Search found 19867 matches: bots
Searched query: bots
- Thu Jan 09, 2025 8:12 pm
- Forum: General discussion
- Topic: Belts vs. Bots UPS Efficiency in Space Age – What's the Current Paradigm?
- Replies: 0
- Views: 1
Belts vs. Bots UPS Efficiency in Space Age – What's the Current Paradigm?
I've always been an avid belt user, mainly because I’ve had an intuitive sense that belts are more UPS-efficient than having a swarm of bots flying around the map. Plus, with my PC being on the weaker side, I’ve leaned heavily towards belts, with about 90% of my base relying on them. Recently, ...
- Thu Jan 09, 2025 3:13 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 4
- Views: 115
Re: Auto quality upgrading
... as they are produced, and only untag it once it is upgraded to the highest quality you have unlocked. This ends up being a bit more work for the bots, but removes some annoying grind work from the player.
- Thu Jan 09, 2025 3:00 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 4
- Views: 115
Re: Auto quality upgrading
... uncommon AM, apply the planner to your base, and when you produce that uncommon AM and put it into a Storage/Passive provider chest , construction bots will take it and do the upgrade. 0eNqlkGFuwjAMhe/i360EhaI10k4yocpQDyLFTkhcBKp69zmbxgX45/ee/Vn2AnO6ZJxoTAFFKINboJCql0upNWNKlK38WuA7R66ePhOBAxL1+oQGBLlqLIX4FGyyZTxfvVC7s/Q2Y6h9DiRmxmDWOXLCjBptHXzC2oDGd8CzGJGjmMlxmgONwbNXcJuXUULUesXRlnmZ6GHh+iuUuCL+3tD+v6GBu53tjen6Qzfsh6Hvd93249Ct6w/ZpWjQ
- Thu Jan 09, 2025 9:41 am
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 50
- Views: 1497
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
... and it’s necessary to have everything properly cached. In the end, though, I didn’t use trains for further distribution. Instead, I upgraded my bots to level 14, which cost me about 512k research packs. Now the bots handle the distribution from that point onward. Since we're discussing train ...
- Thu Jan 09, 2025 3:05 am
- Forum: Gameplay Help
- Topic: Train schedule broken?
- Replies: 22
- Views: 1072
Re: Train schedule broken?
Did you even open and build the BP? It is very basic and very simple. Yes the train proceeds in a circle. I manually build the wall with bots and inventory. The train then supplies everything needed to repair/rebuild the wall as it is damaged. First wagon has all the supplies and spots saved. ...
- Thu Jan 09, 2025 12:06 am
- Forum: Pending
- Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
- Replies: 0
- Views: 49
Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
... my items; (Including 50ish roboports and all my basic resources and uncliffers) are nowhere to be found, do any of you have any idea of where the bots could have taken them? cuz I wasnt paying attention during the process 01-08-2025, 18-03-41.png 01-08-2025, 18-04-06.png
- Wed Jan 08, 2025 10:47 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2069
Re: Bot "Minimum Operation Time"
... or want? Probably never, but those situations can occur naturally: For example a construction bot hovering at it's destination, waiting for other bots to clear an obstruction or to place landfill, or any bot tasked to store an item, but without storage space to do so. It feels to me like the Factorio ...
- Wed Jan 08, 2025 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Auto quality upgrading
- Replies: 4
- Views: 115
Auto quality upgrading
if you automate quality machines in the early game, you don't have much of that quality machine. so I propose that when a quality machine is made bots will automatically be sent to upgrade a lower Quilty machine.
- Wed Jan 08, 2025 5:35 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2069
Re: Bot "Minimum Operation Time"
... or want? Probably never, but those situations can occur naturally: For example a construction bot hovering at it's destination, waiting for other bots to clear an obstruction or to place landfill, or any bot tasked to store an item, but without storage space to do so.
- Wed Jan 08, 2025 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Conditional toggle to disable "Logistic network" for connectable objects
- Replies: 0
- Views: 83
Conditional toggle to disable "Logistic network" for connectable objects
... objects -- or possibly *add* a connection. An alternative would be to have the network enabled by default on these surfaces, but unable to have bots used, therefore allowing the wireless read of items, without the belt-less transportation of them. (i.e. buildings can receive the information ...
