Search found 1335 matches: bridge
Searched query: +bridge
- Mon Sep 29, 2025 4:42 am
- Forum: General discussion
- Topic: Discussion on Robot Pathing
- Replies: 6
- Views: 692
Re: Discussion on Robot Pathing
... gap in your base, the robots don't go "around". Than can happen at larger scale if you have 2 square network next to each other, and you create a bridge, the robots can will attempt to cross "everywhere", they won't make the detour to use the bridge, this is often time a desirable behavior, a ...
- Wed Sep 24, 2025 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Increase steam cloud storage
- Replies: 5
- Views: 584
Re: Increase steam cloud storage
... s literally no reason to not increase this in my opinion, the people who will need it benefit from it and the people who don't need it won't even notice it changed.
I will again use poly bridge as an example of the save file being under 100MB yet they have the max amount possible because why not.
I will again use poly bridge as an example of the save file being under 100MB yet they have the max amount possible because why not.
- Mon Sep 22, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Increase steam cloud storage
- Replies: 5
- Views: 584
Increase steam cloud storage
... keep them there instead of steam cloud but since other games that really don't need it have way more storage than factorio like for example poly bridge 3 has 93GB available:
poly bridge data.png
It would be really nice to see the increase of this for factorio so I and also others who might ...
poly bridge data.png
It would be really nice to see the increase of this for factorio so I and also others who might ...
- Sun Sep 14, 2025 11:22 am
- Forum: Show your Creations
- Topic: Marathon deathworld behemoth worms
- Replies: 3
- Views: 1172
Re: Marathon deathworld behemoth worms
... d already upgraded to biolabs, and I had 5 chests of uranium just sitting about, I retreated to a more defensible position. You can see I built a bridge so the biters can settle on my old island, then if I decide to do any promethium research, I can destroy the bridge, take over the biter nests, and ...
- Tue Jul 22, 2025 3:37 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 699
Re: Logistics bots not taking short paths for loading rockets?
... planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).
You can make a simple bridge with a requester chest on one side and an inserter to transfer to a provider chest on the other network if you separate them by 1 tile it's fairly ...
You can make a simple bridge with a requester chest on one side and an inserter to transfer to a provider chest on the other network if you separate them by 1 tile it's fairly ...
- Wed Jun 25, 2025 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Vehicle suggestions
- Replies: 7
- Views: 3338
Re: Vehicle suggestions
... and the situation of being stuck in an island can be adressed with elevated rails that are now part of the official space age game, you can make bridge over other rails or water which probably explain why the bridge mod weren't updated. I would recommend much more using the boats mod nowadays ...
- Sun Jun 22, 2025 9:37 pm
- Forum: Gameplay Help
- Topic: Wired Parking lot and train pathing
- Replies: 5
- Views: 825
Re: Wired Parking lot and train pathing
... leading back to the general rail network, so not the whole outgoing traffic is sent to one single rail there. After unlocking elevated rails, it's easier to build a crossing free output of course, because you can replace the crossing by a bridge.
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- Sat Jun 21, 2025 7:27 pm
- Forum: Implemented mod requests
- Topic: Make possibility to send a table from data.lua to control.lua
- Replies: 22
- Views: 7175
Re: Make possibility to send a table from data.lua to control.lua
... the magic numbers to make entities work while `runtime` should be focused on the scripting needed to make it come to life. Without an official API bridge between `data` and `runtime` I needed to make a shared file between `data` and `runtime` with my magic constants and references to specific entity ...
- Mon May 12, 2025 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Launch Passenger Cargo pods from Hub only
- Replies: 0
- Views: 239
Launch Passenger Cargo pods from Hub only
... to prevent teleporting. But if the player lands he is teleported instantly. If the cargo pod with passangers just lands in the Landing pad or the bridge of the Space platform, he is there where he needs to be. No teleporting (and crawling through cargo compartments) necessary. Furthermore would the ...
- Fri Apr 18, 2025 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.21] Dragging belt over obstacle puts underground too early and no exit w/o undergrounds in inventory MR
- Replies: 7
- Views: 2376
Re: [2.0.21] Dragging belt over obstacle puts underground entrance too early and no exit w/o undergrounds in inventory M
... placed. That is indeed another bug. If I don't ghost build, ghosts must not be placed. Ghosts must be placed only when I ghost build. The otehr bug is the inconsisten gap size.
Ist shoudl leave exactly a gap before and after the belt to bridge if you have no undergrounds. It shall not place ghosts.
Ist shoudl leave exactly a gap before and after the belt to bridge if you have no undergrounds. It shall not place ghosts.
- Thu Feb 20, 2025 1:06 pm
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1780
Re: How to differentiate between different station types so that I can send the correct train to it
... range -2147483648 to 2147483647).
Or if I ever decide I want to have different sizes on the same resource. Although I think I just burned that bridge with this system.
