Search found 1322 matches: bridge

Searched query: bridge

by Drakken
Wed Mar 09, 2022 12:23 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 92
Views: 37964

Re: What are the most impractical items in Factorio?

I will just put out there coal liquefaction technology which requires oil (blue science) to research. Coal liquefaction research should only require red and green (perhaps black) science to discover so you can bridge your way to oil if it is not nearby.
by BRASUM
Sat Feb 19, 2022 4:15 pm
Forum: Technical Help
Topic: [1.1.53] Game "Eats" Scroll Wheel?
Replies: 1
Views: 737

[1.1.53] Game "Eats" Scroll Wheel?

... can hopefully clarify some of my language. Here's the """log""": Load into my save(attached) Expand the landfill bridge until I run out of landfill Head back towards my car, paving the bridge in concrete Gather more landfill from my trunk Further expand the landfill ...
by blazespinnaker
Wed Feb 09, 2022 6:38 am
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 9
Views: 6497

Re: How's the pvp in the game?

Yeah, you definitely want to give teams time to tech up and build. This can be done with truce, distance, and/or forcing teams to land bridge across water.

Necropost, but wth, I like necroposts.
by smallfly
Sat Jan 22, 2022 9:37 am
Forum: Modding help
Topic: How to check rail bridge length in Lua?
Replies: 2
Views: 1276

Re: How to check rail bridge length in Lua?

I will try that. Thank you so far!
by BlueTemplar
Wed Jan 12, 2022 8:00 pm
Forum: Technical Help
Topic: Mod download security?
Replies: 3
Views: 1856

Re: Mod download security?

... it is possible to run single instance that is hosting MP game with graphics for local player and with rcon enabled. Examples : Bidirectional IRC bridge for Factorio https://pypi.org/project/factoirc/ Factorio RCon V1.0.2 W/Whitelisting https://forums.factorio.com/viewtopic.php?t=27540 Factorio ...
by Pi-C
Sun Jan 09, 2022 7:41 pm
Forum: Modding help
Topic: How to check rail bridge length in Lua?
Replies: 2
Views: 1276

Re: How to check rail bridge length in Lua?

smallfly wrote:
Sun Jan 09, 2022 7:30 pm
How to check the built object right next to the current building position?
In your case, entity.get_connected_rail should do the trick.
by smallfly
Sun Jan 09, 2022 7:30 pm
Forum: Modding help
Topic: How to check rail bridge length in Lua?
Replies: 2
Views: 1276

How to check rail bridge length in Lua?

Hey together, any tipps how to check the rail bridge length during building a rail bridge? I want to limit the maximum bridge length to a certain amount of straight rails (e.g. max 20 straight rails). On building the 21st rail, the rail placement ...
by mmmPI
Sun Nov 21, 2021 9:50 am
Forum: Ideas and Suggestions
Topic: Biters using themselves as landfill
Replies: 24
Views: 8274

Re: Biters using themselves as landfill

... It allows you and the biters to swim, not just little river, all the water, without requiring to make a bridge first. The only terrain that can help your defend is cliff, which biters can't climb. Together with this other mod https://mods.factorio.com/mod/islands_world ...
by ssilk
Wed Nov 17, 2021 5:26 am
Forum: Ideas and Suggestions
Topic: Biters using themselves as landfill
Replies: 24
Views: 8274

Re: Biters using themselves as landfill

merged with older topic

It also reminds me to the cool comic “Den”, where some ant-like state made a bridge to dig onto an island in the middle of a lake.
by VampireSilence
Sun Nov 14, 2021 3:01 pm
Forum: Ideas and Suggestions
Topic: Biters using themselves as landfill
Replies: 24
Views: 8274

Let biters overcome small distances of water

TL;DR Let biters overcome water like ants do. One biter sacrifices itself to "bridge" a water tile and others can walk over its back like over regular terrain. Also look at my other suggestion, which is strongly related to this one. I splitted the topics ...
by mrvn
Fri Nov 05, 2021 6:08 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 34
Views: 8887

