... trains coming where you can unload ore from underneath a train if you make a stop above furnaces. Maybe with an attachment you could make like a hopper or you could make it a type of track that could use your current colored belt as a base for item transfer speed.
Why:
the concept of raised trains ...
Search found 204 matches: +Hopper
Searched query: +Hopper
- Sat Dec 16, 2023 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Trains and furnaces
- Replies: 2
- Views: 907
- Sat Sep 30, 2023 9:23 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
(…)
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
(…)
Those Hopper Unloader is reminisant of the ...
- Sat Sep 30, 2023 6:58 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
... Thinking forward, no idea how you will top these past few weeks posts' but I have no doubt you will!
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As mentioned, the Hopper/Funnel unloader and corresponding Silo loader would be exciting to see included as new entities if possible (And requisite elevated station.) All ...
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As mentioned, the Hopper/Funnel unloader and corresponding Silo loader would be exciting to see included as new entities if possible (And requisite elevated station.) All ...
- Sat Sep 30, 2023 2:52 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
... and unloading some kinds of elevated trains instead of requiring them to come down from the elevated line to a station on the ground. Having a hopper or silo would work for loose loads like coal and ores, gear wheels, wire, etcetera. Not for other items though.
While I agree that it'd be a ...
While I agree that it'd be a ...
- Sat Sep 30, 2023 2:09 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
... and unloading some kinds of elevated trains instead of requiring them to come down from the elevated line to a station on the ground. Having a hopper or silo would work for loose loads like coal and ores, gear wheels, wire, etcetera. Not for other items though.
While I agree that it'd be a ...
While I agree that it'd be a ...
- Fri Sep 29, 2023 11:09 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
... and unloading some kinds of elevated trains instead of requiring them to come down from the elevated line to a station on the ground. Having a hopper or silo would work for loose loads like coal and ores, gear wheels, wire, etcetera. Not for other items though.
I had another idea for this as ...
I had another idea for this as ...
- Fri Sep 29, 2023 12:18 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
So, first, this is amazing.
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
Third, I notice we can't support ...
Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still)
Third, I notice we can't support ...
- Fri Sep 29, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118978
Re: Friday Facts #378 - Trains on another level
... I wonder how much awesome stuff is left, surely you can't keep this up until release.
That would be one hell of a ride.
Also, can I make a wish?
Hopper/Funnel unloader:
To dump stuff directly from elevated wagon to what ever is below.
(A corresponding "Silo loader" for the ground level would be ...
That would be one hell of a ride.
Also, can I make a wish?
Hopper/Funnel unloader:
To dump stuff directly from elevated wagon to what ever is below.
(A corresponding "Silo loader" for the ground level would be ...
- Tue Dec 07, 2021 4:39 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 463374
Re: Games Like Factorio
... like if it has a lot of potential. I think any Factorio fan will also enjoy this game.
https://www.captain-of-industry.com
Ooooo....
Edit: After looking at it a bit more, though, it seems like it's only an island hopper with simple naval combat only (at the moment). Hope some of that changes.
https://www.captain-of-industry.com
Ooooo....
Edit: After looking at it a bit more, though, it seems like it's only an island hopper with simple naval combat only (at the moment). Hope some of that changes.
- Sun Mar 14, 2021 11:42 pm
- Forum: Modding help
- Topic: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
- Replies: 3
- Views: 2818
Re: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
No problem, glad to help.
- Sun Mar 14, 2021 11:37 pm
- Forum: Modding help
- Topic: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
- Replies: 3
- Views: 2818
Re: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
Good call, that did it!
Thanks too for correcting my poor forum syntax, I fixed both and it's working just fine.
Thanks too for correcting my poor forum syntax, I fixed both and it's working just fine.
- Sun Mar 14, 2021 11:30 pm
- Forum: Modding help
- Topic: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
- Replies: 3
- Views: 2818
Re: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
... to make your code more readable.
Otherwise, your problem is the copy of the furnace.
You are copying the furnace entity, not the item. It would look like this instead i'm pretty sure:
local hopperFurnace = table.deepcopy(data.raw["item"]["electric-furnace"])
If not, I'm not sure what is wrong.
