Search found 18352 matches: bots

Searched query: bots

by Tertius
Mon Apr 29, 2024 12:07 pm
Forum: Ideas and Requests For Mods
Topic: Mod that can help find cpu bottlenecks
Replies: 7
Views: 311

Re: Mod that can help find cpu bottlenecks

... your buildings will consume computing time. On my last map, I duplicated a 5 k spm factory part to push a 5k spm base to 10 k spm. I first let the bots build this new base without giving any ore input, so it completely stayed inactive. Just by being there the ups went down from about 50 (just the ...
by XT-248
Mon Apr 29, 2024 6:02 am
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 73
Views: 4803

Re: Fluid Mechanics Still Broken, 6 Years Later?

... that the highlighted pump is at zero water throughput, the rightmost pump just after the first row. 20240429002808_1.jpg God helps anyone if their bots place the pipe in a specific order so they can't be held at fault for losing their marbles. In my testing, those pumps run at a maximum of 2250 ...
by varundevan
Wed Apr 24, 2024 4:51 am
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 466

Re: Spidertron Improvements , SCOUT and FORMATION

... a group of spidertrons , by box select ?? Scout is porbably a nice feature , it is not an imbalance , it will give preference .. like belts and bots .. and still it is not really good for moving items though ..
by Plawerth
Tue Apr 23, 2024 4:31 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 15
Views: 1148

Re: Techtonica makes me depressed. Factorio could be real 3D

... ability to see the world from the character's direct point of view to see under/over these stacked levels. I do accept that Factorio's logistic bots would make no sense in real 3D, since in 2.5D they pass through each other and no one cares to figure out how to keep them from self-intersecting ...
by mrvn
Fri Apr 19, 2024 6:14 am
Forum: Modding help
Topic: How to make an inventory that incudes the exact contents (slot by slot) in blueprints?
Replies: 2
Views: 275

Re: How to make an inventory that incudes the exact contents (slot by slot) in blueprints?

... to preserve order. How would the user interact with that inventory? How would the blueprint include the contents of that inventory? How would bots place modules into that inventory after blueprinting? Creating an inventory is not the problem. The chest entity already has one. It's the contents ...
by kanorn
Thu Apr 18, 2024 12:11 pm
Forum: Mods
Topic: Magic Mod [0.1.56]
Replies: 0
Views: 440

Magic Mod [0.1.56]

... Features New Weapons: Enchant your arsenal with magical weaponry. New Tier of Buildings: Elevate your industrial prowess with advanced structures. Bots: Implement magical bots to automate various tasks. Please note that this mod is a work in progress, and more exciting features are on the horizon! ...
by Xorimuth
Wed Apr 17, 2024 9:51 am
Forum: Won't implement
Topic: Roboport on_built_entity
Replies: 4
Views: 788

Re: Roboport on_built_entity

BubstyBoy wrote:
Tue Apr 16, 2024 7:02 pm
If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
I think you can get basically the same thing using a created_effect script trigger.
by BubstyBoy
Tue Apr 16, 2024 7:02 pm
Forum: Won't implement
Topic: Roboport on_built_entity
Replies: 4
Views: 788

Re: Roboport on_built_entity

If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
by mmmPI
Sat Apr 13, 2024 8:22 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

... what is shown here. That is one (very) efficient way to do, but it uses robots so that wouldn't correspond to the definition of train loader (w/o Bots). "High" throughput is "subjective", OP could have staggered inserters 4 or 10 ticks aparts but that would have been against ...
by Tertius
Sat Apr 13, 2024 1:50 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

Why would this not apply for multiples wagons ? it would mean doing them 1 after the other ? or not possible at all ? i'm not sure what you mean. Ok, I looked more thoroughly. This implementation just loads what has been defined externally. It doesn't even look if there is already something of that...
by mmmPI
Sat Apr 13, 2024 12:48 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

Hopefully this makes a little more sense... It does make sense, but it's doesn't make it more intuitive for me x) There is an example for your loader. You mention you want multiple wagons for your trains in the end. But your current solution doesn't scale to multiple wagons. I don't mean the size a...
by Tertius
Sat Apr 13, 2024 11:58 am
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

There was a moment where it dawned on me how much other infrastructure needs to be built out to actually use this. Keep this in mind. That's a vital consideration. From my own experience, it's fun to create a solution for some real problem in a controlled lab environment. However, when I start to p...
by Builder_K
Sat Apr 13, 2024 3:22 am
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

Bitwise operations are often easier in programming for dealing with power-of-2 numbers. In this case 1<<30 is the same as 2^30, and is exactly 1/4th the range of the 32-bit integer (the full range is exactly 2^32). The particular bits being set here don't actually matter, addition or subtraction wo...
by mmmPI
Sat Apr 13, 2024 1:34 am
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

Bitwise operations are often easier in programming for dealing with power-of-2 numbers. In this case 1<<30 is the same as 2^30, and is exactly 1/4th the range of the 32-bit integer (the full range is exactly 2^32). The particular bits being set here don't actually matter, addition or subtraction wo...
by Builder_K
Fri Apr 12, 2024 11:59 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

It's not clear for me how you fill and refill the chests. In your video, you just insert a few items manually and completely ignore this aspect. But that's vital for practical and automated use. It seems you intend shuffling items with some splitter contraption, then insert them into the chests by ...
by Illiander42
Thu Apr 11, 2024 9:15 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 784

Re: Let construction robots place items that were just deconstructed nearby

Maybe by having the bots pausing for some seconds after deconstructing, to see if you paste the items you've just cut? I don't think those extra seconds before they head back to the mall to drop their load if you don't paste the recently ...
by nethus
Thu Apr 11, 2024 5:19 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 784

Re: Let construction robots place items that were just deconstructed nearby

... a (yellow) storage chest, and placing one of each item that I expect to be deconstructed in it (belts, inserters, AM's, power pole,...). All bots will dump the deconstructed items in the chest and go wait in a nearby roboport, and once you start reconstructing, both bots and items are nearby. ...
by Qon
Wed Apr 10, 2024 6:31 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 784

Re: Let construction robots place items that were just deconstructed nearby

If when placing a blueprint, instead of just provider and buffer chests being queried for available items, bots in the air on their way to dump their inventory were also queried within a smaller distance than the found item. And with some max radius to speed up the bot search ...
by BLucky
Wed Apr 10, 2024 2:45 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 784

Re: Let construction robots place items that were just deconstructed nearby

... would be if there's no items stored in the logistics network for that, making the deconstructed item the only option, or if there isn't enough bots to fulfill all the tasks, making it possible that both a construction and deconstruction order exist at once when a bot gets around to it, but ...
by mmmPI
Tue Apr 09, 2024 8:44 pm
Forum: Railway Setups
Topic: High-Throughput Exact-Items Train Loader (w/o Bots)
Replies: 10
Views: 629

Re: High-Throughput Exact-Items Train Loader (w/o Bots)

Thoughts? 1) That has to be one of the most convoluted way to solve this problem i've ever seen 2) i think for long videos of explanations like those, people sometimes make several cuts and/or bullet points on a list to look at to avoid skipping something or saying another thing twice. 3) It's cool...

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