Search found 4 matches: [character|player] [api|prototype] belt immunity

Searched query: +character +player +prototype +belt +immunity

ignored: api

by kizrak
Tue May 05, 2020 8:42 pm
Forum: Implemented mod requests
Topic: belt_immunity flag for character
Replies: 3
Views: 2410

belt_immunity flag for character

... Engineers!

I would like character/player prototype or API to include a belt_immunity flag please.

I understand there are workarounds with Car#has_belt_immunity and Belt_immunity_equipment . I'm kindly asking for a character/player prototype/api flag please, not a car or equipment workaround. I'm ...
by FactorioBot
Tue Feb 26, 2019 5:13 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 266317

Version 0.17.0

... font]
Fast replacing pipes by pipes to ground similar to underground belts.
When multiple versions of the same mod are installed you can select ... inserters can be set to whitelist or blacklist filters.
Added belt immunity equipment.
Added upgrade planner.
Added steam networking support for ...
by FactorioBot
Wed Dec 13, 2017 12:38 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 124851

Version 0.16.0

... by clicking and dragging.
New mini-tutorials: Construction robots.
Belts, underground belts and splitters can now fast replace each other ... rotations properly. (https://forums.factorio.com/52211)
Fixed belt-immunity equipment so it now works on cars.
Fixed that the radius property for ...
by Mooncat
Sat Jul 02, 2016 11:55 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 474765

[MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

... the item to different positions according to the following priorities: belt -> chest, furnace or other entities that have inventory -> vehicles (car ... Added recipes for the electric energy interface and the belt immunity equipment.
Added the electric energy interface into the non-hidden ...

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