Search found 1433 matches: catch up
Searched query: +catch +up
- Sun Apr 26, 2026 3:16 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 9
- Views: 3503
Re: Asteroid spawning implementation
... it's a bit particular because i think then no asteroids will ever "catch up" with your ship. Those that are spawn "behind" it, will just be left behind, whereas there will constantly "new" asteroid spawned in the front of your ship". So it look like what you observed. Maybe also the game just ...
- Sun Apr 26, 2026 1:36 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 9
- Views: 3503
Re: Asteroid spawning implementation
... it's a bit particular because i think then no asteroids will ever "catch up" with your ship. Those that are spawn "behind" it, will just be left behind, whereas there will constantly "new" asteroid spawned in the front of your ship". So it look like what you observed. Maybe also the game just ...
- Mon Apr 06, 2026 12:40 pm
- Forum: Duplicates
- Topic: [2.0.76] Remote view completely broken/not working
- Replies: 1
- Views: 212
Re: [2.0.76] Remote view completely broken/not working
This looks similar to 133221 - you likely just have to wait a few minutes for map generation to catch up.
- Wed Apr 01, 2026 12:39 pm
- Forum: Gameplay Help
- Topic: Can a Splitter place items in a 2:1 ratio?
- Replies: 3
- Views: 761
Re: Can a Splitter place items in a 2:1 ratio?
... gets its proper share. If you halt one output belt then release, it will catch up!
04-01-2026, 14-33-04.png
Right combinator; cast output belts to L and R, and with the outputs you define which ratio you want. In this case 2x R and 1x L as output defines a 1:2 ratio.
04-01-2026, 14-33-44.png ...
04-01-2026, 14-33-04.png
Right combinator; cast output belts to L and R, and with the outputs you define which ratio you want. In this case 2x R and 1x L as output defines a 1:2 ratio.
04-01-2026, 14-33-44.png ...
- Fri Feb 27, 2026 10:47 am
- Forum: Outdated/Not implemented
- Topic: Distance = Enemy with quality (and less)
- Replies: 2
- Views: 823
Distance = Enemy with quality (and less)
... pollution is being checkL every chunk, tree, and tile forever, destroying UPS. Plus as you will see, i suggested alternative for this issue and this ... them since again, this is now a faster demolisher, and if it still can't catch you, it stop... and now goes back to... your base to level it. On top ...
- Sun Feb 15, 2026 6:37 am
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 11
- Views: 1695
Re: Understanding Lua
... be condensed into a single thing if someone was to go through and "clean up" the various entries)
You should distinguish between results on the one ... amount of the item returned are sufficient in this case.
There is one catch, though: if both results and result / count are defined, only the things ...
You should distinguish between results on the one ... amount of the item returned are sufficient in this case.
There is one catch, though: if both results and result / count are defined, only the things ...
- Sat Jan 31, 2026 11:22 pm
- Forum: Modding help
- Topic: Unable to calculate player speed on concrete and unsure why
- Replies: 0
- Views: 402
Unable to calculate player speed on concrete and unsure why
... ignoring the slower speeds of things like Fulgora's oil oceans. It does catch the flying speed properly, but doesn't grant run bonuses based on the ... point me in the right direction so I can learn from what I've hosed up. Please let me know what I am doing wrong.
local UPDATE_INTERVAL = 30 ...
local UPDATE_INTERVAL = 30 ...
- Mon Jan 26, 2026 9:04 am
- Forum: Outdated/Not implemented
- Topic: Trains should never stop on a sixpence, and other related suggestions
- Replies: 1
- Views: 443
Trains should never stop on a sixpence, and other related suggestions
... their damage? - would be more realistic, and would also help repair bots catch up!)
For (re)pathing/routing/reservation scenarios, the braking point should always be considered to be sacrosanct and not interfered with by anything else, and this should resolve most sixpence stops (nb: it is possible ...
For (re)pathing/routing/reservation scenarios, the braking point should always be considered to be sacrosanct and not interfered with by anything else, and this should resolve most sixpence stops (nb: it is possible ...
- Wed Jan 21, 2026 3:28 pm
- Forum: Ideas and Suggestions
- Topic: More train conditions
- Replies: 0
- Views: 376
More train conditions
... to use the suggested template.
TL;DR
Add a few extra train interrupt wildcards/conditions so one generic interrupt setup can handle both item ... or more than 1 fluid type, if relevant). This is useful to automatically catch mistakes in large networks/modpacks, and can route the train to a ...
TL;DR
Add a few extra train interrupt wildcards/conditions so one generic interrupt setup can handle both item ... or more than 1 fluid type, if relevant). This is useful to automatically catch mistakes in large networks/modpacks, and can route the train to a ...
- Sun Jan 04, 2026 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: Automatic Pumpjack Beacon Placement
- Replies: 25
- Views: 3840
Re: Automatic Pumpjack Beacon Placement
... distances between all two distinct buildings in the layout and sum them up. If the buildings are closer together, i consider it more efficient ... other buildings in the layout. The smaller the better.
