Search found 19867 matches: bots

Searched query: bots

by MHplays
Thu Jan 09, 2025 8:12 pm
Forum: General discussion
Topic: Belts vs. Bots UPS Efficiency in Space Age – What's the Current Paradigm?
Replies: 0
Views: 1

Belts vs. Bots UPS Efficiency in Space Age – What's the Current Paradigm?

I've always been an avid belt user, mainly because I’ve had an intuitive sense that belts are more UPS-efficient than having a swarm of bots flying around the map. Plus, with my PC being on the weaker side, I’ve leaned heavily towards belts, with about 90% of my base relying on them. Recently, ...
by DavidEscott
Thu Jan 09, 2025 3:13 pm
Forum: Ideas and Suggestions
Topic: Auto quality upgrading
Replies: 4
Views: 115

Re: Auto quality upgrading

... as they are produced, and only untag it once it is upgraded to the highest quality you have unlocked. This ends up being a bit more work for the bots, but removes some annoying grind work from the player.
by Muche
Thu Jan 09, 2025 3:00 pm
Forum: Ideas and Suggestions
Topic: Auto quality upgrading
Replies: 4
Views: 115

Re: Auto quality upgrading

... uncommon AM, apply the planner to your base, and when you produce that uncommon AM and put it into a Storage/Passive provider chest , construction bots will take it and do the upgrade. 0eNqlkGFuwjAMhe/i360EhaI10k4yocpQDyLFTkhcBKp69zmbxgX45/ee/Vn2AnO6ZJxoTAFFKINboJCql0upNWNKlK38WuA7R66ePhOBAxL1+oQGBLlqLIX4FGyyZTxfvVC7s/Q2Y6h9DiRmxmDWOXLCjBptHXzC2oDGd8CzGJGjmMlxmgONwbNXcJuXUULUesXRlnmZ6GHh+iuUuCL+3tD+v6GBu53tjen6Qzfsh6Hvd93249Ct6w/ZpWjQ
by raven2cz
Thu Jan 09, 2025 9:41 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 50
Views: 1497

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

... and it’s necessary to have everything properly cached. In the end, though, I didn’t use trains for further distribution. Instead, I upgraded my bots to level 14, which cost me about 512k research packs. Now the bots handle the distribution from that point onward. Since we're discussing train ...
by jagr_200
Thu Jan 09, 2025 3:05 am
Forum: Gameplay Help
Topic: Train schedule broken?
Replies: 22
Views: 1072

Re: Train schedule broken?

Did you even open and build the BP? It is very basic and very simple. Yes the train proceeds in a circle. I manually build the wall with bots and inventory. The train then supplies everything needed to repair/rebuild the wall as it is damaged. First wagon has all the supplies and spots saved. ...
by Pisie28
Thu Jan 09, 2025 12:06 am
Forum: Pending
Topic: Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba
Replies: 0
Views: 49

Worker robots apparently "voided?" half of my items after relocating the cargo landing pad on Gleba

... my items; (Including 50ish roboports and all my basic resources and uncliffers) are nowhere to be found, do any of you have any idea of where the bots could have taken them? cuz I wasnt paying attention during the process 01-08-2025, 18-03-41.png 01-08-2025, 18-04-06.png
by Aricitic
Wed Jan 08, 2025 10:47 pm
Forum: Gameplay Help
Topic: Bot "Minimum Operation Time"
Replies: 22
Views: 2069

Re: Bot "Minimum Operation Time"

... or want? Probably never, but those situations can occur naturally: For example a construction bot hovering at it's destination, waiting for other bots to clear an obstruction or to place landfill, or any bot tasked to store an item, but without storage space to do so. It feels to me like the Factorio ...
by spro123
Wed Jan 08, 2025 10:37 pm
Forum: Ideas and Suggestions
Topic: Auto quality upgrading
Replies: 4
Views: 115

Auto quality upgrading

if you automate quality machines in the early game, you don't have much of that quality machine. so I propose that when a quality machine is made bots will automatically be sent to upgrade a lower Quilty machine.
by Nidan
Wed Jan 08, 2025 5:35 pm
Forum: Gameplay Help
Topic: Bot "Minimum Operation Time"
Replies: 22
Views: 2069

Re: Bot "Minimum Operation Time"

... or want? Probably never, but those situations can occur naturally: For example a construction bot hovering at it's destination, waiting for other bots to clear an obstruction or to place landfill, or any bot tasked to store an item, but without storage space to do so.
by Aricitic
Wed Jan 08, 2025 5:03 pm
Forum: Ideas and Suggestions
Topic: Conditional toggle to disable "Logistic network" for connectable objects
Replies: 0
Views: 83

