Search found 1322 matches: bridge
Searched query: bridge
- Mon Jul 07, 2014 12:48 am
- Forum: Ideas and Suggestions
- Topic: New to Factorio and Suggestive ideas
- Replies: 2
- Views: 3303
New to Factorio and Suggestive ideas
... splitter = can split both ends and can reconnect to a full belt, this allows separation of materials if 1 type needs to be somewhere else Rail Bridge = Can be placed over straight rails, allowing you to cross the tracks safely Rail underground Tunnel = a simple straight underground tunnel for ...
- Sun Jun 29, 2014 7:31 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
[quote="Turtle"][quote="bonob"]You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, w...
- Sun Jun 29, 2014 5:42 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives, po...
- Sat Jun 28, 2014 2:48 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
If boats ever become a planned features (barges is what I have in mind, I could definitely see these bridge cranes coming in use for loading shipping containers between trains and boats. Barges could also make offshore oil rigs a possibility (build them and then load them ...
- Fri Jun 27, 2014 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
So you can prepackage a container with all the items you need for a new outpost (with automation), put it on the train and unpack at the new outpost! I like it! The only thing missing is a rail car that can lay track and electric lines (green networked if desired) automatically. Wouldn't that be a t...
- Fri Jun 27, 2014 5:01 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives, poo...
- Fri Jun 27, 2014 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
Here is a sketch to flesh out the bridge crane idea
- Fri Jun 27, 2014 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Linux w Intel GPU][cube] Most of the graphics missing
- Replies: 73
- Views: 52156
Re: [Linux w Intel GPU] Most of the graphics missing
I actually fired up factorio on my Intel Box (very cheap Zotac product). It has an Ivy Bridge CPU and "Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)" (integrated GPU). I'm not using Ubuntu on that box, it's Arch Linux, so latest stable ...
- Wed Jun 25, 2014 3:21 am
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
So basically make trains cars and wagons only build capable in an assembler like engines, Or have them built in a Vehicle yard, then have cranes which can then place them and maybe flatbed wagons to ship vehicles by train. For added bonus you could have artillery rounds for long range cannons, they'...
- Tue Jun 24, 2014 7:37 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Re: Large Bridge Cranes
sounds fun
- Tue Jun 24, 2014 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 37938
Large Bridge Cranes
A logistics system for moving large heavy items. Examples of items that would be moved by the bridge cranes include large engine, wheel, chassis assemblies for trains, larger cars, ships, large steam turbines/engines and end game facilities (Launchpad, rocket defense?). ...
- Thu Jun 19, 2014 8:49 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
... custom collision masks yet - if there were, my job would be much easier. :) 2 idea limestone (you resourse) + oil => asphalt and other pier and bridge Asphalt is supposed to come from refineries as a waste, I think I already took enough liberties with the recipe as it is. True, limestone isn't ...
- Thu Jun 19, 2014 8:42 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
... custom collision masks yet - if there were, my job would be much easier. :) 2 idea limestone (you resourse) + oil => asphalt and other pier and bridge Asphalt is supposed to come from refineries as a waste, I think I already took enough liberties with the recipe as it is. True, limestone isn't ...
- Thu Jun 19, 2014 7:39 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
2 ideaRahjital wrote:FishSandwich wrote:I.. really like this mod. I hope some of this stuff makes it into vanilla..
limestone (you resourse) + oil => asphalt
and other
pier
and bridge
- Thu Jun 19, 2014 12:08 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
... - asphalt Additional with dytech f mod Resource rutile way with dytech work? and f mod? and idea technology in open in resipe to realism and stone bridge titan bridge stone dock (pier) titan dock (pier) and that would be at the dock (pier), it was possible to put a wall to protect Thanks! I might ...
- Wed Jun 18, 2014 11:08 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
... - asphalt Additional with dytech f mod Resource rutile way with dytech work? and f mod? and idea technology in open in resipe to realism and stone bridge titan bridge stone dock (pier) titan dock (pier) and that would be at the dock (pier), it was possible to put a wall to protect
- Wed Jun 18, 2014 1:42 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
Re: [0.10.0] RoadWorks
Cool, another usefull mod. Show me bridge!
- Wed Jun 18, 2014 12:22 pm
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136135
[0.11.13] RoadWorks 2.0.0
... certain amount Special fuel increasing acceleration of vehicles running on it Limestone, new resource used to make concrete Experimental feature: bridges (see below) (make sure to view the images in full size!) Simple gas station near a road: http://i.imgur.com/vzbZ7aW.png A small ammunition factory ...
- Tue Jun 17, 2014 7:49 am
- Forum: Ideas and Suggestions
- Topic: Overpassing conveyor belts
- Replies: 1
- Views: 2256
Overpassing conveyor belts
I tried a quick search but i got nothing, so here i go: toghether with the underground belts, i'd like to see some belts that can pass over other belts (something like a bridge).
That would allow us up to 4 belts crossing in a small area, plus being visually neat.
That would allow us up to 4 belts crossing in a small area, plus being visually neat.
- Wed Jun 04, 2014 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Strategic decisions - Power supply
- Replies: 6
- Views: 3154
Strategic decisions - Power supply
... shaft will accelerate reaching high-velocities. At high velocities the oscillation of the shaft will reach an unstable point. Think of the Tacoma bridge. The oscillation of the shaft will strengthen itself getting into a loop of enlarging oscillations, this is the cause of instability. The best ...