Search found 254 matches: pre-signals
Searched query: +pre +signals
- Fri Jul 10, 2026 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Set Recipe pick 'intermediate-products' group before others like 'logistics' group
- Replies: 0
- Views: 144
Set Recipe pick 'intermediate-products' group before others like 'logistics' group
... ordering, whether through a selector combinator index on equal value signals or 'Set Recipe' on assemblers should choose ingredients before products ... build the pipe before the pump (which requires pipe). However, if the pre-requisite is in the 'intermediate products' group, this does not work ...
- Tue Jul 07, 2026 7:18 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Roboports should report ghost entities
- Replies: 21
- Views: 1442
Re: [2.1] Roboports should report ghost entities
... Spawner on demand when I build ghosts (since they spoil and can't be pre-build) only to later realize with disappointment that ghosts don't actually show up on signals. Still useful since I can toggle it with a requester chest but just requires those few extra steps.
07-07-2026, 09-12-22.png
07-07-2026, 09-12-22.png
- Tue Jun 23, 2026 6:26 am
- Forum: Ideas and Suggestions
- Topic: Allow fast transfer to satisfy module swap ghosts
- Replies: 2
- Views: 219
Allow fast transfer to satisfy module swap ghosts
... it should do the swap.
Why?
Concretely, suppose you are in the pre-bot era and have a line of assemblers loaded with productivity modules ... However, using the upgrade planner, or blueprinting the modules, signals your intention to crossgrade the modules rather than upgrade. And so ...
Why?
Concretely, suppose you are in the pre-bot era and have a line of assemblers loaded with productivity modules ... However, using the upgrade planner, or blueprinting the modules, signals your intention to crossgrade the modules rather than upgrade. And so ...
- Mon Jun 22, 2026 7:57 am
- Forum: Modding interface requests
- Topic: Data-driven tooltip forwarding from script-linked hidden/composite entities
- Replies: 4
- Views: 478
Re: Data-driven tooltip forwarding from script-linked hidden/composite entities
... charge level, fluid buffer volumes, or player-configured circuit signals) calculated by the C++ engine.
While static text descriptions can technically be pre-baked into the main prototype definition, the existing engine code cannot pull live, shifting variables from another entity's memory ...
While static text descriptions can technically be pre-baked into the main prototype definition, the existing engine code cannot pull live, shifting variables from another entity's memory ...
- Sat Dec 20, 2025 4:56 pm
- Forum: Combinator Creations
- Topic: fCPU Memory and I/O Bus Demo
- Replies: 0
- Views: 1561
fCPU Memory and I/O Bus Demo
... fCPU
- extra buttons to mock read/write commands for testing
Print comes pre-loaded with the demo program below.
Look at the description in each ... any delay, and you can ensure your program won't output any unwanted signals during the write command. That's easy enough by running clr out ...
- extra buttons to mock read/write commands for testing
Print comes pre-loaded with the demo program below.
Look at the description in each ... any delay, and you can ensure your program won't output any unwanted signals during the write command. That's easy enough by running clr out ...
- Tue Dec 16, 2025 12:21 pm
- Forum: Ideas and Suggestions
- Topic: flip thruster horizontally
- Replies: 6
- Views: 3071
Re: flip thruster horizontally
... mods.factorio.com/mod/symmetric-thruster
There's also a mod that has pre-flipped variants of the thruster https://mods.factorio.com/mod/maft
And ... for being flipped, simply aren't allowed to be flipped. e.g. rail signals, train stops, burner mining drills and thrusters are all asymmetrical ...
There's also a mod that has pre-flipped variants of the thruster https://mods.factorio.com/mod/maft
And ... for being flipped, simply aren't allowed to be flipped. e.g. rail signals, train stops, burner mining drills and thrusters are all asymmetrical ...
- Wed Oct 22, 2025 7:12 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 67
- Views: 26175
Re: Quality should increase train wagons capacity.
... an "order of magnitude" more.
and if you have an actual base with rail signals and this train needs to wait other trains sometimes? needs to slow down ... I'm not judging on the conclusion, just on the argument.
I done the math pre 2.0, and haven't updated for legendary stuff in the settings but it's ...
and if you have an actual base with rail signals and this train needs to wait other trains sometimes? needs to slow down ... I'm not judging on the conclusion, just on the argument.
I done the math pre 2.0, and haven't updated for legendary stuff in the settings but it's ...
- Tue Oct 07, 2025 6:21 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 6852
Re: The Kids have won.
