Search found 99 matches: Condition passenger
Searched query: +Condition +passenger
- Sun Dec 22, 2024 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Spaceship automation: pause thrust after arrival
- Replies: 8
- Views: 1437
Re: Spaceship automation: pause thrust after arrival
You could even set a wait condition for passenger present and use the and operator with it and passenger not present. This means that the space platform will only leave when you tell it to (by clicking the travel button). Even better, you can add an interrupt which never fires automatically (which can ...
- Sun Dec 22, 2024 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Spaceship automation: pause thrust after arrival
- Replies: 8
- Views: 1437
Re: Spaceship automation: pause thrust after arrival
This is just the same point like with trains: a "condition" that switches the train to manual mode. And all these "workarounds" are simply more tedious ... a "home station". Not just that I have to combine two conditions like "passenger present AND passenger not present" to keep it there for the time being ...
- Thu Dec 12, 2024 6:11 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 12472
Version 2.0.25
... rainbow effect on them.
Bugfixes
[space-age] Fixed that victory condition didn't trigger when the platform was paused or didn't stop at solar ... removed. (https://forums.factorio.com/123751)
Fixed cargo pods with passenger would select landing spots using incorrect bounding box. (https ...
Bugfixes
[space-age] Fixed that victory condition didn't trigger when the platform was paused or didn't stop at solar ... removed. (https://forums.factorio.com/123751)
Fixed cargo pods with passenger would select landing spots using incorrect bounding box. (https ...
- Sat Dec 07, 2024 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Add passenger count condition for trains / "Passenger boarded" train stop condition
- Replies: 6
- Views: 1870
Re: Add passenger count condition for trains / "Passenger boarded" train stop condition
I'd like to see this revisited and considered for space age as a condition on space platforms. At least with space platforms you could at least allow for reading the number of characters in the hub (there is a character signal that could be output with the number being the number of characters that ...
- Thu Nov 28, 2024 12:16 am
- Forum: Gameplay Help
- Topic: Problem with train interrupts
- Replies: 2
- Views: 427
Re: Problem with train interrupts
... schedule be "Go to Test - Hanger." Then just add your one interrupt: Passenger present => Go To Test - D1, Wait Condition: Passenger not present.
That should give the results you are expecting in your example.
That should give the results you are expecting in your example.
- Sat Nov 23, 2024 5:29 pm
- Forum: Not a bug
- Topic: [2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
- Replies: 5
- Views: 539
[2.0.20] Platform leaves for another planet with "Passenger present" even when passenger isn't present
... with a station stop set for another planet that it's not at
2. Add "Passenger present" wait condition
3. Make sure passenger is not present
4. Flip the selector to Automatic
Expected Result:
Ship does not leave
Actual result:
Ship blasts off for the stop
Windows 11, Steam, latest stable
2. Add "Passenger present" wait condition
3. Make sure passenger is not present
4. Flip the selector to Automatic
Expected Result:
Ship does not leave
Actual result:
Ship blasts off for the stop
Windows 11, Steam, latest stable
- Fri Nov 22, 2024 12:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge
- Replies: 2
- Views: 1822
[Genhis][2.0.20] Space Age win/victory condition does not trigger when flying past solar system edge
... reached the Solar System Edge with my ship and noticed, that the win condition trigger is a bit confusing:
Observed Behavior:
I flew straight to ... the meantime, I personally wrongly assumed, that I would need to be a passenger on the ship in order for the win condition to trigger.
Expected ...
Observed Behavior:
I flew straight to ... the meantime, I personally wrongly assumed, that I would need to be a passenger on the ship in order for the win condition to trigger.
Expected ...
- Sun Nov 03, 2024 9:05 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Add wait condition: "Await further instruction"
- Replies: 5
- Views: 567
Re: Suggestion: Add wait condition: "Await further instruction"
... still haven't implemented this. They've done so much work on the rails but never implemented this obviously-needed feature which I'm sure almost everyone wants at some point.
I use "Passenger present" AND "Passenger not present" as a hotfix.
I wouldn't hold your breath on a proper implementation.
I use "Passenger present" AND "Passenger not present" as a hotfix.
I wouldn't hold your breath on a proper implementation.
- Sun Nov 03, 2024 7:47 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Add wait condition: "Await further instruction"
- Replies: 5
- Views: 567
Re: Suggestion: Add wait condition: "Await further instruction"
Add the condition "passenger present"... or absent if you're on board.
- Thu Oct 24, 2024 1:18 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.10] Inconsistent Wait Condition Naming
- Replies: 0
- Views: 212
[2.0.10] Inconsistent Wait Condition Naming
... Count" it might be worth using stricter and consistent naming of Wait Conditions between the "Picked List" and "Selection List"
Especially now that ... Item count | Cargo {{ condition }} | β Major, shorter, mismatching |
| Passenger not present | Passenger not present | β None |
| Passenger present ...
