... that once you cross that your factories do become soulless to a certain extent.
I also find that:
Point 3 You to start to realise the power of bots and blueprints, you go a little mad drunk on the power that is bots.
Point 4 You continue to evolve your blueprints, you quickly realise that whilst ...
Search found 20725 matches: bots
Searched query: +bots
- Wed Jul 23, 2025 12:20 am
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 18
- Views: 3906
- Tue Jul 22, 2025 10:38 pm
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 5
- Views: 250
Re: Does space age change anything?
Yes and no. Vanilla factorio has a logistics component you solve with trains, belts, and bots. Space Age adds in two new levels to logistics:
1. Resources that can only be acquired/crafted in space, or on another planet.
2. Resources which must be produced on one planet and moved to another planet ...
1. Resources that can only be acquired/crafted in space, or on another planet.
2. Resources which must be produced on one planet and moved to another planet ...
- Tue Jul 22, 2025 9:41 pm
- Forum: Show your Creations
- Topic: Today's fish is trout a la creme
- Replies: 0
- Views: 47
Today's fish is trout a la creme
... needs/setup notes are in the BP description.
Basic needs:
~ 25 biter spawners (normal) worth of eggs
Dedicated offshore pump
400 logistics bots
screenshot-tick-29378020.png
Note: You need to have it on an isolated logistics grid. Here's how I get the biter eggs into the isolated grid ...
Basic needs:
~ 25 biter spawners (normal) worth of eggs
Dedicated offshore pump
400 logistics bots
screenshot-tick-29378020.png
Note: You need to have it on an isolated logistics grid. Here's how I get the biter eggs into the isolated grid ...
- Tue Jul 22, 2025 9:18 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 18
- Views: 3906
Re: How pros approach the game?
Not a pro at all, but my approach is: Pick a goal, e. g. 90 spm, and a set of constraints: am2, yellow belts, design fits in a square, no logistics bots. Then divide and conquer.
It's pretty similar to software engineering, in a way.
Try to learn something along the way. E. g. I found that it's a ...
It's pretty similar to software engineering, in a way.
Try to learn something along the way. E. g. I found that it's a ...
- Tue Jul 22, 2025 5:29 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
... simply have dedicated silos loaded by inserters. In slightly less urgent cases, I have a buffer chest with the required items next to the silo, and bots will reliably take from there and rapidly load the rocket, as otherwise bots can occasionally take a surprisingly long time even if the distance is ...
- Tue Jul 22, 2025 5:17 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
... magical about short travel times? Distance over air is a fairly simple metric.
Yes, distance over air is a fairly simple metric. It's the other part where the game understand which silo should be loaded first that require magic imo. With bots needing to charge and possible surfaces covered by LN ?
Yes, distance over air is a fairly simple metric. It's the other part where the game understand which silo should be loaded first that require magic imo. With bots needing to charge and possible surfaces covered by LN ?
- Tue Jul 22, 2025 4:02 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
What is magical about short travel times? Distance over air is a fairly simple metric.Shulmeister wrote: Tue Jul 22, 2025 3:37 pm Otherwise expecting smart thing here is akin to wishing the game to magically guess which silo is the "best".
- Tue Jul 22, 2025 3:37 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).
You can make a simple bridge with a requester chest on one side and an inserter ...
- Tue Jul 22, 2025 3:05 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
you mean the silo the game activate should be decided based on the location of the requested goods ?kpreid wrote: Tue Jul 22, 2025 2:44 pm I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the shortest distance from the supply of the item, or anything like that.
- Tue Jul 22, 2025 2:44 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
I was under the impression that the order in which the silos are used for orbital request is fairly straightforward : the first silo built has priority, if busy then the 2nd then the 3rd and so on
I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the ...
- Tue Jul 22, 2025 2:37 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.
Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving ...
- Tue Jul 22, 2025 2:36 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.
I was under the impression that the order in which the silos are used for orbital ...
- Tue Jul 22, 2025 2:33 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.
My solution is to use belts and direct insertion into rocket silos, so the science is pre ...
My solution is to use belts and direct insertion into rocket silos, so the science is pre ...
- Tue Jul 22, 2025 2:17 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Re: Logistics bots not taking short paths for loading rockets?
The title appears wrong as the description suggest bots do take the shortest path for loading rockets.
You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it will ...
You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it will ...
- Tue Jul 22, 2025 12:04 pm
- Forum: Gameplay Help
- Topic: Logistics bots not taking short paths for loading rockets?
- Replies: 10
- Views: 185
Logistics bots not taking short paths for loading rockets?
... for electromagnetic science. To the right its my old one. For convenience when building more stuff, both are in the same logistics network.
Now, bots will fly from the left side (where most of the electromagnetic science is getting produced) to right, to load rockets. Why is this? The are ready ...
Now, bots will fly from the left side (where most of the electromagnetic science is getting produced) to right, to load rockets. Why is this? The are ready ...
- Tue Jul 22, 2025 11:50 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 16
- Views: 520
Re: I'm afraid of reddit influence
... as Factorio did before 2.0.
Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game can soak hundreds of hours of play time, that is ...
Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game can soak hundreds of hours of play time, that is ...
- Mon Jul 21, 2025 11:35 pm
- Forum: General discussion
- Topic: I forgot about light green science...
- Replies: 5
- Views: 303
Re: I forgot about light green science...
... in. Reason why I asked about the cargo pad, is because you can put that bad dock a hundred meters from your target location. Make it easy on the bots.
As for symmetry and design... I mean I get it. But, you have to deal with the spoilage. Not with how the science hits the labs. Has this been made ...
As for symmetry and design... I mean I get it. But, you have to deal with the spoilage. Not with how the science hits the labs. Has this been made ...
- Mon Jul 21, 2025 4:17 pm
- Forum: General discussion
- Topic: I forgot about light green science...
- Replies: 5
- Views: 303
Re: I forgot about light green science...
... how close things are to each other, how quickly you can move the (light green) science from one place to another, etc. I could maybe cheat and use trains for all of the other sciences, and really fast bots for the light green science, but that wouldn't be any fun. I'd lose all sense of symmetry.
- Sun Jul 20, 2025 9:09 pm
- Forum: Bug Reports
- Topic: [Website] Cloudflare turnstile never passes
- Replies: 0
- Views: 99
[Website] Cloudflare turnstile never passes
Hello, I notice on a few webpages that the turnstile check for bots never passes for the brave browser, and instead sends me into an infinite loop. Anti-bot metrics dashboards have been found to be... unreliable to put it generously in terms of reporting failures, so It's good to make sure this is ...
- Sun Jul 20, 2025 5:52 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 10475
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
... s like the seablock end game, where some blueprints are like "infinity chest but bigger" / with a little terrain restriction easily overcome with bots.
That's the only nuances i would add to your reformulation :)
Thank you, i have sent personnal attack in private as required.
I share the ...
That's the only nuances i would add to your reformulation :)
Thank you, i have sent personnal attack in private as required.
I share the ...