Search found 61 matches: 3440

Searched query: 3440

by ske
Sat Dec 19, 2015 11:38 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 42215

Re: Friday Facts #117 - Path Finder Optimisation I

... end a gradient map can also be seen as a "smell" or a cloud of pheromones. See https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The natives can learn to avoid or focus on things, just by changing the gradient. Yes, this makes so much sense. The biters cannot do much pathfinding ...
by ssilk
Fri Dec 18, 2015 11:24 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 42215

Re: Friday Facts #117 - Path Finder Optimisation I

... end a gradient map can also be seen as a "smell" or a cloud of pheromones. See https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The natives can learn to avoid or focus on things, just by changing the gradient.
by ssilk
Wed Dec 02, 2015 8:14 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 223519

Re: Peace with Aliens

This links deeper into that: https://forums.factorio.com/forum/vie ... f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
by ssilk
Wed Dec 02, 2015 7:47 pm
Forum: Frequently Suggested / Link Collections
Topic: Information-Layers (for map and/or normal view)
Replies: 2
Views: 11362

Information-Layers (for map and/or normal view)

... Bring on the 3rd Dimension! Aka World Layers https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=67&t=4682 Epic:Planing (Cloning, Ghosting, ...
by TuckJohn
Mon Nov 30, 2015 4:11 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 223519

Re: Peace with Aliens

Introduce pheromones and smell... https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The biters are a bit like insects - ants - which follow pheromones. That makes their behavior more plausible. And the biters are then no longer an enemy. They are the natives. ...
by ssilk
Mon Aug 10, 2015 7:57 pm
Forum: Frequently Suggested / Link Collections
Topic: Alien Juice / Handling of Corpses / Recycling Dead
Replies: 0
Views: 6235

Alien Juice / Handling of Corpses / Recycling Dead

... them https://forums.factorio.com/viewtopic.php?f=6&t=45897 enslaved aliens Far related: https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=2335 Bug Repellant https://forums.factorio.com/viewtopic.php?f=80&t=14710 ...
by ssilk
Sat Aug 08, 2015 5:16 pm
Forum: Frequently Suggested / Link Collections
Topic: New Weapons / New Defenses & Armor / Combat / Turrets
Replies: 9
Views: 15743

New Weapons / New Defenses & Armor / Combat / Turrets

... Fight [in Developer Proposals] https://forums.factorio.com/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/viewtopic.php?f=6&t=17607 Firefighting [will come with ...
by ssilk
Wed May 20, 2015 8:02 pm
Forum: Ideas and Suggestions
Topic: Alien juice ?
Replies: 4
Views: 8274

Epic: Alien juice ?

... Body Recycling Far related: https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind) https://forums.factorio.com/forum/viewtopic.php?f=6&t=2335 Bug Repellant
by ssilk
Sat May 02, 2015 9:14 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 42741

Re: Friday Facts #84 The wedding day preprations

... (maybe, they retreat to reinforce even stronger? Or they avoid the smell of the dead ( https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&hilit=smell ), there should be some kind of useful traps (mines is such a thing for example, to elongate the waves and slow down) and they ...
by Peter34
Wed Apr 22, 2015 7:41 am
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1957

Re: Make biters avoid defences

I would like to have that implemented with pheromones. https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&hilit=smell That could be a good idea. I mean, I haven't read the linked to posts yet, but something where Biters and Spitters leave some kind of pheromone ...
by ssilk
Tue Apr 21, 2015 4:26 pm
Forum: Ideas and Suggestions
Topic: Make biters avoid defences
Replies: 4
Views: 1957

Re: Make biters avoid defences

I would like to have that implemented with pheromones.

https://forums.factorio.com/forum/vie ... ilit=smell
by ssilk
Mon Mar 09, 2015 10:44 pm
Forum: Ideas and Suggestions
Topic: Map Overlays
Replies: 2
Views: 3546

Re: Map Overlays

... What do biters do in their spare time? (Pheromone pathfinding) https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 Bots - mining https://forums.factorio.com/forum/viewtopic.php?f=6&t=1799&p=12882&hilit=layer#p12882 Grid overlay https://forums.factorio.com/forum/viewtopic.php?f=6&t=8943 ...
by ssilk
Wed Feb 11, 2015 11:19 pm
Forum: Balancing
Topic: Mattyrogue's Thread of Balance Ramblings (And Suggestions)
Replies: 8
Views: 16585

Re: Mattyrogue's Thread of Balance Ramblings (And Suggestion

... than 5-10 attempts fail. THe current idea about this in the forum is smell / pheromones. https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&hilit=smell https://forums.factorio.com/forum/search.php?keywords=3440 - Concrete , a new Tile Enhancement, made from Bricks and Sulfur, can ...
by ssilk
Tue Jan 06, 2015 7:49 am
Forum: Ideas and Suggestions
Topic: Idea: Alien worms can spawn random
Replies: 11
Views: 5351

Re: Idea: Alien worms can spawn random

... about AI: There are interesting ideas, which are about "layers of pheromones". https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440&p=2792 And search for "pheromone"...
by ssilk
Mon Oct 06, 2014 11:20 pm
Forum: Ideas and Suggestions
Topic: Devastation as a new environmental indicator?
Replies: 4
Views: 2692

Re: Devastation as a new environmental indicator?

https://forums.factorio.com/forum/vie ... ilit=smell

Look for pheromone based pathfinding. I don't see much difference between pollution, smell and devastation, technically it can be computed with the same code.
by ssilk
Mon Sep 08, 2014 7:36 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 5111

Re: learning AI

https://forums.factorio.com/forum/vie ... ilit=smell
And look for pheromone based pathfinding

:)
by TheMrAndyn0
Thu Aug 07, 2014 1:56 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 223519

Re: Peace with Aliens

... want to point to an idea, which I really, really like: Introduce pheromones and smell... https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The biters are a bit like insects - ants - which follow pheromones. That makes their behavior more plausible. And the biters are then no longer ...
by FelixMordou
Sat May 24, 2014 2:24 am
Forum: Ideas and Suggestions
Topic: Biter Matriarch, or one massive creature
Replies: 4
Views: 3792

Re: Biter Matriarch, or one massive creature

... "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive number of biters, which are dangerous. I did a pretty thorough look through ...
by ssilk
Wed May 21, 2014 6:39 pm
Forum: Ideas and Suggestions
Topic: Biter Matriarch, or one massive creature
Replies: 4
Views: 3792

Re: Biter Matriarch, or one massive creature

... "Ender's game": The matriarch controls the others somehow (pheromones? https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 ), but itself it is weak and there are many of it. It's just the massive number of biters, which are dangerous.
by ssilk
Wed May 21, 2014 6:31 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 223519

Re: Peace with Aliens

... want to point to an idea, which I really, really like: Introduce pheromones and smell... https://forums.factorio.com/forum/viewtopic.php?f=6&t=3440 The biters are a bit like insects - ants - which follow pheromones. That makes their behavior more plausible. And the biters are then no longer ...

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