Otherwise, your problem is the copy of the furnace.
You are copying the furnace entity, not the item. It would look like this instead i'm pretty sure:
local hopperFurnace = table.deepcopy(data.raw["item"]["electric-furnace"])
If not, I'm not sure what is wrong.
- Sun Mar 14, 2021 11:07 pm
- Forum: Modding help
- Topic: Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
- Replies: 3
- Views: 2818
Failed to load mods: Error in assignID: Item with name 'hopper-furnace' does not exist
... 2000, however when I could not get this to work I removed this line to try to figure things out. Anyways, here is my item.lua:
--item.lua
local hopperFurnace = table.deepcopy(data.raw["furnace"]["electric-furnace"]) -- copy the table that defines the electric furnace item into the hopperFurnace ...
--item.lua
local hopperFurnace = table.deepcopy(data.raw["furnace"]["electric-furnace"]) -- copy the table that defines the electric furnace item into the hopperFurnace ...
- Fri Nov 06, 2020 9:11 am
- Forum: Ideas and Suggestions
- Topic: Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
- Replies: 13
- Views: 5834
Improving Factorio's Mining Endgame: A Programmable Bucket Chain Excavator
... tile (fourfold as fast as unmoduled electric miners; an appreciable upgrade) we find a base production rate of 400/s. This would fill a 50k ore hopper in just over two minutes (125s), without incorporating modules.
Pollution: 1/s per tile (whether it should pollute more or less while aggressively ...
Pollution: 1/s per tile (whether it should pollute more or less while aggressively ...
- Fri Sep 11, 2020 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Slightly smarter inserters for trains?
- Replies: 16
- Views: 4168
Slightly smarter inserters for trains?
... is largely true for assembly machines, this won't ever happen with those (albeit probably because you can have excess materials in your ingredient hopper).
The only workaround is to limit stack size to 1, which can really suck for advanced train setups.
I don't seeing this as anything but a ...
The only workaround is to limit stack size to 1, which can really suck for advanced train setups.
I don't seeing this as anything but a ...
- Sun Aug 23, 2020 8:17 pm
- Forum: Energy Production
- Topic: Kovarex Logistic Enrichment Station (explained/BP)
- Replies: 0
- Views: 2747
Kovarex Logistic Enrichment Station (explained/BP)
... fed into the centrifuge. The centrifuge should be set up with 40+ U-235s to start generating more enriched U-235, but you'll need 80 U-235 in the hopper to start "siphoning off" the excess U-235. So the magic numbers are 40 U-235 in the centrifuge (to stock up) and 80 (to produce excess) U-235. You ...
- Mon Sep 09, 2019 7:58 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 433422
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
... The inserter on the left grabs some wooden beams and feeds it to it for fuel. At the same time, the inserter on the right grabs coal. But the fuel hopper contains wooden beams and can't accept the coal. So now that inserter on the right has its mouth full and can no longer feed copper rivets to the ...
- Mon Sep 09, 2019 7:41 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 433422
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
... The inserter on the left grabs some wooden beams and feeds it to it for fuel. At the same time, the inserter on the right grabs coal. But the fuel hopper contains wooden beams and can't accept the coal. So now that inserter on the right has its mouth full and can no longer feed copper rivets to the ...
- Mon Sep 09, 2019 7:32 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 433422
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
... The inserter on the left grabs some wooden beams and feeds it to it for fuel. At the same time, the inserter on the right grabs coal. But the fuel hopper contains wooden beams and can't accept the coal. So now that inserter on the right has its mouth full and can no longer feed copper rivets to the ...
- Thu Jul 25, 2019 8:34 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 261275
Re: Friday Facts #304 - Small bugs; Big changes
... opposite the toolbelt). I can envision a toggle on a refinery (or other fluid-producing (or even ANY producer)):
(Stop production if any output hopper full) (O___) (Discard excess production as pollution)
Left preserves items, while on the right, sometimes you really need to use up inputs ...
(Stop production if any output hopper full) (O___) (Discard excess production as pollution)
Left preserves items, while on the right, sometimes you really need to use up inputs ...