... is to see how little 'play time' it takes to launch a rocket. The catch is that you're allowed to run Factorio in the background for as long as you want.
Different ways of measuring playtime could be used, I suppose, such as number of 'actions' (craft something, put some structure down, etc ...
Search found 2486 matches: catch up
Searched query: +catch
ignored: up
- Wed Jul 16, 2025 3:04 pm
- Forum: General discussion
- Topic: Slowrun challenge
- Replies: 1
- Views: 276
- Tue Jul 15, 2025 5:50 pm
- Forum: Technical Help
- Topic: How to add png files on a Mac?
- Replies: 3
- Views: 165
How to add png files on a Mac?
... leads me to believe that the only way I'm able to get out of this catch-22 is by adding the necessary png files. That or hope the mod dev updates soon...
I'm certainly NOT the most technically savvy, and can't make it past the "main menu" as all the instructions I can find are written in PC ...
I'm certainly NOT the most technically savvy, and can't make it past the "main menu" as all the instructions I can find are written in PC ...
- Thu Jun 26, 2025 7:18 pm
- Forum: Modding help
- Topic: How to create prototypes without quality?
- Replies: 2
- Views: 241
Re: How to create prototypes without quality?
... to "False" to prevent Quality Modules' usage? This is done for Oil Processing Recipes only; I'm not sure if there's extra logic anywhere else to catch all-fluid recipes in Mods... It is still possible to manually pick a higher-tier-ingredient for such recipes.
If you really want to prevent these ...
If you really want to prevent these ...
- Thu Jun 19, 2025 12:44 am
- Forum: Ideas and Suggestions
- Topic: More Circuit Conditions for the Agricultural Tower
- Replies: 1
- Views: 245
More Circuit Conditions for the Agricultural Tower
... connect your agricultural towers to the circuit network-- but there's a catch.
The tower doesn't differentiate planting and harvesting-- they're ... This means that, to prevent premature harvests, you also can't stock up on planted fruit without a very finicky clock system.
Having these as ...
The tower doesn't differentiate planting and harvesting-- they're ... This means that, to prevent premature harvests, you also can't stock up on planted fruit without a very finicky clock system.
Having these as ...
- Thu Jun 12, 2025 3:38 pm
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1361
Re: Prototype/Sound#aggregation Documentation
lua really make my dyslexia hurt badly, I don't know why linter didn't catch it, Thanks a lot
- Sun Jun 08, 2025 3:57 pm
- Forum: Modding help
- Topic: Downloading mod thumbnail using C# HttpClient
- Replies: 13
- Views: 1097
Re: Downloading mod thumbnail using C# HttpClient
... new MemoryStream();
contentStream.CopyTo(bitmapImage.StreamSource);
bitmapImage.EndInit();
modPage.DownloadedThumbnail = bitmapImage;
}
}
}
catch (Exception ex)
{
Debug.WriteLine("Failed to load the image :", ex.Message);
}
ThumbnailDownloadSemaphore.Release();
return modPage ...
contentStream.CopyTo(bitmapImage.StreamSource);
bitmapImage.EndInit();
modPage.DownloadedThumbnail = bitmapImage;
}
}
}
catch (Exception ex)
{
Debug.WriteLine("Failed to load the image :", ex.Message);
}
ThumbnailDownloadSemaphore.Release();
return modPage ...
- Fri Jun 06, 2025 10:17 am
- Forum: Gameplay Help
- Topic: Need your help to optimize a buffer zone
- Replies: 15
- Views: 1396
Re: Need your help to optimize a buffer zone
... of items.
I know this may seem like a surprising request, but for my upcoming creation, it is imperative that the chests contain the same number ... the circuitry slows down one or more chests to allow the others to catch up. This ensures maximum throughput most of the time.
So what you want ...
I know this may seem like a surprising request, but for my upcoming creation, it is imperative that the chests contain the same number ... the circuitry slows down one or more chests to allow the others to catch up. This ensures maximum throughput most of the time.
So what you want ...
- Fri Jun 06, 2025 9:57 am
- Forum: Gameplay Help
- Topic: Need your help to optimize a buffer zone
- Replies: 15
- Views: 1396
Re: Need your help to optimize a buffer zone
... of items.
I know this may seem like a surprising request, but for my upcoming creation, it is imperative that the chests contain the same number ... the circuitry slows down one or more chests to allow the others to catch up. This ensures maximum throughput most of the time.
So what you want ...
I know this may seem like a surprising request, but for my upcoming creation, it is imperative that the chests contain the same number ... the circuitry slows down one or more chests to allow the others to catch up. This ensures maximum throughput most of the time.
So what you want ...
- Mon Jun 02, 2025 3:12 pm
- Forum: Mod portal Discussion
- Topic: Mod Upload Error
- Replies: 3
- Views: 566
Re: Mod Upload Error
... a (temporary or intermittent) problem between the Mod Portal server itself and the Backend Storage service.
In an Ideal world, the Server would catch this situation and display a "Sorry, there was a Server Problem, Please Retry" message to the end-user. If waiting 10 minutes and trying again ...
In an Ideal world, the Server would catch this situation and display a "Sorry, there was a Server Problem, Please Retry" message to the end-user. If waiting 10 minutes and trying again ...
