Search found 66 matches: 3440
Searched query: 3440
- Mon Nov 25, 2024 12:44 am
- Forum: Bug Reports
- Topic: [2.0.20] and [2.0.21] Crash loading save or starting new map (LoadHelper::setup)
- Replies: 0
- Views: 114
[2.0.20] and [2.0.21] Crash loading save or starting new map (LoadHelper::setup)
... [Lang: en] 0.339 Video driver: windows 0.339 Available displays: 3 0.339 [5]: \\.\DISPLAY22 - NVIDIA GeForce RTX 4080 Laptop GPU {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.339 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x01, [495,1440], 2560x1600, 32bit, 165Hz} 0.340 [4]: \\.\DISPLAY21 - Trigger ...
- Fri Nov 15, 2024 5:40 pm
- Forum: Bug Reports
- Topic: [2.0.15] Crash HeuristicEntityIterator<Surface const>::moveUntilEntityFound
- Replies: 3
- Views: 262
Re: [2.0.15] Continuous Crashes: HeuristicEntityIterator<Surface const>::moveUntilEntityFound
... atlas bitmap (size 16384x16384) [low-object] 2.368 Created an atlas bitmap (size 4096x960) [low-object] 2.369 Created an atlas bitmap (size 16384x13440) [corpse-decay] 2.369 Created an atlas bitmap (size 16384x5596) [none] 2.369 Created an atlas bitmap (size 1676x79) [not-compressed] 2.370 Created ...
- Mon Nov 04, 2024 10:41 am
- Forum: Pending
- Topic: [2.0.14] Crash in multiplayer (TransportLine::activateSideInputs)
- Replies: 1
- Views: 160
[2.0.14] Crash in multiplayer (TransportLine::activateSideInputs)
... [Special: lmw] [Lang: en] 0.170 Video driver: windows 0.170 Available displays: 2 0.170 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 144Hz} 0.171 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [3440,258], 1920x1080, 32bit, 60Hz} 0.233 [Direct3D11] Display: 0, ...
- Sun Nov 03, 2024 11:28 pm
- Forum: Pending
- Topic: [2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"
- Replies: 2
- Views: 226
[2.0.14] Crash saving "trying to save a targeter which points to a targetable that was not saved"
... [Special: lmw] [Lang: en] 0.271 Video driver: windows 0.271 Available displays: 2 0.271 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.271 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz} 0.298 [Direct3D11] Display: 0, Output: ...
- Sat Oct 26, 2024 4:00 pm
- Forum: Pending
- Topic: [2.011] Crash on autosave (TransportBeltConnectable::drawHalfBelt)
- Replies: 1
- Views: 110
[2.011] Crash on autosave (TransportBeltConnectable::drawHalfBelt)
... lmw] [Lang: en] 0.477 Video driver: windows 0.477 Available displays: 4 0.477 [0]: \\.\DISPLAY6 - NVIDIA GeForce RTX 2080 Ti {0x05, [0,0], 3440x1440, 32bit, 165Hz} 0.478 [1]: \\.\DISPLAY7 - NVIDIA GeForce RTX 2080 Ti {0x01, [3440,130], 1920x1080, 32bit, 60Hz} 0.478 [2]: \\.\DISPLAY8 - NVIDIA ...
- Fri Apr 30, 2021 8:46 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for Biter behaviour improvement(?)
- Replies: 2
- Views: 19651
Re: Suggestion for Biter behaviour improvement(?)
... controlled biter behavior and how to make them more interesting. One good starting point is https://forums.factorio.com/viewtopic.php?f=80&t=3440&start=30 What do biters do in their spare time? (Pheromone pathfind) But the threads there are old. For newer ideas around that most of this ...
- Sun Jan 10, 2021 6:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
- Replies: 4
- Views: 2968
[Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
... DPI: 1] [Screen: 255] [Special: lmw] [Lang: de] 0.033 Available displays: 2 0.033 [0]: \\.\DISPLAY1 - Radeon RX 590 Series {0x80005, [0,0], 3440x1440, 32bit, 100Hz} 0.034 [1]: \\.\DISPLAY2 - Radeon RX 590 Series {0x80001, [3440,0], 1920x1080, 32bit, 60Hz} 0.076 [Direct3D11] Display: 0, Output: ...
- Mon Dec 28, 2020 7:36 am
- Forum: General discussion
- Topic: Implement Super Ultrawide support?
- Replies: 13
- Views: 7236
Re: Implement Super Ultrawide support?
... 10/10. I mean can we at least get option to move UI around or something? Maybe lock it into hard 16:9 mode or something? I also have Acer Z35P 3440 x 1440 and that is just UW and it's completely different to 32:9 i mean it's a bit wider than normal 16:9. If wide wasn't cool we'd be still at ...