But here is the catch: It is not possible to get the smallest amount of beacons for the same ...
But here is the catch: It is not possible to get the smallest amount of beacons for the same ...
- Sat Dec 06, 2025 11:45 pm
- Forum: Modding help
- Topic: I would like flame turrets to catch on fire and then explode.
- Replies: 1
- Views: 389
I would like flame turrets to catch on fire and then explode.
... won't fire unless awoken. My favorite side effect of this is assuming a nearby base is perfectly harmless, until a single bot flies over it, wakes up all the units, who then begin an artillery bombardment of comedic proportions. I have of course set Lamps as military targets, so the first thing ...
- Sun Nov 16, 2025 10:31 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 11511
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
... sometimes perform better than humans already now. Such kind of traps sets up situations where it's mostly going to catch humans off guard imo.
The text in OP is easily identified as AI slop by other AIs, you can try on online detectors , they all seem to detect it with fairly good certainty. But ...
The text in OP is easily identified as AI slop by other AIs, you can try on online detectors , they all seem to detect it with fairly good certainty. But ...
- Wed Nov 12, 2025 1:58 am
- Forum: Ideas and Suggestions
- Topic: Button to Copy Train to Blueprint
- Replies: 4
- Views: 2214
Add a button to trains to blueprint them.
... unless I am missing something obvious, I have to either stop or catch up to a train, then select the blueprint tool, then select it, then tick the box to show the train in the blueprint and untick the rails, and then I can finally use the blueprint to place the train.
I feel that it would be a ...
I feel that it would be a ...
- Sun Nov 09, 2025 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 77700
Re: Ability to craft lower quality with higher quality
... if we instead limited the output quality of a machine?
For example, set up a circuit to an assembler. The value of signal Q determines the maximum ... red circuits (for crafting blues)? Reduce the maximum quality of the greens to allow the high quality reds to catch up a bit. That sort of thing.
For example, set up a circuit to an assembler. The value of signal Q determines the maximum ... red circuits (for crafting blues)? Reduce the maximum quality of the greens to allow the high quality reds to catch up a bit. That sort of thing.
- Fri Nov 07, 2025 7:10 pm
- Forum: Ideas and Suggestions
- Topic: MP Dedicated Server - Autosave when no players are connected
- Replies: 10
- Views: 5943
[Suggestion] Autosave for Host when paused for more than 1 Minute
... sometimes the Server Host falls asleep during the session, and it takes up to 15 minutes (in our particular case) of waiting time until I am certain ... paused for less than a minute, like the manual pause I do when i need to catch up due to latency spikes in my transatlantic internet connection.
Why ...
Why ...
- Fri Nov 07, 2025 1:14 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 7473
Re: AI generated assets and disclosure
... currently, and this new one would be no different. I don't expect it to catch every AI generated asset, but it'd be helpful for people wishing to ... mods are very often shared, and the work of several person that can end up in another one's mod, you wouldn't be asking for something that in ...
- Fri Oct 24, 2025 7:50 am
- Forum: Show your Creations
- Topic: Space Platform - USS Enterprise (NCC-1701)
- Replies: 2
- Views: 1456
Space Platform - USS Enterprise (NCC-1701)
... ammo creation.
In some specific case, if the ammo production can't keep up and gets low on belts, fuel production will stop, platform will slow down, so that ammo production can catch up, and get back to speed when ready.
Platform weight is around 608 tons with storage space for 240 stacks of ...
In some specific case, if the ammo production can't keep up and gets low on belts, fuel production will stop, platform will slow down, so that ammo production can catch up, and get back to speed when ready.
Platform weight is around 608 tons with storage space for 240 stacks of ...
- Wed Oct 08, 2025 12:49 pm
- Forum: Duplicates
- Topic: [2.0.69][win64] Radar drawing 320kW when under powered
- Replies: 2
- Views: 492
Re: [2.0.69][win64] Radar drawing 320kW when under powered
Similar to 125970, the entity is trying to “catch up” to the steady-state consumption rate; but since the charge bar is less than 100% it must “draw” a little bit extra.
- Wed Oct 01, 2025 12:02 am
- Forum: Modding interface requests
- Topic: Module slots for Agricultural Towers
- Replies: 8
- Views: 1695
Re: Module slots for Agricultural Towers
... can be used, as you could have a tower that harvests slower than the output of its field, so the speed module could make it work faster to catch up.
- Fri Sep 26, 2025 11:18 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 6282
Re: Let's talk train design
I just stumbled about this topic. And I actually set up a trainsystem with that idea:
- Empty trains wait central depot stations.
- Requester ... a lot of circuitry to realize such a system, and a lot of fine tuning to catch potential borderline cases. And there are many of those.
My solution ...