You've already prepared for that. If you want one station to handle multiple train types, things get tricky. But if not, you ...
Or if I ever decide I want to have different sizes on the same resource. Although I think I just burned that bridge with this system.
You've already prepared for that. If you want one station to handle multiple train types, things get tricky. But if not, you ...
- Thu Feb 13, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1780
Re: How to differentiate between different station types so that I can send the correct train to it
... will work the same but with 100.
The only problem would be if 10 of more provider station of the SAME resource will be available. And I dont see that ever happening.
Or if I ever decide I want to have different sizes on the same resource. Although I think I just burned that bridge with this system.
The only problem would be if 10 of more provider station of the SAME resource will be available. And I dont see that ever happening.
Or if I ever decide I want to have different sizes on the same resource. Although I think I just burned that bridge with this system.
- Sat Jan 18, 2025 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Left and Right on the Splitter priority
- Replies: 6
- Views: 898
Re: Left and Right on the Splitter priority
... left bank" and "right bank" of a river refer to the sides when looking directly downstream? It's the only way to properly refer to which side of a bridge you're on when the river makes twists and turns.
Yes, I know. And that is the problem too. When I am in a new city, I always need to recall the ...
Yes, I know. And that is the problem too. When I am in a new city, I always need to recall the ...
- Sat Jan 18, 2025 9:42 pm
- Forum: Gameplay Help
- Topic: Long distance pumping on Aquilo
- Replies: 1
- Views: 1902
Long distance pumping on Aquilo
... close to my starting island got pumped out (reduced production) fairly quickly. The only other nearby sources were pretty far away. I built a bridge of ice platform and concrete, but it took a couple of hours for the heat pipe going to the island to heat up. The island had no crude oil, so I did ...
- Sat Jan 18, 2025 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Left and Right on the Splitter priority
- Replies: 6
- Views: 898
Re: Left and Right on the Splitter priority
Did you know that the "left bank" and "right bank" of a river refer to the sides when looking directly downstream? It's the only way to properly refer to which side of a bridge you're on when the river makes twists and turns.
- Fri Jan 17, 2025 10:08 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 5
- Views: 3800
A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
... be fully rotationally symmetric and as many design elements were reused as possible - the fork consists of two corners and some widened lines to bridge them, the cross consists of a few forks rotated around each other, etc., which will hopefully make base expansions significantly easier.
Unloading ...
Unloading ...
- Fri Jan 17, 2025 4:30 pm
- Forum: Gameplay Help
- Topic: Wasteless nuclear reactor design revisited
- Replies: 10
- Views: 4428
Wasteless nuclear reactor design revisited
... well. It's because steam doesn't really flow in and out of a buffer but directly affects fill state. Since we we need a minimum amount of steam to bridge the time required to reheat reactors and heat exchangers, the buffers are already quite full and we don't have much space for excess steam with low ...
- Thu Jan 16, 2025 8:06 pm
- Forum: Technical Help
- Topic: Game instability - Crashes when loading Sprites
- Replies: 0
- Views: 475
Game instability - Crashes when loading Sprites
... L1 Instruction Cache 32.0 KB x 2
L1 Data Cache 32.0 KB x 2
L2 Cache 256 KB x 2
L3 Cache 6.00 MB
Memory Information
Size 31.3 GB
00:00.0 Host bridge: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Host Bridge/DRAM Registers (rev 07)
00:01.0 PCI bridge: Intel Corporation 6th ...
L1 Data Cache 32.0 KB x 2
L2 Cache 256 KB x 2
L3 Cache 6.00 MB
Memory Information
Size 31.3 GB
00:00.0 Host bridge: Intel Corporation Xeon E3-1200 v5/E3-1500 v5/6th Gen Core Processor Host Bridge/DRAM Registers (rev 07)
00:01.0 PCI bridge: Intel Corporation 6th ...
- Mon Jan 13, 2025 3:29 am
- Forum: Pending
- Topic: [2.0.28] Desync getting into spidertron, no mods
- Replies: 3
- Views: 763
[2.0.28] Desync getting into spidertron, no mods
... Got into spidertron and started walking immediately
Desync occurred almost immediately
Network info:
Windows client, Linux server
Connected via LAN, connected via 10Gbps to Linux bridge, then 1Gbps from that to another Linux bridge, network stats looked OK at the time / no bottlenecking/congestion
Desync occurred almost immediately
Network info:
Windows client, Linux server
Connected via LAN, connected via 10Gbps to Linux bridge, then 1Gbps from that to another Linux bridge, network stats looked OK at the time / no bottlenecking/congestion
- Sun Jan 12, 2025 10:00 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2033
- Views: 850299
Re: Simple Questions and Short Answers
... logistic requests? However remote module insertion is? Is there a way to get this information if its intended to be like this? Id love if this was fixed or a work around, as its really annoying that my logistics-train-bridge network doesnt automatically ship for blueprints.
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