Search found 469 matches: Water
Searched query: water
- Tue Dec 26, 2023 1:21 pm
- Forum: Bug Reports
- Topic: PVP scenario generated perimiter walls spawn over water
- Replies: 1
- Views: 393
PVP scenario generated perimiter walls spawn over water
... default parameters, a perimiter wall is generated for you. However the landfill in this wall is one block too small: it spawns walls floating over water blocks. This causes several issues: 1. once picked up, the walls cannot be placed back 2. The walls connect to the adjescent ground tile, which ...
- Mon Dec 25, 2023 3:44 am
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 705
Reduce water volume to 1/10th
I want a mod which cuts all water amounts in recipes and in storage and production to 1/10th, so that it takes up less space. The amounts of water used in a lot of processes seem like comically high amounts, oil processing in particular ...
- Wed Sep 20, 2023 7:07 pm
- Forum: Minor issues
- Topic: [1.1.91] Placing landfill when player is on water causes extra landfill at player location
- Replies: 2
- Views: 418
[1.1.91] Placing landfill when player is on water causes extra landfill at player location
Likely related to https://www.factorio.com/blog/post/fff-346 If the player is standing on water and uses landfill, extra landfill is placed at the player's feet. Reproduce: Teleport player onto water, place landfill on water, see landfill appear at player's position. ...
- Wed Jul 19, 2023 6:28 pm
- Forum: Questions, reviews and ratings
- Topic: Biters have no collision with walls / walk over water
- Replies: 2
- Views: 575
Biters have no collision with walls / walk over water
... the bugs, they don't even pathfind around. I feel I should mention I'm playing on a belt world, and that the bugs are walking trough surfaces of water also, either shallow or deep. I am absolutely clueless and none of the ressources I could look up seem to mention this before. Please help!
- Tue Jul 04, 2023 10:10 am
- Forum: Duplicates
- Topic: [1.1.80] Flames on top of water
- Replies: 1
- Views: 329
[1.1.80] Flames on top of water
I have recently noticed that firing a flamethrower over water results in flames on top of the water, similar to the way flames would typically form on the ground. I don't know if this is a feature, optimization or a bug, but it just seems wrong. I haven't ...
- Fri Jun 16, 2023 2:32 am
- Forum: Implemented Suggestions
- Topic: water should consume pollution
- Replies: 3
- Views: 1028
water should consume pollution
oceanic plankton in water generates most of the oxygen in the world. algea, sea plants and some bacteria can consume vast amounts of co2. yet in the game there is absolutely zero pollution consumption in water tiles. that doesn't make ...
- Wed Apr 26, 2023 10:03 pm
- Forum: Modding help
- Topic: Place entity on the water edge
- Replies: 10
- Views: 1378
Place entity on the water edge
I am trying to place a new building on the edge of the water much in the way the "offshore pump" is placed. In fact one of the buildings could be almost a copy paste of the offshore pump except it does not need to pump water. Another building ...
- Sat Jan 14, 2023 3:27 pm
- Forum: Energy Production
- Topic: 5GW nuclear reactor with 17 water pipes
- Replies: 3
- Views: 1463
5GW nuclear reactor with 17 water pipes
Most likely it's not the reactor itself, I just want to show the approach how to reduce the number of pipes supplying water to the reactor if there are no lakes nearby. It's also possible to use only 5 pipes (pumps) but you can't get through them. Pros: 100% of theoretical efficiency. ...
- Thu Jan 05, 2023 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Boiler stops working when fed 100°C water
- Replies: 1
- Views: 1763
[1.1.74] Boiler stops working when fed 100°C water
When fed 100°C water, the boiler will stop working completely without any indication why.
video
A small map demonstrating the issue is attached. No mods needed to reproduce this.- Mon Dec 19, 2022 11:56 pm
- Forum: Gameplay Help
- Topic: i hate water
- Replies: 10
- Views: 1599
i hate water
Look at this ugly thing: water1.jpg input/output pump water/s from top to bottom: 2250 (ok normal) 3000 (double?) 3890 (triple?) more possible to reach 6k? holy shit, water is so complicated, i dont understand it. After reading the wiki, ...
