Search found 1322 matches: bridge

Searched query: bridge

by DraLUSAD
Mon Jul 07, 2014 12:48 am
Forum: Ideas and Suggestions
Topic: New to Factorio and Suggestive ideas
Replies: 2
Views: 3303

New to Factorio and Suggestive ideas

... splitter = can split both ends and can reconnect to a full belt, this allows separation of materials if 1 type needs to be somewhere else Rail Bridge = Can be placed over straight rails, allowing you to cross the tracks safely Rail underground Tunnel = a simple straight underground tunnel for ...
by CreeperDaReeper
Sun Jun 29, 2014 7:31 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

[quote="Turtle"][quote="bonob"]You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, w...
by Turtle
Sun Jun 29, 2014 5:42 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives, po...
by sonnyskare
Sat Jun 28, 2014 2:48 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

If boats ever become a planned features (barges is what I have in mind, I could definitely see these bridge cranes coming in use for loading shipping containers between trains and boats. Barges could also make offshore oil rigs a possibility (build them and then load them ...
by DerivePi
Fri Jun 27, 2014 5:18 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

So you can prepackage a container with all the items you need for a new outpost (with automation), put it on the train and unpack at the new outpost! I like it! The only thing missing is a rail car that can lay track and electric lines (green networked if desired) automatically. Wouldn't that be a t...
by bonob
Fri Jun 27, 2014 5:01 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives, poo...
by DerivePi
Fri Jun 27, 2014 4:29 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

Here is a sketch to flesh out the bridge crane idea
by Blackence
Fri Jun 27, 2014 11:41 am
Forum: Resolved Problems and Bugs
Topic: [Linux w Intel GPU][cube] Most of the graphics missing
Replies: 73
Views: 52156

Re: [Linux w Intel GPU] Most of the graphics missing

I actually fired up factorio on my Intel Box (very cheap Zotac product). It has an Ivy Bridge CPU and "Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)" (integrated GPU). I'm not using Ubuntu on that box, it's Arch Linux, so latest stable ...
by Dakkanor
Wed Jun 25, 2014 3:21 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

So basically make trains cars and wagons only build capable in an assembler like engines, Or have them built in a Vehicle yard, then have cranes which can then place them and maybe flatbed wagons to ship vehicles by train. For added bonus you could have artillery rounds for long range cannons, they'...
by MisterSpock
Tue Jun 24, 2014 7:37 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Re: Large Bridge Cranes

sounds fun
by DerivePi
Tue Jun 24, 2014 3:49 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 37938

Large Bridge Cranes

A logistics system for moving large heavy items. Examples of items that would be moved by the bridge cranes include large engine, wheel, chassis assemblies for trains, larger cars, ships, large steam turbines/engines and end game facilities (Launchpad, rocket defense?). ...
by Airat9000
Thu Jun 19, 2014 8:49 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

... custom collision masks yet - if there were, my job would be much easier. :) 2 idea limestone (you resourse) + oil => asphalt and other pier and bridge Asphalt is supposed to come from refineries as a waste, I think I already took enough liberties with the recipe as it is. True, limestone isn't ...
by Rahjital
Thu Jun 19, 2014 8:42 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

... custom collision masks yet - if there were, my job would be much easier. :) 2 idea limestone (you resourse) + oil => asphalt and other pier and bridge Asphalt is supposed to come from refineries as a waste, I think I already took enough liberties with the recipe as it is. True, limestone isn't ...
by Airat9000
Thu Jun 19, 2014 7:39 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

Rahjital wrote:
FishSandwich wrote:I.. really like this mod. I hope some of this stuff makes it into vanilla..
2 idea
limestone (you resourse) + oil => asphalt

and other
pier
and bridge
by Rahjital
Thu Jun 19, 2014 12:08 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

... - asphalt Additional with dytech f mod Resource rutile way with dytech work? and f mod? and idea technology in open in resipe to realism and stone bridge titan bridge stone dock (pier) titan dock (pier) and that would be at the dock (pier), it was possible to put a wall to protect Thanks! I might ...
by Airat9000
Wed Jun 18, 2014 11:08 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

... - asphalt Additional with dytech f mod Resource rutile way with dytech work? and f mod? and idea technology in open in resipe to realism and stone bridge titan bridge stone dock (pier) titan dock (pier) and that would be at the dock (pier), it was possible to put a wall to protect
by darius456
Wed Jun 18, 2014 1:42 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

Re: [0.10.0] RoadWorks

Cool, another usefull mod. Show me bridge!
by Rahjital
Wed Jun 18, 2014 12:22 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 136135

[0.11.13] RoadWorks 2.0.0

... certain amount Special fuel increasing acceleration of vehicles running on it Limestone, new resource used to make concrete Experimental feature: bridges (see below) (make sure to view the images in full size!) Simple gas station near a road: http://i.imgur.com/vzbZ7aW.png A small ammunition factory ...
by Kreq
Tue Jun 17, 2014 7:49 am
Forum: Ideas and Suggestions
Topic: Overpassing conveyor belts
Replies: 1
Views: 2256

Overpassing conveyor belts

I tried a quick search but i got nothing, so here i go: toghether with the underground belts, i'd like to see some belts that can pass over other belts (something like a bridge).

That would allow us up to 4 belts crossing in a small area, plus being visually neat.
by UTC-8
Wed Jun 04, 2014 1:21 pm
Forum: Ideas and Suggestions
Topic: Strategic decisions - Power supply
Replies: 6
Views: 3154

Strategic decisions - Power supply

... shaft will accelerate reaching high-velocities. At high velocities the oscillation of the shaft will reach an unstable point. Think of the Tacoma bridge. The oscillation of the shaft will strengthen itself getting into a loop of enlarging oscillations, this is the cause of instability. The best ...

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