- Wed Jan 08, 2025 4:47 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2069
Re: Bot "Minimum Operation Time"
... at the maximum distance. Am I misunderstanding? As far as factorio is concerned, "operational time" is the time it takes to drain the bots battery ("energy capacity"). If the bot is doing something energy intensive, i.e. moving, that time will be short: minimum operational ...
- Wed Jan 08, 2025 1:16 pm
- Forum: Pending
- Topic: [2.0.29] Crash Report during gameplay (HeatBufferManager::update)
- Replies: 2
- Views: 117
[2.0.29] Crash Report during gameplay (HeatBufferManager::update)
... included the current.log file From what I could gleam after a glance at the file, it may be heat buffer related, as I was in the process of having bots build my nuclear reactor (through it was far from running yet). The game just crashed completely, with only an option to open the current.log file. ...
- Tue Jan 07, 2025 5:02 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 320
- Views: 42721
Re: Gleba has killed the game for me.
... too close (so they just smash them without taking damage) with gun turrets, missiles, and sparse tesla's on my regular run... non-stop alerts and bots rebuilding stuff. I think I will always save Gleba for last just so it's less time having to worry about defending a second planet. I would be ...
- Tue Jan 07, 2025 2:37 pm
- Forum: Won't fix.
- Topic: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
- Replies: 1
- Views: 128
Re: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
Thanks for the report. I don't believe we will be changing this. You simply have to do it manually in this case.
- Mon Jan 06, 2025 9:42 pm
- Forum: Won't fix.
- Topic: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
- Replies: 1
- Views: 128
[2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
... in fuel slots that are in equipment grid item sub-inventories, making it impossible to actually fuel these items remotely with logistics bots unlike everything else in the game nofuelcellforyou.gif (Pictured: the Schall Tank Platoon's Vehicle nuclear reactor, that has a right-click that ...
- Mon Jan 06, 2025 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 50
- Views: 11303
Re: Auto-launching of mixed rockets
... would be much simpler and more usefull sollution. We can depart trains with that, why not rockets? Honestly, the current "autoload with bots" design looks like just a workaround to please people who are so afraid of doing anything with signals and at the same time just want to place ...
- Mon Jan 06, 2025 8:56 pm
- Forum: General discussion
- Topic: What's your interplanetary logistics and Space Platform strategy?
- Replies: 15
- Views: 1283
Re: What's your interplanetary logistics and Space Platform strategy?
... them. Not sure why it happens, it might be, (likely) that I just don't understand how it works. Here I have 50 green belts requests at a time for bots, until 800 belts, and start requesting again at < 100 belts. And 4K tungsten plate starting at 0 until 4K, with cleanup requestor. (There is supposed ...
- Mon Jan 06, 2025 3:23 pm
- Forum: Balancing
- Topic: If it can be built around a tree, it should be able to be unbuild around a tree
- Replies: 3
- Views: 259
Re: If it can be built around a tree, it should be able to be unbuild around a tree
How could you live without a book of deconstruction & upgrade planners?antstar wrote: ↑Thu Jan 02, 2025 3:35 pmGood point. Obvious, yet I never thought of itIsaacOscar wrote: ↑Wed Jan 01, 2025 6:57 pm You can use a custom deconstruction planer if you have bots...
But yes, very annoying. I like to keep my trees!
- Sun Jan 05, 2025 11:21 pm
- Forum: Gameplay Help
- Topic: Bot "Minimum Operation Time"
- Replies: 22
- Views: 2069
Re: Bot "Minimum Operation Time"
... at the maximum distance. Am I misunderstanding? As far as factorio is concerned, "operational time" is the time it takes to drain the bots battery ("energy capacity"). If the bot is doing something energy intensive, i.e. moving, that time will be short: minimum operational ...
- Sun Jan 05, 2025 6:28 pm
- Forum: Ideas and Suggestions
- Topic: Add an alert for blocked undergrounds
- Replies: 8
- Views: 462
Re: Add an alert for blocked undergrounds
... blueprints on vulcanus, I only find it doesn't work many hours later, because there was a random tile of lava that blocked an underground. My bots could have used foundation, but didn't.