Search found 453 matches: +"train station" setup
Searched query: +"train station" +setup
- Wed Apr 30, 2025 8:29 am
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 885
Re: help on Combinators
... output belt", I would modify your combinator setup like the picture below. The counter (the ... the logistics network to move items from the station to wherever you want? Output your train to passive provider chests instead of steel chests, then you're able to define exact amounts of items in ...
- Tue Apr 15, 2025 6:25 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 1572
Re: Train delivery to defensive lines
... sophisticated fully working circuit controlled station blueprint, since that would be a blackbox for ... none.
The key is the slot filtering feature of train wagons. You're able to middle-click every slot ... being unloaded - can be more.
This general setup ignores some details, for example you need ...
The key is the slot filtering feature of train wagons. You're able to middle-click every slot ... being unloaded - can be more.
This general setup ignores some details, for example you need ...
- Tue Apr 15, 2025 4:44 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 1572
Train delivery to defensive lines
Hello !
I've been wanting to make a simple train setup to push ammo, repair kit, walls and such from a central Supply Train Station to my different Defensive line stations. The train is a one wagon, one fluid wagon fill with light oil.
I have zero understand of logic circuit or nearly zero (basically ...
I've been wanting to make a simple train setup to push ammo, repair kit, walls and such from a central Supply Train Station to my different Defensive line stations. The train is a one wagon, one fluid wagon fill with light oil.
I have zero understand of logic circuit or nearly zero (basically ...
- Fri Apr 04, 2025 10:30 pm
- Forum: Duplicates
- Topic: Train "Circuit" Conditions Require "Send to Train" Enabled
- Replies: 1
- Views: 247
Train "Circuit" Conditions Require "Send to Train" Enabled
When setting train schedule you can trigger on a circuit value. If a train station does not have the "Send to Train" option enabled, which requires a red/green wire, the train is halted. The check seems ... as I am aware.
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Below is a simple test I setup. It has two small tracks. The only difference ...
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Below is a simple test I setup. It has two small tracks. The only difference ...
- Fri Apr 04, 2025 5:28 am
- Forum: Logistic Train Network
- Topic: Train limit not working
- Replies: 9
- Views: 5721
Re: Train limit not working
... also having similar problems with this; I have stations set to limit 1 train, but quite frequently I'm getting a train in a station, and another backed up outside. I've even been in a situation where I ... This is an issue i'm curently facing.
On my setup, i've configured it so that trains wait at the ...
On my setup, i've configured it so that trains wait at the ...
- Sun Mar 30, 2025 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.42] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
- Replies: 3
- Views: 1599
[Genhis][2.0.42] Crash replacing train stop ghost with LTN version "Failed to get EntityGhost"
... with LTN 2.3.2 crashes when replacing a regular train station ghost with an LTN station ghost in map view.
log snippet:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A39E8D7 ... direction=West, force=player, surface=nauvis, setup=false, owned-by-ghost=true, to-be-deconstructed ...
log snippet:
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF96A39E8D7 ... direction=West, force=player, surface=nauvis, setup=false, owned-by-ghost=true, to-be-deconstructed ...
- Fri Mar 21, 2025 10:49 am
- Forum: Not a bug
- Topic: [2.0.41]Blueprint system doesn't copy fuel already used
- Replies: 1
- Views: 219
[2.0.41]Blueprint system doesn't copy fuel already used
Prerequisites:
Section of train tracks with at least one station
Steps to reproduce:
1. Place train down not on train station
2. Insert a singular unit of fuel
3. Make train go to the station thus consuming fuel and having it as a red bar
4. Make a blueprint of this setup that includes train
Expected ...
Section of train tracks with at least one station
Steps to reproduce:
1. Place train down not on train station
2. Insert a singular unit of fuel
3. Make train go to the station thus consuming fuel and having it as a red bar
4. Make a blueprint of this setup that includes train
Expected ...
- Sun Mar 09, 2025 10:46 pm
- Forum: Logistic Train Network
- Topic: Train limit not working
- Replies: 9
- Views: 5721
Re: Train limit not working
I am still using old school train stations where all trains are parked when not in service. All train stations have train limit 0 at all times, except when decider combinators sets it higher for example ... undisturbed.
There is no mistakes in this setup, it works well, I can recommend this if you ...
There is no mistakes in this setup, it works well, I can recommend this if you ...
- Thu Feb 27, 2025 1:44 pm
- Forum: Minor issues
- Topic: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
- Replies: 2
- Views: 504
Re: [2.0.13] Ctrl+z after copying train station settings doesn't undo the automatic train schedule change
The architecture of undo isn't really setup for situations like this, which I think are quite minor
- Fri Feb 21, 2025 11:11 am
- Forum: Gameplay Help
- Topic: Can't leave caches for local network to repair defences unless I remove all logistics drones
- Replies: 2
- Views: 416
Re: Can't leave caches for local network to repair defences unless I remove all logistics drones
... for example arrange a handover of items with trains or belts. Supplying outposts by train is a common task and there are many discussions and example solutions for a proper train+station setup.
- Sun Jan 26, 2025 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Train Station should be allowed to change name by circuit
- Replies: 2
- Views: 576
Re: Train Station should be allowed to change name by circuit
While not actually changing the name of the "Train Stop" entity itself, you can sort of implement support for multiple Products within a long Rail Block / Station group by using some Combinator ... Tv9w9AaXsFlw/IDGPI593ycRD/jh8D9g7XkB
This setup waits until there are at least 1,000 Items in ...
