Search found 603 matches: "electric+train*"

Searched query: electric+train*

by gabrielpvc@gmail.com
Fri Mar 22, 2024 12:04 pm
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1093

Re: Stacked Belts should be their own item.

He mend the fact that miners will stack ore. If the normal electric miner suddenly start doing that when you research "packing inserter" ... a small ramp, instead of requiring inserters. It is very silly to fill a train with send by using an arm and picking the sand bit by bit. I know there ...
by SoShootMe
Mon Jan 29, 2024 7:39 am
Forum: Ideas and Suggestions
Topic: Persistent trains dialog box
Replies: 3
Views: 322

Re: Persistent trains dialog box

The state of the trains dialog box should persist when the dialog is closed and reopened. Related: Back ... production statistics (which persists filters but not search, tab or time period), electric network info (similar to production statistics), the research/technology tree ...
by Illiander42
Mon Jan 22, 2024 12:43 am
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 863

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually ... to make computers out of trains, belts and a few other things... The electric network lets electricity flow to consumers from any producer. This ...
by Qon
Sun Jan 21, 2024 7:41 pm
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 863

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually ... to make computers out of trains, belts and a few other things... The electric network lets electricity flow to consumers from any producer. This ...
by Qon
Sun Nov 05, 2023 1:59 pm
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 8
Views: 911

Re: Create logistic group from blueprint

... outpost with several blueprints, both walls and miners/production and train station? I have another idea for a feature request that sounds very ... everything you would need like a few hundred walls and rails, belts, electric miners, pipes and flamethrowers etc. Then when you build a new outpost, ...
by FritzHugo3
Sat Oct 21, 2023 12:57 pm
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 1465

Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

... matter which mod you use; almost every mod adds a bit more load to the electric network. The map is vanilla except for minor quality-of-life mods; ... mods. And yes, I also use wireless power poles for these cases, at all train stations and logistics programming. If an individual interested in ...
by FritzHugo3
Thu Oct 19, 2023 1:49 pm
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 1465

For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

... pools are the incredible badest think ar in the gae for FPS drops! (and trainsignals too). You can have 30.000 power pools and it make absolut nothing ... lags. But then please make an option for make teoraire invisible the electric cables that the player can better see the logistig stuff. - So ...
by Goose02
Tue Oct 10, 2023 4:11 am
Forum: Ideas and Suggestions
Topic: Marker for allocated virtual signals
Replies: 0
Views: 163

Marker for allocated virtual signals

... visual marker in the "Select a signal" menu of a combinator, train stop, etc (pictured below) to indicate which virtual signals are already ... or output network (or BOTH) are checked for allocated signals, electric poles could display allocated signals instead (as they already display ...
by Tooster
Sun Jan 08, 2023 5:03 pm
Forum: Ideas and Suggestions
Topic: Rail planning improvements
Replies: 7
Views: 1190

Rail planning improvements

... is shown like it is now UNSAFE PLANNING - a mode, which would allow for train tracks to path through simple obstacles. This mode would NOT destroy ... would mark trees, rocks, rails signals, train stations, combinators, electric poles and logistic chests as pathable, because he can easily move ...
by FuryoftheStars
Thu Nov 10, 2022 7:47 am
Forum: Ideas and Suggestions
Topic: the game needs more of a walkthrough tutorial
Replies: 8
Views: 1373

Re: the game needs more of a walkthrough tutorial

... could have something like a quest system, for example, "Build 6 electric engine assemblers." :mrgreen: I used bad wording, but the point ... rely heavily on belts (main bus), some will rely heavily on bots or trains, and some will have a huge mix of all of these and more. Check out ...
by mmmPI
Wed Nov 02, 2022 2:32 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 5
Views: 1360

Re: Vehicle suggestions

Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas. Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should be ...
by Grambler
Wed Nov 02, 2022 12:51 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 5
Views: 1360

