This is the same behaviour as the mod portal (and the game presumably uses its api for this). And its why you should upload older version first, then newer version. As a workaround you can take down and re-upload the latest 2.1 version.
Whether it should be this way is not for me to decide, just a ...
Search found 6657 matches: +mod +portal
Searched query: +mod +portal
- Wed Sep 23, 2026 4:12 am
- Forum: Bug Reports
- Topic: [2.1.20] In-game changelog viewer doesn't show the correct versions for the branch
- Replies: 1
- Views: 127
- Tue Sep 22, 2026 6:30 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 124
- Views: 8293
Re: Quality levels completely break factory
... for the average player.
It appears unlikely you would ever use a mod to increase the difficulty or complexity of the quality mechanic even though they are as many as mods that act in the opposite way seemingly on the portal.
It appears to be a different problem than in OP, you don't consider ...
It appears unlikely you would ever use a mod to increase the difficulty or complexity of the quality mechanic even though they are as many as mods that act in the opposite way seemingly on the portal.
It appears to be a different problem than in OP, you don't consider ...
- Sat Sep 19, 2026 7:43 pm
- Forum: This Forum
- Topic: Slow load times and frequent 502 on forums only.
- Replies: 0
- Views: 284
Slow load times and frequent 502 on forums only.
... than cloudflare) is the issue. This occurs whether logged in or not.
Mod portal pages seem to load quickly and consistently. Only the forums are affected.
I do not see another thread discussing this, so thought it wise to start one.
Mod portal pages seem to load quickly and consistently. Only the forums are affected.
I do not see another thread discussing this, so thought it wise to start one.
- Sat Sep 19, 2026 5:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.77] Crash in Shooter::refreshBeams (mod replaces laser turret inside on_entity_died)
- Replies: 1
- Views: 312
[2.0.77] Crash in Shooter::refreshBeams (mod replaces laser turret inside on_entity_died)
Factorio 2.0.77 (build 84539, win64, steam, space-age), modded game (Krastorio2, RampantFixed, HeroTurretRedux and others - the attached save can sync ... they are built, including on script_raised_built; it is not on the mod portal.
Expected
A script destroying event.cause inside on_entity_died ...
Expected
A script destroying event.cause inside on_entity_died ...
- Fri Sep 18, 2026 5:28 pm
- Forum: Mod portal Discussion
- Topic: Mods Portal Down?
- Replies: 5
- Views: 265
Re: Mods Portal Down?
Yeah, I can't even check for Mod Updated within the game...
- Fri Sep 18, 2026 4:21 pm
- Forum: Mod portal Discussion
- Topic: Mods Portal Down?
- Replies: 5
- Views: 265
Getting Application Errors when accessing Mod Portal
When I try to access any page in the mods.factorial.com site, I keep on getting application Errors.
I can still access the other parts of Factorio.com, but for some reason, the Mod Portal is not working for me and I get an Error...
I can still access the other parts of Factorio.com, but for some reason, the Mod Portal is not working for me and I get an Error...
- Thu Sep 17, 2026 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: Deps requiring DLC break non-DLC install
- Replies: 2
- Views: 392
Re: Deps requiring DLC break non-DLC install
Actually, I was wrong. It was pointed out to me that the mod portal API provides this information from parsing the mod info.json. So, this is now fixed for the next release.
- Sun Sep 13, 2026 4:30 am
- Forum: Mod portal Discussion
- Topic: Custom licenses not available on delegated mods?
- Replies: 0
- Views: 147
Custom licenses not available on delegated mods?
I am a contributor on a few mods owned by other authors. I need to change the license on one. I have created a custom license in the portal. However, when I go to edit the info of the mod, my custom license doesn't appear on the list of options. I suspect I'm seeing the list of the author's custom ...
- Thu Sep 10, 2026 9:11 pm
- Forum: Mod portal Discussion
- Topic: Hide mods/authors
- Replies: 5
- Views: 1759
Re: Hide mods/authors
Now that I can block individual mods and authors, I would like to be able to do this without pressing CTRL-R to Reload the screen every time I want to ... that there does not seem to be a way to report a mod author on the Mod Portal, or anywhere else. For claiming to have a mod that supports version 2.0 ...
- Wed Sep 09, 2026 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Improve minimally the mod management portal
- Replies: 3
- Views: 405
Re: Improve minimally the mod management portal
Planetary Pioneers was originally created prior to 2.1. You probably are running experimental, and expecting the mod pack to work in that version, which it cannot (yet).
- Mon Sep 07, 2026 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Improve minimally the mod management portal
- Replies: 3
- Views: 405
Re: Improve minimally the mod management portal
It downloads and activate what you do not have, but not what you already have that is required.
I removed the mod and re-installed it and it activate the mod, but not the (literally) 138 dependencies...
But there are other issues with the mod management. Yesterday, I updated all my mods including ...
I removed the mod and re-installed it and it activate the mod, but not the (literally) 138 dependencies...
But there are other issues with the mod management. Yesterday, I updated all my mods including ...
