Search found 1322 matches: bridge
Searched query: bridge
- Wed Mar 09, 2022 12:23 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37964
Re: What are the most impractical items in Factorio?
I will just put out there coal liquefaction technology which requires oil (blue science) to research. Coal liquefaction research should only require red and green (perhaps black) science to discover so you can bridge your way to oil if it is not nearby.
- Sat Feb 19, 2022 4:15 pm
- Forum: Technical Help
- Topic: [1.1.53] Game "Eats" Scroll Wheel?
- Replies: 1
- Views: 737
[1.1.53] Game "Eats" Scroll Wheel?
... can hopefully clarify some of my language. Here's the """log""": Load into my save(attached) Expand the landfill bridge until I run out of landfill Head back towards my car, paving the bridge in concrete Gather more landfill from my trunk Further expand the landfill ...
- Wed Feb 09, 2022 6:38 am
- Forum: General discussion
- Topic: How's the pvp in the game?
- Replies: 9
- Views: 6497
Re: How's the pvp in the game?
Yeah, you definitely want to give teams time to tech up and build. This can be done with truce, distance, and/or forcing teams to land bridge across water.
Necropost, but wth, I like necroposts.
Necropost, but wth, I like necroposts.
- Sat Jan 22, 2022 9:37 am
- Forum: Modding help
- Topic: How to check rail bridge length in Lua?
- Replies: 2
- Views: 1276
Re: How to check rail bridge length in Lua?
I will try that. Thank you so far!
- Wed Jan 12, 2022 8:00 pm
- Forum: Technical Help
- Topic: Mod download security?
- Replies: 3
- Views: 1856
Re: Mod download security?
... it is possible to run single instance that is hosting MP game with graphics for local player and with rcon enabled. Examples : Bidirectional IRC bridge for Factorio https://pypi.org/project/factoirc/ Factorio RCon V1.0.2 W/Whitelisting https://forums.factorio.com/viewtopic.php?t=27540 Factorio ...
- Sun Jan 09, 2022 7:41 pm
- Forum: Modding help
- Topic: How to check rail bridge length in Lua?
- Replies: 2
- Views: 1276
Re: How to check rail bridge length in Lua?
In your case, entity.get_connected_rail should do the trick.
- Sun Jan 09, 2022 7:30 pm
- Forum: Modding help
- Topic: How to check rail bridge length in Lua?
- Replies: 2
- Views: 1276
How to check rail bridge length in Lua?
Hey together, any tipps how to check the rail bridge length during building a rail bridge? I want to limit the maximum bridge length to a certain amount of straight rails (e.g. max 20 straight rails). On building the 21st rail, the rail placement ...
- Sun Nov 21, 2021 9:50 am
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 8274
Re: Biters using themselves as landfill
... It allows you and the biters to swim, not just little river, all the water, without requiring to make a bridge first. The only terrain that can help your defend is cliff, which biters can't climb. Together with this other mod https://mods.factorio.com/mod/islands_world ...
- Wed Nov 17, 2021 5:26 am
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 8274
Re: Biters using themselves as landfill
merged with older topic
It also reminds me to the cool comic “Den”, where some ant-like state made a bridge to dig onto an island in the middle of a lake.
It also reminds me to the cool comic “Den”, where some ant-like state made a bridge to dig onto an island in the middle of a lake.
- Sun Nov 14, 2021 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Biters using themselves as landfill
- Replies: 24
- Views: 8274
Let biters overcome small distances of water
TL;DR Let biters overcome water like ants do. One biter sacrifices itself to "bridge" a water tile and others can walk over its back like over regular terrain. Also look at my other suggestion, which is strongly related to this one. I splitted the topics ...
- Fri Nov 05, 2021 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 34
- Views: 8887
Re: Add concrete to Upgrade Planner
... water as source, wood as goal and then drag the upgrade planner over a bit of land with lakes. The lakes would get wooden pathways over it as bridges (assuming you have a mod that allows wooden paths on water to make a bridge). For this it would help to have some meta tiles. Like one for all ...
