Search found 20938 matches: bots

Searched query: +bots

by Dwarven Cogs
Sun Oct 26, 2025 7:56 pm
Forum: Bug Reports
Topic: [2.0.69] Bots return modules to wrong chest when upgrade is cancelled
Replies: 0
Views: 55

[2.0.69] Bots return modules to wrong chest when upgrade is cancelled

I used an upgrade planner to replace efficiency modules 3 with speed modules 3 in an assembler, but cancelled the upgrade using control+Z while the bots were mid-flight (after collecting the speed modules, but before reaching the machine). The bots returned the speed modules to a storage chest ...
by Kyralessa
Sun Oct 26, 2025 5:47 pm
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 204

Re: any one have a base I can use?

... science.


Sure, but especially if you've played the game before and have a lot of blueprints, just starting out with armor and construction bots can make things much faster than having to lay out everything by hand. Plus you won't have to chop trees, mine large rocks, etc.; just have the bots ...
by spro123
Sun Oct 26, 2025 5:34 pm
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 204

Re: any one have a base I can use?

... If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:

https://mods.factorio.com/mod/MegaBotStart

https://mods.factorio.com/mod/mecha-start

https://mods ...
by Kyralessa
Sun Oct 26, 2025 10:10 am
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 204

Re: any one have a base I can use?

... If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:

https://mods.factorio.com/mod/MegaBotStart

https://mods.factorio.com/mod/mecha-start

https://mods ...
by fi5hii
Sat Oct 25, 2025 10:07 am
Forum: Not a bug
Topic: [2.0.72] Captive biter spawner not upgradable
Replies: 4
Views: 144

[2.0.72] Captive biter spawner not upgradable

... 10-25-2025, 11-59-35.png
I guess this "not being able to upgrade" mechanic also makes it that you can't ghost (shift place) a higher quality nest over the existing ones.
This means that you can't replace existing nests with higher quality ones with bots if you have an upcycling loop for them.
by Bdgray02
Sat Oct 25, 2025 5:34 am
Forum: Ideas and Requests For Mods
Topic: Technology Trigger instead of Science Pack - Idea for mod
Replies: 0
Views: 59

Technology Trigger instead of Science Pack - Idea for mod

... ve been obsessed with the idea of trigger technologies, and I've seen in mods such as Muluna, building a rocket silo requires building 100 logistic bots in order to unlock the technology.

I looked for this kind of mod already, and I don't have much mod experience besides the Fire Armor tutorial mod ...
by Green Cat
Fri Oct 24, 2025 10:21 pm
Forum: Ideas and Suggestions
Topic: any concrete to behave like space platform
Replies: 0
Views: 89

any concrete to behave like space platform

... of via ground but there is a mod to address this.

but, just like anyone else who lays concrete everywhere, there is one major issue: the bots are not suited for this task. It's a massive job, it's so massive, that you spend few hours waiting.

The ideea of concrete to behave like space ...
by miege1000
Fri Oct 24, 2025 10:45 am
Forum: Not a bug
Topic: [2.0.69] Logistic Robots service empty chests
Replies: 1
Views: 117

[2.0.69] Logistic Robots service empty chests

... chests with reinforced conrete I wanted to relocate (around 90k),
so I placed 32 buffer chests, each requesting 4k.

I have around 3800 logistic bots in my network and after most of the material was moved, I noticed many
bots flying to chests that were already completely emptied, just to leave ...
by coffee-factorio
Thu Oct 23, 2025 12:46 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 62
Views: 8769

Re: Quality should increase train wagons capacity.

... operations area though, or the mindset that you're using this for ore runs. A single 1-1-1 delivering parts to a planned base can be filled up by bots, sent 500 meters to unload into passive provider chests. And that cuts out 500 meters of latency in your first 20 hours of play. You'd have to have ...
by Clandow
Wed Oct 22, 2025 1:28 pm
Forum: Bug Reports
Topic: [2.0.69] Blueprint puts 4 modules on tier 2 assembler
Replies: 0
Views: 94

[2.0.69] Blueprint puts 4 modules on tier 2 assembler

... one tile higher then immediately undid it. After that the assembler had 4 module requests instead of 2. There are still 2 module slots, and the bots ignore the two extra module requests. After copypasting the bugged assembler, the new one also has 4 requests but the bots ignore all of them. Tried ...
by schorsch_76
Mon Oct 20, 2025 5:41 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 5
Views: 354

Re: Question about farming legendary asteroids

... The ice, just process it into water. The rest: Obviously plates, coal and then legendary circuits and plastic. But plastic needs petroleum which lacks quality ...

