Search found 28 matches: axial tilt

Searched query: axial tilt

by Grob
Fri Jun 21, 2024 3:09 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 16381

Re: Friday Facts #411 - All about asteroids

... plane (from 10Β° to 30Β° in the main belt). You really think that the axial tilt of the asteroids are aligned ? I mean, yes, when a body is close to a bigger body, its ...
by sparr
Wed Sep 02, 2020 6:52 am
Forum: Ideas and Suggestions
Topic: Factorio Weather and Seasons
Replies: 6
Views: 2182

Re: Factorio Weather and Seasons

I guess I could update axial tilt...
by ssilk
Wed Sep 02, 2020 5:27 am
Forum: Ideas and Suggestions
Topic: Factorio Weather and Seasons
Replies: 6
Views: 2182

Re: Factorio Weather and Seasons

... (0.18) https://mods.factorio.com/mod/axial-tilt (0.17) https://mods.factorio.com/mod/NightBrightness (0.18) https://mods.factorio.com/mod/Clockwork ...
by Veden
Wed Apr 17, 2019 5:08 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 367873

Re: [MOD 0.13.17+] Rampant - 0.17.19

Requia wrote: ↑Wed Apr 17, 2019 1:32 am Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
Not at all, it is just I one that I have been using and would recommend if someone didn't have a daylight mod.
by Requia
Wed Apr 17, 2019 1:32 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 367873

Re: [MOD 0.13.17+] Rampant - 0.17.19

Is there some reason I should be using Clockwork instead of a different daylight mod? Was planning on Axial Tilt specifically.
by ssilk
Sat Mar 02, 2019 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 32054

Re: [0.17.4] [MacOS] Delays in control

... axial-tilt&namelist=Blue-Ghosts&namelist=blueprint-train&namelist=BlueprintExtensions&namelist=Blueprint_Flip_Turn&namelist=Blueprint_Shortcuts&namelist=Bot%20Landfill&namelist=bullet-trails&namelist=cargo-ships&namelist=CliffDeconstruct&namelist=ClosestFirst&namelist=ConstructionSignaler&namelist=CopyAndPasteModules&namelist=DeadlockCrating&namelist=DeleteEmptyChunks&namelist=Dirt_Path&namelist=entity-symmetry&namelist=EquipmentHotkeys_fixed&namelist=er-quickprint&namelist=EvoGUI&namelist=FARL&namelist=fast-filter-fill&namelist=folk-stopthat&namelist=Foreman&namelist=free_circuit_wires&namelist=GhostScanner&namelist=Inventory%20Sensor&namelist=ItemFinder&namelist=keep-organized&namelist=Laser_Beam_Turrets&namelist=LoaderRedux&namelist=LogisticRequestHinter&namelist=LogisticTrainNetwork&namelist=long-reach&namelist=LTN_Content_Reader&namelist=Moar-Radar&namelist=MoreLogisticSlots&namelist=nixie-tubes&namelist=Orbital%20Ion%20Cannon&namelist=OutpostPlanner&namelist=OverloadedTrains&namelist=PickerExtended&namelist=PlannerCore&namelist=qol_research&namelist=RealisticReactorGlow&namelist=recursive-blueprints&namelist=Robo-Charge-1x1&namelist=ScanningRadar&namelist=ScoreExtended&namelist=SmartDisplayRedux&namelist=tape_measure_tool&namelist=textplates&namelist=TheFatController_0-16_Fix&namelist=Todo-List&namelist=train-scaling&namelist=TrainToggle&namelist=upgrade-planner&namelist=Vehicle_Radar&namelist=Waterbom ...
by MisterFister
Sun Feb 17, 2019 8:51 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 437491

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

... Full disclosure, I'm running a hefty amount of other mods, including Axial Tilt. I think that this command is simply resetting the in-game clock to midnight...? Is there ...
by featherwinglove
Tue Jan 01, 2019 11:50 pm
Forum: Fan Art
Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Replies: 5
Views: 6308

The Mountains of Nauvis (Story based on modded 0.16.51 LP)

