Search found 1322 matches: bridge

Searched query: bridge

by crash
Mon Feb 10, 2014 9:27 pm
Forum: Ideas and Suggestions
Topic: vehicle and building ideas
Replies: 1
Views: 2624

vehicle and building ideas

... of this concept requiring you to drive to the outskirts to attack Trains Monorail Electric train with electrolyzed rail or overhead power lines Bridge sections for your character to cross-busy train line without accident (the research for this would be ‘heath and safety’) Planes Requires hanger, ...
by FreeER
Tue Jan 14, 2014 12:18 pm
Forum: Mods
Topic: ?automatic rail-placing? aka A* algorithm
Replies: 12
Views: 17825

Re: ?automatic rail-placing? aka A* algorithm

... for turning....not entirely sure if that would work and it wouldn't be the most optimal but... It should be noted that after clicking 'build bridge' and then 'cancel' you can press 'build bridge' again even though the markers are destroyed. Which leads to an entity target is zero crash, that ...
by TGS
Mon Dec 16, 2013 11:56 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 52190

Re: Are bitters too hard to kill in end game?

... the military techs you aren't exactly a force to be reckoned with. In fact you are very fragile. But once they add the tank that might hopefully bridge things a bit. I'm hoping they make it like a military 2-3 + vehicle 2 requirement or something. That way if you focused heavily on factory and ...
by ssilk
Thu Nov 28, 2013 10:17 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10963

Re: [0.7.5] Island Start

... from start? Could not be mined by miners/only the player can use it to dig dirt and put it into water to gain land and built - I this case - a bridge to the continent? And takes a while, but as Dysoch says: he can restart. (*) interesting: the other way (remove land, replace with water) is ...
by ssilk
Thu Nov 28, 2013 12:22 pm
Forum: Not a bug
Topic: [0.7.5] Island Start
Replies: 9
Views: 10963

Re: [0.7.5] Island Start

Seems, that the player should be able to built a bridge/land from beginning.
by MF-
Thu Nov 07, 2013 11:10 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

How about making the "train sound" before the train comes over the bridge? That is a great idea I would like to see this implemented in the game itself (early warning before train crushes me when I'm crosing the bridge). The only dificulty in implementing ...
by ssilk
Sun Nov 03, 2013 6:33 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

... zoom if you don't want to tell a story. And never do zoom and moving at the same time. And break the rules only if you have a reason. As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. Simple solution: make ...
by SilverWarior
Sun Nov 03, 2013 4:55 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

How about making the "train sound" before the train comes over the bridge? That is a great idea I would like to see this implemented in the game itself (early warning before train crushes me when I'm crosing the bridge). The only dificulty in implementing ...
by slpwnd
Sun Nov 03, 2013 4:04 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. How about making the "train sound" before the train comes over the bridge? (the ...
by Nova
Sun Nov 03, 2013 4:02 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

As for the bridge I can picture that seeing the lower train earlier will look better. Though the "surprise effect" was intended. How about making the "train sound" before the train comes over the bridge? (the ...
by slpwnd
Sun Nov 03, 2013 3:55 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

... moving later also sounds good. I will try it. Maybe smoother zooming would also help (at the moment the acceleration is constant). Biters and the Bridge The scene when smoke leads the viewer to the biters base must be improved. I picture something like a single biter coming into the main camera ...
by SilverWarior
Fri Nov 01, 2013 5:07 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

... of slow motion. This will alow viewer to focus on targeted item properly. Imagine how awsome it might look if you first show biters crossing the bridge go into slowmotion shift focus to one train and then show that train running through crepers still in slowmotion. You then shift focus to another ...
by FlamingNx9
Thu Oct 31, 2013 3:26 pm
Forum: General discussion
Topic: Trailer RFC
Replies: 18
Views: 17686

Re: Trailer RFC

... bitters at 1:30 that makes the train entering appear out of thin air.I think you can focus on the train after showing the bitters crossing the 'bridge' Overall this trailer gets the job done quite well with a lot to like.Now we wait for that smooth talking narrator again(and music!)
by Dysoch
Tue Oct 22, 2013 10:13 am
Forum: Maps and Scenarios
Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
Replies: 8
Views: 21366

[0.7.4][Freeplay] Asteria !TEST MAP!

... leaves big empty chunks in the maps, giving the biters more room to attack you - Blueprints: usefull if you want to clear massive areas and create bridge for your rail tracks - Treefarm: coal will not last long on your island, but with this mod you can create fields to make wood into charcoal for ...
by Pollo Infernale
Mon Oct 21, 2013 3:58 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.7.2 for Mac
Replies: 10
Views: 5604

Re: Factorio 0.7.2 for Mac

... GB Serial ATA Device: HL-DT-ST DVDRW GA11N USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000 / 3 USB Device: USB to Serial-ATA bridge, 0x04fc (SUNPLUS TECHNOLOGY CO., LTD.), 0x0c15, 0x24300000 / 2 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2 USB Device: ...
by ( Tchey )
Tue Oct 01, 2013 9:11 pm
Forum: Ideas and Suggestions
Topic: Pollution !
Replies: 11
Views: 15814

Re: Pollution !

... Maybe the water can turn darker after a while, announcing an immitent attack ? And then, we need some new water defence... Floating turrets ? Bridge ? Kind of patroling boat ? Want about electric panic button, a big sparkling lake to kill the "monster" (poor little guy), but then ...
by ssilk
Sat Sep 14, 2013 6:38 pm
Forum: Ideas and Suggestions
Topic: Handling different electric networks
Replies: 10
Views: 13374

Re: Handling different electric networks

... else in between. In my case a transformer, which is not more than a special pole. It is logical, that connecting two networks over more than one bridge doesn't make sense. Using some limiter like one per network seems very arbitrary. Using more than two (or just two that are very far apart) leads ...
by ssilk
Sun Sep 08, 2013 3:13 am
Forum: Ideas and Suggestions
Topic: Better batteries and solar panels through research?
Replies: 10
Views: 12187

Re: Better batteries and solar panels through research?

... but on the other side: Shortly ago I played Lego with my little nieces; we built a train. And then the blocks ran out and we couldn't finish the bridge. But after some trying we used the Barbie Dreamhouse to build the pillar for one side, and for the other side we used just the bundled stack ...
by ssilk
Wed Jul 24, 2013 12:20 pm
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11639

Re: Bridges

I think you don't understand fully. :) The rendering of the bridge is just a problem which will always appear. The problem is how to interact with the rest of the world (=main-map). Hm, how can I explain that? I want you for look at the factory-idea ( ...
by ssilk
Wed Jul 24, 2013 7:34 am
Forum: Ideas and Suggestions
Topic: Bridges
Replies: 7
Views: 11639

Re: Bridges

... In my mind was something like "more expensive than walls and not so expensive like in OTTD". :) But you gave me a good point: Different bridges for different purposes. It's clear that a ladder over the factory is easier/different than a bridge for a car or locomotive. And to bring it ...

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