Search found 1080 matches: power priority*

Searched query: +power +priority*

by konage
Fri Apr 18, 2025 8:44 pm
Forum: Ideas and Suggestions
Topic: Change huge asteroid explosive resistance to 100%
Replies: 43
Views: 1537

Re: Change huge asteroid explosive resistance to 100%

... place the damaged one closer to the railgun. It will always select the further one


That's the same argument as saying, my base produce enough power, the batteries are at 0.00001% at the end of the night every night because i'm megabasing, but 1 day out of 7 million days, biters attacks trigger ...
by SilentStorm
Wed Apr 09, 2025 11:44 am
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 20
Views: 1360

Re: Severe lack of explanations in game!

... I get what you're saying, but there doesn't need to be an explanation of how to put down belts or that inserters put stuff onto a belt, or that power poles do transmit power to other buildings. All that is kind of self-explanatory and easily figured out.
Although having tips and tricks about the ...
by mmmPI
Wed Apr 09, 2025 5:58 am
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 1488

Re: Multiple Fluid Selector Circuitry

... if 0 fluid is at the max threshold when the current fuel dries up, it would select no following fuel, just wait for one to reach 25K, and meanwhile power would die. But it works like the wikipedia description of 1 trigger Schmitt. That's what i wanted to clarify regarding the naming.

This is how i ...
by SpaceCricket
Wed Apr 02, 2025 3:07 pm
Forum: Technical Help
Topic: [2.0.42] Lag with some graphics settings on Linux
Replies: 6
Views: 493

[2.0.42] Lag with some graphics settings on Linux

... security main restricted universe multiverse
Info:
Memory: total: 60 GiB note: est. available: 60.44 GiB
used: 10.31 GiB (17.1%)
Processes: 423 Power: uptime: 2h 52m states: freeze,mem,disk suspend: deep
wakeups: 0 hibernate: platform Init: systemd v: 255 target: graphical (5)
default ...
by dgnuff
Mon Mar 31, 2025 5:59 am
Forum: Ideas and Suggestions
Topic: Circuit Control for Fusion Reactors or Plasma Generators
Replies: 0
Views: 120

Circuit Control for Fusion Reactors or Plasma Generators

... the only thing that could be read is the fuel in a Fusion Reactor, and since they are self regulating we don't care about that. Just feed it Fusion Power Cells till it's full, and you're good to go.

Why

Space Platforms with Solar Panels, Accumulators, and Fusion Power. The current priorities ...
by kovarex
Wed Mar 19, 2025 1:55 pm
Forum: Minor issues
Topic: [2.0.14] Bots jumping / snapping backwards on Aquilo
Replies: 6
Views: 1042

Re: [2.0.14] Bots jumping / snapping backwards on Aquilo



Seems like it, but shouldn't running out of power immediately update the position to avoid such jumps?


The performance optimization means that it doesn't actually check the power level at every point. Seems like it's not checking for how much power is left until after it tries to subtract how ...
by Hares
Thu Feb 27, 2025 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.37] Display Panel map tag has lowest priority
Replies: 3
Views: 1382

[StrangePan][2.0.37] Display Panel map tag has lowest priority

Steps to Reproduce

Deploy a Display panel with "Show in chart"
Have recipe icons, power lines, and pipelines enabled
Add a map tag near it


Expected:

Map tag & display panel have the same draw priority


Actual:

Power lines have priority above all (ok)
Map tag has priority over ...
by JaJe
Fri Feb 21, 2025 8:08 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 339

Re: Priority energy feature

... to have a check button on every building/inserter or slider of priority similar of what trains have for priority but to be a priority of power. Let's say the satisfaction of power is at red and almost nothing moves on the base due the underpower and all your base draw all the energy ...
by eugenekay
Thu Feb 20, 2025 4:26 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 339

Re: Priority energy feature

... System ; it just happens that most machines and Inserters share the same Priority so that your factory slows down evenly when it runs out of power. In-Game, you can use a Power Switch (with an Accumulator and Circuit) to detect when your factory’s Power usage exceeds the available energy, and ...
by JaJe
Thu Feb 20, 2025 3:25 pm
Forum: Ideas and Suggestions
Topic: Priority energy feature
Replies: 3
Views: 339

Priority energy feature

... use burner inserter as a backup but this was an ideea to implement not just for this particular case but every building to keep using the maximum power even if the satisfaction goes low for a certain time for various reasons.

