Search found 21426 matches: bots

Searched query: +bots

by worph
Tue Jul 21, 2026 10:22 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 39
Views: 9590

Re: Output R/G settings for buildings

Bots don't respect freshness/spoilage.
With one rocket silo for agricultural science you want to know:
a) when a ship rolls around to pick it up, only then do you want to load it using inserters with fresh first.
b) that same rocketsilo can do different things, too, like send up bioflux. But I like to ...
by macdjord
Tue Jul 21, 2026 9:58 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 39
Views: 9590

Re: Output R/G settings for buildings

... obvious thing to do if you only have one silo is to enable automatic bot-based loading, in which case you don't need to know the contents since the bots handle all that
If you are only exporting one item, you could load it with inserters. In which case, again, you don't need to know the contents ...
by robot256
Tue Jul 21, 2026 6:53 pm
Forum: General discussion
Topic: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
Replies: 2
Views: 194

Re: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.

... below the requested amount? And you save cargo bay landing slots by waiting until a full stack is needed before requesting any?

IMO, logistic robots avoid this problem because they have a built-in one-robot hysteresis. If a chest is short its minimum request 1 item, the bot will bring a full load ...
by Tertius
Mon Jul 20, 2026 7:36 pm
Forum: Gameplay Help
Topic: [2.1] - Requester requesting incorrect items
Replies: 2
Views: 212

Re: [2.1] - Requester requesting incorrect items

... could be repeated: it's possible a new item being just slowly added gets completely removed from the signals within the 2 ticks (reservation by bots is enough, it doesn't need to be physically picked up yet), so the stack size will also vanish, and so it will be compared to 0 again when some ...
by Serizviei
Mon Jul 20, 2026 3:01 pm
Forum: Not a bug
Topic: [2.1.11] Railgun turrets consume electricity faster at higher qualities
Replies: 4
Views: 250

Re: [2.1.11] Railgun turrets consume electricity faster at higher qualities

... or other forms of energy):

Assembly machines, furnaces, drills, and their variants draw the same amount of power at all qualities.
Circuits and bots also do not draw more power at higher qualities.
Boilers/heating towers/etc draw more steam/heat/etc, but this is to keep up with their higher ...
by OhSnap
Sun Jul 19, 2026 3:53 pm
Forum: Modding interface requests
Topic: [2.1] insert_plan jank with rocket silo inventory
Replies: 0
Views: 101

[2.1] insert_plan jank with rocket silo inventory

... an item-request-proxy can point at non-existant indices. You can have a rocket silo look like this:
Screenshot from 2026-07-19 17-37-00.png
and bots will happily fill the exact slots, resizing the inventory as needed, allowing gaps in between. The api does not allow that, inventory.resize() doesn ...
by sarge945
Sat Jul 18, 2026 5:08 pm
Forum: Not a bug
Topic: [2.1.11] Wrong bot colours
Replies: 3
Views: 159

[2.1.11] Wrong bot colours

07-19-2026, 03-04-59.png

For some reason, logistics and construction bots seem to have the wrong colours and are transparent.

This only started happening recently, they were fine until randomly they broke 10 minutes ago.

I am using a save with a lot of mods, unfortunately, so debugging it is hard ...
by ichVII
Fri Jul 17, 2026 6:15 pm
Forum: Not a bug
Topic: [2.0.41] Item request for construction robot not being constructed by personal roboport
Replies: 3
Views: 9796

Re: [2.0.41] Item request for construction robot not being constructed by personal roboport

While that does make sense in some scenarios, could you make it work when it has more construction bots than its mobile roboports can manage? So the access robots should not be considered as part of the logistics network and instead be considered items?
by dewred
Fri Jul 17, 2026 5:29 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 16
Views: 3745

Re: Decrease centrifuge stack size


You should limit with circuit conditions if you're using bots. Link up the assembler(s) making the centrifuges to the chest holding them and have the assembler turn off when the chest hits a certain number. Using circuits instead of the X means that if you ever take down a centrifuge with bots, they ...
by JohnMeister
Fri Jul 17, 2026 2:54 pm
Forum: Not a bug
Topic: [2.0.75] Train switches to automatic when bots attach artillery wagon
Replies: 6
Views: 1092

Re: [2.0.75] Train switches to automatic when bots attach artillery wagon

I made a simple mod that prevents trains from switching to automatic mode. You can toggle it on or off at any time.

https://mods.factorio.com/mod/train-auto-switch-fix
by pentaquark
Fri Jul 17, 2026 6:25 am
Forum: Ideas and Suggestions
Topic: Temporary buffs to logging and mining everytime you mine/log
Replies: 6
Views: 1896

Re: Temporary buffs to logging and mining everytime you mine/log

... but it should be much faster than chopping down trees by hand. Grenades are relatively quick to get too. And IMO, your proposed solution doesn't really match the style of Factorio.

