Search found 21017 matches: bots
Searched query: +bots
- Wed Dec 24, 2025 9:32 am
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
made a suggestion post for this post instead 132174
- Wed Dec 24, 2025 9:30 am
- Forum: Ideas and Suggestions
- Topic: Roboports should be higher priority storage
- Replies: 3
- Views: 94
Roboports should be higher priority storage
TL;DR
Make roboports higher on priority list than passive provider chests
What?
Continuing from the post "bots keep taking repair packs and stuck themselves"
What I would suggest is to make a roboport higher on the priority list than a passive provider chest so that construction bots don't go ...
Make roboports higher on priority list than passive provider chests
What?
Continuing from the post "bots keep taking repair packs and stuck themselves"
What I would suggest is to make a roboport higher on the priority list than a passive provider chest so that construction bots don't go ...
- Tue Dec 23, 2025 10:07 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Yeah but isn't a roboport somewhere the robots can put the repair packs? I don't get it why they keep taking more and more, if the roboport was added on the priority list and made higher than a passive provider this wouldn't happen since they would take it out of the roboport until it's empty then go ...
- Tue Dec 23, 2025 9:57 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Rseding was trying to say that construction robots don't respect storage priorities at all and never will
They do respect storage priorities. There is no storage or requester in the logistic network shown in the screenshots and so nowhere for the robots to put repair packs.
Yeah but isn't ...
- Tue Dec 23, 2025 6:48 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Rseding was trying to say that construction robots don't respect storage priorities at all and never will
They do respect storage priorities. There is no storage or requester in the logistic network shown in the screenshots and so nowhere for the robots to put repair packs.
So the shown ...
- Tue Dec 23, 2025 5:57 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
They do respect storage priorities. There is no storage or requester in the logistic network shown in the screenshots and so nowhere for the robots to put repair packs.robot256 wrote: Tue Dec 23, 2025 5:41 pm
Rseding was trying to say that construction robots don't respect storage priorities at all and never will
- Tue Dec 23, 2025 5:41 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Construction robots and roboports were never meant to be fully functional without storage chests for repair packs that don't end up fitting. You simply need to build storage chests for the repair packs.
Would it be possible to change that and make roboports a higher priority source for the ...
- Tue Dec 23, 2025 5:19 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Construction robots and roboports were never meant to be fully functional without storage chests for repair packs that don't end up fitting. You simply need to build storage chests for the repair packs.
Would it be possible to change that and make roboports a higher priority source for the repair ...
- Tue Dec 23, 2025 4:49 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
... which is the roboport *most* of the time. If something is damaged on the northern side the passive provider may end up the closer option and so robots will grab repair packs from it.
When a robot goes to charge and station at a roboport it will deposit the repair packs in that roboport - unless ...
When a robot goes to charge and station at a roboport it will deposit the repair packs in that roboport - unless ...
- Tue Dec 23, 2025 3:27 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
... issue with the repair packs. And somehow new repair packs keep arriving from that single storage chest miles away. maybe I had to request more robots. so it didn't make a difference except that we lose construction bots by friendly fire and splash damage from spitters because they start repairing ...
- Tue Dec 23, 2025 1:07 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
- Tue Dec 23, 2025 12:57 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
Re: [2.0.72] bots keep taking repair packs and stuck themselves
Can you please post the save file.
- Tue Dec 23, 2025 12:43 pm
- Forum: Not a bug
- Topic: [2.0.72] bots keep taking repair packs and stuck themselves
- Replies: 11
- Views: 323
[2.0.72] bots keep taking repair packs and stuck themselves
So I just noticed this issue after being away from nauvis for hours. A lot of the bots are just hovering with the "no space icon" holding repair packs above the roboport at the defense wall.
Screenshot 2025-12-23 at 12.38.07.png
The roboport is pretty much filled with repair packs as well but not ...
Screenshot 2025-12-23 at 12.38.07.png
The roboport is pretty much filled with repair packs as well but not ...
- Mon Dec 22, 2025 11:06 pm
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 327
Re: how to make builder train
... being constructed eventually and proper power supply. The only thing you have to provide manually is a working station and one roboport. Not even bots in the roboport, if the station is able to put unloaded robots into the roboport until the wanted amount of robots is deployed.
It' also not ...
It' also not ...
- Mon Dec 22, 2025 12:16 pm
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 327
Re: how to make builder train
... that module into the signal, and the signal sends the required items to the Builder Train station at the constructed mall.
Then, using logistics robots, the items produced at the mall are loaded onto the train in the required quantities. The train operates to the Construction Site station based on ...
Then, using logistics robots, the items produced at the mall are loaded onto the train in the required quantities. The train operates to the Construction Site station based on ...
- Mon Dec 22, 2025 9:00 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142382
Re: Gleba has killed the game for me.
... methods that are not so straighforward and not regarding efficency, then yes i can imagine doing this :twisted:
I agree with barrels = fluid for bots and also to transfer to platform like fluoroketone, they are also a not so straight forward alternatives to pipes, which is what i thought was ...
I agree with barrels = fluid for bots and also to transfer to platform like fluoroketone, they are also a not so straight forward alternatives to pipes, which is what i thought was ...
- Mon Dec 22, 2025 8:42 am
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 327
Re: how to make builder train
... contain at least 1 inserter unloading things from trains into a logistic chest, and from this chest another inserter filtered to only pick up bots, and place them in an adjacent roboport. You can connect this second inserter with wire to the roboport in which the robots are inserted to limit ...
- Sun Dec 21, 2025 10:10 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142382
Re: Gleba has killed the game for me.
... if they got removed, which luckily most likely won't happen.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids esp. in more complex scenarios, is very nice.
Trains with different fluid barrels as cargo opposed to fluid wagons, which is less ...
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids esp. in more complex scenarios, is very nice.
Trains with different fluid barrels as cargo opposed to fluid wagons, which is less ...
- Sun Dec 21, 2025 1:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142382
Re: Gleba has killed the game for me.
... convenient to my gameplay, but I fail to do so.
It was stated before, but I can repeat: Gleba gives to players many ways to solve its puzzle. Bots or belts. Burn spoilage or use everything. The most advanced defense lines or peace coexistence. Any combination of all mentioned and also many ...
It was stated before, but I can repeat: Gleba gives to players many ways to solve its puzzle. Bots or belts. Burn spoilage or use everything. The most advanced defense lines or peace coexistence. Any combination of all mentioned and also many ...
- Sat Dec 20, 2025 5:10 pm
- Forum: Bug Reports
- Topic: [2.0.72] Concrete tiles incorrectly updating
- Replies: 2
- Views: 1450
[2.0.72] Concrete tiles incorrectly updating
When using bots to place tiles of concrete through the map, occasionally tiles will not visually display what their tile is.
Unsure exactly how to reproduce. I have noticed this twice while building. It will self-correct if the map is specifically closed and reopened.
No mods, latest release ...
Unsure exactly how to reproduce. I have noticed this twice while building. It will self-correct if the map is specifically closed and reopened.
No mods, latest release ...