Especially now that ... Item count | Cargo {{ condition }} | β Major, shorter, mismatching |
| Passenger not present | Passenger not present | β None |
| Passenger present ...
- Sun Jul 14, 2024 8:06 pm
- Forum: Show your Creations
- Topic: I made it to the edge of the world
- Replies: 0
- Views: 2883
I made it to the edge of the world
... going "no, this can be fixed from the map view". About 600km in a race condition meant a chunk of landfill didn't get built and it was a great relief ... the "engineer's train", which runs between here and the main base on Passenger Present.
I'm not sure what to do next but it will not be building a ...
I'm not sure what to do next but it will not be building a ...
- Mon Dec 04, 2023 11:23 pm
- Forum: Not a bug
- Topic: [1.1.94] Train pathing anomaly
- Replies: 3
- Views: 1176
Re: [1.1.94] Train pathing anomaly
... the rail block contains a manually controlled stopped train with a passenger -> Add a penalty of 2000.
When the rail block contains a manually ... that can cause a train to repath listed below. When one of these conditions is met the game considers possible paths from the trains current ...
When the rail block contains a manually ... that can cause a train to repath listed below. When one of these conditions is met the game considers possible paths from the trains current ...
- Sat Sep 30, 2023 2:09 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 126887
Re: Friday Facts #378 - Trains on another level
... at signals.
They do fire when sent to a tempory stop with the condition changed to "inventory empty."
They will from manual mode, too.
But ... I would agree with this. The current design is ok for light passenger rail, but it would not support heavy freight ...
They do fire when sent to a tempory stop with the condition changed to "inventory empty."
They will from manual mode, too.
But ... I would agree with this. The current design is ok for light passenger rail, but it would not support heavy freight ...
- Sat Sep 23, 2023 3:28 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 80836
Re: Friday Facts #377 - New new rails
... e.G. after refilling mats).
Schedule parameter: Please add to the conditions list the parameter NOT like in "Passenger present" and "Passenger NOT present". The reason is simple, a train may not be FULL but also not Empty so you have to work with circuit conditions which is on scale sometimes a ...
Schedule parameter: Please add to the conditions list the parameter NOT like in "Passenger present" and "Passenger NOT present". The reason is simple, a train may not be FULL but also not Empty so you have to work with circuit conditions which is on scale sometimes a ...
- Wed Feb 08, 2023 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Trains should skip stops if the conditions are already met
- Replies: 10
- Views: 3363
Re: Trains should skip stops if the conditions are already met
... work. If you don't want a stop to be skipped, you add one of the conditions like time passed or inactivity.
Such is valid. I mainly suggested ... by just having a zero second wait condition.
I would include passenger present/absent as being not known - how can you tell if the passenger ...
Such is valid. I mainly suggested ... by just having a zero second wait condition.
I would include passenger present/absent as being not known - how can you tell if the passenger ...
- Mon Feb 06, 2023 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Trains should skip stops if the conditions are already met
- Replies: 10
- Views: 3363
Skip train stops if wait conditions are already met
... should skip a stop it is set to skip if it already fulfills the wait conditions of that station right when it is departing.
Background:
A few ... longer fulfills the skipped station's wait conditions during transit (passenger jumps out of the train, someone steals or places resources in the ...
Background:
A few ... longer fulfills the skipped station's wait conditions during transit (passenger jumps out of the train, someone steals or places resources in the ...
- Sat Dec 10, 2022 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 19
- Views: 8901
Re: Train's CTRL-click Temporary Stop behavior
... of an item in a chest near the train stop, which would make the passenger train wait at every PAX selected as temporary stop with the current ... is also possible to have a fire and forget behavior if you change the condition of the train after you clicked for a temporary stop to something that ...
- Fri Dec 09, 2022 8:33 pm
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 6335
Re: New train stop "condition" "switch to manual operation"
If the current no condition behaviour is retained, but "switch to manual" was added as a pseudo-condition, the only difference in action would be the ... clicks if counted literally.
It seem to be faster to instead select "passenger present" AND " passenger not present", although that is adding 2 ...
- Thu Dec 08, 2022 5:42 pm
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 6335
Re: New train stop "condition" "switch to manual operation"
What do you see as the benefits of the current default "5s passed" condition for temporary stops vs "Switch to manual"?
The only thing I can see you described (in this thread at least) is that you can add a condition to additionally require passenger present, to get behaviour that the train waits ...
- Thu Dec 08, 2022 5:00 pm
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 6335
Re: New train stop "condition" "switch to manual operation"
As I told I could also add a new train stop, and the condition "passenger present AND passenger not present", but it's annoying because every other current solution than this "Stop"-"condition" means much more clicking.
The only way to save clicking is for the behaviour when there are no conditions ...