Search found 466 matches: +"train station" setup
Searched query: +"train station" +setup
- Fri Jul 03, 2026 9:39 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 5744
Re: We need to talk about the new fluid system
... kilometers. Extremely high throughput, refresh station every few 100 km, ability to extract as much ... classic ore-to-buffer-chest and buffer-chest-to-train station setup you need a calcite unloading station, calcite belts, and a bunch of foundries next to the mining drills to produce molten metal. That's ...
- Sun Jun 28, 2026 12:49 am
- Forum: Ideas and Suggestions
- Topic: Train station color via circuits
- Replies: 1
- Views: 210
Train station color via circuits
TL;DR Allow train stations to have their color set automatically via circuit network item signals or RGB signals, completing the automation of the train color system.
What?
Currently train stations can ... most practical use cases without any extra setup. which I assume would require some sort of ...
What?
Currently train stations can ... most practical use cases without any extra setup. which I assume would require some sort of ...
- Wed Jun 24, 2026 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Train station name via circuit network
- Replies: 9
- Views: 923
Re: Train station name via circuit network
... it will pick up the first signal sent to the station. And depending on the checkbox ("This is a ... schedule for picking up/dropoff:
- All trains wait at a 'pickup depot' until:
- A some ... And the only thing I need to not need mods for this setup is signal based train station names ;-)
- All trains wait at a 'pickup depot' until:
- A some ... And the only thing I need to not need mods for this setup is signal based train station names ;-)
- Tue Apr 21, 2026 11:06 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 32
- Views: 5671
Re: Add "quality priority" to inserters
... This is not possible when the use case is a train station. It is just a thought.
If there was a "quality priority" option similar to the "spoilage priority" - what would I be able to do with it ... try to do "quality at every step", unlike the setup we posted which are recycling loops of end ...
If there was a "quality priority" option similar to the "spoilage priority" - what would I be able to do with it ... try to do "quality at every step", unlike the setup we posted which are recycling loops of end ...
- Sun Apr 19, 2026 6:47 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 32
- Views: 5671
Re: Add "quality priority" to inserters
... and filling all the production inside the train with them as well.
I’d be glad if you enjoy it ... your current architecture, it's not a train station where they may serve several inserters , i ... for quality priority, how it would help for the setup you are making, but i understand it's like an ...
I’d be glad if you enjoy it ... your current architecture, it's not a train station where they may serve several inserters , i ... for quality priority, how it would help for the setup you are making, but i understand it's like an ...
- Sun Apr 19, 2026 6:03 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 32
- Views: 5671
Re: Add "quality priority" to inserters
... on its own when i tried to use the posted setup a bit more. I'm not sure i understand when in a ... add a filter for "wood" only, and use it for a train station unload :
train station caption.jpg
0eNrlWV2OozgQvsrIz2YEGAJEmj3Faveh1UIE3GlrwWaN6ZmoxQH2FnO2OcmUDSSziZPFqKNVq186Rbn8ub5ylf ...
train station caption.jpg
0eNrlWV2OozgQvsrIz2YEGAJEmj3Faveh1UIE3GlrwWaN6ZmoxQH2FnO2OcmUDSSziZPFqKNVq186Rbn8ub5ylf ...
- Sun Jan 11, 2026 4:45 pm
- Forum: Ideas and Suggestions
- Topic: New train station to automise cargo trains
- Replies: 1
- Views: 687
New train station to automise cargo trains
... my ideea
TL;DR
Add a separate “automated train station” entity for a fully self-managing 1-item train network, so trains only need one schedule entry (plus a fuel top-up interruption).
What?
I ... can use the existing station for complex/manual setups.
Modes (based on circuit wiring):
Mode 1 ...
TL;DR
Add a separate “automated train station” entity for a fully self-managing 1-item train network, so trains only need one schedule entry (plus a fuel top-up interruption).
What?
I ... can use the existing station for complex/manual setups.
Modes (based on circuit wiring):
Mode 1 ...
- Wed Jan 07, 2026 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Wildcards not syncing with cargo-types in train
- Replies: 4
- Views: 2076
Re: [2.0.55] Wildcards not syncing with cargo-types in train
... any-fuel wildcard, but want it to react to the train's cargo. I don't think this will work (this was ... using to then find a matching refuel drop-off station for the train to path-find to via interrupts ... priority systems.
I've made a identical train setup without the dynamic stuff and the train ...
I've made a identical train setup without the dynamic stuff and the train ...
- Wed Dec 31, 2025 7:38 am
- Forum: Gameplay Help
- Topic: Ribbon world train problem
- Replies: 5
- Views: 1287
Re: Ribbon world train problem
... If you eliminate the need to enter the Stacker station from both ends you can simplify the design ... to both the east and west to try to cut down train congestion and have easier access to ores. A ... in practice has no way to be enforced in your setup because "many" trains can answer the call, even ...
- Wed Dec 31, 2025 2:04 am
- Forum: Gameplay Help
- Topic: Ribbon world train problem
- Replies: 5
- Views: 1287
Re: Ribbon world train problem
... of the problem is that you expect the "closest" train to respond to a call to the "demand" or "supply" station, expectation that in practice has no way to be enforced in your setup because "many" trains can answer the call, even if they are not trains in the immediate nearby stacker but instead trains ...
- Mon Dec 22, 2025 8:42 am
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 2665
Re: how to make builder train
... signal sends the required items to the Builder Train station at the constructed mall.
