Search found 61 matches: 3440

Searched query: 3440

by ssilk
Fri Mar 17, 2017 7:51 am
Forum: Ideas and Suggestions
Topic: Toilet
Replies: 14
Views: 7382

Re: Toilet

Could be interesting... I point to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)

:D
by ssilk
Mon Mar 06, 2017 6:56 pm
Forum: Ideas and Suggestions
Topic: Iron/Steel/Wood Walls?
Replies: 23
Views: 10283

Re: Iron/Steel/Wood Walls?

... would like to have more intelligent enemies, cause they can be tricked out so easy. See also https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) For example: Dead biters can exhale a smell, that either let's enemies retreat/choose ...
by ssilk
Fri Mar 03, 2017 12:47 pm
Forum: Ideas and Suggestions
Topic: Waste production Mod/Development proposal
Replies: 41
Views: 21550

Re: Waste production Mod/Development proposal

... correctly. For the waste for example the ability to have more than a pollution cloud. See https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind). I think enabling modding is in any case much more useful, than stupid implementation. ...
by Mendel
Sat Feb 11, 2017 1:56 pm
Forum: Technical Help
Topic: Optimal monitor for factorio?
Replies: 8
Views: 3334

Optimal monitor for factorio?

... wondering is if any of you guys have experiences on how Factorio handles monitors with weird aspect ratios and very high resolutions such as 21:9 3440 x 1440 Also, how does the game work with monitors that display higher than 60Hz refresh rate? (such as 100 or 144Hz)
by ssilk
Thu Jan 12, 2017 11:00 pm
Forum: Ideas and Suggestions
Topic: Late game: Smart aliens and advanced evolution
Replies: 3
Views: 2877

Re: Late game: Smart aliens and advanced evolution

See also viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
by factoriouzr
Sun Oct 16, 2016 9:51 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 126369

Re: Friday Facts #160 - Playtesting

... and worms). Even the evolution system is limited to a few stages. There are a lot of ideas: https://forums.factorio.com/viewtopic.php?f=80&t=3440 Enemy Variations / Enemy Variety / New Enemies / Boss I think the favorites are: - Underground enemies, that dig tunnels and they suddenly appear ...
by ssilk
Sat Oct 15, 2016 1:38 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 126369

Re: Friday Facts #160 - Playtesting

... Even the evolution system is limited to a few stages. [/quote] There are a lot of ideas: https://forums.factorio.com/viewtopic.php?f=80&t=3440 Enemy Variations / Enemy Variety / New Enemies / Boss I think the favorites are: - Underground enemies, that dig tunnels and they suddenly appear ...
by ssilk
Sat Jul 16, 2016 12:19 pm
Forum: Balancing
Topic: Biters: make them easier to maze, slower, tougher.
Replies: 4
Views: 4033

Re: Biters: make them easier to maze, slower, tougher.

Another reason for this thread: viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)

And moved also to balancing.
by ssilk
Fri Jul 08, 2016 11:50 am
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5809

Re: Alien Expansion - Aliens need to Produce Something.

... / Enemy Variety / New Enemies / Boss There is also a thread, I would like to point: https://forums.factorio.com/viewtopic.php?f=80&t=3440&p=165012&hilit=spare+time#p165012 What do biters do in their spare time? (Pheromone pathfind)
by ssilk
Fri Jun 24, 2016 12:15 pm
Forum: Ideas and Suggestions
Topic: FOOD!
Replies: 10
Views: 6517

Re: FOOD!

... poison - creating "pheromones" for protection and much more (see pheromones https://forums.factorio.com/viewtopic.php?f=80&t=3440 ) - creating special chemicals (non-oil based... or replaces oil-based to go easier the "green path") And that is also the idea with ...
by ssilk
Wed Jun 15, 2016 6:17 pm
Forum: Ideas and Suggestions
Topic: New pollution mechanics to increase factory design diversity
Replies: 2
Views: 1837

Re: New pollution mechanics to increase factory design diversity

... is another suggestion, which points to the basic function, that would make sense to extend: https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Sense: A Pheromone could also be a different kind of pollution. The total pollution ...
by ssilk
Sun Jun 05, 2016 8:46 pm
Forum: Ideas and Suggestions
Topic: Expanding pollution and environmentalism
Replies: 9
Views: 2337

Re: Expanding pollution and environmentalism

I've added this suggestion to viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind)
cause if we have the basic model for pheromones this can also be implemented in a simple way.
by ssilk
Thu Jun 02, 2016 9:55 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 32318

Re: What do biters do in their spare time? (Pheromone pathfind)

... (cause the idea itself is really simple?). List of threads, that links to this topic Searched for https://forums.factorio.com/search.php?keywords=3440 I admit: most times I linked it, but the reactions where always positive. ;) https://forums.factorio.com/viewtopic.php?f=76&t=171&hilit=3440 ...
by ssilk
Mon May 30, 2016 11:05 pm
Forum: Ideas and Suggestions
Topic: Simple AI for enemies.
Replies: 3
Views: 2308

Re: Simple AI for enemies.

That's my keyword.

viewtopic.php?f=6&t=3440 What do biters do in their spare time? (Pheromone pathfind)
by ssilk
Mon Mar 14, 2016 4:47 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 40003

Re: Actual laser turret

Hehe... @all: if there are more ideas about pheromone based behavior, plz continue in the other thread, cause here it is off topic. ;)
viewtopic.php?f=6&t=3440
by MeduSalem
Mon Mar 14, 2016 3:39 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 40003

Re: Actual laser turret

... then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into the air, that spreads (with other parameters than the pollution) ...
by ssilk
Mon Mar 14, 2016 10:48 am
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 40003

Re: Actual laser turret

... then ZZZ". I think that is a bit too simple. Instead I want to point to the pheromones: https://forums.factorio.com/viewtopic.php?f=6&t=3440 So for us, every kill of a biter by lasers would blow a scent, a pheromone into the air, that spreads (with other parameters than the pollution) ...
by ssilk
Thu Mar 10, 2016 10:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Events (Environmental Disasters and Weather) / Biome-Types
Replies: 3
Views: 11822

Re: Events (Environmental Disasters and Weather)

... Events (“Againts all odds”. Free-play, global task.) https://forums.factorio.com/viewtopic.php?f=80&t=3440 What do biters do in their spare time? (Pheromone pathfind) Suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=536 Terrain, Weather ...
by Joefesok
Wed Mar 09, 2016 10:44 pm
Forum: Ideas and Suggestions
Topic: Alien Tech Salvaging
Replies: 2
Views: 2373

Alien Tech Salvaging

... already been proposed This references changes proposed for Pheromone AI Pathing and Behavior ( https://forums.factorio.com/viewtopic.php?f=6&t=3440 ) and would probably be much improved by Alien Peace ( https://forums.factorio.com/viewtopic.php?f=9&t=3762 ) as well as Inter-Nest Diplomacy ...
by Joefesok
Wed Mar 09, 2016 10:31 pm
Forum: Ideas and Suggestions
Topic: Inter-nest diplomacy and War.
Replies: 3
Views: 2546

Inter-nest diplomacy and War.

... some point, and has a number of assumptions that aliens start using resources similar to this: https://forums.factorio.com/viewtopic.php?f=6&t=3440 Short: Nest clusters communicate with each other periodically, and on either on a random or per-resources available basis, nests will become friends, ...

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