Could be interesting... I point to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
Search found 61 matches: 3440
Searched query: 3440
- Fri Mar 17, 2017 7:51 am
- Forum: Ideas and Suggestions
- Topic: Toilet
- Replies: 14
- Views: 7382
- Mon Mar 06, 2017 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Iron/Steel/Wood Walls?
- Replies: 23
- Views: 10283
Re: Iron/Steel/Wood Walls?
... would like to have more intelligent enemies, cause they can be tricked out so easy. See also https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) For example: Dead biters can exhale a smell, that either let's enemies retreat/choose ...
- Fri Mar 03, 2017 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Waste production Mod/Development proposal
- Replies: 41
- Views: 21550
Re: Waste production Mod/Development proposal
... correctly. For the waste for example the ability to have more than a pollution cloud. See https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind). I think enabling modding is in any case much more useful, than stupid implementation. ...
- Sat Feb 11, 2017 1:56 pm
- Forum: Technical Help
- Topic: Optimal monitor for factorio?
- Replies: 8
- Views: 3334
Optimal monitor for factorio?
... wondering is if any of you guys have experiences on how Factorio handles monitors with weird aspect ratios and very high resolutions such as 21:9 3440 x 1440 Also, how does the game work with monitors that display higher than 60Hz refresh rate? (such as 100 or 144Hz)
- Thu Jan 12, 2017 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Late game: Smart aliens and advanced evolution
- Replies: 3
- Views: 2877
Re: Late game: Smart aliens and advanced evolution
See also viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
- Sun Oct 16, 2016 9:51 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 126369
Re: Friday Facts #160 - Playtesting
... and worms). Even the evolution system is limited to a few stages. There are a lot of ideas: https://forums.factorio.com/viewtopic.php?f=80&t=3440 Enemy Variations / Enemy Variety / New Enemies / Boss I think the favorites are: - Underground enemies, that dig tunnels and they suddenly appear ...
- Sat Oct 15, 2016 1:38 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 126369
Re: Friday Facts #160 - Playtesting
... Even the evolution system is limited to a few stages. [/quote] There are a lot of ideas: https://forums.factorio.com/viewtopic.php?f=80&t=3440 Enemy Variations / Enemy Variety / New Enemies / Boss I think the favorites are: - Underground enemies, that dig tunnels and they suddenly appear ...
- Sat Jul 16, 2016 12:19 pm
- Forum: Balancing
- Topic: Biters: make them easier to maze, slower, tougher.
- Replies: 4
- Views: 4033
Re: Biters: make them easier to maze, slower, tougher.
Another reason for this thread: viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
And moved also to balancing.
And moved also to balancing.
- Fri Jul 08, 2016 11:50 am
- Forum: Ideas and Suggestions
- Topic: Alien Expansion - Aliens need to Produce Something.
- Replies: 10
- Views: 5809
Re: Alien Expansion - Aliens need to Produce Something.
... / Enemy Variety / New Enemies / Boss There is also a thread, I would like to point: https://forums.factorio.com/viewtopic.php?f=80&t=3440&p=165012&hilit=spare+time#p165012 What do biters do in their spare time? (Pheromone pathfind)
- Fri Jun 24, 2016 12:15 pm
- Forum: Ideas and Suggestions
- Topic: FOOD!
- Replies: 10
- Views: 6517
Re: FOOD!
... poison - creating "pheromones" for protection and much more (see pheromones https://forums.factorio.com/viewtopic.php?f=80&t=3440 ) - creating special chemicals (non-oil based... or replaces oil-based to go easier the "green path") And that is also the idea with ...
- Wed Jun 15, 2016 6:17 pm
- Forum: Ideas and Suggestions
- Topic: New pollution mechanics to increase factory design diversity
- Replies: 2
- Views: 1837
Re: New pollution mechanics to increase factory design diversity
... is another suggestion, which points to the basic function, that would make sense to extend: https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Sense: A Pheromone could also be a different kind of pollution. The total pollution ...
- Sun Jun 05, 2016 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Expanding pollution and environmentalism
- Replies: 9
- Views: 2337
Re: Expanding pollution and environmentalism
I've added this suggestion to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
cause if we have the basic model for pheromones this can also be implemented in a simple way.
cause if we have the basic model for pheromones this can also be implemented in a simple way.
- Thu Jun 02, 2016 9:55 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 32318
Re: What do biters do in their spare time? (Pheromone pathfind)
... (cause the idea itself is really simple?). List of threads, that links to this topic Searched for https://forums.factorio.com/search.php?keywords=3440 I admit: most times I linked it, but the reactions where always positive. ;) https://forums.factorio.com/viewtopic.php?f=76&t=171&hilit=3440 ...
- Mon May 30, 2016 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Simple AI for enemies.
- Replies: 3
- Views: 2308
Re: Simple AI for enemies.
That's my keyword.
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
- Mon Mar 14, 2016 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 40003
Re: Actual laser turret
Hehe... @all: if there are more ideas about pheromone based behavior, plz continue in the other thread, cause here it is off topic.
viewtopic.php?f=6&t=3440
viewtopic.php?f=6&t=3440
- Mon Mar 14, 2016 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 40003
Re: Actual laser turret
... then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into the air, that spreads (with other parameters than the pollution) ...
- Mon Mar 14, 2016 10:48 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 40003
Re: Actual laser turret
... then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into the air, that spreads (with other parameters than the pollution) ...
- Thu Mar 10, 2016 10:43 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Events (Environmental Disasters and Weather) / Biome-Types
- Replies: 3
- Views: 11822
Re: Events (Environmental Disasters and Weather)
... Events (“Againts all odds”. Free-play, global task.) https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=536 Terrain, Weather ...
- Wed Mar 09, 2016 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Alien Tech Salvaging
- Replies: 2
- Views: 2373
Alien Tech Salvaging
... already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be much improved by Alien Peace ( https://forums.factorio.com/viewtopic.php?f=9&t=3762 ) as well as Inter-Nest Diplomacy ...
- Wed Mar 09, 2016 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Inter-nest diplomacy and War.
- Replies: 3
- Views: 2546
Inter-nest diplomacy and War.
... some point, and has a number of assumptions that aliens start using resources similar to this: https://forums.factorio.com/viewtopic.php?f=6&t=3440 Short: Nest clusters communicate with each other periodically, and on either on a random or per-resources available basis, nests will become friends, ...