That first sentence should end "...definitions has been reached."
I'm not surprised this has been missed, I think I might be one of the first people to even see this message and it took practically every planet on the mod portal enabled at once to do it
Search found 6488 matches: +mod +portal
Searched query: +mod +portal
- Wed Jan 28, 2026 5:14 pm
- Forum: Fixed for 2.1
- Topic: [2.0.73] Typo in tile-effect limit message
- Replies: 1
- Views: 174
- Mon Jan 26, 2026 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Mod portal more options
- Replies: 1
- Views: 131
Re: Mod portal more options
the title is very bad because it doesn't describe which option you want to add , and reading the confuse text doesn't help
- Mon Jan 26, 2026 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Mod portal more options
- Replies: 1
- Views: 131
Mod portal more options
... One being the bookmark - since you can't unmark unless you search for said blueprint. Another button to be "disabeled all". This is for any type of modpack. Like bob, space exploration, HD graphics, and the ideea of this suggestion is to include the mods that are "(optional)" via right click and ...
- Wed Jan 21, 2026 5:14 pm
- Forum: Mods
- Topic: Updated my Ledger mod: It’s basically an accounting tool now
- Replies: 0
- Views: 170
Updated my Ledger mod: It’s basically an accounting tool now
... who love their numbers and don't want to fly blind.
I’ve put it on the mod portal if anyone wants to mess around with it. Here are the old posts [ https://forums.factorio.com/viewtopic.php?t=132384 , https://forums.factorio.com/viewtopic.php?t=132289 ] if you want to see how it started, but it’s a ...
I’ve put it on the mod portal if anyone wants to mess around with it. Here are the old posts [ https://forums.factorio.com/viewtopic.php?t=132384 , https://forums.factorio.com/viewtopic.php?t=132289 ] if you want to see how it started, but it’s a ...
- Wed Jan 21, 2026 5:52 am
- Forum: Modding interface requests
- Topic: Suggested / Compatibility / Integration type flag for mod developers
- Replies: 4
- Views: 297
Re: Suggested / Compatibility / Integration type flag for mod developers
Yes and no.
But if you look at dependencies of a mod in the in-game mod explorer you can discover mods there
Additionally if your looking at the mod portal website and go to dependencies there is a tab for mods that depends on that mod.
Both of these are great ways to discover new mods that often ...
But if you look at dependencies of a mod in the in-game mod explorer you can discover mods there
Additionally if your looking at the mod portal website and go to dependencies there is a tab for mods that depends on that mod.
Both of these are great ways to discover new mods that often ...
- Tue Jan 20, 2026 8:49 pm
- Forum: Modding interface requests
- Topic: Suggested / Compatibility / Integration type flag for mod developers
- Replies: 4
- Views: 297
Suggested / Compatibility / Integration type flag for mod developers
This is based on a discussion from Discord (#mod-dev-help Jan 20th 2026)
This thread serves as a place for mod discussion on the topic.
Many mod ... otherwise promote this cross compatibility to players searching the mod portal (both website and in-game portal) then the author could add optional ...
This thread serves as a place for mod discussion on the topic.
Many mod ... otherwise promote this cross compatibility to players searching the mod portal (both website and in-game portal) then the author could add optional ...
- Tue Jan 13, 2026 2:46 pm
- Forum: Mods
- Topic: Reframing my mod: This is a Factorio consulting & observability tool
- Replies: 0
- Views: 163
Reframing my mod: This is a Factorio consulting & observability tool
... something important:
I didn’t explain clearly what kind of problem this mod is meant to solve.
This is not a gameplay mod.
It’s not about ... Several of those points directly influenced the current design.
Mod portal (documentation + current version): https://mods.factorio.com/mod ...
I didn’t explain clearly what kind of problem this mod is meant to solve.
This is not a gameplay mod.
It’s not about ... Several of those points directly influenced the current design.
Mod portal (documentation + current version): https://mods.factorio.com/mod ...
- Sun Jan 11, 2026 1:27 pm
- Forum: Technical Help
- Topic: Email Authentication
- Replies: 1
- Views: 186
Re: Email Authentication
... breach notification on attempting to log in to Factorio.com to view the mod portal in addition to requiring an email authentication before I access my account and change my password for the notification. I believe the email I used to sign up is one I no longer have access to due to it being a service ...
