Search found 288 matches: "can_insert"

Searched query: +"can insert"

by macdjord
Fri Mar 06, 2026 11:37 am
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 7
Views: 2834

Re: Roboport Contents


In my opinion, this request can be closed, because it is obsolete.

About the inventory: It's now possible to request bots into the roboport. You can read the bot statistics. So to balance bot amounts in the network, you request a small amount of bots into one roboport and read bot statistics. You ...
by Tertius
Fri Mar 06, 2026 10:46 am
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 7
Views: 2834

Re: Roboport Contents

In my opinion, this request can be closed, because it is obsolete.

About the inventory: It's now possible to request bots into the roboport. You can read the bot statistics. So to balance bot amounts in the network, you request a small amount of bots into one roboport and read bot statistics. You ...
by Khagan
Thu Feb 19, 2026 9:38 am
Forum: Energy Production
Topic: Redundant solar system to restart the reactor.
Replies: 16
Views: 1578

Re: Redundant solar system to restart the reactor.


I would then assume that [...] therefore you cannot 'save fuel' by only adding uranium right before it loses the necessary temperature to power the turbines?


If you can insert at the last possible moment, you can indeed save fuel. Timing that moment is not trivial, though it is easier than it ...
by mmmPI
Fri Jan 30, 2026 4:35 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 1138

Re: How to make quality rocket parts

Waow, that's a nice one x) it was often requested by players ways to deal entirely without robots or ship the components of the rocket parts with inserters and belt only, and it was there all along ! Quite convoluted but making a lot of sense when thinking of it :)


and launching rocket ...
by hedgehog499
Tue Jan 27, 2026 6:05 pm
Forum: Ideas and Suggestions
Topic: Concept Deconstruction Mask
Replies: 0
Views: 253

Concept Deconstruction Mask

The Concept
I am proposing a new tool (or a new mode for the Deconstruction Planner) that allows us to use an existing Blueprint as a Deconstruction Mask.
The Problem
Currently, refactoring large structures (like City Blocks) is tedious.
Shift + Click only deconstructs entities that have a hard ...
by BraveCaperCat
Fri Sep 26, 2025 9:49 am
Forum: Modding interface requests
Topic: Module slots for Agricultural Towers
Replies: 8
Views: 1571

Re: Module slots for Agricultural Towers



Productivity would allow the agricultural tower to produce more plants per operation
Speed would allow the agricultural tower to produce plants faster
Quality would make the agricultural tower produce higher quality plants

Why wouldn't any of these work?


Because code-wise, none of those ...
by Honktown
Sat Jun 21, 2025 9:36 pm
Forum: Duplicates
Topic: [2.0.57] Module effects on recipes, in furnaces, exposes weird 'bug'
Replies: 2
Views: 840

[2.0.57] Module effects on recipes, in furnaces, exposes weird 'bug'

Recreation:
Have a recipe which doesn't accept modules, but the furnace does. A simple example:
local steel_recipe = data.raw.recipe["steel-plate"]
steel_recipe.allow_productivity = false


Mod:
furnace_module_oddity_0.0.1.zip


Place modules in a furnace:
weird_modules-2.jpg


Save file ...
by Khagan
Fri Jun 06, 2025 7:30 am
Forum: Gameplay Help
Topic: Is this expected behavior?
Replies: 2
Views: 980

Re: Is this expected behavior?

It takes each combinator 1 tick to process input to output. If you want to make sure that you are comparing results from the train contents at the same instant, your two chains of combinators have to be the same length. If one is a step longer than the other you can insert a 'dummy' step before ...
by SunBlade
Wed Apr 09, 2025 12:07 pm
Forum: Won't fix.
Topic: [2.0.44] sort_and_merge breaks ammo inventories
Replies: 3
Views: 1037

Re: [2.0.44] sort_and_merge breaks ammo inventories

... an orderly fashion.



if sort_and_merge is not the only function to ignore entity owner rules, what is with these functions:

LuaInventory::can_insert
LuaInventory::count_empty_stacks
LuaInventory::find_empty_stack
LuaInventory::get_insertable_count
LuaInventory::insert
LuaItemStack::import ...
by ecton
Thu Mar 06, 2025 8:25 pm
Forum: Duplicates
Topic: [2.0.32] Inserter picks up bioflux that spoils, never can insert
Replies: 1
Views: 463

