Search found 18352 matches: bots
Searched query: bots
- Mon Apr 29, 2024 12:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod that can help find cpu bottlenecks
- Replies: 7
- Views: 311
Re: Mod that can help find cpu bottlenecks
... your buildings will consume computing time. On my last map, I duplicated a 5 k spm factory part to push a 5k spm base to 10 k spm. I first let the bots build this new base without giving any ore input, so it completely stayed inactive. Just by being there the ups went down from about 50 (just the ...
- Mon Apr 29, 2024 6:02 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 4803
Re: Fluid Mechanics Still Broken, 6 Years Later?
... that the highlighted pump is at zero water throughput, the rightmost pump just after the first row. 20240429002808_1.jpg God helps anyone if their bots place the pipe in a specific order so they can't be held at fault for losing their marbles. In my testing, those pumps run at a maximum of 2250 ...
- Wed Apr 24, 2024 4:51 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 466
Re: Spidertron Improvements , SCOUT and FORMATION
... a group of spidertrons , by box select ?? Scout is porbably a nice feature , it is not an imbalance , it will give preference .. like belts and bots .. and still it is not really good for moving items though ..
- Tue Apr 23, 2024 4:31 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 15
- Views: 1148
Re: Techtonica makes me depressed. Factorio could be real 3D
... ability to see the world from the character's direct point of view to see under/over these stacked levels. I do accept that Factorio's logistic bots would make no sense in real 3D, since in 2.5D they pass through each other and no one cares to figure out how to keep them from self-intersecting ...
- Fri Apr 19, 2024 6:14 am
- Forum: Modding help
- Topic: How to make an inventory that incudes the exact contents (slot by slot) in blueprints?
- Replies: 2
- Views: 275
Re: How to make an inventory that incudes the exact contents (slot by slot) in blueprints?
... to preserve order. How would the user interact with that inventory? How would the blueprint include the contents of that inventory? How would bots place modules into that inventory after blueprinting? Creating an inventory is not the problem. The chest entity already has one. It's the contents ...
- Thu Apr 18, 2024 12:11 pm
- Forum: Mods
- Topic: Magic Mod [0.1.56]
- Replies: 0
- Views: 440
Magic Mod [0.1.56]
... Features New Weapons: Enchant your arsenal with magical weaponry. New Tier of Buildings: Elevate your industrial prowess with advanced structures. Bots: Implement magical bots to automate various tasks. Please note that this mod is a work in progress, and more exciting features are on the horizon! ...
- Wed Apr 17, 2024 9:51 am
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 788
- Tue Apr 16, 2024 7:02 pm
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 788
Re: Roboport on_built_entity
If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
- Sat Apr 13, 2024 8:22 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
... what is shown here. That is one (very) efficient way to do, but it uses robots so that wouldn't correspond to the definition of train loader (w/o Bots). "High" throughput is "subjective", OP could have staggered inserters 4 or 10 ticks aparts but that would have been against ...
- Sat Apr 13, 2024 1:50 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Why would this not apply for multiples wagons ? it would mean doing them 1 after the other ? or not possible at all ? i'm not sure what you mean. Ok, I looked more thoroughly. This implementation just loads what has been defined externally. It doesn't even look if there is already something of that...
- Sat Apr 13, 2024 12:48 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Hopefully this makes a little more sense... It does make sense, but it's doesn't make it more intuitive for me x) There is an example for your loader. You mention you want multiple wagons for your trains in the end. But your current solution doesn't scale to multiple wagons. I don't mean the size a...
- Sat Apr 13, 2024 11:58 am
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
There was a moment where it dawned on me how much other infrastructure needs to be built out to actually use this. Keep this in mind. That's a vital consideration. From my own experience, it's fun to create a solution for some real problem in a controlled lab environment. However, when I start to p...
- Sat Apr 13, 2024 3:22 am
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Bitwise operations are often easier in programming for dealing with power-of-2 numbers. In this case 1<<30 is the same as 2^30, and is exactly 1/4th the range of the 32-bit integer (the full range is exactly 2^32). The particular bits being set here don't actually matter, addition or subtraction wo...
- Sat Apr 13, 2024 1:34 am
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Bitwise operations are often easier in programming for dealing with power-of-2 numbers. In this case 1<<30 is the same as 2^30, and is exactly 1/4th the range of the 32-bit integer (the full range is exactly 2^32). The particular bits being set here don't actually matter, addition or subtraction wo...
- Fri Apr 12, 2024 11:59 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
It's not clear for me how you fill and refill the chests. In your video, you just insert a few items manually and completely ignore this aspect. But that's vital for practical and automated use. It seems you intend shuffling items with some splitter contraption, then insert them into the chests by ...
- Thu Apr 11, 2024 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 784
Re: Let construction robots place items that were just deconstructed nearby
Maybe by having the bots pausing for some seconds after deconstructing, to see if you paste the items you've just cut? I don't think those extra seconds before they head back to the mall to drop their load if you don't paste the recently ...
- Thu Apr 11, 2024 5:19 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 784
Re: Let construction robots place items that were just deconstructed nearby
... a (yellow) storage chest, and placing one of each item that I expect to be deconstructed in it (belts, inserters, AM's, power pole,...). All bots will dump the deconstructed items in the chest and go wait in a nearby roboport, and once you start reconstructing, both bots and items are nearby. ...
- Wed Apr 10, 2024 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 784
Re: Let construction robots place items that were just deconstructed nearby
If when placing a blueprint, instead of just provider and buffer chests being queried for available items, bots in the air on their way to dump their inventory were also queried within a smaller distance than the found item. And with some max radius to speed up the bot search ...
- Wed Apr 10, 2024 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 784
Re: Let construction robots place items that were just deconstructed nearby
... would be if there's no items stored in the logistics network for that, making the deconstructed item the only option, or if there isn't enough bots to fulfill all the tasks, making it possible that both a construction and deconstruction order exist at once when a bot gets around to it, but ...
- Tue Apr 09, 2024 8:44 pm
- Forum: Railway Setups
- Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
- Replies: 10
- Views: 629
Re: High-Throughput Exact-Items Train Loader (w/o Bots)
Thoughts? 1) That has to be one of the most convoluted way to solve this problem i've ever seen 2) i think for long videos of explanations like those, people sometimes make several cuts and/or bullet points on a list to look at to avoid skipping something or saying another thing twice. 3) It's cool...