- Mon Oct 25, 2021 6:21 pm
- Forum: Energy Production
- Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
- Replies: 19
- Views: 7424
Re: 0 combinator 0 tank precise yet weirdo nuclear plant
It's a tank in the sense that it's a buffer for steam to bridge the time steam isn't flowing in. So it's not a steam buffer free setup , as much as one can even do that. Every fluid entity buffers to some extend. For others the quantity is just so small. ...
- Mon Oct 25, 2021 4:56 pm
- Forum: Energy Production
- Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
- Replies: 19
- Views: 7424
Re: 0 combinator 0 tank precise yet weirdo nuclear plant
... otherwise you could create a circle if both input AND output goes into the same fluidbox It's a tank in the sense that it's a buffer for steam to bridge the time steam isn't flowing in. So it's not a steam buffer free setup, as much as one can even do that. Every fluid entity buffers to some extend. ...
- Thu Oct 07, 2021 11:54 pm
- Forum: Gameplay Help
- Topic: Help needed regarding bus lanes
- Replies: 12
- Views: 5415
Re: Help needed regarding bus lanes
... going by lanes of 4, with gaps of 4 in between. Why not 6 belts/4 spaces? It's a bit impractical in the beginning, as yellow undergrounds can only bridge gaps of 4 tiles, but you can improvise until you've got red undergrounds. 2 lanes of iron and 2 lanes of copper are what I plan on. That will ...
- Fri Oct 01, 2021 6:05 am
- Forum: Logistic Train Network
- Topic: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
- Replies: 1
- Views: 1518
"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
... v0.11.7 CircuitHUD-V2 v1.3.0 CopyPasteModules v0.0.6 Cursed-PC v0.2.4 CursorEnhancements v1.2.2 Custom_Production_UI v1.0.0 Deadlock-AAII-bridge v0.2.21 Deadlock-SE-bridge v0.4.28 DeadlockStackingForBobs v1.1.9 DeadlockStackingForKrastorio2 v1.1.1 DeadlockStackingForVanilla v1.1.2 DeadlocksStackingForPyanadon ...
- Thu Sep 23, 2021 7:26 pm
- Forum: General discussion
- Topic: My new PC (Specially ordered for Factorio)
- Replies: 22
- Views: 8405
Re: My new PC (Specially ordered for Factorio)
... can't just be fast enough. I seriously considered the AMD platform and even the Intel and AMD HEDT plaforms (Threadripper / Xeon) but that's a bridge to far me and beyond my budget. Although the AMD 5600X is a great processor and will outperform my i7-11700K in various benchmarks I've very ...
- Fri Aug 27, 2021 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Missing in game
- Replies: 10
- Views: 2836
Re: Missing in game
... mistakes with landfill but not allow building a mote around your base. (Yes, it would allow you to build a island in a lake with a temporary land bridge and the remove the landbridge. But you can just leave a water channel, place a car on the other side and enter/leave it to jump over the water. ...
- Fri Aug 27, 2021 12:57 pm
- Forum: Gameplay Help
- Topic: Logistic Network
- Replies: 12
- Views: 4238
Re: Logistic Network
... to merge the information from the circuit network with the information from the logistic network, so you wire the roboports and think they act as bridge. However, this doesn't work well on a larger scale, because you will add numbers you don't intend to add. You can see the logistic network as ...
- Wed Aug 25, 2021 7:52 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 38043
Re: [1.1] Nullius: A Factorio prequel
... craft a motor. Rather than dumbing down all the recipes so that complex machinery can be made of nothing but iron plate, the repair recipes would bridge the gap by effectively allowing you to craft a limited quantity of machinery using very basic and cheap materials at the start of the game. That's ...
- Wed Aug 25, 2021 1:01 am
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 38043
Re: [1.1] Nullius: A Factorio prequel
... craft a motor. Rather than dumbing down all the recipes so that complex machinery can be made of nothing but iron plate, the repair recipes would bridge the gap by effectively allowing you to craft a limited quantity of machinery using very basic and cheap materials at the start of the game.