Search found 6515 matches: +mod +portal

Searched query: +mod +portal

by zin
Sun May 03, 2026 12:29 pm
Forum: Bug Reports
Topic: [2.0.76] Minor text error in mod portal - ‘X mod(s) updated’
Replies: 0
Views: 77

[2.0.76] Minor text error in mod portal - ‘X mod(s) updated’

Apologies if this has been reported already, and note that this is as trivial as an issue could possibly be. In the mod portal, when you’ve installed a mod or mods and try to exit, it says ‘X mod(s) updated’ instead of ‘X mod(s) installed’.

Version: 2.0.76 (build 84451 expansion)
by Shemp
Fri May 01, 2026 2:00 pm
Forum: Mod portal Discussion
Topic: Give any mod that depends on space-age the space age category
Replies: 5
Views: 1610

Re: Give any mod that depends on space-age the space age category

... utility in its current incarnation, in that it can often indicate when a mod utilises DLC mechanics or requires the DLC for some other reason (e.g ... a mods required dependencies (recursively) should be OR'd together when calculating which of the DLC flags should be displayed next to its Portal entry.
by protocol_1903
Mon Apr 27, 2026 10:40 pm
Forum: Mod portal Discussion
Topic: Bug with the licensing feature
Replies: 4
Views: 407

Re: Bug with the licensing feature

I was able to edit and update the aforementioned licenses with just the links sent, while logged into my own mod portal account.
by Kyralessa
Thu Apr 23, 2026 6:36 am
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 8
Views: 729

Re: Got stuck around blue science last year, looking for tips

... one-by-one in the new spot.

If that's the case, you might consider a mod that gives you construction bots from the start.

Below are just a few examples of such mods on the portal. I'm partial to Nanobots myself. It lets you create a nanobot gun with ammo, and the building happens when the gun is ...
by mmmPI
Wed Apr 22, 2026 10:52 am
Forum: Ideas and Suggestions
Topic: Modlists Saving feature for different playthroughs
Replies: 10
Views: 653

Re: Modlists Saving feature for different playthroughs



This already exist i think, there is a "modpack" category, which often time is just that, a mod whose only action is to help load a set of other ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
by J-L
Wed Apr 22, 2026 6:49 am
Forum: Ideas and Suggestions
Topic: Modlists Saving feature for different playthroughs
Replies: 10
Views: 653

Re: Modlists Saving feature for different playthroughs


This already exist i think, there is a "modpack" category, which often time is just that, a mod whose only action is to help load a set of other mods ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
by mmmPI
Tue Apr 21, 2026 9:36 pm
Forum: Ideas and Suggestions
Topic: Modlists Saving feature for different playthroughs
Replies: 10
Views: 653

Re: Modlists Saving feature for different playthroughs

... and such a feature would be helpful for that.
Plus if I want to share my modlist from my playthrough and not my entire savefile. I could easily hand ... with the file explorer similarly, downloading a modpack from the ingame portal allows to avoid making the user locate the save or mod folder in their ...
by mmmPI
Sat Apr 18, 2026 12:27 pm
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?


I would guess many mod portals don't make the effort to count distinct users as that would mean you would have to save an ident-number that can actually identify the downloader. Small instrusion to privacy and more effort, also makes the download numbers shrink (mod portals want to show big numbers ...
by meganothing
Sat Apr 18, 2026 11:25 am
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?


The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might be some inaccuracies for mods older than Dec 2022. (Read the tooltip ...
by Stargateur
Fri Apr 17, 2026 1:39 pm
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?

... number of 681k It's hard to say if the number is correct cause before mod portal didn't count by user. I think I was already fair by using 200k, if the number of 681k is correct than in theory all my estimation go up... so I was actually being conservative in my number. If we use raw number 19.5 ...
by Nidan
Fri Apr 17, 2026 12:42 pm
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?

... updates, then Alien Biome counts only for 681k/20 = 34k users.

The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might ...
by meganothing
Fri Apr 17, 2026 11:00 am
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?

... was this:

Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
by Tertius
Fri Apr 17, 2026 9:17 am
Forum: General discussion
Topic: What is the percentage of players that have installed at least one mod?
Replies: 13
Views: 1200

Re: What is the percentage of players that have installed at least one mod?

... was this:

Do you have any idea what percentage of Factorio players use mods? There is certainly no exact information, so in this case you may guess ... There are no exact numbers, but based on Steam achievement data, Mod Portal statistics, and typical player behavior, a realistic estimate looks like ...
by MateuszCOMPANY
Sat Mar 21, 2026 1:33 pm
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 430

Re: (Mod Portal) Remove 2 topics

Sanqui wrote: Sat Mar 21, 2026 9:07 am I have trashed (removed) the topics for you
Thanks
by Sanqui
Sat Mar 21, 2026 9:07 am
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 430

Re: (Mod Portal) Remove 2 topics

I have trashed (removed) the topics for you
by MateuszCOMPANY
Sat Mar 21, 2026 8:34 am
Forum: Mod portal Discussion
Topic: (Mod Portal) Remove 2 topics
Replies: 2
Views: 430

(Mod Portal) Remove 2 topics

I accidentally added topics in the wrong section:
https://mods.factorio.com/mod/naval-turrets/discussion
Please remove Polish locale (spolszczenie) and Type of ammunition in GUI

OR

Move them there:
https://mods.factorio.com/mod/turret-library/discussion
by Barbeque Tier
Tue Mar 17, 2026 7:08 pm
Forum: Ideas and Suggestions
Topic: Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants
Replies: 0
Views: 299

Updating the mod manager: Mod profiles, Mod Nesting, Show Dependants

If you use a lot of mods, especially overhauls with their own conflicting sets of mods each, it can get kind of annoying managing them all, checking ... let us also see dependants when we click on a mod. The mod portal already offers this option, would be nice if the mod manager did too ...
by robot256
Sat Mar 14, 2026 4:21 pm
Forum: Modding help
Topic: The ability to enable "space age" without adding its content
Replies: 6
Views: 817

Re: The ability to enable "space age" without adding its content

Look at how Xorimuth made the Mech Armor mod, for example. You are allowed to copy assets from Space Age into your own mod as long as your mod requires the Space Age feature flags (so you have to own the DLC to use it) and it's only distributed on the mod portal.

If you make your own graphics, you ...
by Maoman
Thu Mar 12, 2026 11:08 pm
Forum: This Forum
Topic: Just wanted to thank you all, including the staff.
Replies: 0
Views: 402

Just wanted to thank you all, including the staff.

This forum and the comments on the mod portal are virtually always mature, intelligent, systems oriented, and focused on maintaining accuracy and honesty. Rarely do I see this community default to pointless posturing, tone policing, or any sort of social justice warrior behavior, and it is intensely ...
by Meddleman
Sun Mar 01, 2026 11:26 pm
Forum: Modding help
Topic: [Solved] I need help with the terms of a license.
Replies: 8
Views: 1033

Re: I need help with the terms of a license.

... more clear, distribution refers to any way shape or form you have the mod or work hosted anywhere for public download.

You may make alterations ... on Earendel's discord. Crucially , however, not on the Factorio Mod Portal.


You cannot distribute any content of the mod separate from the ...

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