Would be a nice feature to be used in different circumstances apart for ...
by XT-248
Sat Feb 08, 2025 3:12 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 11696

Re: They need to rename Gleba to Bartleby

... which is almost a full rocket launch by itself. Never mind, those secondary items, such as the following items but not limited to: inserters/belts/power-poles/power-infrastructure/otherwise, and the rocket launches to import the raw ingredients or completed secondary items to Gleba.

I plan to have ...
by neoChaos12
Sat Feb 01, 2025 11:46 am
Forum: Ideas and Suggestions
Topic: Way to toggle toggles en-masse
Replies: 0
Views: 191

Way to toggle toggles en-masse

... to control priority, without having to stamp the (parameterized) blueprint again for each item.

Why?
My use-case is requester chests and the power of that specific toggle, although I imagine there might/could be other use-cases that I haven't run into. The current state is that in a large bot ...
by Muche
Thu Jan 23, 2025 4:44 pm
Forum: Gameplay Help
Topic: What am I doing wrong? Biochambers and Legendary nutrients
Replies: 4
Views: 553

Re: What am I doing wrong? Biochambers and Legendary nutrients

... case of nutrients spoiling. The fuel slot gets priority again.

I tried to put the leg-nutrients inserter on a separate electric network behind a power switch (similarly controlled by amount of nonleg-nutrients). It does disable the inserter mid-swing, so it lowers the chance of it happening, but ...
by Yodo
Wed Jan 22, 2025 3:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Controlled Unbalanced Sushi Belts
Replies: 7
Views: 1071

Re: Controlled Unbalanced Sushi Belts

... you need some kind of protection so that the whole belt does not get filled up if some resources are missing (in your case this could happen if the inserters run out of power), and this can be done by looping the sushi belt back, filtering it, and combining it into the inputs with priority splitters.
by neoChaos12
Thu Jan 16, 2025 12:03 am
Forum: Ideas and Suggestions
Topic: Gleba feels unsatisfying because it doesn't go far enough
Replies: 12
Views: 1530

Re: Gleba feels unsatisfying because it doesn't go far enough

... excess production of short-lifetime spoilables instead, but I appreciate the help. :)

Back on topic, I still feel that Gleba lacks an on-arrival motivator, even though I don't mind getting more into circuits (my Nauvis base already has modularized power distribution with priority, just because).
by NineNine
Mon Jan 13, 2025 9:49 pm
Forum: Gameplay Help
Topic: Large logistic networks in 2.0
Replies: 9
Views: 2977

Re: Large logistic networks in 2.0

... to know, I think the logistics network would greatly benefit from priority drop off with distance. If an active provider 200 tiles away has the power poles you asked for and a passive provider chest 20 tiles away also has power poles it would be a lot nicer if your bots pulled from the passive ...
by r3xk3nnw4y
Mon Jan 13, 2025 4:15 pm
Forum: Gameplay Help
Topic: Large logistic networks in 2.0
Replies: 9
Views: 2977

Re: Large logistic networks in 2.0

... to know, I think the logistics network would greatly benefit from priority drop off with distance. If an active provider 200 tiles away has the power poles you asked for and a passive provider chest 20 tiles away also has power poles it would be a lot nicer if your bots pulled from the passive ...
by Hellpest
Fri Jan 10, 2025 4:50 pm
Forum: Ideas and Suggestions
Topic: Turret "Prime for unlisted targets" setting
Replies: 0
Views: 276

Turret "Prime for unlisted targets" setting

... to impact your ship.

Whilst the above example is one that can be worked around by, ie, having laser turrets target medium asteroids (waste power) or gun turrets target small (waste ammo, laser turrets are redundant), this is the lowest-risk example of where this behaviour causes issues ...
by erkki772
Tue Jan 07, 2025 12:47 am
Forum: Ideas and Suggestions
Topic: Pump. Make fluid menu top priority
Replies: 1
Views: 193

Pump. Make fluid menu top priority

Pump opening first tab doesn't make sense. I'm doing mostly fluid based conditions and *not* belts and inserters or power poles.
by mmmPI
Sun Dec 29, 2024 8:01 am
Forum: Show your Creations
Topic: [Narrated Playthrough] Part 3 Agitation in Fulgora
Replies: 3
Views: 1402

[Narrated Playthrough] Part 3 Agitation in Fulgora

... jpg

13) First train interrupt experiments

This is supplied in electricity potentially by the very large island south of it, connected with big power poles, making it a viable island for a lot of robot traffic. It would serve as a testing ground for what could be done with those trains ...

Go to advanced search