... plane (from 10Β° to 30Β° in the main belt). You really think that the axial tilt of the asteroids are aligned ?
I mean, yes, when a body is close to a bigger body, its orbit inclination and axial tilting have the tendancy to align in the long run. But it's very slow and only for close orbits ...
Search found 28 matches: axial tilt
Searched query: +axial +tilt
- Fri Jun 21, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 24991
- Wed Sep 02, 2020 6:52 am
- Forum: Ideas and Suggestions
- Topic: Factorio Weather and Seasons
- Replies: 6
- Views: 2838
Re: Factorio Weather and Seasons
I guess I could update axial tilt...
- Wed Sep 02, 2020 5:27 am
- Forum: Ideas and Suggestions
- Topic: Factorio Weather and Seasons
- Replies: 6
- Views: 2838
Re: Factorio Weather and Seasons
... mods.factorio.com/mod/Nightfall (0.18)
https://mods.factorio.com/mod/axial-tilt (0.17)
https://mods.factorio.com/mod/NightBrightness (0.18)
https://mods.factorio.com/mod/Clockwork
https://mods.factorio.com/mod/DayPhaseAdjuster
Sadly some are outdated.
https://mods.factorio.com/mod/axial-tilt (0.17)
https://mods.factorio.com/mod/NightBrightness (0.18)
https://mods.factorio.com/mod/Clockwork
https://mods.factorio.com/mod/DayPhaseAdjuster
Sadly some are outdated.
- Wed Apr 17, 2019 5:08 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 434864
Re: [MOD 0.13.17+] Rampant - 0.17.19
Not at all, it is just I one that I have been using and would recommend if someone didn't have a daylight mod.Requia wrote: Wed Apr 17, 2019 1:32 am Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
- Wed Apr 17, 2019 1:32 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 434864
Re: [MOD 0.13.17+] Rampant - 0.17.19
Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
- Sat Mar 02, 2019 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 39560
Re: [0.17.4] [MacOS] Delays in control
... namelist=AutoTrash&namelist=Auto_Deploy_Destroyers&namelist=axial-tilt&namelist=Blue-Ghosts&namelist=blueprint-train&namelist=BlueprintExtensions&namelist=Blueprint_Flip_Turn&namelist=Blueprint_Shortcuts&namelist=Bot%20Landfill&namelist=bullet-trails&namelist=cargo-ships&namelist ...
- Sun Feb 17, 2019 8:51 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 507655
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
... Full disclosure, I'm running a hefty amount of other mods, including Axial Tilt. I think that this command is simply resetting the in-game clock to midnight...? Is there a way to arbitrarily set and freeze the day-night cycle at an in-game time-of-day that I specify? Or at a specific light level ...
- Tue Jan 01, 2019 11:50 pm
- Forum: Fan Art
- Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
- Replies: 5
- Views: 7429
The Mountains of Nauvis (Story based on modded 0.16.51 LP)
... The day is 56 hours, and they attempted in an equatorial region; the axial tilt (OC: mod was tested, but did not remain installed) is almost non existent, and so the day is 50% day and 50% night.
"Eagle, this is Columba, please respond if you read," Pewryn has given up hope, but still nervously ...
"Eagle, this is Columba, please respond if you read," Pewryn has given up hope, but still nervously ...
- Thu Aug 09, 2018 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Segfault while playing singleplayer
- Replies: 1
- Views: 1710
[0.16.51] Segfault while playing singleplayer
... Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=axial-tilt&namelist=BigPumpjack&namelist=bobenemies&namelist=Bottleneck&namelist=ElectricTrain&namelist=folk-fill&namelist=folk-justgo&namelist=Laser_Beam_Turrets&namelist=magic-carpet&namelist=minimap-autohide&namelist=Squeak ...
- Tue May 08, 2018 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Crash When Loading Modded Saved Game
- Replies: 16
- Views: 6683
Re: [0.16.41] Crash When Loading Modded Saved Game
... aai-vehicles-miner 0.3.3 (settings.lua)
0.696 Loading mod settings axial-tilt 0.16.0 (settings.lua)
0.696 Loading mod settings bobenemies 0.16.0 (settings.lua)
0.696 Loading mod settings bobinserters 0.16.8 (settings.lua)
0.697 Loading mod settings diplomacy 1.3.18 (settings.lua)
0.697 ...
0.696 Loading mod settings axial-tilt 0.16.0 (settings.lua)
0.696 Loading mod settings bobenemies 0.16.0 (settings.lua)
0.696 Loading mod settings bobinserters 0.16.8 (settings.lua)
0.697 Loading mod settings diplomacy 1.3.18 (settings.lua)
0.697 ...
