Search found 99 matches: Condition passenger

Searched query: +Condition +passenger

by BraveCaperCat
Sun Dec 22, 2024 2:50 pm
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1437

Re: Spaceship automation: pause thrust after arrival

You could even set a wait condition for passenger present and use the and operator with it and passenger not present. This means that the space platform will only leave when you tell it to (by clicking the travel button). Even better, you can add an interrupt which never fires automatically (which can ...
by Factoruser
Sun Dec 22, 2024 2:06 pm
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1437

Re: Spaceship automation: pause thrust after arrival

This is just the same point like with trains: a "condition" that switches the train to manual mode. And all these "workarounds" are simply more tedious ... a "home station". Not just that I have to combine two conditions like "passenger present AND passenger not present" to keep it there for the time being ...
by FactorioBot
Thu Dec 12, 2024 6:11 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 12472

Version 2.0.25

... rainbow effect on them.

Bugfixes

[space-age] Fixed that victory condition didn't trigger when the platform was paused or didn't stop at solar ... removed. (https://forums.factorio.com/123751)
Fixed cargo pods with passenger would select landing spots using incorrect bounding box. (https ...
by undermark5
Sat Dec 07, 2024 3:24 pm
Forum: Ideas and Suggestions
Topic: Add passenger count condition for trains / "Passenger boarded" train stop condition
Replies: 6
Views: 1870

Re: Add passenger count condition for trains / "Passenger boarded" train stop condition

I'd like to see this revisited and considered for space age as a condition on space platforms. At least with space platforms you could at least allow for reading the number of characters in the hub (there is a character signal that could be output with the number being the number of characters that ...
by fryyyy
Thu Nov 28, 2024 12:16 am
Forum: Gameplay Help
Topic: Problem with train interrupts
Replies: 2
Views: 427

Re: Problem with train interrupts

... schedule be "Go to Test - Hanger." Then just add your one interrupt: Passenger present => Go To Test - D1, Wait Condition: Passenger not present.

That should give the results you are expecting in your example.
by FutureSpec
Sat Nov 23, 2024 5:29 pm
Forum: Not a bug
Topic: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
Replies: 5
Views: 539

[2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present

... with a station stop set for another planet that it's not at
2. Add "Passenger present" wait condition
3. Make sure passenger is not present
4. Flip the selector to Automatic

Expected Result:
Ship does not leave

Actual result:
Ship blasts off for the stop

Windows 11, Steam, latest stable
by Markus_Brand
Fri Nov 22, 2024 12:02 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge
Replies: 2
Views: 1822

[Genhis][2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge

... reached the Solar System Edge with my ship and noticed, that the win condition trigger is a bit confusing:

Observed Behavior:
I flew straight to ... the meantime, I personally wrongly assumed, that I would need to be a passenger on the ship in order for the win condition to trigger.

Expected ...
by myridium
Sun Nov 03, 2024 9:05 am
Forum: Ideas and Suggestions
Topic: Suggestion: Add wait condition: "Await further instruction"
Replies: 5
Views: 567

Re: Suggestion: Add wait condition: "Await further instruction"

... still haven't implemented this. They've done so much work on the rails but never implemented this obviously-needed feature which I'm sure almost everyone wants at some point.

I use "Passenger present" AND "Passenger not present" as a hotfix.

I wouldn't hold your breath on a proper implementation.
by quineotio
Sun Nov 03, 2024 7:47 am
Forum: Ideas and Suggestions
Topic: Suggestion: Add wait condition: "Await further instruction"
Replies: 5
Views: 567

Re: Suggestion: Add wait condition: "Await further instruction"

Add the condition "passenger present"... or absent if you're on board.
by Meddleman
Thu Oct 24, 2024 1:18 pm
Forum: Ideas and Suggestions
Topic: [2.0.10] Inconsistent Wait Condition Naming
Replies: 0
Views: 212

[2.0.10] Inconsistent Wait Condition Naming

... Count" it might be worth using stricter and consistent naming of Wait Conditions between the "Picked List" and "Selection List"
Especially now that ... Item count | Cargo {{ condition }} | ❌ Major, shorter, mismatching |
| Passenger not present | Passenger not present | βœ… None |
| Passenger present ...
by damerell
Sun Jul 14, 2024 8:06 pm
Forum: Show your Creations
Topic: I made it to the edge of the world
Replies: 0
Views: 2883

I made it to the edge of the world

... going "no, this can be fixed from the map view". About 600km in a race condition meant a chunk of landfill didn't get built and it was a great relief ... the "engineer's train", which runs between here and the main base on Passenger Present.

