Search found 1682 matches: +electric +trains

Searched query: +electric +trains

by kingkj52
Sun Jul 27, 2025 4:12 am
Forum: Technical Help
Topic: [2.0.60] Crashing on Startup
Replies: 4
Views: 486

Re: [2.0.60] Crashing on Startup

... show-train-no-path-details debug setting for reporting slow searches
; trains-debug-threshold-for-slow-pathfinder-message=10000

; DEV Only. Enables ... true, false
show-logistic-network=true

; Options: true, false
show-electric-network=true

; Options: true, false
show-turret-range=true

; Options ...
by mmmPI
Wed Jun 25, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 3011

Re: Vehicle suggestions

... using that to find out the new vehicules :)


Your mention of electric trains in France reminded me of how the country’s infrastructure is evolving as per this guide https://gowithguide.com/blog/tourism-in-france-statistics-2025-the-ultimate-guide-5275


Many things evolve x), that's quite ...
by sarfact
Wed Jun 25, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 3011

Re: Vehicle suggestions



Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas.
Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be able to refine diesel.


That's funny because in France our trains are electric, and for ...
by Tertius
Mon Jun 23, 2025 7:45 am
Forum: Gameplay Help
Topic: Wired Parking lot and train pathing
Replies: 5
Views: 546

Re: Wired Parking lot and train pathing

... of 50%, that means every mine gets double of what you can get with electric mining drills. You need just 1 mine where you previously needed 3-4.
If ... due to their even smaller resource drain.

For that big base I used 1-8 trains. 8 wagons double the throughput for the same amount of trains with just ...
by Laggard66
Mon May 26, 2025 6:11 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1511

Re: Second play through and vaguely frustrated…

... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.

Personally, I'm just interesting in building my factory big ...
by NineNine
Mon May 26, 2025 4:39 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1511

Re: Second play through and vaguely frustrated…

... things in entirely new ways (ie: stone furnace --> steel furnace --> electric furnace). So, unless you use mods, you can't really start the game ... crux of it is to build assemblers and furnaces and conveyor belts and trains, etc.

Personally, I'm just interesting in building my factory big ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 9
Views: 6583

Version 2.0.48

... https://forums.factorio.com/128552)
Fixed that building while in the trains GUI when entered from remote view would build physical items. (https ... color is upgraded.
Fixed agricultural tower having insufficient electric buffer size when crane_energy_usage was larger than energy_usage ...
by Globetrotteur
Wed Apr 30, 2025 4:16 pm
Forum: Gameplay Help
Topic: help on Combinators
Replies: 8
Views: 868

Re: help on Combinators

... will be way more efficient, but i wanted some diversity aswell, it also trains me to use combinators,
also, after some thinking i though that such a system would be better than a logistic network on Aquilo due to the x5 electric usage of logistic robot, that's just a personal though tho so correct me ...
by mmmPI
Fri Apr 04, 2025 12:46 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 14074

Re: Feedback on Space Age's overall design

... thousands of steel furnaces even well after they have the tech for electric, because they overbuilt it mid game, and its tedious to retrofit, while ... is made redundant through infinite tech. They are essentially glorified trains that you need to spend too much time building, and the hardest one to ...
by Loewchen
Sun Mar 23, 2025 7:33 pm
Forum: Pending
Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
Replies: 2
Views: 753

Re: [2.0.42] Crash on desync

... cupric-asteroids 1.2.1 (settings.lua)
1.303 Loading mod settings electric-trains 0.4.0 (settings.lua)
1.304 Loading mod settings ion-thruster 1.2.5 (settings.lua)
1.304 Loading mod settings long_stack_inserter 1.0.1 (settings.lua)
1.304 Loading mod settings mecha-start 1.1.0 (settings.lua)
1 ...
by Tertius
Wed Mar 19, 2025 5:50 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 2510

Re: Arc furnace VS blast furnace

In earlier 1.1 playthroughs, I tried to go to electric furnaces very soon, but I always struggled with power supply. So I just kept steel furnaces until ... steel furnaces with a few foundries, and realized I need just half the trains now. No new mines to explore for a while, so there's enough time to ...
by Tertius
Wed Mar 19, 2025 4:59 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 2510

Re: Arc furnace VS blast furnace

... so it doubles the output. That's direct scaling.

