Search found 144 matches: Funnel

Searched query: +Funnel

by infogulch
Mon Dec 23, 2024 12:14 am
Forum: Spread the Word
Topic: How to actually buy factorio on the website
Replies: 5
Views: 588

How to actually buy factorio on the website

... com/buy

https://factorio.com/space-age/buy

I'm getting kinda old and it's been a few years since I built web pages with an optimized a user funnel, but maybe as a start the Content pages for both Factorio and Factorio: Space Age should link to their respective Buy pages, you know, so people ...
by braxbro
Thu Dec 05, 2024 4:12 am
Forum: Ideas and Suggestions
Topic: Negative quality bonus on craft
Replies: 5
Views: 818

Re: Negative quality bonus on craft

... essentially, track the crafts to track the machine's current prod status, and then use that to prioritize high/low quality crafts and effectively funnel prod bonus outputs from low-quality crafts toward high-quality crafts. It was an automatable exploit that significantly reduced the cost of quality ...
by Tertius
Sun Nov 24, 2024 7:55 pm
Forum: Gameplay Help
Topic: Side-Fed Belt Loop Locks
Replies: 1
Views: 335

Re: Side-Fed Belt Loop Locks

... contains an item, but it seems to provide enough space for this.

The one belt that stalls even with a splitter is because items are tried to funnel from 2 inputs to 1 output, and if the splitter tried to take the item from the outer input it isn't able to output, because this would add one more ...
by Quezler
Sun Nov 17, 2024 9:25 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going
Replies: 1
Views: 1080

[Genhis][2.0.19] setting .active = false on a working thruster keeps some flame animations going

when you set a thruster's .active to false its animation and engine funnel glow thing stop, but the flame and exhaust animations keep playing. (see center one)

disabeling a thruster that's already disabled will not cause the sprites to re-appear when the ship starts engaging again.

the expected ...
by BlueTemplar
Tue Nov 12, 2024 1:00 pm
Forum: General discussion
Topic: The Restart Loop
Replies: 11
Views: 1447

Re: The Restart Loop

Having to 'restart' tends to happen when you land on another planet. :P
(Joking above, but more seriously : maybe funnel this frustration of yours into this ?)
by mmmPI
Fri Jun 21, 2024 11:40 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 13710

Re: Nuclear Power Plant from the future (FFF 416 RANT)

... I fail to see what would be bad about it. It does not even look much different than what most Nuclear Plants look like.
Only because you can funnel it all through 1 pipe? xD
That does not bother me. And if it bothers others, it is not like anything forces them to do that. They can have 10 ...
by MeduSalem
Fri Jun 21, 2024 10:59 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 13710

Re: Nuclear Power Plant from the future (FFF 416 RANT)

... I fail to see what would be bad about it. It does not even look much different than what most Nuclear Plants look like.
Only because you can funnel it all through 1 pipe? xD
That does not bother me. And if it bothers others, it is not like anything forces them to do that. They can have 10 ...
by Akontio
Fri Jun 07, 2024 2:08 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 78423

Re: Friday Facts #414 - Spoils of Agriculture

... a check of people who stockpile and afk, and more of an actual challenge as to get the most out of an already infinite product. You can legit just funnel spoilage to nutrients if that's that bad.

But really if you allow tons of resources to spoil, that is because YOU set up tons of collectors and ...
by SupplyDepoo
Fri Jan 26, 2024 6:10 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 36229

Re: Friday Facts #395 - Generic interrupts and Train stop priority

... are robbed of a cool mechanic and told to just use the new tools instead which will be much clunkier.

It's hard not to see this as something to funnel everyone into the same play style.


To me, skipping disabled stations always looked like a mistake that was fixed by queue limits, but kept ...
by Qon
Thu Nov 23, 2023 12:03 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 16443

Re: vanilla death world too hard

... for the first 3 hours until gun turrets are researched?


Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined ...
by BlackKnight
Sat Sep 30, 2023 6:58 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 118960

Re: Friday Facts #378 - Trains on another level

... forward, no idea how you will top these past few weeks posts' but I have no doubt you will!

