Search found 21208 matches: bots

Searched query: +bots

by Hexcoder
Mon Apr 06, 2026 2:02 pm
Forum: Resolved for the next release
Topic: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio
Replies: 5
Views: 250

Re: [2.0.76] Toggling silo LuaLogisticPoint.enabled can break rocket logistics and hang factorio

... bug_buffer_chest_weirdness.zip:
I've attached this save, where I could not produce the crash but captured weird behavior that may be related.
The bots are unloading items directly from the main inventory (not trash) into the buffer chest and then back into the inventory, or is that expected with ...
by Tertius
Mon Apr 06, 2026 8:38 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 179585

Re: Gleba has killed the game for me.

... stall. Build an endless loop that returns into itself and merges new items into the loop with a splitter, and somewhere on this loop is a filtered inserter that extracts spoilage from the loop and puts it into the trash removal facility (in my case: active provider chest to be carried away by bots)
by Raxnar
Sun Apr 05, 2026 9:30 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
Replies: 113
Views: 72178

Re: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles

... Latch will not move to On.

It is very very likely I am missing something simple... Just cannot place it.

Assistance please :)

Decided to use bots to dissassemble and re-assemble and same issue. Make power internally but won't send it out to the grid.

Played around with it a little more.
If I ...
by Absurd
Sun Apr 05, 2026 11:22 am
Forum: Not a bug
Topic: [2.0.76] Starting tungsten ore patch on Vulcanus is inaccessible using belts
Replies: 1
Views: 159

[2.0.76] Starting tungsten ore patch on Vulcanus is inaccessible using belts

... 476125562, the starting tungsten ore patch on Vulcanus appears to be inaccessible using transport belts.

It can only be reached using construction bots, which does not seem intended for a starting patch.

Steps to reproduce:
1. Start a new game with seed 476125562 on default settings.
2. Travel to ...
by Rseding91
Sat Apr 04, 2026 12:48 pm
Forum: Not a bug
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 9
Views: 2606

Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request

Personal robots can and will remove from guns, ammo, armor, the main inventory, and the cursor. Personal robots don’t interact with the trash inventory in any way: neither removing from or putting items into it. Items in trash slots don’t count for logistic requests.

So any expectation you may have ...
by DeHackEd
Sat Apr 04, 2026 12:44 pm
Forum: Not a bug
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 9
Views: 2606

Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request

I'm gonna argue this one. Players have an expectation that personal roboport construction robots can only take from their main inventory. A precedent for this is that they can't take items out of your trash slots. Taking items out of your armor slot, or weapons or ammo slots, seems wrong. Those are ...
by pioruns
Fri Apr 03, 2026 9:09 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

MOAIAP wrote: Fri Apr 03, 2026 8:11 pm
pioruns wrote: Fri Apr 03, 2026 7:22 pm Please add screenshots to your post as an attachment
Done!
Great, thank you! Now I can see what you meant in your post.
by MOAIAP
Fri Apr 03, 2026 8:11 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

pioruns wrote: Fri Apr 03, 2026 7:22 pm Please add screenshots to your post as an attachment
Done!
by pioruns
Fri Apr 03, 2026 7:22 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

Imgur is not viewable in some countries.
Please add screenshots to your post as an attachment, instead of linking them in random places.
by MOAIAP
Fri Apr 03, 2026 7:21 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

... I know and will keep in mind that I cannot, while wearing a requested item, walk in range of my own roboport to the requester chest. (the network bots did not take my armor, only my own bots did for some reason).

Having said that, I would say it would be more "expected" to end up with an ...
by Rseding91
Fri Apr 03, 2026 5:16 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

If robots can’t take armor from the player then they also can’t count armor worn by the player for logistic requests. As in: if you request power armor and one is delivered to you + equipped, the robots would then deliver a second one and put it in your inventory.
by MOAIAP
Fri Apr 03, 2026 3:10 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

Re: [2.0.76] My own bots are removing my mech armor, killing me in the process.

Oh, thank you, I did not find it through search.

But.... seriously? not a bug?
by MOAIAP
Fri Apr 03, 2026 2:35 pm
Forum: Duplicates
Topic: [2.0.76] My own bots are removing my mech armor, killing me in the process.
Replies: 7
Views: 431

[2.0.76] My own bots are removing my mech armor, killing me in the process.

... BUG: While flying over a cliff in fulgora with mech armor, if I "hand request" a mech armor to be put into a nearby chest, one of my constructions bots will remove my own armor, killing me in the process. In my normal (both while modded and also once mod-removed) save the bot then took my armor to a ...
by Nidan
Wed Apr 01, 2026 9:35 pm
Forum: Gameplay Help
Topic: Rails signals blinking when placed by construction bots
Replies: 1
Views: 415

Re: Rails signals blinking when placed by construction bots

You are placing the signals while the rails are already there? I'd need a proper screenshot or save to confirm, but if sounds like you're initially placing the signals rotated the wrong way. How are you placing them? Do you have a proper signal or signal ghost in hand or is it a blueprint of a ...
by br.teague@gmail.com
Wed Apr 01, 2026 5:48 pm
Forum: Gameplay Help
Topic: Rails signals blinking when placed by construction bots
Replies: 1
Views: 415

Rails signals blinking when placed by construction bots

... When expanding the train network, I add the chain signals at junctions and rail signals at bypasses and mining outposts using construction bots.

Ascii diagram of two way junction.
+ is a chain signal. Ignore the periods (extra spaces were removed ...
by KopiG
Mon Mar 30, 2026 8:27 pm
Forum: Minor issues
Topic: [2.0.76] Nauvis sound and remote view is broken
Replies: 5
Views: 390

[2.0.76] Nauvis sound and remote view is broken

So when in remote view, I cant view other parts of my base only where my character currently is so my own personal view range. Additionally sound of bots moving around and machines working completely disappeared. I cant interact with objects in remote view on Nauvis. Other planets seem to be working ...
by Green Cat
Fri Mar 27, 2026 5:41 pm
Forum: Ideas and Suggestions
Topic: Interuptors for train fuels to be based of item's stack
Replies: 0
Views: 168

Interuptors for train fuels to be based of item's stack

... why can't we have trains, that just like the burner inserter, will have a little juice left. This will ensure that we don't even need to have the bots bring fuel, since this extra little "juice" will ensure the tains, from where they where build by bots, can go next to the fuel up station = we can ...
by MrFaul
Fri Mar 27, 2026 7:06 am
Forum: Ideas and Suggestions
Topic: Take proximity into account when prioritising storage chests for logistic bot drop off
Replies: 2
Views: 404

Re: Take proximity into account when prioritising storage chests for logistic bot drop off

... they pick the first one on the stack that fits the criteria.
This is mostly likely a recently updated entity by nature but it hasn't to be.

Bots as they are are already a miracle and they worked hard on optimizing the shit out of them.

That said it would be a welcome behavioural change in ...
by macdjord
Thu Mar 26, 2026 7:21 am
Forum: Ideas and Suggestions
Topic: Upgrade Planner: Option to Upgrade Built/Unbuilt Only
Replies: 0
Views: 214

Upgrade Planner: Option to Upgrade Built/Unbuilt Only

... legendary Prod3s with normal Prod3s.
Problem 1: While I didn't have enough legendary Prod3s for all the labs, I did have some of them, which my bots have dutifully placed. If I apply that upgrade planner to all the labs, the bots will replace those legendary Prod3s with normal ones, which is not ...

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