Search found 1322 matches: bridge
Searched query: bridge
- Mon Feb 10, 2014 9:27 pm
- Forum: Ideas and Suggestions
- Topic: vehicle and building ideas
- Replies: 1
- Views: 2624
vehicle and building ideas
... of this concept requiring you to drive to the outskirts to attack Trains Monorail Electric train with electrolyzed rail or overhead power lines Bridge sections for your character to cross-busy train line without accident (the research for this would be ‘heath and safety’) Planes Requires hanger, ...
- Tue Jan 14, 2014 12:18 pm
- Forum: Mods
- Topic: ?automatic rail-placing? aka A* algorithm
- Replies: 12
- Views: 17825
Re: ?automatic rail-placing? aka A* algorithm
... for turning....not entirely sure if that would work and it wouldn't be the most optimal but... It should be noted that after clicking 'build bridge' and then 'cancel' you can press 'build bridge' again even though the markers are destroyed. Which leads to an entity target is zero crash, that ...
- Mon Dec 16, 2013 11:56 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 52190
Re: Are bitters too hard to kill in end game?
... the military techs you aren't exactly a force to be reckoned with. In fact you are very fragile. But once they add the tank that might hopefully bridge things a bit. I'm hoping they make it like a military 2-3 + vehicle 2 requirement or something. That way if you focused heavily on factory and ...
- Thu Nov 28, 2013 10:17 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10963
Re: [0.7.5] Island Start
... from start? Could not be mined by miners/only the player can use it to dig dirt and put it into water to gain land and built - I this case - a bridge to the continent? And takes a while, but as Dysoch says: he can restart. (*) interesting: the other way (remove land, replace with water) is ...
- Thu Nov 28, 2013 12:22 pm
- Forum: Not a bug
- Topic: [0.7.5] Island Start
- Replies: 9
- Views: 10963
Re: [0.7.5] Island Start
Seems, that the player should be able to built a bridge/land from beginning.
- Thu Nov 07, 2013 11:10 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
How about making the "train sound" before the train comes over the bridge? That is a great idea I would like to see this implemented in the game itself (early warning before train crushes me when I'm crosing the bridge). The only dificulty in implementing ...
- Sun Nov 03, 2013 6:33 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
... zoom if you don't want to tell a story. And never do zoom and moving at the same time. And break the rules only if you have a reason. As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. Simple solution: make ...
- Sun Nov 03, 2013 4:55 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
How about making the "train sound" before the train comes over the bridge? That is a great idea I would like to see this implemented in the game itself (early warning before train crushes me when I'm crosing the bridge). The only dificulty in implementing ...
- Sun Nov 03, 2013 4:04 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. How about making the "train sound" before the train comes over the bridge? (the ...
- Sun Nov 03, 2013 4:02 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. How about making the "train sound" before the train comes over the bridge? (the ...
- Sun Nov 03, 2013 3:55 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
... moving later also sounds good. I will try it. Maybe smoother zooming would also help (at the moment the acceleration is constant). Biters and the Bridge The scene when smoke leads the viewer to the biters base must be improved. I picture something like a single biter coming into the main camera ...
- Fri Nov 01, 2013 5:07 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
... of slow motion. This will alow viewer to focus on targeted item properly. Imagine how awsome it might look if you first show biters crossing the bridge go into slowmotion shift focus to one train and then show that train running through crepers still in slowmotion. You then shift focus to another ...
- Thu Oct 31, 2013 3:26 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17686
Re: Trailer RFC
... bitters at 1:30 that makes the train entering appear out of thin air.I think you can focus on the train after showing the bitters crossing the 'bridge' Overall this trailer gets the job done quite well with a lot to like.Now we wait for that smooth talking narrator again(and music!)
- Tue Oct 22, 2013 10:13 am
- Forum: Maps and Scenarios
- Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
- Replies: 8
- Views: 21366
[0.7.4][Freeplay] Asteria !TEST MAP!
... leaves big empty chunks in the maps, giving the biters more room to attack you - Blueprints: usefull if you want to clear massive areas and create bridge for your rail tracks - Treefarm: coal will not last long on your island, but with this mod you can create fields to make wood into charcoal for ...
- Mon Oct 21, 2013 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio 0.7.2 for Mac
- Replies: 10
- Views: 5604
Re: Factorio 0.7.2 for Mac
... GB Serial ATA Device: HL-DT-ST DVDRW GA11N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000 / 3 USB Device: USB to Serial-ATA bridge, 0x04fc (SUNPLUS TECHNOLOGY CO., LTD.), 0x0c15, 0x24300000 / 2 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2 USB Device: ...
- Tue Oct 01, 2013 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Pollution !
- Replies: 11
- Views: 15814
Re: Pollution !
... Maybe the water can turn darker after a while, announcing an immitent attack ? And then, we need some new water defence... Floating turrets ? Bridge ? Kind of patroling boat ? Want about electric panic button, a big sparkling lake to kill the "monster" (poor little guy), but then ...
- Sat Sep 14, 2013 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Handling different electric networks
- Replies: 10
- Views: 13374
Re: Handling different electric networks
... else in between. In my case a transformer, which is not more than a special pole. It is logical, that connecting two networks over more than one bridge doesn't make sense. Using some limiter like one per network seems very arbitrary. Using more than two (or just two that are very far apart) leads ...
- Sun Sep 08, 2013 3:13 am
- Forum: Ideas and Suggestions
- Topic: Better batteries and solar panels through research?
- Replies: 10
- Views: 12187
Re: Better batteries and solar panels through research?
... but on the other side: Shortly ago I played Lego with my little nieces; we built a train. And then the blocks ran out and we couldn't finish the bridge. But after some trying we used the Barbie Dreamhouse to build the pillar for one side, and for the other side we used just the bundled stack ...
- Wed Jul 24, 2013 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 7
- Views: 11639
Re: Bridges
I think you don't understand fully. :) The rendering of the bridge is just a problem which will always appear. The problem is how to interact with the rest of the world (=main-map). Hm, how can I explain that? I want you for look at the factory-idea ( ...
- Wed Jul 24, 2013 7:34 am
- Forum: Ideas and Suggestions
- Topic: Bridges
- Replies: 7
- Views: 11639
Re: Bridges
... In my mind was something like "more expensive than walls and not so expensive like in OTTD". :) But you gave me a good point: Different bridges for different purposes. It's clear that a ladder over the factory is easier/different than a bridge for a car or locomotive. And to bring it ...