Search found 1207 matches: Bridges

Searched query: bridges

by FuryoftheStars
Sun Mar 10, 2024 1:46 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29495

Re: Friday Facts #401 - New terrain, new planet

... rail and I drive that off a cliff. Shouldn't it turn into an elevated rail post cliff? Is there a special "cliff ramp" for rails to make bridges across canyons look natural? They will not. A suggestion was made a while ago that got moved to Won't Implement: Cliffs as natural rail elevators ...
by mrvn
Sun Mar 10, 2024 11:39 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29495

Re: Friday Facts #401 - New terrain, new planet

Hmm, do elevated rails interact with cliffs?

What I mean is what if I have a normal rail and I drive that off a cliff. Shouldn't it turn into an elevated rail post cliff? Is there a special "cliff ramp" for rails to make bridges across canyons look natural?
by mrvn
Sun Mar 10, 2024 10:47 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29495

Re: Friday Facts #401 - New terrain, new planet

Great work as always.

Has there been any thought into making the canyons and water bridges friendly to trains? They look kind of narrow and running a rail through them might be impossible.
by FuryoftheStars
Fri Mar 08, 2024 2:15 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29495

Re: Friday Facts #401 - New terrain, new planet

... What map really misses are rivers. Without rivers Nauvis still looks unnatural. Water bodies are not interconnected, because of land bridges. Could you please reuse shallow water tiles to connect water bodies as well? And using natural paths for river generation as well? 100% agree. ...
by tvardero
Fri Mar 08, 2024 2:15 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 29495

Re: Friday Facts #401 - New terrain, new planet

What map really misses are rivers. Without rivers Nauvis still looks unnatural. Water bodies are not interconnected, because of land bridges.

Could you please reuse shallow water tiles to connect water bodies as well? And using natural paths for river generation as well?
by MeduSalem
Tue Mar 05, 2024 8:38 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 3101

Re: I made a thing. (4 way Overhead Rail intersection).

... years ago. There it was very expensive because a 30m wide river is flowing in the median strip of one of the highway directions. They had to build bridges to cross the river as well to turn the intersection into cloverleaf-windmill hybrid. xD But it had to be done because every morning and afternoon ...
by Svip
Sun Feb 25, 2024 12:24 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60043

Re: Friday Facts #399 - Trash to Treasure

... a game on archipelado map with a mod allowing biters to swim, and had to build defence around every single island, but couldn't protect the rails bridges joining them without landfilling around. In the end i attempted to destroy every nest that could spawn an attack, given their limited area of ...
by mmmPI
Sun Feb 25, 2024 11:51 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 60043

Re: Friday Facts #399 - Trash to Treasure

... a game on archipelado map with a mod allowing biters to swim, and had to build defence around every single island, but couldn't protect the rails bridges joining them without landfilling around. In the end i attempted to destroy every nest that could spawn an attack, given their limited area of ...
by kitt159
Fri Feb 02, 2024 4:17 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18445

Re: Friday Facts #396 - Sound improvements in 2.0

... mounted on a plywood panel. Couldn't you add more bass, more low frequency vibration? If a real train is moving, the earth is vibrating and steel bridges are shaking. You're feeling it, not only hearing it. i kinda agree, i remember one time the sound for train was modified and to me it sounded ...
by mmmPI
Fri Feb 02, 2024 2:44 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18445

Re: Friday Facts #396 - Sound improvements in 2.0

... mounted on a plywood panel. Couldn't you add more bass, more low frequency vibration? If a real train is moving, the earth is vibrating and steel bridges are shaking. You're feeling it, not only hearing it. i kinda agree, i remember one time the sound for train was modified and to me it sounded ...
by Tertius
Fri Feb 02, 2024 2:05 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 18445

Re: Friday Facts #396 - Sound improvements in 2.0

... mounted on a plywood panel. Couldn't you add more bass, more low frequency vibration? If a real train is moving, the earth is vibrating and steel bridges are shaking. You're feeling it, not only hearing it.
by FuryoftheStars
Sun Jan 21, 2024 6:48 pm
Forum: Mod portal Discussion
Topic: Mod Portal Feature Request: show dependency graph
Replies: 8
Views: 1881

Re: Mod Portal Feature Request: show dependency graph

... mods depend on the mod i'm interested in, sometimes it's an old classic mod, and there exist new tweaks or variant built upon it or compatibility bridges and it's not always easy to find them even if you know the 2 or 3 letters acronyms for those classic mod. Agreed!
by mmmPI
Wed Jan 17, 2024 9:32 am
Forum: Mod portal Discussion
Topic: Mod Portal Feature Request: show dependency graph
Replies: 8
Views: 1881

Re: Mod Portal Feature Request: show dependency graph

... mods depend on the mod i'm interested in, sometimes it's an old classic mod, and there exist new tweaks or variant built upon it or compatibility bridges and it's not always easy to find them even if you know the 2 or 3 letters acronyms for those classic mod.
by Norgust
Fri Jan 12, 2024 12:47 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 61980

Re: Friday Facts #393 - Putting things on top of other things

... be even more convenient than trains on short to middle distances. I hope there are better vagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ vagons, the ...
by husnikadam
Fri Jan 12, 2024 12:21 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 234
Views: 61980

Re: Friday Facts #393 - Putting things on top of other things

... be even more convenient than trains on short to middle distances. I hope there are better wagons, locomotives or some other improvements besides bridges. Unless the bridges add so much value to the train network, hard to judge without trying it. It just feels silly to me to have 8+ wagons, the ...
by mmmPI
Fri Jan 05, 2024 8:13 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32433

Re: Friday Facts #392 - Parametrised blueprints

... that the article is "understandable". I think it is, but it's obvisouly less immediate fun/gratification than the train ramps and the bridges on island and space platform and all, more on the serious side of things along with combinators lua parser noise expression or fluid mechanic. ...
by Diablo
Fri Jan 05, 2024 4:43 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 134
Views: 32433

Re: Friday Facts #392 - Parametrised blueprints

... boot up the game (simulation) and watch it go. Don't get me wrong, there have been and surely will be lots of updates that were awesome (train bridges to name a recent one) and certainly have improved the gameplay experience. This however doesn't feel like one. It feels like a lot of extra ...
by mmmPI
Fri Dec 15, 2023 10:14 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 14157

Re: Maximum throughput of a rail line

... to be always the same. Or a tree-like one , where knowing the throughput of the trunk signaled more heavily compared to the branches could help. Bridges are supposed to get rid of any congestion anyway :D Also in real life "free flow" is used to describe the state when cars don't have ...
by mmmPI
Mon Dec 11, 2023 12:24 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 14157

Re: Maximum throughput of a rail line

... improve networks :) But it will be possible to approach it more easily than on the previously linked saved that are just editor setups with the bridges in the expansion as there would be more possibilities to make junctions that do not have left turn but instead bridges and 3 turn right, which ...
by mmmPI
Thu Dec 07, 2023 6:57 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 14157

Re: Maximum throughput of a rail line

... fuel, it was around 40 blue belts of iron ore that one could get through 1 rail lines in my testings). This is going to be made much easier with bridges from the expansion ! because then it is possible to create train junctions that are similar to highway junctions, "merge" and not ...

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