- Thu Jun 04, 2020 5:23 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0] Train GUI breaks on resizing factorio window
- Replies: 2
- Views: 1328
[kovarex] [1.0] Train GUI breaks on resizing factorio window
... specifically widescreen aspect ratio (21:9) or just larger size in general. Train setup is misaligned. https://imgur.com/a/DYZxmbu This is on a 3440 X 1440 running windowed. Any resized window of factorio instance is broken with the train setup offset and displayed outside the visible window. ...
- Sun Apr 26, 2020 1:10 pm
- Forum: Pending
- Topic: [0.18.21] Crash on linux
- Replies: 4
- Views: 1842
Re: Crash Log & save - Factorio 0.18.21 (build 51104, linux64, alpha)
... Info AppManager.cpp:297: Saving to _autosave2 (blocking). 3439.397 Verbose Scenario.cpp:838: Saving game as /home/matt/factorio-saves/_autosave2 3440.196 Verbose Scenario.cpp:954: Time to save game: 0.799007 3440.204 Info AppManagerStates.cpp:1844: Saving finished 3740.217 Info AppManager.cpp:297: ...
- Wed Jan 22, 2020 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame
- Replies: 2
- Views: 1601
[0.18.00] Reproducable Crash few seconds after loading 0.17.79 savegame
... DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.015 Available displays: 2 0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x01, [3440,187], 1920x1080, 32bit, 120Hz} 0.082 [Direct3D11] Display: 0, ...
- Thu Aug 08, 2019 10:46 pm
- Forum: Technical Help
- Topic: [0.17.50] Crash At Start-Up after Successful Play Sessions
- Replies: 2
- Views: 1528
[0.17.50] Crash At Start-Up after Successful Play Sessions
... [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: en] 0.012 Available displays: 1 0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 670 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.056 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.180 Initialised Direct3D[0]: ...
- Mon Jul 22, 2019 9:55 pm
- Forum: Won't fix.
- Topic: [0.17.58] Updating from 0.17.53 crashes
- Replies: 1
- Views: 1700
[0.17.58] Updating from 0.17.53 crashes
... DPI: 1] [Screen: 255] [Special: 0000] [Lang: en] 0.033 Available displays: 2 0.033 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3440x1440, 32bit, 60Hz} 0.033 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x01, [3440,0], 2560x1440, 32bit, 59Hz} 0.078 [Direct3D11] Display: 0, Output: ...
- Sat Jul 13, 2019 9:41 am
- Forum: Pending
- Topic: [0.17.42] "Failed creating OpenGL pixel format" on start on mac with external display
- Replies: 11
- Views: 6736
Re: [0.17.42] OpenGL on Macos 10.14 with external display
... automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0010] [Lang: en] 0.083 Available displays: 2 0.083 [0]: OMEN by HP 35 - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x38c2003(0x80)} 0.084 [1]: Color LCD - {[3440,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x7bd7f3ff(0x40)} ...
- Sun Jun 16, 2019 11:20 am
- Forum: Pending
- Topic: Game crash when starting
- Replies: 1
- Views: 966
Game crash when starting
... Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.047 System info: [CPU: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz, 8 cores, RAM: 3440/8075 MB, page: 4423/10379 MB, virtual: 187/134217727 MB, extended virtual: 0 MB] 0.047 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic ...
- Wed Mar 13, 2019 5:52 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 3862
Re: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.110 Available displays: 2 0.110 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.110 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.175 Initialised OpenGL:[0] ...
- Tue Mar 12, 2019 12:04 am
- Forum: Technical Help
- Topic: Admitedly Extreme Aspect ratios and zoom.
- Replies: 3
- Views: 1846
Admitedly Extreme Aspect ratios and zoom.
... using it throughout factorio v16 and imported it in my first v17 playthough. I also updated my monitor from a ROG with 2560 x 1440 to an ROG with 3440 x 1440. Before the monitor change, I could almost see the end of the blueprint and could place the blueprint when I was about 1/4 of the way across. ...
- Fri Mar 08, 2019 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 3862
Re: [0.17.8] MacOS loading trouble (crashes at 94%)
... there is a change from that. Each attempt produced an identical log. $ cat factorio-current.log 0.003 2019-03-08 04:04:57; Factorio 0.17.8 (build 43440, mac, alpha) 0.003 Operating system: macOS 10.14.1 0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" "-psn_0_20030233" ...
- Fri Mar 01, 2019 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 3862
Re: [0.17.1/2] MacOS loading trouble (hangs at 94%)
... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.076 Available displays: 2 0.076 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.077 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.225 Initialised OpenGL:[0] ...
- Thu Feb 28, 2019 1:46 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] MacOS loading trouble (crashes at 94%)
- Replies: 10
- Views: 3862
Re: [0.17.1/2] MacOS loading trouble
... 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en] 0.174 Available displays: 2 0.175 [0]: LG ULTRAWIDE - {[0,0], 3440x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.175 [1]: BenQ LCD - {[3440,-236], 1080x1920, SDL_PIXELFORMAT_ARGB8888, 60Hz} 0.279 Initialised OpenGL:[0] ...