Search found 1118 matches: power priority*
Searched query: +power +priority*
- Mon Nov 03, 2025 11:17 am
- Forum: Ideas and Suggestions
- Topic: Give Programmable Speaker Higher Power Priority
- Replies: 1
- Views: 214
Re: Give Programmable Speaker Higher Power Priority
Increasing internal buffer would also be helpful.
- Sun Nov 02, 2025 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Give Programmable Speaker Higher Power Priority
- Replies: 1
- Views: 214
Give Programmable Speaker Higher Power Priority
An identical case to Give Combinators Higher Power Priority
It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
- Sun Oct 19, 2025 11:13 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 1074
Re: [2.0.69] Combinators lose input signals under mild power shortage
Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to ...
- Sat Oct 18, 2025 7:16 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
[Koub] Moved to implemented then.
- Fri Oct 17, 2025 2:29 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Powered logic devices (combinators, inserters, etc.) should behave consistently under low power
Please de-merge my thread. The merged topic is about consistent behavior under low power, while this one concerns power priority imbalance. That’s not about update logic, it’s about priority. These are different issues and should be tracked separately.
Old threads suggestion: I propose that at the ...
Old threads suggestion: I propose that at the ...
- Fri Oct 17, 2025 3:52 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
- Thu Oct 16, 2025 9:23 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
... until electricity is provided) and logic they are designing depends on them updating every tick, and purposefully allows them to enter into low power state and starts to complain "why are they not updating" then well...
Alowing them to update always even when no power would remove the need to ...
Alowing them to update always even when no power would remove the need to ...
- Thu Oct 16, 2025 7:27 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
+1
that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
- Thu Oct 16, 2025 6:48 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
I'm surprised this isn't a thing already to be honest
- Thu Oct 16, 2025 5:56 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
I hope this is "fixed". It doesn't really make the game more fun, serve any gameplay purpose, if any low power situation breaks advanced circuit setups so horribly.
- Thu Oct 16, 2025 3:07 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
Thank you <3 
- Thu Oct 16, 2025 2:51 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Re: Give Combinators Higher Power Priority
I forwarded the suggestion to the combinator guy.
- Thu Oct 16, 2025 12:57 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 726
Give Combinators Higher Power Priority
Description:
When the factory’s power network runs slightly below full satisfaction (around 90%), combinators lose power much faster than other entities.
In this state, a decider combinator that should still have enough power begins missing input signals because its own power consumption drops to a ...
When the factory’s power network runs slightly below full satisfaction (around 90%), combinators lose power much faster than other entities.
In this state, a decider combinator that should still have enough power begins missing input signals because its own power consumption drops to a ...
- Thu Oct 16, 2025 12:37 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 1074
Re: [2.0.69] Combinators lose input signals under mild power shortage
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
Considering how little power combinators actually ...
- Thu Oct 16, 2025 12:27 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 1074
Re: [2.0.69] Combinators lose input signals under mild power shortage
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
As far as I’ve ever known, they were not designed to be a critical part of anything.
- Fri Oct 10, 2025 5:27 pm
- Forum: Ideas and Suggestions
- Topic: New option for selector combinator: multy decision combinators in one
- Replies: 1
- Views: 216
New option for selector combinator: multy decision combinators in one
... pain to set up, that it's more easy to coneect a combinator to the roboport and just add what item you want to monitor, and connect that item to a power pole. Of course, there is always search in the logistic network tab, but the ideea is to quickly see value of items without needing to type the ...
- Sat Sep 06, 2025 3:36 pm
- Forum: Technical Help
- Topic: Silent crash on game load (no Windows Event Log errors). All standard fixes exhausted. Possible hardware conflict?
- Replies: 1
- Views: 631
Silent crash on game load (no Windows Event Log errors). All standard fixes exhausted. Possible hardware conflict?
... NVIDIA Control Panel settings: Forced use of high-performance NVIDIA processor for Factorio.exe. Also tried various combinations of settings (power management to maximum performance, priority to performance in 3D settings).
Launch parameters: Tried --force-opengl and --disable-audio. The ...
Launch parameters: Tried --force-opengl and --disable-audio. The ...
- Wed Aug 27, 2025 8:29 am
- Forum: Not a bug
- Topic: [2.0.65] editor's extra entity settings gui does not play nice with character entities
- Replies: 1
- Views: 379
[2.0.65] editor's extra entity settings gui does not play nice with character entities
Extremely low priority, when you open a placed character that has a large inventory (either due to /cheat all and or power armor) some of the inventory slots become partially or completely obstructed, the extra settings window itself should just get a scroll bar at that point, feel free to move it to ...
- Tue Aug 26, 2025 4:02 pm
- Forum: Modding interface requests
- Topic: Add LuaEntity::pollute
- Replies: 3
- Views: 408
Re: Add LuaEntity::pollute
... target *pollution emitting* entities when going to attack somewhere.
If they didn't do this, they would attack anything you've built - rails, power poles, pipes, belts - as long as it was within some pollution cloud when they decided to attack they would attack it.
We specifically don't want ...
If they didn't do this, they would attack anything you've built - rails, power poles, pipes, belts - as long as it was within some pollution cloud when they decided to attack they would attack it.
We specifically don't want ...
- Tue Aug 19, 2025 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Show priority of train station in overview
- Replies: 2
- Views: 554
Re: Show priority of train station in overview
... to help gain visibility.
TL;DR
Add train station priority in the stations tab of the train overview.
What?
Train station priority is a powerful tool to manage large networks of trains and train stations, introduced for 2.0 https://factorio.com/blog/post/fff-395 . I personally use a ...
TL;DR
Add train station priority in the stations tab of the train overview.
What?
Train station priority is a powerful tool to manage large networks of trains and train stations, introduced for 2.0 https://factorio.com/blog/post/fff-395 . I personally use a ...