Search found 6823 matches: +mod +portal

Searched query: +portal

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by asher_sky
Fri Sep 05, 2025 7:45 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

I like this idea a lot. Perhaps a button on the stack trace that players could click to submit the error directly to the mod portal page?
by mmmPI
Tue Sep 02, 2025 5:16 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 29456

Re: Ban quality modules from asteroid crushers



but for some reason no-one created a mod that removes quality module in crushers. Maybe i haven't found one

I know that there are at least two ... those are all over the place when you type "quality" in the mod portal, really indicating that many players wants to have it more accessible ...
by robot256
Mon Sep 01, 2025 8:48 pm
Forum: Implemented mod requests
Topic: [2.0.65] Cannot read "is_blueprint_preview" for blueprint books
Replies: 2
Views: 277

[2.0.65] Cannot read "is_blueprint_preview" for blueprint books

... I did:

First Error:
1. Download Cargo Ships version 2.0.21 from the mod portal.
2. Start a server with Cargo Ships enabled.
3. In single player, create a blueprint book with a blueprint inside it. It can be any kind of blueprint. Place the blueprint book in your "My Blueprints" library.
4 ...
by DeadMG
Mon Aug 25, 2025 7:27 pm
Forum: Bug Reports
Topic: [2.0.60] Pollution triggered with surface.pollute doesn't trigger attacks
Replies: 2
Views: 328

[2.0.60] Pollution triggered with surface.pollute doesn't trigger attacks

... s a save attached which is after waiting some time; note the use of the mod not on portal, which is attached. If you start a new game, you can just use the console to teleport to the affected surface.
by DeadMG
Mon Aug 25, 2025 5:48 pm
Forum: Minor issues
Topic: [2.0.60] Game freezes when teleporting player to non colliding position
Replies: 6
Views: 394

[2.0.60] Game freezes when teleporting player to non colliding position

What did you do?
I'm making a Warptorio-style mod where the player can teleport between surfaces. I've used surface.find_non_colliding_position to ... once, or sometimes?
Always.

This involves one mod not currently on the portal, so kindly see attached. To reproduce just start a new game with that ...
by Farzag
Mon Aug 25, 2025 11:35 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

You might want the mod list, too.
That would indeed be amazing. But I'd be happy to start with something, anything at all, rather than wait for perfection that never happens. Right now, I don't even know if people who download my mod have a problem at all.
by curiosity
Mon Aug 25, 2025 9:53 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

Stargateur wrote: Mon Aug 25, 2025 8:32 am Also, I would be happy with only the specific lines of crash report from lua error. No need the full log.
You might want the mod list, too.
by Stargateur
Mon Aug 25, 2025 8:32 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

... being no mention of them on the linked page.


You are not a Wube Software employee entitled to make that determination, and neither am I :-)

An unmodified factorio-current.log file will include many System Details, such as the WindowsUserName. While it is potentially up for debate whether this is ...
by Farzag
Sun Aug 24, 2025 9:12 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

An unmodified factorio-current.log file will include many System Details...

For this to be useful, we don't need the full crash log, which might contain personal information - simply the stack dump that is shown in the popup when the game crashes would be so much better than nothing, which is what ...
by eugenekay
Sun Aug 24, 2025 8:45 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

... being no mention of them on the linked page.


You are not a Wube Software employee entitled to make that determination, and neither am I :-)

An unmodified factorio-current.log file will include many System Details, such as the WindowsUserName. While it is potentially up for debate whether this is ...
by curiosity
Sun Aug 24, 2025 7:54 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

eugenekay wrote: Sun Aug 24, 2025 6:48 pm Allowing access to User Data (crash logs) by non-Employees/Contractors of Wube Software is not covered by the Privacy Policy.
Crash logs are not personal data. You can tell by there being no mention of them on the linked page.
by eugenekay
Sun Aug 24, 2025 6:48 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

Allowing access to User Data (crash logs) by non-Employees/Contractors of Wube Software is not covered by the Privacy Policy.
by Stargateur
Sun Aug 24, 2025 1:24 pm
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Re: Crash reports/counts to mod portal?

Automatic Crash report for mod would be amazing yeah
by Farzag
Sun Aug 24, 2025 10:28 am
Forum: Modding interface requests
Topic: Crash reports/counts to mod portal?
Replies: 9
Views: 559

Crash reports/counts to mod portal?

I have written a mod and I know from bug reports that it occasionally causes a problem.

Is there a way to surface these automatically on the mod portal? As a developer, I'd love to be able to see how often my mod causes a problem (by version) and if the stack dumps were available too, it would make it ...
by eugenekay
Sat Aug 23, 2025 1:43 am
Forum: Ideas and Requests For Mods
Topic: Kombat drones fork
Replies: 1
Views: 348

Re: Kombat drones fork

... like it works! This really speaks to the longevity of a well-designed Mod API.

I am not uploading it to the Mod Portal because the mod is still broken - but it does seem like this Mod is recoverable. I have attached the Files that I modifed from the Mod Portal ZIP:
changelog.txt
info.json
data ...
by Shirasik
Fri Aug 22, 2025 10:23 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 2361

Re: People who have just one save file...why?

Mods are downloaded in-game directly from the Mod Portal . To make a local backup you need to save the User Data Directory , and archive it alongside the correct version of the installer - which is accessible for Steam users too . :roll:

This is the Factorio Forums . Steam suddenly updates Factorio ...
by eugenekay
Fri Aug 22, 2025 9:13 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 2361

Re: People who have just one save file...why?

... problem . :lol:

Simple test case. You installed a game. You installed mods from Steam Workshop. Tested them. Everything works good. You got ... Steam Workshop. Mods are downloaded in-game directly from the Mod Portal . To make a local backup you need to save the User Data Directory , and ...
by aRighteousGod
Thu Aug 21, 2025 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.60] Crash loading save after changing a mod startup setting (GameView::openTechnologyGUI)
Replies: 1
Views: 1227

[2.0.60] Crash loading save after changing a mod startup setting (GameView::openTechnologyGUI)

... a user of Exotic Space Industries: Remembrance reports an issue @ https://mods.factorio.com/mod/exotic-space-industries-remembrance/discussion ... error or if it is solvable from this end.

Report in above linked mod portal post below here—

I updated to version 1.2.41.
I changed "Technology ...
by kitavoronok
Wed Aug 13, 2025 9:17 pm
Forum: Mod portal Discussion
Topic: Feature request for the Mod Portal: blacklist
Replies: 1
Views: 1336

Re: Feature request for the Mod Portal: blacklist

Unfortunately my request had no effect, I'll try to draw :warning: attention to it.
by rvb30
Tue Aug 12, 2025 5:19 pm
Forum: Ideas and Suggestions
Topic: Finish button after winning should allow you to save
Replies: 0
Views: 167

Finish button after winning should allow you to save

... a major thing, but kinda annoying.
I half expected the credits to roll or something when I clicked finish (like Minecraft when you go into the end portal for the first time)

Why?
It would be a nice thing to have, doubly so if you got some kind of credit roll.

Note
This observation was made ...

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