The advantage of the electric furnace is more scaling. Not as direct as in the lesser furnaces. It's ... power. And the foundry needs much less input due to its productivity, so you need half the mines, half the trains, for the same production output.
by Dogman15
Wed Mar 19, 2025 4:01 am
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 87
Views: 14193

Re: Cliff explosives

... it'd need to have at least a thin atmosphere, since there's no electric trains

There's these mods for electric trains:
https://mods.factorio.com/mod/ElectricTrain2
https://mods.factorio.com/mod/ElectricTrainFix
https://mods.factorio.com/mod/BatteryElectricTrain

Also, copying what I recently ...
by DemRat
Thu Feb 20, 2025 9:22 am
Forum: Show your Creations
Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
Replies: 2
Views: 3080

Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots

... arbitrary items as quickly as possible from the cargo landing pad onto trains. With a proper setup for the train network, I could request whatever I ... They require too much space, so instead eight uncommon medium electric poles are used, to reach the middle primary inserters on each side. All ...
by BlakeMW
Wed Jan 29, 2025 7:15 pm
Forum: Gameplay Help
Topic: Debuggering the mystery of flamethrower damage.
Replies: 0
Views: 497

Debuggering the mystery of flamethrower damage.

... bit of a mystery to me, in particular the "breakpoints" where Tanks and Trains take dramatically more damage.

The raws (namely fire.lua) give a lot of ... is used so Tesla turrets get the bonus for tesla ammo despite the electric damage upgrade not applying directly to Tesla turrets). I think once ...
by ikarikeiji
Thu Jan 23, 2025 6:34 pm
Forum: Ideas and Suggestions
Topic: Aquilo: add an upgraded roboport that won't freeze
Replies: 7
Views: 1119

Aquilo: add an upgraded roboport that won't freeze

... expanding construction network you ultimately need nothing more than electric poles and roboports outside your "mall" area.

Back on Vulcanus when I ... until the whole thing got built.

I recently found out that rails and trains don't freeze on Aquilo , so they don't need heating. Electric poles also ...
by ikarikeiji
Thu Jan 23, 2025 6:19 pm
Forum: Ideas and Suggestions
Topic: Rail and train "immunity" needs to be explained to the player
Replies: 3
Views: 1088

Rail and train "immunity" needs to be explained to the player

... doesn't explain that rails (and related entities like signals), and trains, are immune from lightning strikes. Back when I first set up Fulgora I ... from freezing. In fact the entry explicitly says "ALL entities except electric poles WILL freeze"... so that's outright incorrect. I haven't needed ...
by SavageVector
Sat Jan 18, 2025 11:48 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 500
Views: 321404

Re: 3 and 4 way intersections

... what I'm doing, but I made a 4-lane 4-way RHT intersection. I run 2-8 trains which locks up a lot of elevated 4-lanes I've seen, and my city block ... thinner footprint. Added some (atrociously spaced) roboports and electric poles. Put slightly more care into signals, cutting back by like 10 ...
by JamesFire
Fri Jan 10, 2025 11:37 am
Forum: Modding interface requests
Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
Replies: 8
Views: 1242

Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.

... is only possible per force)

that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...
by ownlyme
Fri Jan 10, 2025 12:55 am
Forum: Modding interface requests
Topic: Allow setting friction_modifier on rolling stock on control stage, not just cars.
Replies: 8
Views: 1242

Re: Allow setting friction_modifier on rolling stock on control stage, not just cars.

... is only possible per force)

that friction approach would make your trains slow down as if they were braking all the time, which is not how loaded ... of other mod compatibility (for example if a mod adds wagon shields or electric locomotives, so wagons are probably the safer approach) and maybe the ...

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