... with your reasonning or use case. :ugeek:
I can post a setup where trains don't have time to cycle without the buffer depleting if the suggestion ... design where your heat exchangers are fed water directly from a train's tanker car, with literally no pipes or storage tanks in between, then the ...
Search found 470 matches: +train +tanker
Searched query: +train +tanker
- Thu Apr 09, 2026 9:44 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 57
- Views: 5481
- Thu Apr 09, 2026 6:23 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 57
- Views: 5481
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
... you get exactly the 320-tile pipeline limit.
I can post a setup where trains don't have time to cycle without the buffer depleting if the suggestion ... design where your heat exchangers are fed water directly from a train's tanker car, with literally no pipes or storage tanks in between, then the ...
I can post a setup where trains don't have time to cycle without the buffer depleting if the suggestion ... design where your heat exchangers are fed water directly from a train's tanker car, with literally no pipes or storage tanks in between, then the ...
- Sat Jan 18, 2025 9:42 pm
- Forum: Gameplay Help
- Topic: Long distance pumping on Aquilo
- Replies: 1
- Views: 3532
Long distance pumping on Aquilo
... fuel there.
Without boats, the only way I see to do it is to run a train out to the island to deliver rocket fuel for burning, and perhaps for power generation. At that point, I may as well just use fluid tanker cars, too. I guess the train is the intended method of handling remote pumping like ...
Without boats, the only way I see to do it is to run a train out to the island to deliver rocket fuel for burning, and perhaps for power generation. At that point, I may as well just use fluid tanker cars, too. I guess the train is the intended method of handling remote pumping like ...
- Sat Jan 04, 2025 1:09 am
- Forum: Ideas and Suggestions
- Topic: Request for Maritime logistics
- Replies: 7
- Views: 2449
Re: Request for Maritime logistics
... ports separated by large expanses of water would be an extension of train logistics. In fact it would be possible to incorporate everything a ... It would be interesting to have storm track right into the path of a tanker ship holding 500,000 units of petroleum gas that is headed for plastics ...
- Tue Oct 29, 2024 7:35 pm
- Forum: General discussion
- Topic: WUBE please fix pump to tanker load on curves
- Replies: 1
- Views: 1056
WUBE please fix pump to tanker load on curves
... of making a small 2 chunks block that contains a 4 tank-wagons train, this is due the last train now been over a curve vs been on a straig line.
The tankers been unable to unload in curves where an anoying issue since the inception of the game, especially when a normal cargo wagon where able ...
The tankers been unable to unload in curves where an anoying issue since the inception of the game, especially when a normal cargo wagon where able ...
- Thu Sep 15, 2022 5:20 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: City-building modpack
- Replies: 22
- Views: 21148
Re: City-building modpack
... automated and ready to be delivered by plane anywhere on the map. The tanker itself require 5 different intermediate including the 6061 aluminium ... request, the rails are the yellow line in the middle of the road and the train stop are in the middle of the road. The war rig having a capacity of 200 ...
- Fri Sep 02, 2022 9:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: City-building modpack
- Replies: 22
- Views: 21148
Re: City-building modpack
... processing unit and many others).
Some mineral water is brought in via tanker, as it's required to mine the wolframite patch located on the island but it's not connected yet with train. And there are also more docking slot for a cargo ship exporting stone zircon and uranium and wolframite for a total ...
Some mineral water is brought in via tanker, as it's required to mine the wolframite patch located on the island but it's not connected yet with train. And there are also more docking slot for a cargo ship exporting stone zircon and uranium and wolframite for a total ...
- Wed Jun 09, 2021 11:55 pm
- Forum: Not a bug
- Topic: [1.1.34] Pumps not always loading fluid wagons
- Replies: 3
- Views: 3521
Re: [1.1.34] Pumps not always loading fluid wagons
... but not the second? Hang on I think I get it: in the first case, the train is loading but not unloading, it is just hidden because the train fully ... pump for it to become one that can connect to trains.
So it has to be tanker->pump->pipe(s) or tank(s)->pump->tanker? Perhaps this could be added to ...
So it has to be tanker->pump->pipe(s) or tank(s)->pump->tanker? Perhaps this could be added to ...
- Wed Jun 09, 2021 11:40 pm
- Forum: Not a bug
- Topic: [1.1.34] Pumps not always loading fluid wagons
- Replies: 3
- Views: 3521
[1.1.34] Pumps not always loading fluid wagons
I made a train stop that both loads and unloads a train of fluid tankers (so the train can deliver oil when the local oil patch runs low). It works fine.
Pumping oil in loading all tankers.png
I made a copy (Ctrl-C) of the trains providing water and crude oil, and pasted it for the next refinery, but ...
Pumping oil in loading all tankers.png
I made a copy (Ctrl-C) of the trains providing water and crude oil, and pasted it for the next refinery, but ...
