Search found 1528 matches: bridges

Searched query: +bridges

by gaming.s1248.com
Sun Jul 26, 2026 3:57 pm
Forum: Resolved for the next release
Topic: [2.1.12] Crash "RailConnectionDirection::None was not true"
Replies: 3
Views: 234

[2.1.12] Crash "RailConnectionDirection::None was not true"

... cpp:450: FeatureFlag freezing = false
2.941 Info ModManager.cpp:450: FeatureFlag quality = false
2.941 Info ModManager.cpp:450: FeatureFlag rail-bridges = false
2.941 Info ModManager.cpp:450: FeatureFlag segmented-units = false
2.941 Info ModManager.cpp:450: FeatureFlag space-travel = false
2 ...
by SemedianIndustries
Thu Jul 09, 2026 6:52 pm
Forum: Technical Help
Topic: Crashing repeatedly seconds after start
Replies: 3
Views: 659

Crashing repeatedly seconds after start

... cpp:449: FeatureFlag freezing = true
0.673 Info ModManager.cpp:449: FeatureFlag quality = true
0.673 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.673 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.673 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.673 ...
by KorenSolust
Sun Jul 05, 2026 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Crash using upgrade planner on space platforms (ConstructionEntity::onGhostInnerEntityReplaced)
Replies: 1
Views: 419

[2.1.9] Crash using upgrade planner on space platforms (ConstructionEntity::onGhostInnerEntityReplaced)

... cpp:450: FeatureFlag freezing = true
1.072 Info ModManager.cpp:450: FeatureFlag quality = true
1.072 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
1.072 Info ModManager.cpp:450: FeatureFlag segmented-units = true
1.072 Info ModManager.cpp:450: FeatureFlag space-travel = true
1.072 ...
by Padodo
Tue Jun 30, 2026 3:40 pm
Forum: Technical Help
Topic: [2.1.9] Crash
Replies: 1
Views: 475

[2.1.9] Crash

... cpp:450: FeatureFlag freezing = true
2.839 Info ModManager.cpp:450: FeatureFlag quality = true
2.839 Info ModManager.cpp:450: FeatureFlag rail-bridges = true
2.839 Info ModManager.cpp:450: FeatureFlag segmented-units = true
2.839 Info ModManager.cpp:450: FeatureFlag space-travel = true
2.839 ...
by WiseMack
Sun Jun 28, 2026 6:08 am
Forum: Technical Help
Topic: [2.0.77] Crash on launch on Ubuntu 26.04
Replies: 3
Views: 450

[2.0.77] Crash on launch on Ubuntu 26.04

... cpp:449: FeatureFlag freezing = true
2.080 Info ModManager.cpp:449: FeatureFlag quality = true
2.080 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
2.080 Info ModManager.cpp:449: FeatureFlag segmented-units = true
2.080 Info ModManager.cpp:449: FeatureFlag space-travel = true
2.080 ...
by berggen
Tue Jun 23, 2026 11:12 am
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 26
Views: 3174

[2.1.7] Game not launching on Linux, no rewrite of log file

... cpp:449: FeatureFlag freezing = true
1.038 Info ModManager.cpp:449: FeatureFlag quality = true
1.038 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.038 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.038 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.038 ...
by tomkcook
Mon Jun 22, 2026 3:13 pm
Forum: Technical Help
Topic: Crash when swapping between Factorio and other applications
Replies: 2
Views: 392

Crash when swapping between Factorio and other applications

... cpp:449: FeatureFlag freezing = true
0.796 Info ModManager.cpp:449: FeatureFlag quality = true
0.796 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.796 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.796 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.796 ...
by GN89
Mon Jun 22, 2026 7:57 am
Forum: Modding interface requests
Topic: Data-driven tooltip forwarding from script-linked hidden/composite entities
Replies: 4
Views: 464

Re: Data-driven tooltip forwarding from script-linked hidden/composite entities

... C++ engine.

While static text descriptions can technically be pre-baked into the main prototype definition, the existing engine code cannot pull live, shifting variables from another entity's memory block into the parent's tooltip layout. This request bridges that exact gap for composite entities.
by jean-lopes
Sun Jun 07, 2026 12:08 am
Forum: Not a bug
Topic: [2.0.76] data dump recipes without required energy
Replies: 1
Views: 255

[2.0.76] data dump recipes without required energy

... cpp:449: FeatureFlag freezing = true
0.023 Info ModManager.cpp:449: FeatureFlag quality = true
0.023 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.023 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.023 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.023 ...
by 3Davideo
Sun May 10, 2026 1:35 am
Forum: Ideas and Suggestions
Topic: A new firearm magazine intermediate between red (piercing) and green (uranium)
Replies: 4
Views: 808

A new firearm magazine intermediate between red (piercing) and green (uranium)

TL;DR
A new tier of ammunition for gun-type weapons that bridges the very large gap between red ammo (piercing rounds magazine) and green ammo (uranium rounds magazine).