- Sat May 31, 2025 6:15 pm
- Forum: Technical Help
- Topic: [2.0.47] Factorio keeps crashing (EntityWithHealth::drawFluidVisualizationInternal)
- Replies: 15
- Views: 1822
Re: [2.0.47] Factorio keeps crashing (EntityWithHealth::drawFluidVisualizationInternal)
Benchmarks are quite unreliable for revealing this issue, running the shader compilation on a UE5 game seems to catch it even on systems that do not show other symptoms yet.
- Fri May 23, 2025 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Buff cargo input/output slots/time, or add technology to buff them
- Replies: 0
- Views: 297
Buff cargo input/output slots/time, or add technology to buff them
... 3. Just increase the base number! I think it's a bit low for optimized setups, making carefully design a space platform less meaningful and required more cargo bay to catch high spm.
Why?
Currently I feel cargo inventory size and cargo input/output slot is not matching. I can sequeeze a lot more ...
Why?
Currently I feel cargo inventory size and cargo input/output slot is not matching. I can sequeeze a lot more ...
- Thu May 08, 2025 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unexpected error with empty string for local_expression
- Replies: 2
- Views: 1204
[Genhis] Unexpected error with empty string for local_expression
... crashes during load with a generic "Error Util.cpp:95: Unexpected error occurred." You can pretty easily infer the problem is in noise compilation by looking at the log file but I would appreciate a more informative error (and, presumably, also a catch for when a main expression is empty during load).
- Thu May 08, 2025 2:47 pm
- Forum: Off topic
- Topic: Space Age has ruined Space Age!
- Replies: 18
- Views: 3916
Re: Space Age has ruined Space Age!
... is still July - so that we can celebrate AMERICA ’s birthday by blowing up everything
August is now Kovarust
September is Promethember
October is now Spiderober - and you have to paint your Spidertrons like a Pumpkin
November is now an enforced Rest Break - your computer will catch on fire if you ...
August is now Kovarust
September is Promethember
October is now Spiderober - and you have to paint your Spidertrons like a Pumpkin
November is now an enforced Rest Break - your computer will catch on fire if you ...
- Thu May 01, 2025 10:21 pm
- Forum: Duplicates
- Topic: [2.0.43] Crash when changing mutliscreen resolution during startup
- Replies: 1
- Views: 285
[2.0.43] Crash when changing mutliscreen resolution during startup
... I'll post it for posterity and because I've switched desktop monitor setups and never had an issue while in game, just on the loading screen.
What ... report right away, since I wanted to see if it was repeatable first, i'll try to cycle through a few more times to see if I can catch it a third time.
What ... report right away, since I wanted to see if it was repeatable first, i'll try to cycle through a few more times to see if I can catch it a third time.
- Wed Apr 30, 2025 9:03 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 19777
Re: Version 2.0.46
... this, no player complaints, and the only place this technique showed up was in my speedruns. So it’s hard not to feel like this was directly ... my ammo has replenished and the platform accellerates it's to late to catch that asteroid.
Granted it is a very mild inconvinience and it wouldn't ...
Granted it is a very mild inconvinience and it wouldn't ...
- Thu Apr 24, 2025 3:09 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 4125
Re: I went back to 1.1
... time. When Space Age launched I knew it would take a while for mods to catch up so I put it on the back burner and played other games. RimWorld is a secondary love so I'm used to a wait after new content/patches drop.
The final straw of sorts was seeing Bob's mods was recently updated but it wasn't ...
The final straw of sorts was seeing Bob's mods was recently updated but it wasn't ...
- Thu Apr 24, 2025 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly
- Replies: 1
- Views: 1308
[Genhis][2.0.43] Platform state changes not triggering on_space_platform_changed_state from state 2 to 6 correctly
When running this script to catch state changes we are not getting the state change from 2 to 6 (on_path to waiting_at_station)
script.on_event(defines.events.on_space_platform_changed_state, function(event)
local plat = event.platform
game.print(plat.name.." has been changed state from:"..event ...
script.on_event(defines.events.on_space_platform_changed_state, function(event)
local plat = event.platform
game.print(plat.name.." has been changed state from:"..event ...
- Tue Apr 22, 2025 9:05 pm
- Forum: Not a bug
- Topic: [2.0.42] Space Platform Zero Request Ignores Import From Filter
- Replies: 2
- Views: 452
Re: [2.0.42] Space Platform Zero Request Ignores Import From Filter
... regardless of the quantity available on the planet so that the space platform always has some free space.
You can simply drop items overboard (or Recycle them with Quality modules) to reduce the amount of Cargo being carried, even if there are no Landing Pads waiting to catch them.
Good Luck!
You can simply drop items overboard (or Recycle them with Quality modules) to reduce the amount of Cargo being carried, even if there are no Landing Pads waiting to catch them.
Good Luck!
- Mon Apr 21, 2025 7:38 pm
- Forum: Technical Help
- Topic: Corrupt map: invalid entities marker
- Replies: 18
- Views: 1273
Re: Corrupt map: invalid entities marker
As an excercise i tried to fix this save file and it is indeed corrupted save file, but it was in a repairable state. Nearby the faulty spot there was ... a single “Entity” that could be repaired based on context… Or at least catch it earlier by adding a routine to “sanity check” Autosave files by ...
- Mon Apr 21, 2025 2:59 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 66948
Re: Version 2.0.45
... out in the very same bug report that prompted the restriction:
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...
Good catch on the earlier 'call out' about pollution.
Another 'good catch' with ... make this 'bug fix' a disconnected thing from that post. Such is further supported by the changelog not referencing that in the report, as it does for ...