- Sat Apr 17, 2021 9:48 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 279913
Re: Friday Facts #365 - Future plans
... game headache is "oh, have to stop building to send out the Destroyer train again (2 engines, 1 tanker, 6 arty wagons w/ 600 rounds of ammo) and then babysit/repair whatever arty base full of turrets is closest to the enemy while it drives back the biters." Since I run one-way rails I usually end up ...
- Mon Mar 22, 2021 1:02 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 279913
Re: Friday Facts #365 - Future plans
... game headache is "oh, have to stop building to send out the Destroyer train again (2 engines, 1 tanker, 6 arty wagons w/ 600 rounds of ammo) and then babysit/repair whatever arty base full of turrets is closest to the enemy while it drives back the biters." Since I run one-way rails I usually end up ...
- Wed Dec 02, 2020 5:26 pm
- Forum: Gameplay Help
- Topic: Multiple Fluid Train Load
- Replies: 8
- Views: 4333
Re: Multiple Fluid Train Load
... pump?
Thanks
You would need to redo the stop a bit for that. Put two outer pumps with tanks on one side of wagons and 3rd one for middle on the other side.
Speed difference will be worth it - it's about 3 seconds to unload tanker wagon with 1 pump I think - assuming tank it unloads to is empty.
Thanks
You would need to redo the stop a bit for that. Put two outer pumps with tanks on one side of wagons and 3rd one for middle on the other side.
Speed difference will be worth it - it's about 3 seconds to unload tanker wagon with 1 pump I think - assuming tank it unloads to is empty.
- Mon Nov 23, 2020 10:52 am
- Forum: Gameplay Help
- Topic: Done broke my train..
- Replies: 6
- Views: 3339
Re: Done broke my train..
... filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds.
ackshually according to https://wiki.factorio.com/Fluid_wagon 3 pumps is faster (it is also the max amount of pump that can connect to a single fluid wagon)
Whilst 3 pumps are faster (assuming train pump ...
ackshually according to https://wiki.factorio.com/Fluid_wagon 3 pumps is faster (it is also the max amount of pump that can connect to a single fluid wagon)
Whilst 3 pumps are faster (assuming train pump ...
- Mon Nov 23, 2020 9:19 am
- Forum: Gameplay Help
- Topic: Done broke my train..
- Replies: 6
- Views: 3339
Re: Done broke my train..
... one tank to one pump to one fluid wagon. Using pipes will slow down the filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds.
ackshually according to https://wiki.factorio.com/Fluid_wagon 3 pumps is faster (it is also the max amount of pump that can ...
ackshually according to https://wiki.factorio.com/Fluid_wagon 3 pumps is faster (it is also the max amount of pump that can ...
- Mon Nov 23, 2020 2:25 am
- Forum: Gameplay Help
- Topic: Done broke my train..
- Replies: 6
- Views: 3339
Re: Done broke my train..
... filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds.
Normally I wouldn't use more than one. I was ... issue. But as Lowchen pointed out, fluid wagons unfortunately won't work when there are curved rails between the pump/fluid wagon and train stop.
Normally I wouldn't use more than one. I was ... issue. But as Lowchen pointed out, fluid wagons unfortunately won't work when there are curved rails between the pump/fluid wagon and train stop.
- Mon Nov 23, 2020 12:07 am
- Forum: Gameplay Help
- Topic: Done broke my train..
- Replies: 6
- Views: 3339
Re: Done broke my train..
Also, you only need connect one tank to one pump to one fluid wagon. Using pipes will slow down the filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds.
- Fri Sep 11, 2020 8:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2436208
Re: Development and Discussion
... mod pack ^^.
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direct to tank) is possible inspired of this for new tank or give you powered god skin to this moder to help him ...
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direct to tank) is possible inspired of this for new tank or give you powered god skin to this moder to help him ...
- Mon Sep 07, 2020 12:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2436208
Re: Development and Discussion
... prntscr.com/image/NW3FzNDbQ7GHDMtQjPXPkA.png) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direct to tank) is possible inspired of this for new tank or give you powered god skin to this moder to help him ...
- Sun Sep 06, 2020 11:14 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2436208
Re: Development and Discussion
... mod pack ^^.
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direct to tank) is possible inspired of this for new tank or give you powered god skin to this moder to help him ...
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump direct to tank) is possible inspired of this for new tank or give you powered god skin to this moder to help him ...
- Tue Jan 28, 2020 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Display train's ID number on scheduler UI
- Replies: 15
- Views: 9621
Re: Display train's ID number on scheduler UI
Trains have IDs?) Never noticed. And what is the use of them to the player?
They're useful for taking train specific actions at a train station ... oil but then I added a train that stopped there had a sometimes-empty tanker for petro gas instead of oil in the same position as the oil tankers on ...