... Engineers!
I would like character/player prototype or API to include a belt_immunity flag please.
I understand there are workarounds with Car#has_belt_immunity and Belt_immunity_equipment . I'm kindly asking for a character/player prototype/api flag please, not a car or equipment workaround. I'm ...
Search found 4 matches: [character|player] [api|prototype] belt immunity
Searched query: +character +player +prototype +belt +immunity
ignored: api
- Tue May 05, 2020 8:42 pm
- Forum: Implemented mod requests
- Topic: belt_immunity flag for character
- Replies: 3
- Views: 2410
- Tue Feb 26, 2019 5:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 266317
Version 0.17.0
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Fast replacing pipes by pipes to ground similar to underground belts.
When multiple versions of the same mod are installed you can select ... inserters can be set to whitelist or blacklist filters.
Added belt immunity equipment.
Added upgrade planner.
Added steam networking support for ...
Fast replacing pipes by pipes to ground similar to underground belts.
When multiple versions of the same mod are installed you can select ... inserters can be set to whitelist or blacklist filters.
Added belt immunity equipment.
Added upgrade planner.
Added steam networking support for ...
- Wed Dec 13, 2017 12:38 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 124851
Version 0.16.0
... by clicking and dragging.
New mini-tutorials: Construction robots.
Belts, underground belts and splitters can now fast replace each other ... rotations properly. (https://forums.factorio.com/52211)
Fixed belt-immunity equipment so it now works on cars.
Fixed that the radius property for ...
New mini-tutorials: Construction robots.
Belts, underground belts and splitters can now fast replace each other ... rotations properly. (https://forums.factorio.com/52211)
Fixed belt-immunity equipment so it now works on cars.
Fixed that the radius property for ...
- Sat Jul 02, 2016 11:55 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 474765
[MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
... the item to different positions according to the following priorities: belt -> chest, furnace or other entities that have inventory -> vehicles (car ... Added recipes for the electric energy interface and the belt immunity equipment.
Added the electric energy interface into the non-hidden ...
Added the electric energy interface into the non-hidden ...