Re: Add concrete to Upgrade Planner

... water as source, wood as goal and then drag the upgrade planner over a bit of land with lakes. The lakes would get wooden pathways over it as bridges (assuming you have a mod that allows wooden paths on water to make a bridge). For this it would help to have some meta tiles. Like one for all ...
by mmmPI
Mon Oct 25, 2021 6:21 pm
Forum: Energy Production
Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
Replies: 19
Views: 7424

Re: 0 combinator 0 tank precise yet weirdo nuclear plant

It's a tank in the sense that it's a buffer for steam to bridge the time steam isn't flowing in. So it's not a steam buffer free setup , as much as one can even do that. Every fluid entity buffers to some extend. For others the quantity is just so small. ...
by mrvn
Mon Oct 25, 2021 4:56 pm
Forum: Energy Production
Topic: 0 combinator 0 tank precise yet weirdo nuclear plant
Replies: 19
Views: 7424

Re: 0 combinator 0 tank precise yet weirdo nuclear plant

... otherwise you could create a circle if both input AND output goes into the same fluidbox It's a tank in the sense that it's a buffer for steam to bridge the time steam isn't flowing in. So it's not a steam buffer free setup, as much as one can even do that. Every fluid entity buffers to some extend. ...
by Pi-C
Thu Oct 07, 2021 11:54 pm
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 5415

Re: Help needed regarding bus lanes

... going by lanes of 4, with gaps of 4 in between. Why not 6 belts/4 spaces? It's a bit impractical in the beginning, as yellow undergrounds can only bridge gaps of 4 tiles, but you can improvise until you've got red undergrounds. 2 lanes of iron and 2 lanes of copper are what I plan on. That will ...
by ArsStels
Fri Oct 01, 2021 6:05 am
Forum: Logistic Train Network
Topic: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
Replies: 1
Views: 1518

"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"

... v0.11.7 CircuitHUD-V2 v1.3.0 CopyPasteModules v0.0.6 Cursed-PC v0.2.4 CursorEnhancements v1.2.2 Custom_Production_UI v1.0.0 Deadlock-AAII-bridge v0.2.21 Deadlock-SE-bridge v0.4.28 DeadlockStackingForBobs v1.1.9 DeadlockStackingForKrastorio2 v1.1.1 DeadlockStackingForVanilla v1.1.2 DeadlocksStackingForPyanadon ...
by iWan71
Thu Sep 23, 2021 7:26 pm
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 22
Views: 8405

Re: My new PC (Specially ordered for Factorio)

... can't just be fast enough. I seriously considered the AMD platform and even the Intel and AMD HEDT plaforms (Threadripper / Xeon) but that's a bridge to far me and beyond my budget. Although the AMD 5600X is a great processor and will outperform my i7-11700K in various benchmarks I've very ...
by mrvn
Fri Aug 27, 2021 8:39 pm
Forum: Ideas and Suggestions
Topic: Missing in game
Replies: 10
Views: 2836

Re: Missing in game

... mistakes with landfill but not allow building a mote around your base. (Yes, it would allow you to build a island in a lake with a temporary land bridge and the remove the landbridge. But you can just leave a water channel, place a car on the other side and enter/leave it to jump over the water. ...
by Tertius
Fri Aug 27, 2021 12:57 pm
Forum: Gameplay Help
Topic: Logistic Network
Replies: 12
Views: 4238

Re: Logistic Network

... to merge the information from the circuit network with the information from the logistic network, so you wire the roboports and think they act as bridge. However, this doesn't work well on a larger scale, because you will add numbers you don't intend to add. You can see the logistic network as ...
by mrvn
Wed Aug 25, 2021 7:52 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38043

Re: [1.1] Nullius: A Factorio prequel

... craft a motor. Rather than dumbing down all the recipes so that complex machinery can be made of nothing but iron plate, the repair recipes would bridge the gap by effectively allowing you to craft a limited quantity of machinery using very basic and cheap materials at the start of the game. That's ...
by Anachrony
Wed Aug 25, 2021 1:01 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 38043

Re: [1.1] Nullius: A Factorio prequel

... craft a motor. Rather than dumbing down all the recipes so that complex machinery can be made of nothing but iron plate, the repair recipes would bridge the gap by effectively allowing you to craft a limited quantity of machinery using very basic and cheap materials at the start of the game.

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