Vehicle suggestions

... no prob, LOL. Cars don't use coal or wood as fuel. How about using an electric car? Electricity is available early, not gas. Trains don't use coal or wood as fuel, not since the 1800's. Trains use diesel fuel. I should ...
by mmmPI
Thu Sep 29, 2022 8:07 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6680

Re: Canceling crafting when inventory is full spills items

... point B with limted inventory, to carry more belts/furnaces/inserters/electric poles/ mining drill. When unlocking car or trains i just use their extra inventory for the same purpose and mostly at this point i no ...
by Givikap120
Sun Jun 19, 2022 10:19 am
Forum: Outdated/Not implemented
Topic: Lategame reseachs for UPS optimisation
Replies: 5
Views: 2057

Lategame reseachs for UPS optimisation

... really OP in many cases, so I think they need to be very expensive and electricity-hungry) - pipes Possible solution: adding acceleration pipes ... General solutions (improve in several ways): - adding electric mini-trains, what is transporting a large amount of 1 resource from point A to ...
by mrvn
Sun Nov 28, 2021 2:46 am
Forum: Ideas and Suggestions
Topic: Add cambinator training to the in-game tutorial.
Replies: 8
Views: 1807

Re: Add cambinator training to the in-game tutorial.

... engines charge the accumulators, the switch deactivates the next tick. Now there is not much wrong with that but try opening a power pole. The electric network will merge and split every tick making the electric network graphs unusable because they loose all information on the merge on one ...
by coppercoil
Thu Nov 18, 2021 9:10 am
Forum: Ideas and Suggestions
Topic: Allow trains to regard a station as closed if only one other station is open
Replies: 14
Views: 3392

Re: Allow trains to regard a station as closed if only one other station is open

... use blueprints for railway, don't you? Oh yes, this will not work with existing base built using obsolete blueprints :) If biters uninstall your electric poles, factory becomes unpowered, so signals will be useless anyway. Two wires ought to be enough for anybody most basic cases. There are not ...
by ssilk
Wed Nov 17, 2021 11:13 pm
Forum: Ideas and Suggestions
Topic: Allow trains to regard a station as closed if only one other station is open
Replies: 14
Views: 3392

Re: Allow trains to regard a station as closed if only one other station is open

... good use-case for some kind of radio-transmission of circuit-signals. But there are good mods for that. No need for a mod for that. I connect all electric poles with red+green along railways, and every remote factory is on a global netwowk. Ya, but you don't want to do that on a map with a diameter ...
by coppercoil
Wed Nov 17, 2021 8:36 am
Forum: Ideas and Suggestions
Topic: Allow trains to regard a station as closed if only one other station is open
Replies: 14
Views: 3392

Re: Allow trains to regard a station as closed if only one other station is open

ssilk wrote:
Wed Nov 17, 2021 6:11 am
another good use-case for some kind of radio-transmission of circuit-signals. But there are good mods for that.
No need for a mod for that. I connect all electric poles with red+green along railways, and every remote factory is on a global netwowk.
Global Network
by Milenier
Sun May 30, 2021 6:05 pm
Forum: Ideas and Suggestions
Topic: Liquid fuel furnaces (before renewables or nuclear) and fuel changes.
Replies: 7
Views: 2400

Re: Liquid fuel furnaces (before renewables or nuclear) and fuel changes.

well trains can run on solid fuel. but only on coal or wood which don't have any bonus speed value. ... and purple research). this is when making modulation or even upgrading power grid for electric is well not really what you want without modules (and i honestly hold onto steel ...
by Milenier
Thu May 27, 2021 8:27 pm
Forum: Ideas and Suggestions
Topic: Liquid fuel furnaces (before renewables or nuclear) and fuel changes.
Replies: 7
Views: 2400

Re: Liquid fuel furnaces (midgame/lategame) and fuel changes

... Power in Factorio produces pollution and that’s also the point for the electric smelters: they can use clean power. With switching power source ... liquid and solid fuel, furnaces have their own liquid fuel variety and train having it's own fuel tank (maybe the possibilty of having to pump water ...

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