Search found 20725 matches: bots

Searched query: +bots

by Sousukei
Wed Jul 23, 2025 12:20 am
Forum: General discussion
Topic: How pros approach the game?
Replies: 18
Views: 3906

Re: How pros approach the game?

... that once you cross that your factories do become soulless to a certain extent.

I also find that:

Point 3 You to start to realise the power of bots and blueprints, you go a little mad drunk on the power that is bots.
Point 4 You continue to evolve your blueprints, you quickly realise that whilst ...
by Kingdud
Tue Jul 22, 2025 10:38 pm
Forum: General discussion
Topic: Does space age change anything?
Replies: 5
Views: 250

Re: Does space age change anything?

Yes and no. Vanilla factorio has a logistics component you solve with trains, belts, and bots. Space Age adds in two new levels to logistics:

1. Resources that can only be acquired/crafted in space, or on another planet.
2. Resources which must be produced on one planet and moved to another planet ...
by Kingdud
Tue Jul 22, 2025 9:41 pm
Forum: Show your Creations
Topic: Today's fish is trout a la creme
Replies: 0
Views: 47

Today's fish is trout a la creme

... needs/setup notes are in the BP description.

Basic needs:
~ 25 biter spawners (normal) worth of eggs
Dedicated offshore pump
400 logistics bots

screenshot-tick-29378020.png

Note: You need to have it on an isolated logistics grid. Here's how I get the biter eggs into the isolated grid ...
by ndh
Tue Jul 22, 2025 9:18 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 18
Views: 3906

Re: How pros approach the game?

Not a pro at all, but my approach is: Pick a goal, e. g. 90 spm, and a set of constraints: am2, yellow belts, design fits in a square, no logistics bots. Then divide and conquer.

It's pretty similar to software engineering, in a way.

Try to learn something along the way. E. g. I found that it's a ...
by MEOWMI
Tue Jul 22, 2025 5:29 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

... simply have dedicated silos loaded by inserters. In slightly less urgent cases, I have a buffer chest with the required items next to the silo, and bots will reliably take from there and rapidly load the rocket, as otherwise bots can occasionally take a surprisingly long time even if the distance is ...
by Shulmeister
Tue Jul 22, 2025 5:17 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

... magical about short travel times? Distance over air is a fairly simple metric.


Yes, distance over air is a fairly simple metric. It's the other part where the game understand which silo should be loaded first that require magic imo. With bots needing to charge and possible surfaces covered by LN ?
by trancexpress
Tue Jul 22, 2025 4:02 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

Shulmeister wrote: Tue Jul 22, 2025 3:37 pm Otherwise expecting smart thing here is akin to wishing the game to magically guess which silo is the "best".
What is magical about short travel times? Distance over air is a fairly simple metric.
by Shulmeister
Tue Jul 22, 2025 3:37 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?


Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving items with a spidetron when I need them in another network (e.g. when I drop them from a space platform).


You can make a simple bridge with a requester chest on one side and an inserter ...
by Shulmeister
Tue Jul 22, 2025 3:05 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

kpreid wrote: Tue Jul 22, 2025 2:44 pm I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the shortest distance from the supply of the item, or anything like that.
you mean the silo the game activate should be decided based on the location of the requested goods ?
by kpreid
Tue Jul 22, 2025 2:44 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?


I was under the impression that the order in which the silos are used for orbital request is fairly straightforward : the first silo built has priority, if busy then the 2nd then the 3rd and so on


I didn’t say it wasn’t predictable; I said it wasn’t smart, that is, it doesn’t choose the ...
by trancexpress
Tue Jul 22, 2025 2:37 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?


The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.


Ah... That is unfortunate. I'll cut off the two networks I guess... I do this on every other planet, moving ...
by Shulmeister
Tue Jul 22, 2025 2:36 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?


I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.


I was under the impression that the order in which the silos are used for orbital ...
by kpreid
Tue Jul 22, 2025 2:33 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

I have seen this too. The problem isn't the bots themselves but which rocket silos are chosen to translate the orbital logistic requests into ground logistics requests; there doesn't seem to be any smarts to it.

My solution is to use belts and direct insertion into rocket silos, so the science is pre ...
by Shulmeister
Tue Jul 22, 2025 2:17 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Re: Logistics bots not taking short paths for loading rockets?

The title appears wrong as the description suggest bots do take the shortest path for loading rockets.

You don't know which bots, and it can be any bot, so if you just built things on the left, many bots are still on the left part,therefore statistically, when a bot is tasked to do something it will ...
by trancexpress
Tue Jul 22, 2025 12:04 pm
Forum: Gameplay Help
Topic: Logistics bots not taking short paths for loading rockets?
Replies: 10
Views: 185

Logistics bots not taking short paths for loading rockets?

... for electromagnetic science. To the right its my old one. For convenience when building more stuff, both are in the same logistics network.

Now, bots will fly from the left side (where most of the electromagnetic science is getting produced) to right, to load rockets. Why is this? The are ready ...
by Panzerknacker
Tue Jul 22, 2025 11:50 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 520

Re: I'm afraid of reddit influence

... as Factorio did before 2.0.

Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game can soak hundreds of hours of play time, that is ...
by coffee-factorio
Mon Jul 21, 2025 11:35 pm
Forum: General discussion
Topic: I forgot about light green science...
Replies: 5
Views: 303

Re: I forgot about light green science...

... in. Reason why I asked about the cargo pad, is because you can put that bad dock a hundred meters from your target location. Make it easy on the bots.

As for symmetry and design... I mean I get it. But, you have to deal with the spoilage. Not with how the science hits the labs. Has this been made ...
by NineNine
Mon Jul 21, 2025 4:17 pm
Forum: General discussion
Topic: I forgot about light green science...
Replies: 5
Views: 303

Re: I forgot about light green science...

... how close things are to each other, how quickly you can move the (light green) science from one place to another, etc. I could maybe cheat and use trains for all of the other sciences, and really fast bots for the light green science, but that wouldn't be any fun. I'd lose all sense of symmetry.
by CarrotStew
Sun Jul 20, 2025 9:09 pm
Forum: Bug Reports
Topic: [Website] Cloudflare turnstile never passes
Replies: 0
Views: 99

[Website] Cloudflare turnstile never passes

Hello, I notice on a few webpages that the turnstile check for bots never passes for the brave browser, and instead sends me into an infinite loop. Anti-bot metrics dashboards have been found to be... unreliable to put it generously in terms of reporting failures, so It's good to make sure this is ...
by Shulmeister
Sun Jul 20, 2025 5:52 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10475

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

... s like the seablock end game, where some blueprints are like "infinity chest but bigger" / with a little terrain restriction easily overcome with bots.

That's the only nuances i would add to your reformulation :)


Thank you, i have sent personnal attack in private as required.

I share the ...

Go to advanced search