- Wed Mar 28, 2018 3:47 am
- Forum: Ideas and Suggestions
- Topic: More control over day/night cycle
- Replies: 0
- Views: 740
More control over day/night cycle
I am trying to update https://mods.factorio.com/mods/sparr/axial-tilt to use the new LuaSurface settings for morning/dawn/dusk/evening but they aren't quite powerful enough. I need a way to have a game day that's mostly dark with a rise to half-dawn light level then back down to dark again, or a day ...
- Fri Nov 03, 2017 3:19 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 7506
Re: I think I've modded myself into an autoloss
... default
Mod settings: [Startup] generally default I think
[Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default -- nope, 5 hours in still no steam electricity). All other settings default.
All of these settings were verified from my own ...
Mod settings: [Startup] generally default I think
[Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default -- nope, 5 hours in still no steam electricity). All other settings default.
All of these settings were verified from my own ...
- Sat Oct 28, 2017 4:31 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 7506
I think I've modded myself into an autoloss
... with it on a MP server with me and a second player, not experienced 1p)
Axial Tilt (for that extra spicy aftertaste once you climb the hump into solar power)
Mk 3 and Mk 4 Armor mods (various overlapping)
Dirt Path (turns land tiles into desert if heavily traveled -- note that desert tiles allow ...
Axial Tilt (for that extra spicy aftertaste once you climb the hump into solar power)
Mk 3 and Mk 4 Armor mods (various overlapping)
Dirt Path (turns land tiles into desert if heavily traveled -- note that desert tiles allow ...
- Wed Oct 25, 2017 10:05 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 86169
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
... got anything to do with mod buildings.
"alien-biomes",
"armor-pockets",
"axial-tilt",
"Big_Brother",
"bullet-trails",
"Custom Inventory Size",
"Dectorio",
"Dirt_Path",
"EquipmentPlusPortableEngine",
"even-distribution",
"EvoGUI",
"Fission and Fusion",
"Geothermal",
"hardCrafting",
"highvoltage",
"KS ...
"alien-biomes",
"armor-pockets",
"axial-tilt",
"Big_Brother",
"bullet-trails",
"Custom Inventory Size",
"Dectorio",
"Dirt_Path",
"EquipmentPlusPortableEngine",
"even-distribution",
"EvoGUI",
"Fission and Fusion",
"Geothermal",
"hardCrafting",
"highvoltage",
"KS ...
- Sun Jul 16, 2017 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 4830
Re: [15.10] Desync loop upon joining game
Do the desyncs go away if you remove the Axial Tilt mod?
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it ...
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it ...
- Sat Jul 01, 2017 5:50 am
- Forum: Multiplayer
- Topic: big map, desync problem
- Replies: 8
- Views: 40546
Re: big map, desync problem
Remove the Axial Tilt mod, it is not MP safe. Additionally for the future please make a new post as your desync/mod pack is not the same as the original one in this post 

- Fri Jun 30, 2017 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 4830
Re: [15.10] Desync loop upon joining game
Do the desyncs go away if you remove the Axial Tilt mod?
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it ...
local day_length, day_end, night_start, night_end, day_start, night_length
I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no
Though he didn't answer, I'm pretty sure it ...
- Tue Jun 13, 2017 11:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding][0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)
- Replies: 10
- Views: 6152
Re: [0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)
... usage: high] [Light scale: 25%] [DXT: auto]
0.605 Loading mod settings axial-tilt 0.15.1 (settings.lua)
0.606 Loading mod settings cardinal 0.1.1 (settings.lua)
0.606 Loading mod settings copy-and-paste-modules 0.2.1 (settings.lua)
0.606 Loading mod settings folk-stopthat 0.1.2 (settings.lua)
0 ...
0.605 Loading mod settings axial-tilt 0.15.1 (settings.lua)
0.606 Loading mod settings cardinal 0.1.1 (settings.lua)
0.606 Loading mod settings copy-and-paste-modules 0.2.1 (settings.lua)
0.606 Loading mod settings folk-stopthat 0.1.2 (settings.lua)
0 ...
- Wed Jun 07, 2017 5:12 pm
- Forum: Desyncs with mods
- Topic: [0.15.16] Desync loop on trying to reconnect
- Replies: 5
- Views: 3333
Re: [0.15.16] Desync loop on trying to reconnect
Axial-tilt seems to have been the source of the issue, thank you!
- Sat Jun 03, 2017 5:42 pm
- Forum: Desyncs with mods
- Topic: [0.15.16] Desync loop on trying to reconnect
- Replies: 5
- Views: 3333
Re: [0.15.16] Desync loop on trying to reconnect
Try removing the Axial-tilt mod and see if the desyncs go away.