... The day is 56 hours, and they attempted in an equatorial region; the axial tilt (OC: mod was tested, but did not remain installed) is almost non existent, and so the ...
by luc
Thu Aug 09, 2018 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Segfault while playing singleplayer
Replies: 1
Views: 1501

[0.16.51] Segfault while playing singleplayer

... https://mods.factorio.com/api/mods?page_size=max&namelist=axial-tilt&namelist=BigPumpjack&namelist=bobenemies&namelist=Bottleneck&namelist=ElectricTrain&namelist=folk-fill&namelist=folk-justgo&namelist=Laser_Beam_Turrets&namelist=magic-carpet&namelist=minimap-autohide&namelist=Squeak%20Through&namelist=ZAdventure ...
by Loewchen
Tue May 08, 2018 12:24 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.41] Crash When Loading Modded Saved Game
Replies: 16
Views: 5585

Re: [0.16.41] Crash When Loading Modded Saved Game

... aai-vehicles-miner 0.3.3 (settings.lua) 0.696 Loading mod settings axial-tilt 0.16.0 (settings.lua) 0.696 Loading mod settings bobenemies 0.16.0 (settings.lua) 0.696 ...
by sparr
Wed Mar 28, 2018 3:47 am
Forum: Ideas and Suggestions
Topic: More control over day/night cycle
Replies: 0
Views: 616

More control over day/night cycle

I am trying to update https://mods.factorio.com/mods/sparr/axial-tilt to use the new LuaSurface settings for morning/dawn/dusk/evening but they aren't quite powerful ...
by MisterFister
Fri Nov 03, 2017 3:19 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 6644

Re: I think I've modded myself into an autoloss

... default Mod settings: [Startup] generally default I think [Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default ...
by MisterFister
Sat Oct 28, 2017 4:31 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 6644

I think I've modded myself into an autoloss

... with it on a MP server with me and a second player, not experienced 1p) Axial Tilt (for that extra spicy aftertaste once you climb the hump into solar power) Mk 3 and Mk ...
by Blanabba
Wed Oct 25, 2017 10:05 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 74377

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

... buildings. "alien-biomes", "armor-pockets", "axial-tilt", "Big_Brother", "bullet-trails", "Custom Inventory Size", ...
by MisterFister
Sun Jul 16, 2017 10:05 am
Forum: Resolved Problems and Bugs
Topic: [15.10] Desync loop upon joining game
Replies: 9
Views: 4225

Re: [15.10] Desync loop upon joining game

Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow ...
by Nexela
Sat Jul 01, 2017 5:50 am
Forum: Multiplayer
Topic: big map, desync problem
Replies: 8
Views: 38422

Re: big map, desync problem

Remove the Axial Tilt mod, it is not MP safe. Additionally for the future please make a new post as your desync/mod pack is not the same as the original one in this post :)
by Baughn
Fri Jun 30, 2017 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [15.10] Desync loop upon joining game
Replies: 9
Views: 4225

Re: [15.10] Desync loop upon joining game

Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow ...
by Loewchen
Tue Jun 13, 2017 11:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding][0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)
Replies: 10
Views: 5334

Re: [0.15.19] Frequent crashes (LuaTrain::luaReadLocomotives)

... usage: high] [Light scale: 25%] [DXT: auto] 0.605 Loading mod settings axial-tilt 0.15.1 (settings.lua) 0.606 Loading mod settings cardinal 0.1.1 (settings.lua) 0.606 Loading ...
by 19wolf
Wed Jun 07, 2017 5:12 pm
Forum: Desyncs with mods
Topic: [0.15.16] Desync loop on trying to reconnect
Replies: 5
Views: 2914

Re: [0.15.16] Desync loop on trying to reconnect

Axial-tilt seems to have been the source of the issue, thank you!
by Nexela
Sat Jun 03, 2017 5:42 pm
Forum: Desyncs with mods
Topic: [0.15.16] Desync loop on trying to reconnect
Replies: 5
Views: 2914

Re: [0.15.16] Desync loop on trying to reconnect

Try removing the Axial-tilt mod and see if the desyncs go away.

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