... with the kind of complaints I mentioned, are on record and I think form a pretty solid argument that their shelf life did not match your description in ... a station that can satisfy it. Red wire along the track carries "want" signals, green wire carries "have" signals. "Have" signals are carried ...
- Sun May 04, 2025 2:22 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 2055
Re: Decider Combinator converts one signal to another now?
... of that signal S on the input side and multiply it by the amount of signals passing conditions under the each substitute, and second being signal S ... using Each in an unintended way. I'm using a selector combinator to pre-select a single input from the available inputs before sending it to this ...
- Fri Apr 25, 2025 5:18 am
- Forum: Ideas and Suggestions
- Topic: Radar channels
- Replies: 10
- Views: 7311
Re: Radar channels
... finished my mod/demod system due to complications (read: I sucked at pre-2.0 combinators...not that I'm great at it now. I just suck less)
Well ... reserved signal. Don't use it or things won't work properly. All other signals, any number of signals and any value on said signals are all perfectly ...
Well ... reserved signal. Don't use it or things won't work properly. All other signals, any number of signals and any value on said signals are all perfectly ...
- Wed Apr 09, 2025 11:44 am
- Forum: General discussion
- Topic: Severe lack of explanations in game!
- Replies: 21
- Views: 7324
Re: Severe lack of explanations in game!
... not want a front to back explanation of the system or have a solution be presented. That's what reddit, wiki or the forums are there for.
But I do ... having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what the 3 ...
But I do ... having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what the 3 ...
- Mon Apr 07, 2025 4:28 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 5340
Trying to reacrate LTN's 'pull' system
... there
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains in the ...
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains in the ...
- Sat Apr 05, 2025 2:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
- Replies: 13
- Views: 5322
Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
... com/file/d/1XFU56bpaGG7cP31ZD5JuOMg_ReCZZsHW/view?usp=sharing).
Get some pre-made image blueprints [HERE](https://drive.google.com/file/d ... items. A blueprint with 720 constant combinators, each with up to 750 signals is exported, named and ready to be imported into Factorio.
Previous ...
Get some pre-made image blueprints [HERE](https://drive.google.com/file/d ... items. A blueprint with 720 constant combinators, each with up to 750 signals is exported, named and ready to be imported into Factorio.
Previous ...
- Fri Jan 17, 2025 10:08 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 5
- Views: 9874
A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
... hover over one of the large power poles, any positive signal in it represents an unloading station that is not having its' demand met, which makes ... other rail blueprint book I tried using. Simply align them by the chain signals to place them, select the exact good to unload or load, and connect the ...
- Wed Jan 15, 2025 8:40 am
- Forum: 1 / 0 magic
- Topic: [2.0.28] Crash of server loading some saves (Chunk::load)
- Replies: 2
- Views: 1336
Re: [2.0.28] Crash of server loading some saves (Chunk::load)
... if anything changes, to find the crash reason.
That almost always signals bad hardware. "random issues" should never happen in a deterministic ... PC for testing if that helps.
btw the crash happens when the server is pre-compressing the map state as a ZIP to allow the client to download it ...
That almost always signals bad hardware. "random issues" should never happen in a deterministic ... PC for testing if that helps.
btw the crash happens when the server is pre-compressing the map state as a ZIP to allow the client to download it ...
- Thu Dec 26, 2024 12:48 am
- Forum: Pending
- Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
- Replies: 11
- Views: 3516
Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
... up the Cybersyn request outputs to control the specific pump enable signals makes the most sense, since that will prevent it from ejecting the internal buffer at the wrong time (right?).
You found the exact pump from the screenshot and observed the exact behavior and I am so amazed. Wow.
Yes ...
You found the exact pump from the screenshot and observed the exact behavior and I am so amazed. Wow.
Yes ...
- Fri Dec 06, 2024 3:29 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 30952
Re: Quality Gating is flawed
It means that you need the tech unlocking barrels as a pre-requisite to pumpjacks (and later, blue science).
While railway is only a pre-requisite to purple science.
While fluid wagon (and train stop + signals) are dead ends (and relatively expensive too).
P.S.: To be fair, Car => Tank => Uranium ammo ...
While railway is only a pre-requisite to purple science.
While fluid wagon (and train stop + signals) are dead ends (and relatively expensive too).
P.S.: To be fair, Car => Tank => Uranium ammo ...
- Mon Nov 18, 2024 11:03 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 167
- Views: 97836
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
- Mon Nov 18, 2024 10:46 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 167
- Views: 97836
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
- Sun Nov 17, 2024 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 167
- Views: 97836
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base game ...