Search found 2501 matches: catch up

Searched query: +catch

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by mmmPI
Fri Sep 05, 2025 1:46 pm
Forum: Ideas and Suggestions
Topic: Robots falling from the sky could make things catch fire
Replies: 2
Views: 175

Re: Robots falling from the sky could make things catch fire


This sounds like the Robot Attrition mod, with extra fire. :twisted:

From control.lua line 96:
bot.surface.create_entity{name = "robot-explosion", position=bot.position}


I think you can change out the robot-explosion for a Damage-generating entity like fire-flame and it will "just work ...
by eugenekay
Fri Sep 05, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Robots falling from the sky could make things catch fire
Replies: 2
Views: 175

Re: Robots falling from the sky could make things catch fire

This sounds like the Robot Attrition mod, with extra fire. :twisted:

From control.lua line 96:
bot.surface.create_entity{name = "robot-explosion", position=bot.position}


I think you can change out the robot-explosion for a Damage-generating entity like fire-flame and it will "just work ...
by mmmPI
Fri Sep 05, 2025 1:27 pm
Forum: Ideas and Suggestions
Topic: Robots falling from the sky could make things catch fire
Replies: 2
Views: 175

Robots falling from the sky could make things catch fire

... and the debris fall on the ground, it could make things where it lands catch fire.

It would work on the biters because they are not super smart and they would attack the drones flying over them, so when they destroy one, the debris of the drone would fall on them and it could create a fire that ...
by mmmPI
Wed Sep 03, 2025 5:35 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 29118

Re: Ban quality modules from asteroid crushers

... the first mod, “no quality cheesing”, actually did implement this in an update, it’s just poorly documented.


It's indeed not written anywhere that ... to grab the filtered chunks. I tried ships "so slow they have time to catch EVERY chunk" too which means many collectors and turrets are often ...
by Jap2.0
Thu Aug 28, 2025 6:20 pm
Forum: Bug Reports
Topic: [2.0.60] Red Dot (enemy) on Map but there is nothing there
Replies: 14
Views: 697

Re: [2.0.60] Red Dot (enemy) on Map but there is nothing there

I've had the same thing happen several times. I'll see if I can catch it in a replay at some point if I remember.
by Chaos234
Tue Aug 26, 2025 4:19 pm
Forum: Modding discussion
Topic: Reached id limit for quality
Replies: 5
Views: 393

Reached id limit for quality

... the used engine in the background could have some problems but then it's up to the user who has gone far beyond the regular "limits".

So at last I ... of the affected code within the engine so it's up to you Wube, to catch up on this medium one.

It would help everybody at the end and I would ...
by h.q.droid
Tue Aug 26, 2025 7:37 am
Forum: Energy Production
Topic: <1.3GW fusion setup optimized for underutilized case (e.g. ships)
Replies: 4
Views: 555

<1.3GW fusion setup optimized for underutilized case (e.g. ships)

This is a compact fusion setup optimized for efficiency. It gets a consistent +245% neighborhood bonus on average for vastly underutilized load (tested on a ~20MW drain). The catch is that it can't generate the full 1.4GW reliably. This is achieved by buffering plasma with over-built generators while ...
by meifray
Sun Aug 17, 2025 10:01 pm
Forum: Modding interface requests
Topic: Add surface_conditions on items - desintegrate if not met on surface change
Replies: 3
Views: 414

Re: Add surface_conditions on items - desintegrate if not met on surface change

... It solves the fact that at a certain point, every additional planet becomes somewhat trivial when you can import everything.


I think you can make it a spoilable item and turn into a temporary item with a spoil trigger, them use event to catch where it happen and turn it into correct item
by sben
Sun Aug 03, 2025 4:37 pm
Forum: Ideas and Suggestions
Topic: generic quality upgrade planner
Replies: 1
Views: 179

generic quality upgrade planner

TL;DR

Upgrade planners currently forbid to create generic quality upgrade rules. Please remove this restriction.

Longer version

As leveling up ... currently supports quality upgrade of specific buildings, but I want a catch-all quality upgrade rule applying to all buildings. The selector that ...
by Shirasik
Tue Jul 29, 2025 11:28 pm
Forum: Ideas and Suggestions
Topic: Configurable process priority
Replies: 4
Views: 300

Configurable process priority

... option: process priority that Factorio will configure for itself on startup.


