Search found 6502 matches: +mod +portal

Searched query: +mod +portal

by MateuszCOMPANY
Sat Mar 21, 2026 1:33 pm
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 117

Re: (Mod Portal) Remove 2 topics

Sanqui wrote: Sat Mar 21, 2026 9:07 am I have trashed (removed) the topics for you
Thanks
by Sanqui
Sat Mar 21, 2026 9:07 am
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 117

Re: (Mod Portal) Remove 2 topics

I have trashed (removed) the topics for you
by MateuszCOMPANY
Sat Mar 21, 2026 8:34 am
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 117

(Mod Portal) Remove 2 topics

I accidentally added topics in the wrong section:
https://mods.factorio.com/mod/naval-turrets/discussion
Please remove Polish locale (spolszczenie) and Type of ammunition in GUI

OR

Move them there:
https://mods.factorio.com/mod/turret-library/discussion
by Barbeque Tier
Tue Mar 17, 2026 7:08 pm
Forum: Ideas and Suggestions
Topic: Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants
Replies: 0
Views: 106

Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants

If you use a lot of mods, especially overhauls with their own conflicting sets of mods each, it can get kind of annoying managing them all, checking ... let us also see dependants when we click on a mod. The mod portal already offers this option, would be nice if the mod manager did too ...
by robot256
Sat Mar 14, 2026 4:21 pm
Forum: Modding help
Topic: The ability to enable "space age" without adding its content
Replies: 6
Views: 340

Re: The ability to enable "space age" without adding its content

Look at how Xorimuth made the Mech Armor mod, for example. You are allowed to copy assets from Space Age into your own mod as long as your mod requires the Space Age feature flags (so you have to own the DLC to use it) and it's only distributed on the mod portal.

If you make your own graphics, you ...
by Maoman
Thu Mar 12, 2026 11:08 pm
Forum: This Forum
Topic: Just wanted to thank you all, including the staff.
Replies: 0
Views: 239

Just wanted to thank you all, including the staff.

This forum and the comments on the mod portal are virtually always mature, intelligent, systems oriented, and focused on maintaining accuracy and honesty. Rarely do I see this community default to pointless posturing, tone policing, or any sort of social justice warrior behavior, and it is intensely ...
by Meddleman
Sun Mar 01, 2026 11:26 pm
Forum: Modding help
Topic: [Solved] I need help with the terms of a license.
Replies: 4
Views: 396

Re: I need help with the terms of a license.

... more clear, distribution refers to any way shape or form you have the mod or work hosted anywhere for public download.

You may make alterations ... on Earendel's discord. Crucially , however, not on the Factorio Mod Portal.


You cannot distribute any content of the mod separate from the ...
by Green Cat
Mon Feb 23, 2026 9:03 pm
Forum: Outdated/Not implemented
Topic: New stuff for mods
Replies: 1
Views: 327

New stuff for mods

... clear, my suggestion is to add to the base game stuff that will allow mod makers take the game to add even more stuff.

Maybe if i say "surface ... com/mod/RiftRail/discussion/6925cb4c60a2ae2b0aa8fbd2 is a train rift portal (i take no credit in any way or form). Or similar ways to keep automised ...
by CrazyFeSS
Fri Feb 20, 2026 9:59 pm
Forum: Mods
Topic: [MOD 0.7] Miner Planner
Replies: 1
Views: 413

[MOD 0.7] Miner Planner

I made a mod that lets you blueprint mining outposts by just dragging across the ore patch!

What it does:

- Scans the ore patch and automatically ... It's been super helpful for my megabase builds.

Available on the mod portal: https://mods.factorio.com/mod/mineore

Let me know if you have ...
by funnyduck99
Tue Feb 17, 2026 1:18 am
Forum: Ideas and Suggestions
Topic: Secret Seeds
Replies: 5
Views: 688

Re: Secret Seeds

... world generation.


A lot of this can be (or already is) done with mods.

Start on any planet: https://mods.factorio.com/mod/any-planet-start ... com/mod/behemoth-enemies
etc.