You could also try a mod that adds something like construction bots early on, such as Nanobots: Early Bots 2.0 .
by dakotazinn
Fri Jul 17, 2026 2:55 am
Forum: Modding interface requests
Topic: on_entity_changed_force event
Replies: 0
Views: 72

on_entity_changed_force event

... Construction Approvals mod https://mods.factorio.com/mod/ConstructionPlannerContinued depends heavily on using force changes to allow or not allow bots to pick up jobs for placing ghosts.
But there's currently no event-driven way to detect when an entity has changed forces.
This results in a ...
by OhSnap
Fri Jul 17, 2026 12:58 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.1.11] Crash on changing recipe with pending bot orders
Replies: 1
Views: 270

[Rseding91] [2.1.11] Crash on changing recipe with pending bot orders

What did you do?
delivered items to an assembler via construction bots, then changed my mind and placed removal orders, then changed recipe.
Screenshot from 2026-07-17 02-35-11.png
Screenshot from 2026-07-17 02-35-27.png

What happened?
Game crashed. stack trace below, full log attached ...
by worph
Fri Jul 17, 2026 12:29 am
Forum: General discussion
Topic: Building on gleba
Replies: 14
Views: 1511

Re: Building on gleba

... intake belt to the ag towers and set them to harvest when the buffered fruit is below some level. That's more or less the same thing you do with bots to prevent overproduction.


It's also much more of a pain to setup belts on Glebas landscape IMHO. But I will admit, it's probably a very similar ...
by nzer
Fri Jul 17, 2026 12:10 am
Forum: General discussion
Topic: Building on gleba
Replies: 14
Views: 1511

Re: Building on gleba

... real factory.


The problem with belts is that it is easy to over- and underproduce.

Not really. It's trivial to wire your intake belt to the ag towers and set them to harvest when the buffered fruit is below some level. That's more or less the same thing you do with bots to prevent overproduction.
by Alfonse215
Fri Jul 17, 2026 12:02 am
Forum: Ideas and Suggestions
Topic: Keybind to auto-request temporary items to personal inventory
Replies: 14
Views: 767

Re: Keybind to auto-request temporary items to personal inventory

... more reasonable. There are achievements for hand-crafting as little as possible. For getting logistics requests. For placing more buildings with bots than by hand.

There are no achievements for hand-crafting, say, a rocket silo or some other end-game item. Indeed, you can't hand-craft quality ...
by DisRuptive1
Thu Jul 16, 2026 11:04 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 16
Views: 3745

Re: Decrease centrifuge stack size

You should limit with circuit conditions if you're using bots. Link up the assembler(s) making the centrifuges to the chest holding them and have the assembler turn off when the chest hits a certain number. Using circuits instead of the X means that if you ever take down a centrifuge with bots, they ...
by Jap2.0
Thu Jul 16, 2026 9:28 pm
Forum: Not a bug
Topic: [2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full
Replies: 1
Views: 129

[2.1.11] Personal robots do not follow or return repair packs when inventory is mostly full

The personal robots in this save are broken in a couple ways. Note that the player's inventory is full, and if it is emptied they do sort themselves out.

STR:
1. Have armor with a personal roboport equipped
2. Have a full inventory
3. Damage something
4. Fill the stack of robots (or, replace with ...
by GoldenDragon
Thu Jul 16, 2026 10:29 am
Forum: Not a bug
Topic: [2.1.10] When placing objects, if crafting that object and having 0 items left, goes in ghost mode forever.
Replies: 4
Views: 238

Re: [2.1.10] When placing objects, if crafting that object and having 0 items left, goes in ghost mode forever.

... 2 before placing.

However however, if I had a ghost selected on purpose then I wouldn't want it to stop being a ghost cursor just because, say, bots delivered some to me.

Solution would have to keep track of the reason why you have a ghost cursor (i.e. remember that you only have ghost cursor ...
by burgersnfries
Thu Jul 16, 2026 1:20 am
Forum: Duplicates
Topic: [2.1.11] Bots Dispatch for Impossible Item Request Jobs
Replies: 2
Views: 120

Re: [2.1.11] Bots Dispatch for Impossible Item Request Jobs

I guess I'm bad at searching the forum oops.

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