- Mon Sep 07, 2026 11:39 am
- Forum: Ideas and Suggestions
- Topic: Improve minimally the mod management portal
- Replies: 3
- Views: 405
Re: Improve minimally the mod management portal
The in-game install mod button automatically installs a required dependencies.
- Mon Sep 07, 2026 2:40 am
- Forum: Ideas and Suggestions
- Topic: Improve minimally the mod management portal
- Replies: 3
- Views: 405
Improve minimally the mod management portal
Hi,
I can't believe 2.1 was delivered without a massive update to the mod management system.
I am trying to install "https://mods.factorio.com/mod/planetary-pioneers" and keep getting "The selected mod configuration is not valid. The dependencies for some mods are not met."
Its a large mod, but i ...
I can't believe 2.1 was delivered without a massive update to the mod management system.
I am trying to install "https://mods.factorio.com/mod/planetary-pioneers" and keep getting "The selected mod configuration is not valid. The dependencies for some mods are not met."
Its a large mod, but i ...
- Mon Sep 07, 2026 2:20 am
- Forum: Bug Reports
- Topic: [2.1.17] Mod portal Explore/Updates tabs time out after in-game restart (macOS)
- Replies: 0
- Views: 331
[2.1.17] Mod portal Explore/Updates tabs time out after in-game restart (macOS)
... thing, but I can reliably get the "Explore" and "Updates" panel in the Mods view on macOS to fail to load anything. It eventually times out with ... 133.136 Info HttpSharedState.cpp:187: Status code: 0
133.136 Error ModPortal.cpp:257: Mod portal API call failed: status 520, error: Connection timed ...
133.136 Error ModPortal.cpp:257: Mod portal API call failed: status 520, error: Connection timed ...
- Sat Sep 05, 2026 5:31 pm
- Forum: Modding help
- Topic: How to make a mod bugfix for 2.0 after releasing a 2.1 version?
- Replies: 2
- Views: 212
Re: How to make a mod bugfix for 2.0 after releasing a 2.1 version?
The portal is just a list of releases. It shows the latest release in the changelog bit you can release in any order. I do it all the time. E.g. https://mods.factorio.com/mod/electric- ... /downloads
- Sat Sep 05, 2026 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Save and Load Quickbar Layouts like blueprints
- Replies: 63
- Views: 35459
Re: Save and Load Quickbar Layouts like blueprints
It may be abandoned, but the code-links on the mod portal page go to codeberg, not GitHub.
Also, it's MIT licensed, so anybody can pick it up if they want.
Also, it's MIT licensed, so anybody can pick it up if they want.
- Sat Sep 05, 2026 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Save and Load Quickbar Layouts like blueprints
- Replies: 63
- Views: 35459
Re: Save and Load Quickbar Layouts like blueprints
Looks like Raigards Quickbar Templates mod was abandoned.
Found this message on Github.
This repository was archived by the owner on Aug 15, 2025. It is now read-only.
Comments on the mod portal are locked.
I miss this mod. It was much better than the V2.1 replacements.
Found this message on Github.
This repository was archived by the owner on Aug 15, 2025. It is now read-only.
Comments on the mod portal are locked.
I miss this mod. It was much better than the V2.1 replacements.
- Sat Sep 05, 2026 3:43 pm
- Forum: Modding help
- Topic: How to make a mod bugfix for 2.0 after releasing a 2.1 version?
- Replies: 2
- Views: 212
How to make a mod bugfix for 2.0 after releasing a 2.1 version?
Mod versioning is designed for a linear sequence of releases, but currently people are using both Factorio 2.0 and Factorio 2.1.
When a mod has been released for 2.0 and 2.1, and a bugfix release is needed for 2.0, how can we put the bugfix on the mod portal?
When a mod has been released for 2.0 and 2.1, and a bugfix release is needed for 2.0, how can we put the bugfix on the mod portal?
- Wed Aug 26, 2026 2:24 pm
- Forum: Mod portal Discussion
- Topic: Unknown error (PY)” when trying to upload a new release of my mod.
- Replies: 10
- Views: 713
Re: Unknown error (PY)” when trying to upload a new release of my mod.
... I carried out some additional tests and research to determine whether the Mod Portal has a documented changelog-size limit.
According to the official Factorio documentation:
* The changelog-format documentation states that each version may contain an arbitrary number of categories and entries. It ...
According to the official Factorio documentation:
* The changelog-format documentation states that each version may contain an arbitrary number of categories and entries. It ...
- Wed Aug 26, 2026 11:18 am
- Forum: Mod portal Discussion
- Topic: Unknown error (PY)” when trying to upload a new release of my mod.
- Replies: 10
- Views: 713
Re: Unknown error (PY)” when trying to upload a new release of my mod.
... only a few lines for the latest version. I then repacked and uploaded the mod, and the Mod Portal accepted it straight away. No other relevant part of the mod was changed.
This strongly suggests that the “Unknown error (PY)” was triggered by the changelog file—possibly because of its total length, a ...
This strongly suggests that the “Unknown error (PY)” was triggered by the changelog file—possibly because of its total length, a ...