There are currently 7181 mods on the portal that apply to Space Age, so you're likely to find some interesting ideas ...
by boskid
Sat Feb 14, 2026 8:41 am
Forum: Not a bug
Topic: [2.0.75] Rail Planner Not Starting On Elevated Rails Most of the Time
Replies: 5
Views: 500

Re: [2.0.75] Rail Planner Not Starting On Elevated Rails Most of the Time

Could you attach the "cubedlowdensitystructure" mod from the faulty instance? It is not present on mod portal and i suspect it may be messing with the rail item while not messing with the ramp item. Rail planner to work needs to be told what entities can be placed and this is decided by the held rail ...
by Kyralessa
Fri Feb 13, 2026 3:19 pm
Forum: Ideas and Suggestions
Topic: Secret Seeds
Replies: 5
Views: 688

Re: Secret Seeds

... world generation.


A lot of this can be (or already is) done with mods.

Start on any planet: https://mods.factorio.com/mod/any-planet-start ... com/mod/behemoth-enemies
etc.

There are currently 7181 mods on the portal that apply to Space Age, so you're likely to find some interesting ideas.
by Rseding91
Thu Feb 12, 2026 4:09 pm
Forum: Not a bug
Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
Replies: 6
Views: 482

Re: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode

I'm trying to reproduce this however 4 of the mods in your save are not available on the mod portal.
02-12-2026, 11-08-59.png
02-12-2026, 11-08-59.png (11.13 KiB) Viewed 427 times
And without them I'm getting this error:
02-12-2026, 11-10-43.png
02-12-2026, 11-10-43.png (25.54 KiB) Viewed 422 times
by Aethyrium
Mon Feb 09, 2026 10:19 pm
Forum: Modding help
Topic: Understanding Lua
Replies: 11
Views: 1110

Understanding Lua

... I am a long (long... long...) time Factorio player, but very new to modding. And by very new, I mean I like just started this week (and this is ... the error) at one point. It was wild). Now, once I found a mod on the portal that did something similar to mine (basic recipe tweaks... which I am ...
by Samario
Wed Jan 28, 2026 5:14 pm
Forum: Fixed for 2.1
Topic: [2.0.73] Typo in tile-effect limit message
Replies: 1
Views: 364

[2.0.73] Typo in tile-effect limit message

01-28-2026, 17-13-29.png
01-28-2026, 17-13-29.png (16.04 KiB) Viewed 364 times
That first sentence should end "...definitions has been reached."
I'm not surprised this has been missed, I think I might be one of the first people to even see this message and it took practically every planet on the mod portal enabled at once to do it
by mmmPI
Mon Jan 26, 2026 4:03 pm
Forum: Outdated/Not implemented
Topic: Mod portal more options
Replies: 1
Views: 272

Re: Mod portal more options

the title is very bad because it doesn't describe which option you want to add , and reading the confuse text doesn't help
by Green Cat
Mon Jan 26, 2026 2:51 pm
Forum: Outdated/Not implemented
Topic: Mod portal more options
Replies: 1
Views: 272

Mod portal more options

... One being the bookmark - since you can't unmark unless you search for said blueprint. Another button to be "disabeled all". This is for any type of modpack. Like bob, space exploration, HD graphics, and the ideea of this suggestion is to include the mods that are "(optional)" via right click and ...
by biggerw
Wed Jan 21, 2026 5:14 pm
Forum: Mods
Topic: Updated my Ledger mod: It’s basically an accounting tool now
Replies: 0
Views: 320

Updated my Ledger mod: It’s basically an accounting tool now

... who love their numbers and don't want to fly blind.

I’ve put it on the mod portal if anyone wants to mess around with it. Here are the old posts [ https://forums.factorio.com/viewtopic.php?t=132384 , https://forums.factorio.com/viewtopic.php?t=132289 ] if you want to see how it started, but it’s a ...
by jatmn
Wed Jan 21, 2026 5:52 am
Forum: Modding interface requests
Topic: Suggested / Compatibility / Integration type flag for mod developers
Replies: 4
Views: 475

Re: Suggested / Compatibility / Integration type flag for mod developers

Yes and no.

But if you look at dependencies of a mod in the in-game mod explorer you can discover mods there

Additionally if your looking at the mod portal website and go to dependencies there is a tab for mods that depends on that mod.

Both of these are great ways to discover new mods that often ...
by jatmn
Tue Jan 20, 2026 8:49 pm
Forum: Modding interface requests
Topic: Suggested / Compatibility / Integration type flag for mod developers
Replies: 4
Views: 475

Suggested / Compatibility / Integration type flag for mod developers

This is based on a discussion from Discord (#mod-dev-help Jan 20th 2026)
This thread serves as a place for mod discussion on the topic.

Many mod ... otherwise promote this cross compatibility to players searching the mod portal (both website and in-game portal) then the author could add optional ...

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