I'm not sure what to do next but it will not be building a ...
by 2B1
Mon Dec 04, 2023 11:23 pm
Forum: Not a bug
Topic: [1.1.94] Train pathing anomaly
Replies: 3
Views: 1176

Re: [1.1.94] Train pathing anomaly

... the rail block contains a manually controlled stopped train with a passenger -> Add a penalty of 2000.
When the rail block contains a manually ... that can cause a train to repath listed below. When one of these conditions is met the game considers possible paths from the trains current ...
by FuryoftheStars
Sat Sep 30, 2023 2:09 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 126887

Re: Friday Facts #378 - Trains on another level

... at signals.


They do fire when sent to a tempory stop with the condition changed to "inventory empty."


They will from manual mode, too.

But ... I would agree with this. The current design is ok for light passenger rail, but it would not support heavy freight ...
by Baruk
Sat Sep 23, 2023 3:28 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 80836

Re: Friday Facts #377 - New new rails

... e.G. after refilling mats).

Schedule parameter: Please add to the conditions list the parameter NOT like in "Passenger present" and "Passenger NOT present". The reason is simple, a train may not be FULL but also not Empty so you have to work with circuit conditions which is on scale sometimes a ...
by AvengerStar
Wed Feb 08, 2023 5:10 pm
Forum: Ideas and Suggestions
Topic: Trains should skip stops if the conditions are already met
Replies: 10
Views: 3363

Re: Trains should skip stops if the conditions are already met

... work. If you don't want a stop to be skipped, you add one of the conditions like time passed or inactivity.


Such is valid. I mainly suggested ... by just having a zero second wait condition.


I would include passenger present/absent as being not known - how can you tell if the passenger ...
by AvengerStar
Mon Feb 06, 2023 5:55 pm
Forum: Ideas and Suggestions
Topic: Trains should skip stops if the conditions are already met
Replies: 10
Views: 3363

Skip train stops if wait conditions are already met

... should skip a stop it is set to skip if it already fulfills the wait conditions of that station right when it is departing.


Background:

A few ... longer fulfills the skipped station's wait conditions during transit (passenger jumps out of the train, someone steals or places resources in the ...
by mmmPI
Sat Dec 10, 2022 3:11 pm
Forum: Ideas and Suggestions
Topic: Train's CTRL-click Temporary Stop behavior
Replies: 19
Views: 8901

Re: Train's CTRL-click Temporary Stop behavior

... of an item in a chest near the train stop, which would make the passenger train wait at every PAX selected as temporary stop with the current ... is also possible to have a fire and forget behavior if you change the condition of the train after you clicked for a temporary stop to something that ...
by mmmPI
Fri Dec 09, 2022 8:33 pm
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 6335

Re: New train stop "condition" "switch to manual operation"


If the current no condition behaviour is retained, but "switch to manual" was added as a pseudo-condition, the only difference in action would be the ... clicks if counted literally.

It seem to be faster to instead select "passenger present" AND " passenger not present", although that is adding 2 ...
by mmmPI
Thu Dec 08, 2022 5:42 pm
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 6335

Re: New train stop "condition" "switch to manual operation"


What do you see as the benefits of the current default "5s passed" condition for temporary stops vs "Switch to manual"?

The only thing I can see you described (in this thread at least) is that you can add a condition to additionally require passenger present, to get behaviour that the train waits ...
by SoShootMe
Thu Dec 08, 2022 5:00 pm
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 6335

Re: New train stop "condition" "switch to manual operation"


As I told I could also add a new train stop, and the condition "passenger present AND passenger not present", but it's annoying because every other current solution than this "Stop"-"condition" means much more clicking.


The only way to save clicking is for the behaviour when there are no conditions ...

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