This setup waits until there are at least 1,000 Items in ...
- Tue Jan 21, 2025 2:46 am
- Forum: Ideas and Suggestions
- Topic: Allow "Rail Support Foundations" to affect ramps
- Replies: 2
- Views: 571
Allow "Rail Support Foundations" to affect ramps
I have a fairly dense setup on a couple of small Fulgora scrap islands, where the train station just barely fits with a ramp going into the island. To compensate for this, I built a small rail network with a double-headed train (even though I rarely do that), assuming that later down the line the "Rail ...
- Sun Jan 12, 2025 9:08 am
- Forum: Gameplay Help
- Topic: Why can I not signal here, despite there would be room?
- Replies: 0
- Views: 308
Why can I not signal here, despite there would be room?
Hello,
I started with some simple train station setup in the base with two small 4 wagon train stations with waiting lines per 32x32 chunk that lead out to a line to get out of the station area.
Once I noticed that a single rail spacing between two rails would not work well outside the base for placing ...
I started with some simple train station setup in the base with two small 4 wagon train stations with waiting lines per 32x32 chunk that lead out to a line to get out of the station area.
Once I noticed that a single rail spacing between two rails would not work well outside the base for placing ...
- Thu Dec 12, 2024 10:31 am
- Forum: Gameplay Help
- Topic: Force a train to move to the next station (of the same name)
- Replies: 7
- Views: 2326
Re: Force a train to move to the next station (of the same name)
... of my design from above post. It uses 1 station at the outpost.
One small but important change from the design: Factorio behaves inconsistent if a train station is set inactive in contrast to a ... i/guDfd
The blueprint contains the whole demo setup from the video.
The outpost has 2 ...
One small but important change from the design: Factorio behaves inconsistent if a train station is set inactive in contrast to a ... i/guDfd
The blueprint contains the whole demo setup from the video.
The outpost has 2 ...
- Fri Dec 06, 2024 8:32 am
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 1003
Re: [2.0.23] Generic train station name and interrupt not working
... Here is a reproduction of the bug, but simpler !
Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif
The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09.10.gif
And ...
Just putting a station "generic" and a condition "station is not full" will never be true
Factorio_2024.12.06-09.29.gif
The same setup but with not "generic" icon, the condition "station is not full" is true
unknown_2024.12.06-09.10.gif
And ...
- Thu Dec 05, 2024 6:06 pm
- Forum: Not a bug
- Topic: [2.0.23] Generic train station name and interrupt not working
- Replies: 6
- Views: 1003
Re: [2.0.23] Generic train station name and interrupt not working
Hi, thanks for the report
The 'Any item' reads what is in the cargo of the train, it will not work if you have a train with just locomotives,
So for your testing setup the current behavior seems correct
The 'Any item' reads what is in the cargo of the train, it will not work if you have a train with just locomotives,
So for your testing setup the current behavior seems correct
- Mon Dec 02, 2024 11:36 am
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 11
- Views: 2440
Re: Train Station reservation option by interrupts
... the exact same thing. Giving us a checkbox on train station targets to get reserved when being part of a schedule and a train is en route. Something like "Reserve Station Slot before approach" checkbox ... the train limits. Basically a "client-server" setup, with the server circuit at the depot getting ...
- Wed Nov 27, 2024 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 5
- Views: 3422
Re: Selector Combinator - Quality Transfer: adding/changing its functionality
... quality.
I use the Quality Transfer in my setup to load a train with the highest available quality. The output of the Selector Combinator sets the filter of Inserters which receive its output. In the train station it works because all qualities are usually present. Later in the factory the ...
I use the Quality Transfer in my setup to load a train with the highest available quality. The output of the Selector Combinator sets the filter of Inserters which receive its output. In the train station it works because all qualities are usually present. Later in the factory the ...
- Sun Nov 24, 2024 11:21 am
- Forum: Pending
- Topic: Thr Fuel signal. The train froze forever. Unexpected result
- Replies: 4
- Views: 1255
Re: Thr Fuel signal. The train froze forever. Unexpected result
Related :
It's 2.0 space age, but refueling station is still a huge PITA
The issue woth B is the possobly long period where you dont have the logistic chests yet, but have the trains (my case) or ... 93867
The only thing you can't handle with a setup like that, is trains that have different ...
It's 2.0 space age, but refueling station is still a huge PITA
The issue woth B is the possobly long period where you dont have the logistic chests yet, but have the trains (my case) or ... 93867
The only thing you can't handle with a setup like that, is trains that have different ...
- Sun Nov 24, 2024 6:51 am
- Forum: Ideas and Suggestions
- Topic: It's 2.0 space age, but refueling station is still a huge PITA
- Replies: 6
- Views: 3133
Re: It's 2.0 space age, but refueling station is still a huge PITA
... dont have the logistic chests yet, but have the trains (my case) or want to gain the achievement for ... you put 6 chests on one side of your refueling station, you can fully swap out obsolete fuel in 96 ... png
The only thing you can't handle with a setup like that, is trains that have different ...
The only thing you can't handle with a setup like that, is trains that have different ...