--------------------------
As mentioned, the Hopper/Funnel unloader and corresponding Silo loader would be exciting to see included as new entities if possible (And requisite elevated station.) All that is ...
by MrFaul
Fri Sep 29, 2023 11:52 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 118960

Re: Friday Facts #378 - Trains on another level

... how much awesome stuff is left, surely you can't keep this up until release.
That would be one hell of a ride.

Also, can I make a wish?
Hopper/Funnel unloader:
To dump stuff directly from elevated wagon to what ever is below.
(A corresponding "Silo loader" for the ground level would be cool too ...
by Lexsagna
Tue Sep 26, 2023 1:34 am
Forum: Assigned
Topic: [StrangePan] [1.1.92] Biters fail to pathfind around obstacles on chunk boundaries
Replies: 0
Views: 925

[StrangePan] [1.1.92] Biters fail to pathfind around obstacles on chunk boundaries

... I've come across some inconsistencies in the biter pathfinding. I'm attempting to exploit the pathfinding in order to guide the biters into funnels where turrets can more efficiently attack them, but their pathfinding is strangely inconsistent across chunk borders, making my designs somewhat ...
by ZuzMeduz
Sat Sep 09, 2023 9:14 pm
Forum: Gameplay Help
Topic: Balancer 13 to 5
Replies: 12
Views: 2991

Re: Balancer 13 to 5

... re multiplying belts with 2 or dividing by 2. And there is the belt speed of 1, 2 or 3. (15, 30, 45 per second).
You output red belts (30/s) and funnel them into blue belts (45/s). One blue belt is 2/3 of a red belt, and a red belt is 1/2 of a yellow belt. You can merge 3 yellow belts into 1 blue ...
by Tertius
Sat Sep 09, 2023 8:13 pm
Forum: Gameplay Help
Topic: Balancer 13 to 5
Replies: 12
Views: 2991

Re: Balancer 13 to 5

... re multiplying belts with 2 or dividing by 2. And there is the belt speed of 1, 2 or 3. (15, 30, 45 per second).
You output red belts (30/s) and funnel them into blue belts (45/s). One blue belt is 2/3 of a red belt, and a red belt is 1/2 of a yellow belt. You can merge 3 yellow belts into 1 blue ...
by TheKillerChicken
Sat Jun 03, 2023 10:12 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 439
Views: 241636

Re: Parrallel processing in games & applications

... system can support 8-channel DDR3-1866 LR3DS ram. But I would like to see SMT technology integrated into this game at some point. Right now I just funnel all my bandwidth through my 4 sticks of DRAM whereas my server uses 2 sticks. My problem is I like to put yotta-scale values and 4 billion stacks ...
by Tertius
Sun Apr 23, 2023 12:26 am
Forum: Gameplay Help
Topic: Aliens
Replies: 5
Views: 1928

Re: Aliens

... However, enemies will always attack in a similar fashion, so you can place turrets to block frequently used ways. Lakes and cliffs are great for funneling enemies to a small path where a few turrets are sufficient to kill them all - no need to put turrets all around the base. If you found a ...
by Tertius
Fri Mar 24, 2023 10:34 am
Forum: Gameplay Help
Topic: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump
Replies: 47
Views: 10599

Re: Fluid system: only 1st Storage Tank is filled to 25k and only with a pump

... heat exchanger lines, one limiting factor is water supply. One offshore pump gets up to 1200/s, which supports 11.65 heat exchangers. Trying to funnel the output of more than 1 offshore pump into one line is difficult. The given length of 10 exchangers is also limited by the length of the ...
by MiniHerc
Thu Jan 26, 2023 7:15 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 16443

Re: vanilla death world too hard

... are very near the ore patches, it can be quite problematic.


Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined ...
by meems
Thu Jan 26, 2023 7:05 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 16443

Re: vanilla death world too hard

... are very near the ore patches, it can be quite problematic.


Thanks for the tips. I've also seen players place primitive buildings as walls to funnel biters into single file arrangements. I consider this a hack, but seems desert starts are meant to be an amalgam of all the known hacks combined.

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