Search found 6555 matches: +mod +portal
Searched query: +mod +portal
- Sun Jun 21, 2026 10:08 am
- Forum: Modding discussion
- Topic: AI & Factorio Mods (Maglev dreams)
- Replies: 1
- Views: 132
Re: AI & Factorio Mods (Maglev dreams)
... on AI , i try to have a rationnal approach, still i think for Factorio modding in particular, there isn't a real good AI i know that can do ... debug code, typos, stuff you left as "to do" making the mod page on the portal, and for such a mod , i expect also dealing with the early feedback for ...
- Wed Jun 17, 2026 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Open-source the Factorio game engine
- Replies: 7
- Views: 751
Re: Open-source the Factorio game engine
... there are licenses that allow copying and distribution while disallowing modified versions of those assets from being distributed. That is similar to ... like any overhaul mod currently available to licensed players on the portal .
If it is publicly redistributable (simplest solution), say under ...
If it is publicly redistributable (simplest solution), say under ...
- Wed Jun 17, 2026 4:11 pm
- Forum: Mod portal Discussion
- Topic: Internal name is inconsistently (not?) case sensitive
- Replies: 5
- Views: 368
Re: Internal name is inconsistently (not?) case sensitive
But mod portal should absolutely also became non-case-sensetive or get some redirection function to remove confusion like this
- Wed Jun 17, 2026 9:35 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 124
- Views: 8967
Re: Please, DO NOT remove space casino
... gameplay settings option. Maybe even disabled by default.
That's what mods are for.
I don't really mean that as a cheeky response. What (little) I ... one of the devs would do it as a side project and put it on the mod portal rather than an official release.
And probably not do it at all because ...
That's what mods are for.
I don't really mean that as a cheeky response. What (little) I ... one of the devs would do it as a side project and put it on the mod portal rather than an official release.
And probably not do it at all because ...
- Wed Jun 17, 2026 7:53 am
- Forum: Mod portal Discussion
- Topic: Internal name is inconsistently (not?) case sensitive
- Replies: 5
- Views: 368
Re: Internal name is inconsistently (not?) case sensitive
This is not going to happen because mods are stored as zips in mods directory and windows being case insensitive would cause file name conflicts if ... downloaded at the same time.
That still doesn't explain why the mod portal URL and the game itself is case sensitive - because otherwise, I would ...
- Tue Jun 16, 2026 1:08 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
I am now in possession of a factorio wiki account, so I'll do my damnedest to bring the api pages up to date with whatever I find while poking around
- Mon Jun 15, 2026 7:13 pm
- Forum: Mod portal Discussion
- Topic: Internal name is inconsistently (not?) case sensitive
- Replies: 5
- Views: 368
Internal name is inconsistently (not?) case sensitive
I've been creating a mod called "Lightorio" (that's the internal name, btw) but the mod portal won't let me upload the mod, with the error "Mod with that name already exists." Even though I checked before I even started making the mod that the internal name wasn't already used by another mod. So, I go ...
- Mon Jun 15, 2026 12:02 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
Hm, certainly odd, but at least it makes it simpler for me lol, thanks for the help!Bilka wrote: Mon Jun 15, 2026 11:57 am I don't know why the game sends "is_space_age", the mod portal doesn't read it. The version should control what mods are returned, e.g. not include 1.1 only mods for a 2.0 game.
- Mon Jun 15, 2026 11:57 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
... what they mean-
I don't know why the game sends "is_space_age", the mod portal doesn't read it. The version should control what mods are returned, e.g. not include 1.1 only mods for a 2.0 game.
I don't know why the game sends "is_space_age", the mod portal doesn't read it. The version should control what mods are returned, e.g. not include 1.1 only mods for a 2.0 game.
- Mon Jun 15, 2026 11:52 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
unfortunately it's not quite comprehensive in terms of the endpoints available but I'll make it work
If you spot anything missing, please add it to the wiki, that way the next person will also have it easier :D
I fully intend to! The main thing I noticed was missing was the /api/search ...