- Sat Dec 17, 2022 5:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
- Replies: 2
- Views: 1674
[Donion] [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
... sound distortion is extreme and is very unpleasant to hear, like a nail on a chalkboard. It ruins game experience. factorio-current.log pipe.mp4 water crackling.zip
- Sat Nov 05, 2022 12:35 pm
- Forum: Fixed for 2.0
- Topic: [1.1.70] Single water tile edging weird on border of 2 land tiles
- Replies: 1
- Views: 725
[1.1.70] Single water tile edging weird on border of 2 land tiles
When you have a border between 2 different land tile types and then place a single tile of water just inside this border the water tiles edge graphics goes odd.
Save with issue demonstrated:
Save with issue demonstrated:
- Sun Oct 30, 2022 5:42 pm
- Forum: Not a bug
- Topic: Can't place landfill on water, shows red under water
- Replies: 3
- Views: 1003
Can't place landfill on water, shows red under water
Factorio 1.1.70
Is it bug?
Is it bug?
- Mon Sep 26, 2022 9:01 pm
- Forum: Modding help
- Topic: Allowing only biters to walk on water
- Replies: 0
- Views: 535
Allowing only biters to walk on water
Hi, I want to update my mod (https://mods.factorio.com/mod/CitiesOfEarth3) to allow biters & spitters to walk on water (not deep water). I've reviewed a couple of mods that do similar (https://mods.factorio.com/mod/walkable-water) & (https://mods.factorio.com/mod/Noxys_Swimming). ...
- Tue Sep 13, 2022 4:53 pm
- Forum: Gameplay Help
- Topic: [1.1.69] Mixed fluids from water pump
- Replies: 2
- Views: 696
[1.1.69] Mixed fluids from water pump
... (see screenshot) What happened? I have an "offshore pump" from lake/ocean + "pump" connected to a pipe The pipe contains "water" + "Light oil" What did you expect to happen instead? It might be obvious to you, but do it anyway! I have an "offshore pump" ...
- Thu Sep 01, 2022 11:56 am
- Forum: Ideas and Suggestions
- Topic: Add shallow water and beach (sand) to mapgen
- Replies: 5
- Views: 862
Add shallow water and beach (sand) to mapgen
TL;DR Generated maps should have shallow water and beach between land and water. What ? An elevation between -x and 0 becomes shallow water and elevation between 0 and x becomes beach (sand). A good value for x should be determined experimentally ...
- Wed Jun 08, 2022 6:16 pm
- Forum: 1 / 0 magic
- Topic: [1.1.59] Crash with biters spawned in water
- Replies: 14
- Views: 3614
[1.1.59] Crash with biters spawned in water
Hello,
Some biters have nested directly in water (not on an island). If I try to kill them the game crash. Also since I have discovered them, even if I leave them alone, the game often crash...
Could you remove them from my game ?
Thanks
Some biters have nested directly in water (not on an island). If I try to kill them the game crash. Also since I have discovered them, even if I leave them alone, the game often crash...
Could you remove them from my game ?
Thanks
- Thu Mar 17, 2022 12:00 pm
- Forum: Outdated/Not implemented
- Topic: Small Idea: Fish only Spawns in Blue Water
- Replies: 5
- Views: 1647
Small Idea: Fish only Spawns in Blue Water
... Machinery, eat that, and then gain health from it? I mean this is just a small irrelevant Detail but what if they would only Spawn in Blue Fresh Water? Could be a nice little Detail i think :)
- Fri Mar 11, 2022 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Prevent fire burning on water tiles
- Replies: 2
- Views: 804
Prevent fire burning on water tiles
If you throw fire from a flamethrower, it will maintain a fire on tiles like water-shallow, which seem wrong.
- Thu Mar 10, 2022 12:30 am
- Forum: Ideas and Suggestions
- Topic: Tank with water cannon
- Replies: 4
- Views: 936
Tank with water cannon
In whole game not exist equipment to extinguish burning forest.
To not complicate this idea, just tank could be used as water cannon.
It could be also use as no damage weapon to push back biters.
To not complicate this idea, just tank could be used as water cannon.
It could be also use as no damage weapon to push back biters.