As it is low volume: Maybe a sushi belt? I would like to avoid bots here as they could mess it up....

Any hints would be welcome :)
by PennyJim
Mon Oct 20, 2025 3:50 am
Forum: Modding interface requests
Topic: In-place fast_replace for create_entity
Replies: 3
Views: 158

Re: In-place fast_replace for create_entity

... where you can make it mark the replaced entity for deconstruction instead, then it could be manually destroyed without letting the user (or their bots) have a chance to actually mine it.

This would also be a possible fix for a bad bug I have in my mod that's much easier than stopping using fast ...
by Zijkhal
Fri Oct 17, 2025 5:13 pm
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 14
Views: 800

Re: Palletization - A Way to Make Trains Relevant in the Late Game

... the crashed ship: a pallet "building" that has the constituent items in it's inventory, and then they could be deconstructed the regular way with bots, or by hand.

These pallet "buildings" could be spawned item shower style whenever something happens that would have them appear outside their ...
by MrGergoth
Thu Oct 16, 2025 1:34 pm
Forum: Not a bug
Topic: [2.0.69] Space platform request ignores *Disable* chest checkbox
Replies: 1
Views: 184

[2.0.69] Space platform request ignores *Disable* chest checkbox

... chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as you can see on video.

What happened?
Bots take items from *Disabled* chest to send items into space.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
I ...
by eugenekay
Wed Oct 15, 2025 11:01 pm
Forum: Not a bug
Topic: [2.0.70] Robot requests for Robo Ports don't work?
Replies: 4
Views: 267

Re: [2.0.70] Robot requests for Robo Ports don't work?

It provides the count of "Repair Packs" stored in the Roboport. This allows Construction Bots to store them in a convenient location, instead of having to fly back/forth from a Storage Chest each time.
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by eugenekay
Wed Oct 15, 2025 7:54 pm
Forum: Not a bug
Topic: [2.0.70] Robot requests for Robo Ports don't work?
Replies: 4
Views: 267

Re: [2.0.70] Robot requests for Robo Ports don't work?

As the Tooltip says, "Robot requests" only affects Bots which are already Members of the Network; you need to use an Inserter to move them from the Chest (where they are "Items") into the Roboport.
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Good Luck!
by Zijkhal
Wed Oct 15, 2025 2:50 pm
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 14
Views: 800

Palletization - A Way to Make Trains Relevant in the Late Game

... multiple items into a single one, and then load those onto the trains. These palletized items (pallets from now on) would not be transportable via bots or belts.

By manipulating how many items it takes to make each pallet, and the stack size of the pallets, the number of items a regular cargo wagon ...
by Teura
Tue Oct 14, 2025 10:31 am
Forum: Duplicates
Topic: [2.0.69] Offshore pumps can be built on water with no ground tiles
Replies: 1
Views: 133

[2.0.69] Offshore pumps can be built on water with no ground tiles

Simple, minor bug.

Offshore pump looks like it requires solid ground under the output tile, but that's actually not required. Order bots to place landfill together with offshore pump, and if the bot carrying pump arrives first, it'll place the pump even if there's no landfill.

Attached video ...
by AmaliaDK
Mon Oct 13, 2025 3:00 pm
Forum: Bug Reports
Topic: [2.0.69] Crash (AutomatedTrainController::checkArriving)
Replies: 2
Views: 242

[2.0.69] Crash (AutomatedTrainController::checkArriving)

... to go from shell loading station to bottom left of my new "orderly" solar field to remove nests with a bunch of ctrl+click in between
i also told bots to place 16 locomotives and like 10 artillery wagons at the shell loading station so i could get rid of a newly discovered nest at the top of the ...
by Green Cat
Sun Oct 12, 2025 7:25 pm
Forum: Ideas and Suggestions
Topic: Keeping fish alive / placing fish in water
Replies: 33
Views: 9536

Fish healing + put them back in water

... works.

After all, fish heals? yeah, ok? how many people use this effect? Not a lot? How many people wish to put the fish back in water because the bots picked it up as you cleared the land, and you don't want the fish to become spoilage? See what i mean. Neither are game breaking, neither are ...

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