- Sun Jan 11, 2026 10:53 am
- Forum: Technical Help
- Topic: Email Authentication
- Replies: 1
- Views: 186
Email Authentication
... breach notification on attempting to log in to Factorio.com to view the mod portal in addition to requiring an email authentication before I access my account and change my password for the notification. I believe the email I used to sign up is one I no longer have access to due to it being a service ...
- Sat Jan 10, 2026 6:34 am
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 4635
Re: What to do in the Space Age post game?
It's very possible to try mods randomly, just go to the portal and pick a few , exactly as if you were going to the gym and you'd try random machine for weight training, maybe you have no idea which mod is best for you, and trying random stuff is a good way to not stick onto preconceived opinion ...
- Mon Jan 05, 2026 12:04 am
- Forum: Bug Reports
- Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
- Replies: 4
- Views: 558
Re: [2.0.72] Server-join mod downloader caches(?) too aggressively
... when there’s a large server being hotfixed, repeated updates of the same mod are exactly the ones that are most valuable for the mod portal service to provide in a timely manner that day.
- Sun Jan 04, 2026 11:34 pm
- Forum: Mods
- Topic: Simulation & logging mod: making factory behavior observable
- Replies: 4
- Views: 691
Simulation & logging mod: making factory behavior observable
Simulation / logging mod for analyzing factory behavior (education & systems analysis)
Hello everyone,
I’d like to share a Factorio 2.x mod I’ve ... this kind of data collection?
The mod is available on the Mod Portal:
https://mods.factorio.com/mod/logistics_simulation
I’m happy to ...
Hello everyone,
I’d like to share a Factorio 2.x mod I’ve ... this kind of data collection?
The mod is available on the Mod Portal:
https://mods.factorio.com/mod/logistics_simulation
I’m happy to ...
- Sat Jan 03, 2026 4:18 pm
- Forum: Bug Reports
- Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
- Replies: 4
- Views: 558
Re: [2.0.72] Server-join mod downloader caches(?) too aggressively
The mod portal uses a CDN so I would hazard a guess that this is probably just caused by a stale edge cache. Don't update your mod multiple times in the span of minutes I guess.
- Fri Jan 02, 2026 11:56 pm
- Forum: Modding interface requests
- Topic: a way to ensure quality (or any mod) is loaded at the last possible moment
- Replies: 7
- Views: 624
Re: a way to ensure quality (or any mod) is loaded at the last possible moment
this would load the mod before, the purpose is after. What would be great is mod that should run last be able to add a weight to their order, quality ... s better to do it in data stage but I don't control all mods in the mod portal :p)
I happen to have a case where I couldn't recycle loader and lane ...
I happen to have a case where I couldn't recycle loader and lane ...
- Fri Jan 02, 2026 8:48 am
- Forum: Ideas and Requests For Mods
- Topic: "Proper way" of keeping eggs fresh [simple mod idea]
- Replies: 2
- Views: 220
Re: "Proper way" of keeping eggs fresh [simple mod idea]
Did you search on the mod portal? If you search for things like "freeze" or "refrigeration" there are many mods already that do this sort of thing.
- Thu Jan 01, 2026 6:17 pm
- Forum: Mod portal Discussion
- Topic: Space Travel Required Flag is permanent
- Replies: 3
- Views: 403
Re: Space Travel Required Flag is permanent
... to take effect.
Compare the info.json for the two versions of the null mod I just created to test this behaviour. After uploading the second one the Portal instantly removed the :space-age: flag from display.
Good Luck!
Compare the info.json for the two versions of the null mod I just created to test this behaviour. After uploading the second one the Portal instantly removed the :space-age: flag from display.
Good Luck!
- Tue Dec 23, 2025 1:00 am
- Forum: Bug Reports
- Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
- Replies: 4
- Views: 558
[2.0.72] Server-join mod downloader caches(?) too aggressively
I've noticed this issue a small fraction of the time when applying server modpack updates, and finally got around to making a report.
It's possible for the Factorio client when joining a multiplayer server to not understand that the newest version of a recently updated mod on the mod portal is able to ...
It's possible for the Factorio client when joining a multiplayer server to not understand that the newest version of a recently updated mod on the mod portal is able to ...
- Sun Dec 21, 2025 8:55 am
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 22
- Views: 11449
Re: How do I remove my mod from the mod portal?
uh oh, if Deadlock989 sees this post, he might delete all of the IR mods
- Sat Dec 20, 2025 7:19 am
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 441
Re: Download servers down?
I have also experimented some issue theses last days with mod portal and api doc, few downtime
- Sat Dec 20, 2025 5:47 am
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 22
- Views: 11449