Conditional toggle to disable "Logistic network" for connectable objects

... objects -- or possibly *add* a connection. An alternative would be to have the network enabled by default on these surfaces, but unable to have bots used, therefore allowing the wireless read of items, without the belt-less transportation of them. (i.e. buildings can receive the information ...
by Aricitic
Wed Jan 08, 2025 4:47 pm
Forum: Gameplay Help
Topic: Bot "Minimum Operation Time"
Replies: 22
Views: 2069

Re: Bot "Minimum Operation Time"

... at the maximum distance. Am I misunderstanding? As far as factorio is concerned, "operational time" is the time it takes to drain the bots battery ("energy capacity"). If the bot is doing something energy intensive, i.e. moving, that time will be short: minimum operational ...
by Kidsune
Wed Jan 08, 2025 1:16 pm
Forum: Pending
Topic: [2.0.29] Crash Report during gameplay (HeatBufferManager::update)
Replies: 2
Views: 117

[2.0.29] Crash Report during gameplay (HeatBufferManager::update)

... included the current.log file From what I could gleam after a glance at the file, it may be heat buffer related, as I was in the process of having bots build my nuclear reactor (through it was far from running yet). The game just crashed completely, with only an option to open the current.log file. ...
by MrJoshua
Tue Jan 07, 2025 5:02 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 320
Views: 42721

Re: Gleba has killed the game for me.

... too close (so they just smash them without taking damage) with gun turrets, missiles, and sparse tesla's on my regular run... non-stop alerts and bots rebuilding stuff. I think I will always save Gleba for last just so it's less time having to worry about defending a second planet. I would be ...
by Rseding91
Tue Jan 07, 2025 2:37 pm
Forum: Won't fix.
Topic: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
Replies: 1
Views: 128

Re: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items

Thanks for the report. I don't believe we will be changing this. You simply have to do it manually in this case.
by Samario
Mon Jan 06, 2025 9:42 pm
Forum: Won't fix.
Topic: [2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items
Replies: 1
Views: 128

[2.0.28 MOD] Logistics bots cannot deliver items into fuel slots of equipment grid items

... in fuel slots that are in equipment grid item sub-inventories, making it impossible to actually fuel these items remotely with logistics bots unlike everything else in the game nofuelcellforyou.gif (Pictured: the Schall Tank Platoon's Vehicle nuclear reactor, that has a right-click that ...
by R060
Mon Jan 06, 2025 8:56 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 50
Views: 11303

Re: Auto-launching of mixed rockets

... would be much simpler and more usefull sollution. We can depart trains with that, why not rockets? Honestly, the current "autoload with bots" design looks like just a workaround to please people who are so afraid of doing anything with signals and at the same time just want to place ...
by adam_bise
Mon Jan 06, 2025 8:56 pm
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 15
Views: 1283

Re: What's your interplanetary logistics and Space Platform strategy?

... them. Not sure why it happens, it might be, (likely) that I just don't understand how it works. Here I have 50 green belts requests at a time for bots, until 800 belts, and start requesting again at < 100 belts. And 4K tungsten plate starting at 0 until 4K, with cleanup requestor. (There is supposed ...
by Hares
Mon Jan 06, 2025 3:23 pm
Forum: Balancing
Topic: If it can be built around a tree, it should be able to be unbuild around a tree
Replies: 3
Views: 259

Re: If it can be built around a tree, it should be able to be unbuild around a tree

antstar wrote: Thu Jan 02, 2025 3:35 pm
IsaacOscar wrote: Wed Jan 01, 2025 6:57 pm You can use a custom deconstruction planer if you have bots...
But yes, very annoying. I like to keep my trees!
Good point. Obvious, yet I never thought of it :D
How could you live without a book of deconstruction & upgrade planners?
01-06-2025, 18-23-17.png
01-06-2025, 18-23-17.png (273.28 KiB) Viewed 77 times
by Nidan
Sun Jan 05, 2025 11:21 pm
Forum: Gameplay Help
Topic: Bot "Minimum Operation Time"
Replies: 22
Views: 2069

Re: Bot "Minimum Operation Time"

... at the maximum distance. Am I misunderstanding? As far as factorio is concerned, "operational time" is the time it takes to drain the bots battery ("energy capacity"). If the bot is doing something energy intensive, i.e. moving, that time will be short: minimum operational ...
by Loup&Snoop
Sun Jan 05, 2025 6:28 pm
Forum: Ideas and Suggestions
Topic: Add an alert for blocked undergrounds
Replies: 8
Views: 462

Re: Add an alert for blocked undergrounds

... blueprints on vulcanus, I only find it doesn't work many hours later, because there was a random tile of lava that blocked an underground. My bots could have used foundation, but didn't.

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