This in particular goes a little beyond what you can automate in factorio without mods , if you are not willing ... outpost defense supply" . In the first one you setup everything you want the train to carry, and in ...
This in particular goes a little beyond what you can automate in factorio without mods , if you are not willing ... outpost defense supply" . In the first one you setup everything you want the train to carry, and in ...
- Sun Aug 17, 2025 9:38 am
- Forum: Gameplay Help
- Topic: How to tell if a train is in a station but not "stopped"?
- Replies: 3
- Views: 1227
Re: How to tell if a train is in a station but not "stopped"?
... I can see to distinguish between an arriving train, a leaving train, and a train attempting to leave.
Yes, that's the essence of what's (not) possible with train station circuits. You cannot ... harvest as fast as the fastest buffer-to-wagon setup, but may be you're already satisfied if the ...
Yes, that's the essence of what's (not) possible with train station circuits. You cannot ... harvest as fast as the fastest buffer-to-wagon setup, but may be you're already satisfied if the ...
- Thu Aug 14, 2025 11:33 pm
- Forum: Gameplay Help
- Topic: Is there any word on skipping stations
- Replies: 13
- Views: 3165
Is there any word on skipping stations
... away the ability to a & b where (a) = disable a train station on a schedule AND (b) = skip that station.
So I can't have: A(load) -> b,c,d,e,f Unload. All I see in the forums when this is asked is "why ... gets destroyed. It WAS very easy before. Setup the schedule. If the station was disabled, the ...
So I can't have: A(load) -> b,c,d,e,f Unload. All I see in the forums when this is asked is "why ... gets destroyed. It WAS very easy before. Setup the schedule. If the station was disabled, the ...
- Wed Apr 30, 2025 8:29 am
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 2113
Re: help on Combinators
... output belt", I would modify your combinator setup like the picture below. The counter (the ... the logistics network to move items from the station to wherever you want? Output your train to passive provider chests instead of steel chests, then you're able to define exact amounts of items in ...
- Tue Apr 15, 2025 6:25 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 4020
Re: Train delivery to defensive lines
... sophisticated fully working circuit controlled station blueprint, since that would be a blackbox for ... none.
The key is the slot filtering feature of train wagons. You're able to middle-click every slot ... being unloaded - can be more.
This general setup ignores some details, for example you need ...
The key is the slot filtering feature of train wagons. You're able to middle-click every slot ... being unloaded - can be more.
This general setup ignores some details, for example you need ...
- Tue Apr 15, 2025 4:44 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 4020
Train delivery to defensive lines
Hello !
I've been wanting to make a simple train setup to push ammo, repair kit, walls and such from a central Supply Train Station to my different Defensive line stations. The train is a one wagon, one fluid wagon fill with light oil.
I have zero understand of logic circuit or nearly zero (basically ...
I've been wanting to make a simple train setup to push ammo, repair kit, walls and such from a central Supply Train Station to my different Defensive line stations. The train is a one wagon, one fluid wagon fill with light oil.
I have zero understand of logic circuit or nearly zero (basically ...
- Fri Apr 04, 2025 10:30 pm
- Forum: Duplicates
- Topic: Train "Circuit" Conditions Require "Send to Train" Enabled
- Replies: 1
- Views: 783
Train "Circuit" Conditions Require "Send to Train" Enabled
When setting train schedule you can trigger on a circuit value. If a train station does not have the "Send to Train" option enabled, which requires a red/green wire, the train is halted. The check seems ... as I am aware.
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Below is a simple test I setup. It has two small tracks. The only difference ...
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Below is a simple test I setup. It has two small tracks. The only difference ...
- Fri Apr 04, 2025 5:28 am
- Forum: Logistic Train Network
- Topic: Train limit not working
- Replies: 9
- Views: 8352
Re: Train limit not working
... also having similar problems with this; I have stations set to limit 1 train, but quite frequently I'm getting a train in a station, and another backed up outside. I've even been in a situation where I ... This is an issue i'm curently facing.
On my setup, i've configured it so that trains wait at the ...
On my setup, i've configured it so that trains wait at the ...
- Sun Mar 30, 2025 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.42] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
- Replies: 3
- Views: 2618
[Genhis][2.0.42] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
... with LTN 2.3.2 crashes when replacing a regular train station ghost with an LTN station ghost in map view.
log snippet:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A39E8D7 ... direction=West, force=player, surface=nauvis, setup=false, owned-by-ghost=true, to-be-deconstructed ...
log snippet:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A39E8D7 ... direction=West, force=player, surface=nauvis, setup=false, owned-by-ghost=true, to-be-deconstructed ...
- Fri Mar 21, 2025 10:49 am
- Forum: Not a bug
- Topic: [2.0.41]Blueprint system doesn't copy fuel already used
- Replies: 1
- Views: 591
[2.0.41]Blueprint system doesn't copy fuel already used
Prerequisites:
Section of train tracks with at least one station
Steps to reproduce:
1. Place train down not on train station
2. Insert a singular unit of fuel
3. Make train go to the station thus consuming fuel and having it as a red bar
4. Make a blueprint of this setup that includes train
Expected ...
Section of train tracks with at least one station
Steps to reproduce:
1. Place train down not on train station
2. Insert a singular unit of fuel
3. Make train go to the station thus consuming fuel and having it as a red bar
4. Make a blueprint of this setup that includes train
Expected ...