Search found 28 matches: axial tilt
Searched query: axial tilt
- Fri Jun 21, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 16381
Re: Friday Facts #411 - All about asteroids
... plane (from 10Β° to 30Β° in the main belt). You really think that the axial tilt of the asteroids are aligned ? I mean, yes, when a body is close to a bigger body, its ...
- Wed Sep 02, 2020 6:52 am
- Forum: Ideas and Suggestions
- Topic: Factorio Weather and Seasons
- Replies: 6
- Views: 2182
Re: Factorio Weather and Seasons
I guess I could update axial tilt...
- Wed Sep 02, 2020 5:27 am
- Forum: Ideas and Suggestions
- Topic: Factorio Weather and Seasons
- Replies: 6
- Views: 2182
Re: Factorio Weather and Seasons
... (0.18) https://mods.factorio.com/mod/axial-tilt (0.17) https://mods.factorio.com/mod/NightBrightness (0.18) https://mods.factorio.com/mod/Clockwork ...
- Wed Apr 17, 2019 5:08 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 367873
- Wed Apr 17, 2019 1:32 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 367873
Re: [MOD 0.13.17+] Rampant - 0.17.19
Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
- Sat Mar 02, 2019 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 32054
Re: [0.17.4] [MacOS] Delays in control
... axial-tilt&namelist=Blue-Ghosts&namelist=blueprint-train&namelist=BlueprintExtensions&namelist=Blueprint_Flip_Turn&namelist=Blueprint_Shortcuts&namelist=Bot%20Landfill&namelist=bullet-trails&namelist=cargo-ships&namelist=CliffDeconstruct&namelist=ClosestFirst&namelist=ConstructionSignaler&namelist=CopyAndPasteModules&namelist=DeadlockCrating&namelist=DeleteEmptyChunks&namelist=Dirt_Path&namelist=entity-symmetry&namelist=EquipmentHotkeys_fixed&namelist=er-quickprint&namelist=EvoGUI&namelist=FARL&namelist=fast-filter-fill&namelist=folk-stopthat&namelist=Foreman&namelist=free_circuit_wires&namelist=GhostScanner&namelist=Inventory%20Sensor&namelist=ItemFinder&namelist=keep-organized&namelist=Laser_Beam_Turrets&namelist=LoaderRedux&namelist=LogisticRequestHinter&namelist=LogisticTrainNetwork&namelist=long-reach&namelist=LTN_Content_Reader&namelist=Moar-Radar&namelist=MoreLogisticSlots&namelist=nixie-tubes&namelist=Orbital%20Ion%20Cannon&namelist=OutpostPlanner&namelist=OverloadedTrains&namelist=PickerExtended&namelist=PlannerCore&namelist=qol_research&namelist=RealisticReactorGlow&namelist=recursive-blueprints&namelist=Robo-Charge-1x1&namelist=ScanningRadar&namelist=ScoreExtended&namelist=SmartDisplayRedux&namelist=tape_measure_tool&namelist=textplates&namelist=TheFatController_0-16_Fix&namelist=Todo-List&namelist=train-scaling&namelist=TrainToggle&namelist=upgrade-planner&namelist=Vehicle_Radar&namelist=Waterbom ...
- Sun Feb 17, 2019 8:51 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 437491
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
... Full disclosure, I'm running a hefty amount of other mods, including Axial Tilt. I think that this command is simply resetting the in-game clock to midnight...? Is there ...
- Tue Jan 01, 2019 11:50 pm
- Forum: Fan Art
- Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
- Replies: 5
- Views: 6308
The Mountains of Nauvis (Story based on modded 0.16.51 LP)
... The day is 56 hours, and they attempted in an equatorial region; the axial tilt (OC: mod was tested, but did not remain installed) is almost non existent, and so the ...
- Thu Aug 09, 2018 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Segfault while playing singleplayer
- Replies: 1
- Views: 1501
[0.16.51] Segfault while playing singleplayer
... https://mods.factorio.com/api/mods?page_size=max&namelist=axial-tilt&namelist=BigPumpjack&namelist=bobenemies&namelist=Bottleneck&namelist=ElectricTrain&namelist=folk-fill&namelist=folk-justgo&namelist=Laser_Beam_Turrets&namelist=magic-carpet&namelist=minimap-autohide&namelist=Squeak%20Through&namelist=ZAdventure ...
- Tue May 08, 2018 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash When Loading Modded Saved Game
- Replies: 16
- Views: 5585
Re: [0.16.41] Crash When Loading Modded Saved Game
... aai-vehicles-miner 0.3.3 (settings.lua) 0.696 Loading mod settings axial-tilt 0.16.0 (settings.lua) 0.696 Loading mod settings bobenemies 0.16.0 (settings.lua) 0.696 ...
- Wed Mar 28, 2018 3:47 am
- Forum: Ideas and Suggestions
- Topic: More control over day/night cycle
- Replies: 0
- Views: 616
More control over day/night cycle
I am trying to update https://mods.factorio.com/mods/sparr/axial-tilt to use the new LuaSurface settings for morning/dawn/dusk/evening but they aren't quite powerful ...
- Fri Nov 03, 2017 3:19 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 6644
Re: I think I've modded myself into an autoloss
... default Mod settings: [Startup] generally default I think [Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default ...
- Sat Oct 28, 2017 4:31 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 6644
I think I've modded myself into an autoloss
... with it on a MP server with me and a second player, not experienced 1p) Axial Tilt (for that extra spicy aftertaste once you climb the hump into solar power) Mk 3 and Mk ...
- Wed Oct 25, 2017 10:05 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 74377
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
... buildings. "alien-biomes", "armor-pockets", "axial-tilt", "Big_Brother", "bullet-trails", "Custom Inventory Size", ...
- Sun Jul 16, 2017 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 4225
Re: [15.10] Desync loop upon joining game
Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow ...
- Sat Jul 01, 2017 5:50 am
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 38422
Re: big map, desync problem
Remove the Axial Tilt mod, it is not MP safe. Additionally for the future please make a new post as your desync/mod pack is not the same as the original one in this post
- Fri Jun 30, 2017 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 4225
Re: [15.10] Desync loop upon joining game
Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow ...
- Tue Jun 13, 2017 11:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding][0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)
- Replies: 10
- Views: 5334
Re: [0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)
... usage: high] [Light scale: 25%] [DXT: auto] 0.605 Loading mod settings axial-tilt 0.15.1 (settings.lua) 0.606 Loading mod settings cardinal 0.1.1 (settings.lua) 0.606 Loading ...
- Wed Jun 07, 2017 5:12 pm
- Forum: Desyncs with mods
- Topic: [0.15.16] Desync loop on trying to reconnect
- Replies: 5
- Views: 2914
Re: [0.15.16] Desync loop on trying to reconnect
Axial-tilt seems to have been the source of the issue, thank you!
- Sat Jun 03, 2017 5:42 pm
- Forum: Desyncs with mods
- Topic: [0.15.16] Desync loop on trying to reconnect
- Replies: 5
- Views: 2914
Re: [0.15.16] Desync loop on trying to reconnect
Try removing the Axial-tilt mod and see if the desyncs go away.