What?
You know that process priorities that you may configure for ... to configure video output, audio output and make sure what YT will not catch any processing lags. The latter can be done either by raising 'TV'-media ...
by kpreid
Mon Jul 28, 2025 7:09 pm
Forum: Gameplay Help
Topic: How to get rid of item less than 100% health?
Replies: 21
Views: 1404

Re: How to get rid of item less than 100% health?

... improvements in this area, to keep things “automatable”. Here are a couple of options that come to mind:


Damaged items become ineligible for ... the inserter or machine its contents. This doesn’t automate the fix but it lets the player catch the problem faster than noticing a factory is stuck.
by NineNine
Mon Jul 28, 2025 6:27 pm
Forum: Gameplay Help
Topic: How to get rid of item less than 100% health?
Replies: 21
Views: 1404

Re: How to get rid of item less than 100% health?


I've had this happen on Gleba, when buildings being super force deconstructed took damage from Boompuffs. It just so happened the Boompuffs got ... was just that I had to have the knowledge and presence of mind to catch it. I don't think there was any automatic way for me to prevent it. It ...
by MEOWMI
Mon Jul 28, 2025 6:15 pm
Forum: Gameplay Help
Topic: How to get rid of item less than 100% health?
Replies: 21
Views: 1404

Re: How to get rid of item less than 100% health?

I've had this happen on Gleba, when buildings being super force deconstructed took damage from Boompuffs. It just so happened the Boompuffs got ... was just that I had to have the knowledge and presence of mind to catch it. I don't think there was any automatic way for me to prevent it. It ...
by Loewchen
Sat Jul 26, 2025 6:44 pm
Forum: Technical Help
Topic: [2.0.60] Low FPS but only in multiplayer
Replies: 6
Views: 399

Re: [2.0.60] Low FPS but only in multiplayer

It stopped rendering to catch up to the server.
by coffee-factorio
Wed Jul 23, 2025 9:27 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 138
Views: 53760

Re: Space Platforms

... instead of problems.

Unfortunately the sick is back and it's laying me up again. So I kind of thought I might play catch up on the "what I've done with platforms while dealing with life." Husky was done as a 8 nuclear cell, and that's kind of the mark of the extremely sick that will appear on some ...
by factorio_player
Wed Jul 16, 2025 3:04 pm
Forum: General discussion
Topic: Slowrun challenge
Replies: 1
Views: 531

Slowrun challenge

... is to see how little 'play time' it takes to launch a rocket. The catch is that you're allowed to run Factorio in the background for as long as you want.

Different ways of measuring playtime could be used, I suppose, such as number of 'actions' (craft something, put some structure down, etc ...
by Hootah
Tue Jul 15, 2025 5:50 pm
Forum: Technical Help
Topic: How to add png files on a Mac?
Replies: 3
Views: 252

How to add png files on a Mac?

... leads me to believe that the only way I'm able to get out of this catch-22 is by adding the necessary png files. That or hope the mod dev updates soon...

I'm certainly NOT the most technically savvy, and can't make it past the "main menu" as all the instructions I can find are written in PC ...
by eugenekay
Thu Jun 26, 2025 7:18 pm
Forum: Modding help
Topic: How to create prototypes without quality?
Replies: 2
Views: 305

Re: How to create prototypes without quality?

... to "False" to prevent Quality Modules' usage? This is done for Oil Processing Recipes only; I'm not sure if there's extra logic anywhere else to catch all-fluid recipes in Mods... It is still possible to manually pick a higher-tier-ingredient for such recipes.

If you really want to prevent these ...
by sillybilly
Thu Jun 19, 2025 12:44 am
Forum: Ideas and Suggestions
Topic: More Circuit Conditions for the Agricultural Tower
Replies: 1
Views: 314

More Circuit Conditions for the Agricultural Tower

... connect your agricultural towers to the circuit network-- but there's a catch.

The tower doesn't differentiate planting and harvesting-- they're ... This means that, to prevent premature harvests, you also can't stock up on planted fruit without a very finicky clock system.

Having these as ...
by Stargateur
Thu Jun 12, 2025 3:38 pm
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 5
Views: 1434

Re: Prototype/Sound#aggregation Documentation

lua really make my dyslexia hurt badly, I don't know why linter didn't catch it, Thanks a lot

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