:45 pm
Forum: Modding help
Topic: I would like flame turrets to catch on fire and then explode.
Replies: 1
Views: 257

I would like flame turrets to catch on fire and then explode.

... won't fire unless awoken. My favorite side effect of this is assuming a nearby base is perfectly harmless, until a single bot flies over it, wakes up all the units, who then begin an artillery bombardment of comedic proportions. I have of course set Lamps as military targets, so the first thing ...
by mmmPI
Sun Nov 16, 2025 10:31 am
Forum: Off topic
Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
Replies: 12
Views: 9943

Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained

... sometimes perform better than humans already now. Such kind of traps sets up situations where it's mostly going to catch humans off guard imo.

The text in OP is easily identified as AI slop by other AIs, you can try on online detectors , they all seem to detect it with fairly good certainty. But ...
by Zamblom
Wed Nov 12, 2025 1:58 am
Forum: Ideas and Suggestions
Topic: Button to Copy Train to Blueprint
Replies: 4
Views: 1954

Add a button to trains to blueprint them.

... unless I am missing something obvious, I have to either stop or catch up to a train, then select the blueprint tool, then select it, then tick the box to show the train in the blueprint and untick the rails, and then I can finally use the blueprint to place the train.
I feel that it would be a ...
by dragon_gawain
Sun Nov 09, 2025 11:10 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 63431

Re: Ability to craft lower quality with higher quality

... if we instead limited the output quality of a machine?
For example, set up a circuit to an assembler. The value of signal Q determines the maximum ... red circuits (for crafting blues)? Reduce the maximum quality of the greens to allow the high quality reds to catch up a bit. That sort of thing.
by GregoriusT
Fri Nov 07, 2025 7:10 pm
Forum: Ideas and Suggestions
Topic: MP Dedicated Server - Autosave when no players are connected
Replies: 10
Views: 5184

[Suggestion] Autosave for Host when paused for more than 1 Minute

... sometimes the Server Host falls asleep during the session, and it takes up to 15 minutes (in our particular case) of waiting time until I am certain ... paused for less than a minute, like the manual pause I do when i need to catch up due to latency spikes in my transatlantic internet connection.

Why ...
by mmmPI
Fri Nov 07, 2025 1:14 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 4811

Re: AI generated assets and disclosure

... currently, and this new one would be no different. I don't expect it to catch every AI generated asset, but it'd be helpful for people wishing to ... mods are very often shared, and the work of several person that can end up in another one's mod, you wouldn't be asking for something that in ...
by Coyote
Fri Oct 24, 2025 7:50 am
Forum: Show your Creations
Topic: Space Platform - USS Enterprise (NCC-1701)
Replies: 2
Views: 890

Space Platform - USS Enterprise (NCC-1701)

... ammo creation.
In some specific case, if the ammo production can't keep up and gets low on belts, fuel production will stop, platform will slow down, so that ammo production can catch up, and get back to speed when ready.


Platform weight is around 608 tons with storage space for 240 stacks of ...
by eugenekay
Wed Oct 08, 2025 12:49 pm
Forum: Duplicates
Topic: [2.0.69][win64] Radar drawing 320kW when under powered
Replies: 2
Views: 347

Re: [2.0.69][win64] Radar drawing 320kW when under powered

Similar to 125970, the entity is trying to “catch up” to the steady-state consumption rate; but since the charge bar is less than 100% it must “draw” a little bit extra.
by snouz
Wed Oct 01, 2025 12:02 am
Forum: Modding interface requests
Topic: Module slots for Agricultural Towers
Replies: 8
Views: 1300

Re: Module slots for Agricultural Towers

... can be used, as you could have a tower that harvests slower than the output of its field, so the speed module could make it work faster to catch up.
by waterBear
Fri Sep 26, 2025 11:18 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4199

Re: Let's talk train design


I just stumbled about this topic. And I actually set up a trainsystem with that idea:

- Empty trains wait central depot stations.
- Requester ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.

My solution ...
by Premu
Fri Sep 26, 2025 8:56 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4199

Re: Let's talk train design

I just stumbled about this topic. And I actually set up a trainsystem with that idea:

- Empty trains wait central depot stations.
- Requester stations ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.

My solution ...
by Rseding91
Mon Sep 15, 2025 5:13 pm
Forum: Not a bug
Topic: Artillery Exploration doesn't reveal some map areas
Replies: 1
Views: 298

Re: Artillery Exploration doesn't reveal some map areas

Thanks for the report. This is due to the chunk generation limit and how fast the game will generate them. You simply need to wait a few moments/a minute or two and it will catch up.
by Loup&Snoop
Thu Sep 11, 2025 4:22 pm
Forum: 1 / 0 magic
Topic: [2.0.66] Crash/ScreenFreeze on startup
Replies: 3
Views: 668

[2.0.66] Crash/ScreenFreeze on startup

I was working on my mod development. When I booted up factorio, during data stage, my whole screen straight up froze, l then turned black. I had a ... not the first time this happens, but it is the first time I was able to catch a decent log file to actually diagnose. See attached.

I had mods, but ...
by Chaos234
Tue Aug 26, 2025 4:19 pm
Forum: Modding discussion
Topic: Reached id limit for quality
Replies: 5
Views: 1117

Reached id limit for quality

... the used engine in the background could have some problems but then it's up to the user who has gone far beyond the regular "limits".

So at last I ... of the affected code within the engine so it's up to you Wube, to catch up on this medium one.

It would help everybody at the end and I would ...
by sben
Sun Aug 03, 2025 4:37 pm
Forum: Ideas and Suggestions
Topic: generic quality upgrade planner
Replies: 1
Views: 356

generic quality upgrade planner

TL;DR

Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.

Longer version

As leveling up ... currently supports quality upgrade of specific buildings, but I want a catch-all quality upgrade rule applying to all buildings. The selector that ...
by kpreid
Mon Jul 28, 2025 7:09 pm
Forum: Gameplay Help
Topic: How to get rid of item less than 100% health?
Replies: 21
Views: 4159

Re: How to get rid of item less than 100% health?

... improvements in this area, to keep things “automatable”. Here are a couple of options that come to mind:


Damaged items become ineligible for ... the inserter or machine its contents. This doesn’t automate the fix but it lets the player catch the problem faster than noticing a factory is stuck.
by Loewchen
Sat Jul 26, 2025 6:44 pm
Forum: Technical Help
Topic: [2.0.60] Low FPS but only in multiplayer
Replies: 6
Views: 829

Re: [2.0.60] Low FPS but only in multiplayer

It stopped rendering to catch up to the server.

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