Apologies if this has been reported already, and note that this is as trivial as an issue could possibly be. In the mod portal, when you’ve installed a mod or mods and try to exit, it says ‘X mod(s) updated’ instead of ‘X mod(s) installed’.
Version: 2.0.76 (build 84451 expansion)
Search found 6515 matches: +mod +portal
Searched query: +mod +portal
- Sun May 03, 2026 12:29 pm
- Forum: Bug Reports
- Topic: [2.0.76] Minor text error in mod portal - ‘X mod(s) updated’
- Replies: 0
- Views: 77
- Fri May 01, 2026 2:00 pm
- Forum: Mod portal Discussion
- Topic: Give any mod that depends on space-age the space age category
- Replies: 5
- Views: 1610
Re: Give any mod that depends on space-age the space age category
... utility in its current incarnation, in that it can often indicate when a mod utilises DLC mechanics or requires the DLC for some other reason (e.g ... a mods required dependencies (recursively) should be OR'd together when calculating which of the DLC flags should be displayed next to its Portal entry.
- Mon Apr 27, 2026 10:40 pm
- Forum: Mod portal Discussion
- Topic: Bug with the licensing feature
- Replies: 4
- Views: 407
Re: Bug with the licensing feature
I was able to edit and update the aforementioned licenses with just the links sent, while logged into my own mod portal account.
- Thu Apr 23, 2026 6:36 am
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 8
- Views: 729
Re: Got stuck around blue science last year, looking for tips
... one-by-one in the new spot.
If that's the case, you might consider a mod that gives you construction bots from the start.
Below are just a few examples of such mods on the portal. I'm partial to Nanobots myself. It lets you create a nanobot gun with ammo, and the building happens when the gun is ...
If that's the case, you might consider a mod that gives you construction bots from the start.
Below are just a few examples of such mods on the portal. I'm partial to Nanobots myself. It lets you create a nanobot gun with ammo, and the building happens when the gun is ...
- Wed Apr 22, 2026 10:52 am
- Forum: Ideas and Suggestions
- Topic: Modlists Saving feature for different playthroughs
- Replies: 10
- Views: 653
Re: Modlists Saving feature for different playthroughs
This already exist i think, there is a "modpack" category, which often time is just that, a mod whose only action is to help load a set of other ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
- Wed Apr 22, 2026 6:49 am
- Forum: Ideas and Suggestions
- Topic: Modlists Saving feature for different playthroughs
- Replies: 10
- Views: 653
Re: Modlists Saving feature for different playthroughs
This already exist i think, there is a "modpack" category, which often time is just that, a mod whose only action is to help load a set of other mods ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
- Tue Apr 21, 2026 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Modlists Saving feature for different playthroughs
- Replies: 10
- Views: 653
Re: Modlists Saving feature for different playthroughs
... and such a feature would be helpful for that.
Plus if I want to share my modlist from my playthrough and not my entire savefile. I could easily hand ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
Plus if I want to share my modlist from my playthrough and not my entire savefile. I could easily hand ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
- Sat Apr 18, 2026 12:27 pm
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
I would guess many mod portals don't make the effort to count distinct users as that would mean you would have to save an ident-number that can actually identify the downloader. Small instrusion to privacy and more effort, also makes the download numbers shrink (mod portals want to show big numbers ...
- Sat Apr 18, 2026 11:25 am
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might be some inaccuracies for mods older than Dec 2022. (Read the tooltip ...
- Fri Apr 17, 2026 1:39 pm
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
... number of 681k It's hard to say if the number is correct cause before mod portal didn't count by user. I think I was already fair by using 200k, if the number of 681k is correct than in theory all my estimation go up... so I was actually being conservative in my number. If we use raw number 19.5 ...
- Fri Apr 17, 2026 12:42 pm
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
... updates, then Alien Biome counts only for 681k/20 = 34k users.
The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might ...
The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might ...
- Fri Apr 17, 2026 11:00 am
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
... was this:
Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
- Fri Apr 17, 2026 9:17 am
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 1200
Re: What is the percentage of players that have installed at least one mod?
... was this:
Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
- Sat Mar 21, 2026 1:33 pm
- Forum: Mod portal Discussion
- Topic: (Mod Portal) Remove 2 topics
- Replies: 2
- Views: 430
- Sat Mar 21, 2026 9:07 am
- Forum: Mod portal Discussion
- Topic: (Mod Portal) Remove 2 topics
- Replies: 2
- Views: 430
Re: (Mod Portal) Remove 2 topics
I have trashed (removed) the topics for you
- Sat Mar 21, 2026 8:34 am
- Forum: Mod portal Discussion
- Topic: (Mod Portal) Remove 2 topics
- Replies: 2
- Views: 430
(Mod Portal) Remove 2 topics
I accidentally added topics in the wrong section:
https://mods.factorio.com/mod/naval-turrets/discussion
Please remove Polish locale (spolszczenie) and Type of ammunition in GUI
OR
Move them there:
https://mods.factorio.com/mod/turret-library/discussion
https://mods.factorio.com/mod/naval-turrets/discussion
Please remove Polish locale (spolszczenie) and Type of ammunition in GUI
OR
Move them there:
https://mods.factorio.com/mod/turret-library/discussion
- Tue Mar 17, 2026 7:08 pm
- Forum: Ideas and Suggestions
- Topic: Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants
- Replies: 0
- Views: 299
Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants
If you use a lot of mods, especially overhauls with their own conflicting sets of mods each, it can get kind of annoying managing them all, checking ... let us also see dependants when we click on a mod. The mod portal already offers this option, would be nice if the mod manager did too ...
- Sat Mar 14, 2026 4:21 pm
- Forum: Modding help
- Topic: The ability to enable "space age" without adding its content
- Replies: 6
- Views: 817
Re: The ability to enable "space age" without adding its content
Look at how Xorimuth made the Mech Armor mod, for example. You are allowed to copy assets from Space Age into your own mod as long as your mod requires the Space Age feature flags (so you have to own the DLC to use it) and it's only distributed on the mod portal.
If you make your own graphics, you ...
If you make your own graphics, you ...
- Thu Mar 12, 2026 11:08 pm
- Forum: This Forum
- Topic: Just wanted to thank you all, including the staff.
- Replies: 0
- Views: 402
Just wanted to thank you all, including the staff.
This forum and the comments on the mod portal are virtually always mature, intelligent, systems oriented, and focused on maintaining accuracy and honesty. Rarely do I see this community default to pointless posturing, tone policing, or any sort of social justice warrior behavior, and it is intensely ...
- Sun Mar 01, 2026 11:26 pm
- Forum: Modding help
- Topic: [Solved] I need help with the terms of a license.
- Replies: 8
- Views: 1033
Re: I need help with the terms of a license.
... more clear, distribution refers to any way shape or form you have the mod or work hosted anywhere for public download.
You may make alterations ... on Earendel's discord. Crucially , however, not on the Factorio Mod Portal.
You cannot distribute any content of the mod separate from the ...
You may make alterations ... on Earendel's discord. Crucially , however, not on the Factorio Mod Portal.
You cannot distribute any content of the mod separate from the ...