[2.0.32] Inserter picks up bioflux that spoils, never can insert

Attached is a save file that when switching to Nauvis the camera should focus on a specific inserter that has a filter to only insert bioflux into a captive biter spawner. Within a few seconds of this save being loaded, the inserter will pick up a piece of bioflux that will turn into spoilage as the ...
by LeonSkills
Wed Mar 05, 2025 5:38 pm
Forum: Won't implement
Topic: Add LuaEntity.drop_inventory [RW] and LuaEntity.pickup_inventory [RW]
Replies: 2
Views: 1418

Add LuaEntity.drop_inventory [RW] and LuaEntity.pickup_inventory [RW]

With 2.0.38 we got the proxy-container with `proxy_target_entity` and `proxy_target_inventory`
Which allowed me to create this mod (WIP), where you can insert/outsert from custom inventories.
factorio_EhdAJYrusv.gif

I currently implemented this by adding some invisible proxy-containers at the ...
by atomizer
Sun Feb 09, 2025 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 10217

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand


This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.


Different bug: https://forums.factorio.com/124219
"The solution is to remove the biter eggs so the spoilage can get ...
by Soul-Burn
Sun Feb 09, 2025 9:08 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 19
Views: 10217

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand

This can happen with a captive biter spawner, with a bioflux spoiling into spoilage. The inserter then waits for the biter eggs to be pulled out before it can insert the spoilage.

Since eggs don't spoil in the spawner, many players keep some amount of eggs in the spawner. In our case, it means no ...
by adam_bise
Mon Feb 03, 2025 12:44 am
Forum: Gameplay Help
Topic: Why wont spidertron insert a robot into a chest?
Replies: 2
Views: 911

Why wont spidertron insert a robot into a chest?

Trying to insert a construction bot into a steel chest, no logi network or roboports nearby, just the single spidertron and a steel chest. It has 100 bots in it's inventor, only 25 capacity from personal roboport. The spidertron can insert any other item in the chest except construction bots.

The ...
by tarr11
Sat Feb 01, 2025 10:47 pm
Forum: Ideas and Suggestions
Topic: put robots to roboport from spidertron
Replies: 6
Views: 3030

Re: put robots to roboport from spidertron

I was able to do this by creating a train station, putting a roboport next to it, and then inserting the robots from another station and dropping it off. You can insert the robots directly from the cargo train into the roboport to bootstrap things.
by torne
Tue Jan 14, 2025 9:31 pm
Forum: Ideas and Requests For Mods
Topic: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.
Replies: 8
Views: 2534

Re: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.


You can see in the various modding descriptions - like the link you posted - that the information is there. It has a name! You can see the value in the game! But why can't I change it? Where does it get this information from? Why 5? Why 10? Why this complicated bs: "The number of science packs ...
by Muche
Sun Jan 05, 2025 4:59 pm
Forum: Not a bug
Topic: [2.0.28] inserter can insert unrelated items into cryoplant
Replies: 1
Views: 639

Re: [2.0.28] inserter can insert unrelated items into cryoplant

Welcome to the forum, and thank you for the report.

This is not a bug.
If the inserters are already holding something (or you put it into their hand) they will put it into machine's trash slot, so they are able to feed it what it wants.
They will not start putting random things into empty machines ...
by Kilarie
Sun Jan 05, 2025 6:03 am
Forum: Not a bug
Topic: [2.0.28] inserter can insert unrelated items into cryoplant
Replies: 1
Views: 639

[2.0.28] inserter can insert unrelated items into cryoplant

Good day!

Faced an interesting bug when any item manually put into an inserter hand would be placed into cryoplant.
Video is here: https://www.youtube.com/watch?v=opgc1D9UHZc

I placed the inserter under cryoplant which was making lithium from lithium brine.
Cryoplant was full of crafted lithium ...
by Seppl1
Thu Jan 02, 2025 10:09 pm
Forum: Not a bug
Topic: [2.0.14] Inserter not inserting into recycler that processed red chips
Replies: 8
Views: 3241

Re: [2.0.14] Inserter not inserting into recycler that processed red chips

As far as my tests go: Recycling products are always placed into the recycler's output slots in a specific order. Recycling Low-Density Structure (LDS) will always produce steel in the first slot, copper plate in the second slot and plastic in the third slot.
If you empty out a recycler and recycle ...

Go to advanced search