I used you mods setup but without beltswitcher, the mod didnt work(at least with 11.22)--> No error; the game loads normally.
I didnt used the deactivated mods. To be sure they are not interfering you could copy them to another folder so they wont load at all.
You could update to 11.22 to see if this ...
Search found 3 matches: +BeltSwitcher
Searched query: +BeltSwitcher
- Thu Jun 11, 2015 10:20 am
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 56240
- Sat Aug 23, 2014 7:06 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 46306
Re: [MOD 0.10.x]Belt Switchers
in 10.8 there is an "error while loading enitiy prototype "beltswitcher" (transport-belt): No such node (belt_horizontal)"
I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:
~ snip ~
Hey AartBluestroke, think you could fix the same ...
I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:
~ snip ~
Hey AartBluestroke, think you could fix the same ...
- Sun Aug 17, 2014 3:52 am
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 46306
Re: [MOD 0.10.x]Belt Switchers
in 10.8 there is an "error while loading enitiy prototype "beltswitcher" (transport-belt): No such node (belt_horizontal)"
I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:
data:extend(
{
{
type = "transport-belt",
name ...
I was able to resolve this by copying a couple of tags from the definition of the normal express belt :
entities.lua:
data:extend(
{
{
type = "transport-belt",
name ...