What?
A new tier of firearm ammunition craftable starting in the blue science tier that is more powerful and expensive than the ...
by Loewchen
Wed Apr 22, 2026 4:45 pm
Forum: Technical Help
Topic: Repeatable Crash [2.0.76]
Replies: 9
Views: 1930

Re: Repeatable Crash [2.0.76]

... cpp:449: FeatureFlag freezing = true
1.352 Info ModManager.cpp:449: FeatureFlag quality = true
1.352 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.352 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.352 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.352 ...
by lampy0007
Mon Apr 06, 2026 8:14 pm
Forum: Technical Help
Topic: Game Crashing
Replies: 1
Views: 647

Game Crashing

... cpp:449: FeatureFlag freezing = true
1.564 Info ModManager.cpp:449: FeatureFlag quality = true
1.564 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
1.564 Info ModManager.cpp:449: FeatureFlag segmented-units = true
1.564 Info ModManager.cpp:449: FeatureFlag space-travel = true
1.564 ...
by KyuVulpes
Thu Apr 02, 2026 2:25 am
Forum: Modding help
Topic: Cryptic error help
Replies: 7
Views: 966

Cryptic error help

... cpp:449: FeatureFlag freezing = false
0.988 Info ModManager.cpp:449: FeatureFlag quality = false
0.988 Info ModManager.cpp:449: FeatureFlag rail-bridges = false
0.988 Info ModManager.cpp:449: FeatureFlag segmented-units = false
0.988 Info ModManager.cpp:449: FeatureFlag space-travel = false
0 ...
by Qionglu735
Wed Mar 25, 2026 3:25 pm
Forum: Technical Help
Topic: [2.0.76]Failed to reach auth server: code(503) message(no healthy upstream)
Replies: 1
Views: 477

[2.0.76]Failed to reach auth server: code(503) message(no healthy upstream)

... cpp:449: FeatureFlag freezing = true
0.030 Info ModManager.cpp:449: FeatureFlag quality = true
0.031 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.031 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.031 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.031 ...
by Factorio Forum Name
Mon Mar 23, 2026 11:58 am
Forum: Technical Help
Topic: Extremely Regular Crashing Previously, now it just crashes even on a fresh save.
Replies: 4
Views: 1143

Extremely Regular Crashing Previously, now it just crashes even on a fresh save.

... cpp:449: FeatureFlag freezing = true
0.792 Info ModManager.cpp:449: FeatureFlag quality = true
0.792 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.792 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.792 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.792 ...
by jasefacekhs
Sun Mar 22, 2026 12:28 am
Forum: Technical Help
Topic: Constant crashing
Replies: 5
Views: 993

Constant crashing

... cpp:449: FeatureFlag freezing = true
0.770 Info ModManager.cpp:449: FeatureFlag quality = true
0.770 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.770 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.770 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.770 ...
by Kaikura
Fri Mar 20, 2026 8:19 pm
Forum: Technical Help
Topic: [2.0.76] Crash since update (VideoBitmapDX11::copyDataRaw)
Replies: 2
Views: 796

[2.0.76] Crash since update (VideoBitmapDX11::copyDataRaw)

... cpp:449: FeatureFlag freezing = true
0.848 Info ModManager.cpp:449: FeatureFlag quality = true
0.848 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.848 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.848 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.848 ...
by Loewchen
Thu Mar 12, 2026 4:33 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Crash if script kills entity "by player" with player inside vehicle (KillAchievement::onPlayerForceKilled)
Replies: 5
Views: 2401

Re: [2.0.73] crash if mod script kills entity "by player" and player is inside the vehicle

... cpp:449: FeatureFlag freezing = false
5.122 Info ModManager.cpp:449: FeatureFlag quality = false
5.122 Info ModManager.cpp:449: FeatureFlag rail-bridges = false
5.122 Info ModManager.cpp:449: FeatureFlag segmented-units = false
5.122 Info ModManager.cpp:449: FeatureFlag space-travel = false
5 ...
by _shifty
Sun Mar 01, 2026 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)
Replies: 1
Views: 739

[2.0.73] Crash if 2 people delete same blueprint book (GuiContext::send)

... cpp:449: FeatureFlag freezing = true
3.480 Info ModManager.cpp:449: FeatureFlag quality = true
3.480 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
3.480 Info ModManager.cpp:449: FeatureFlag segmented-units = true
3.480 Info ModManager.cpp:449: FeatureFlag space-travel = true
3.480 ...
by Trollseidon
Sun Feb 15, 2026 4:31 am
Forum: Technical Help
Topic: Factorio won't finish install on proxmox
Replies: 2
Views: 799

Factorio won't finish install on proxmox

... cpp:449: FeatureFlag freezing = true
0.017 Info ModManager.cpp:449: FeatureFlag quality = true
0.017 Info ModManager.cpp:449: FeatureFlag rail-bridges = true
0.017 Info ModManager.cpp:449: FeatureFlag segmented-units = true
0.017 Info ModManager.cpp:449: FeatureFlag space-travel = true
0.017 ...

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