Search found 6736 matches: +mod +portal

Searched query: +portal

ignored: +mod

by eugenekay
Sun Apr 13, 2025 8:31 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Renfe Train Sound
Replies: 4
Views: 186

Re: [Mod Request] Renfe Train Sound

The existing Honk Mod should have all of the Code you need to get started. You can Download it directly from the mod portal, then Unzip it to create your own version. You will need to change the sound files (OGG file format), and edit the control.lua to change how it works.... or enjoy the cacophony ...
by Shadow_Man
Fri Apr 11, 2025 11:19 am
Forum: Ideas and Suggestions
Topic: Differences in lettering (font rendering)
Replies: 0
Views: 67

Differences in lettering (font rendering)

... character rendering.
Why?
Using the planet symbol as an example 🌐:
Mod Portal: https://i.imgur.com/7caBr5s.png
English language interface:
List of mods in the game: https://i.imgur.com/eP4VP59.png
Mods updates: https://i.imgur.com/du8Z1ZN.png
Mods explore: https://i.imgur.com/Zr43nLM.png ...
by w1s
Sat Apr 05, 2025 6:37 pm
Forum: 1 / 0 magic
Topic: [2.0.43] Crash loading save (Triangulation::voronoiTriangulation)
Replies: 2
Views: 268

[2.0.43] Crash loading save (Triangulation::voronoiTriangulation)

... Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.402 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
0.402 Info ... Log/dump/save/config/mods (except hd_planets_2.0.10 from the mod portal for size reasons):
https://drive.google.com/file/d/1uhETJ2RT0058X ...
by MrSmoothieHuman
Sat Apr 05, 2025 10:10 am
Forum: Mod portal Discussion
Topic: Add a new "Planet" tag to mod portal intended for standalone planets
Replies: 6
Views: 642

Re: Add a new "Planet" tag to mod portal intended for standalone planets

+1 this would be great, and/or more categories in general
by AnotherZach
Fri Apr 04, 2025 5:26 pm
Forum: Technical Help
Topic: [2.0.43] Failed to connect to Server
Replies: 0
Views: 91

[2.0.43] Failed to connect to Server

... dropped from the server.
3. Server is visible in the server browser.
4. Mods active base,space-age,elevated rails, quality, shapeztorio



On the ... on 2.4 GHz, 5.1 GHz Cox Wifi and mac os and windows. On there end a mod mismatch error is reported, even after I downloaded the mod from the mod portal.
by eugenekay
Thu Apr 03, 2025 6:04 am
Forum: Technical Help
Topic: Can I Family Share (steam) Space Age?
Replies: 8
Views: 459

Re: Can I Family Share (steam) Space Age?

... the “Offline” bundle from the Factorio.com website, not through Steam. You won’t get Mod portal access etc unless you buy another Copy. ;-)

Good Luck!
by cbtmessageman
Mon Mar 31, 2025 12:14 am
Forum: Bob's mods
Topic: Thanks for updating the mods to 2.0
Replies: 0
Views: 248

Thanks for updating the mods to 2.0

I logged on this evening and checked what was new in the Mod Portal. Much to my surprise I saw a lot of Bob's Mods updates.

So thanks again for all your hard work, caretakers!
by BraveCaperCat
Thu Mar 27, 2025 9:28 pm
Forum: Development tools
Topic: Proposal: Publish JSON schema for mod's info.json on API Docs portal
Replies: 1
Views: 525

Re: Proposal: Publish JSON schema for mod's info.json on API Docs portal

Screenshot 2025-03-27 212528-modified.png
As seen in the provided image, the FMTK is compatible with NPM-supporting editors. I'm sorry if your editor of choice doesn't support NPM packages.
Disclaimer: Biased opinion. Copied and Modified from your post. VSCode has great UI clearance, performant ...
by george.labrakos
Thu Mar 20, 2025 5:20 pm
Forum: Mod and installation managers
Topic: Multiscreen on MacOS for parallel launch
Replies: 6
Views: 567

Multiscreen on MacOS for parallel launch

... it will be cool.

It works for me on a Mac Mini, I'll be glad if someone tests it on other versions of MacOS, I'd like to post it on the official portal as official software.
The launch is standard, be sure to AFTER launching the factory, launch the application and select screen sharing

I'll be ...
by Quasky
Wed Mar 19, 2025 12:09 am
Forum: Mod portal Discussion
Topic: Add a new "Planet" tag to mod portal intended for standalone planets
Replies: 6
Views: 642

Re: Add a new "Planet" tag to mod portal intended for standalone planets

Ditto to this suggestion, many more planet mods are popping up and there isn't a clear place for them to live.
Just looking through the "recently updated" section right now there are 9 out of 20 that are related to new surfaces.

Having a better way to search for fun new surfaces to add into the game ...
by yottabufer
Sat Mar 08, 2025 5:31 pm
Forum: Technical Help
Topic: FPS/ups drops over time
Replies: 7
Views: 400

Re: FPS/ups drops over time

... for the tip about the repair turrets, I found a similar problem on the mod portal.

https://mods.factorio.com/mod/Repair_Turret/discussion/676793b0f375323b8c861dc6

If you still need information from me, I can provide
by ferrofibrous
Thu Mar 06, 2025 9:54 pm
Forum: Mod portal Discussion
Topic: Add a new "Planet" tag to mod portal intended for standalone planets
Replies: 6
Views: 642

Add a new "Planet" tag to mod portal intended for standalone planets

There are now a number of standalone planets on the mod portal, but with no straightforward method to search and sort them based on downloads/popularity/etc. Most are under the Content category; some have Planet in the title, some have Moon, some have neither. Tags are a mixed bag as well depending on ...
by shadow0133
Thu Mar 06, 2025 4:48 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 1367

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

it's now 232 broken 1.1 mods, with nullius modpacks now working :3
by Hares
Thu Mar 06, 2025 10:36 am
Forum: Won't fix.
Topic: productivity exploit +100%
Replies: 18
Views: 3297

Re: productivity exploit +100%

... to be given.


Nah. I don't see this being necessary. Without external mods (ref: Mod Portal: Recursive Blueprints ), the only way to abuse this is to manually switch recipes, and doing so will consume your time (ref: YouTube: Michael Hendriks -- Warptorio: Evolved HomeWorld #2: OOPS, did I screw up ...
by hgschmie
Thu Mar 06, 2025 5:56 am
Forum: Resolved Problems and Bugs
Topic: [2.0.38] changing train schedule at current stop does not work
Replies: 4
Views: 304

Re: [2.0.38] changing train schedule at current stop does not work

... The attached map, when loaded with 2.0.38, needs either the attached LTN 2.2.5 or 2.2.6 installed locally (sorry, can't download that from the portal).

2.2.5 uses the add_wait_condition/change_wait_condition code which works with 2.0.38, 2.2.6 uses adding wait_conditions directly with add_record ...
by Allen_
Wed Mar 05, 2025 5:35 pm
Forum: Not a bug
Topic: [2.0.32] Item in hand duplicating when finished crafting
Replies: 2
Views: 212

[2.0.32] Item in hand duplicating when finished crafting

... it in the Expirimental version i failed to reproduce it.

Involved mods:
- Space Age: 2.0.32
- Elevated Rails: 2.0.32
- Quality: 2.0.32
- Visible Planets in Space by Nauviax: 1.2.16. Mod Portal: https://mods.factorio.com/mod/visible-planets

Attached are recreations images of the Inventory GUI ...

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