- Mon Jun 15, 2026 11:45 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
If you spot anything missing, please add it to the wiki, that way the next person will also have it easier :Dsevens wrote: Mon Jun 15, 2026 11:43 am unfortunately it's not quite comprehensive in terms of the endpoints available but I'll make it work
- Mon Jun 15, 2026 11:43 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
You can find the documentation for the API on the wiki, there's an overview on https://wiki.factorio.com/Factorio_HTTP_API_usage_guidelines.
so there is! neato
unfortunately it's not quite comprehensive in terms of the endpoints available but I'll make it work
certainly takes a load off of my ...
- Mon Jun 15, 2026 11:19 am
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
You can find the documentation for the API on the wiki, there's an overview on https://wiki.factorio.com/Factorio_HTTP ... guidelines.
- Sat Jun 13, 2026 6:33 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
Thanks to @eugenekay comment, I did some tests and manage to request some mods from the api, here is an example of how you can do it as well
Url: "https://mods.factorio.com/api/mods?page_size=10&full=True&version=2.0.76&lang=en&is_space_age=true"
Method: POST
Body: '{"username":"<YOUR_USERNAME ...
Url: "https://mods.factorio.com/api/mods?page_size=10&full=True&version=2.0.76&lang=en&is_space_age=true"
Method: POST
Body: '{"username":"<YOUR_USERNAME ...
- Sat Jun 13, 2026 9:21 am
- Forum: Mods
- Topic: [MOD 2.1] Asteriod quality reprocessing - Bring Space Casinos back to 2.1
- Replies: 0
- Views: 184
[MOD 2.1] Asteriod quality reprocessing - Bring Space Casinos back to 2.1
Mod portal URL: https://mods.factorio.com/mod/asteroid-quality-reprocessing
Description:
A simple mod to bring back Quality Modules to asteroid reprocessing
The mod is designed to work with 2.0 (but it's redundant right now) and will be checked and updated if needed on experimental 2.1 release day ...
Description:
A simple mod to bring back Quality Modules to asteroid reprocessing
The mod is designed to work with 2.0 (but it's redundant right now) and will be checked and updated if needed on experimental 2.1 release day ...
- Fri Jun 12, 2026 11:39 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
Yeah I suppose that does make sense, I appreciate the pointer! I'll see if I can finagle anything together
- Fri Jun 12, 2026 11:07 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Re: Mod Portal API
I don’t believe that a public documentation of the mod portal API has been posted; it’s not very complex and mostly seems to follow REST conventions once you’re logged-in or have a token. I just explored it via Browser debugging sessions (F12) and you can re-create requests with curl or a Python script ...
- Fri Jun 12, 2026 10:12 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal API
- Replies: 10
- Views: 517
Mod Portal API
... I was wondering if there was a public api available for downloading mods from the mod portal, likely with an api key as provided by having a registered account 'n such. The thought behind this is that it'd allow for some simple automation scripts for handling headless modded servers, avoiding the ...
- Fri Jun 12, 2026 11:36 am
- Forum: Ideas and Suggestions
- Topic: Mod dependency type: Assets only
- Replies: 1
- Views: 167
Mod dependency type: Assets only
For situations where you want to have another mod loaded purely to use its assets, but do not require the mod to be enabled.
This would be useful for using Space Age assets without requiring the feature flag (though the mod portal should detect the requirement), or using assets from other mods in ...
This would be useful for using Space Age assets without requiring the feature flag (though the mod portal should detect the requirement), or using assets from other mods in ...
- Thu Jun 11, 2026 10:31 am
- Forum: Mods
- Topic: [MOD 1.3] Planet Express - Cross-planet delivery that just works
- Replies: 2
- Views: 251
[MOD 1.3] Planet Express - Cross-planet delivery that just works
... for you. Enrol a few cargo ships, tell each planet what it needs, and the mod finds the goods, picks a ship, and flies them over - no schedule micromanagement, ever.
Download in the mod portal - https://mods.factorio.com/mod/planet-express
Download in the mod portal - https://mods.factorio.com/mod/planet-express