Search found 1134 matches: power priority*

Searched query: +power +priority*

by burninghey
Wed Jun 24, 2026 2:51 pm
Forum: Translations
Topic: [2.1.7] missing localisations (german)
Replies: 3
Views: 172

[2.1.7] missing localisations (german)

... and universe option

menu:
- recycle mod description
- input setting hotkey "visualize entity fluid pipelines"

factoriopedia:
- entity details "power required to heat"

platforms:
- request tooltip: "waiting on a higher priority request"
- setting import from "platforms"
- import from (unset ...
by FactorioBot
Tue Jun 23, 2026 9:43 am
Forum: Releases
Topic: Version 2.1.7
Replies: 173
Views: 64816

Version 2.1.7

... age] Storage tank fluid volume increases with quality.
[space-age] Cargo wagon inventory size increases with quality.
[space-age] Locomotive power and max speed increases with quality.
[space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods ...
by mr00anderson
Wed May 13, 2026 6:44 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 5961

An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

... design pillar:


Fulgora: storm intensification events. Heavy lightning that overwhelms standard lightning rod coverage and forces you to design power buffering and damage tolerance.
Aquilo: cold-snap events or asteroid bombardment from above. Punishes weak heating coverage and demands repair ...
by Tertius
Fri Mar 13, 2026 1:12 pm
Forum: Gameplay Help
Topic: Tips for Gleba?
Replies: 6
Views: 2191

Re: Tips for Gleba?

... Add a 3rd biochamber with jellynut to jelly. Now you have both mash and jelly and can start producing bioflux, but priority is to stabilize power production and your fruit farms!
If your platform is destroyed and cannot bring supplies from Nauvis, go to Nauvis with remote view and build ...
by meganothing
Wed Feb 04, 2026 12:44 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14542

Re: My space age review


There is a gigantic difference between things failing at 80% power satisfaction vs 50% .

>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.

In my expert option, that's 100% nonsense. In the real world, things ...
by NineNine
Tue Feb 03, 2026 5:05 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14542

Re: My space age review

... was that:

Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.

As far as I’ve ever known, they were not designed to be a critical part of anything.

WTF?????????? How is it acceptable ...
by sushi_eater
Tue Feb 03, 2026 2:47 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14542

Re: My space age review

There is a gigantic difference between things failing at 80% power satisfaction vs 50% .

>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.

In my expert option, that's 100% nonsense. In the real world, things ...
by sushi_eater
Tue Feb 03, 2026 1:39 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14542

Re: My space age review

... was that:

Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.

As far as I’ve ever known, they were not designed to be a critical part of anything.

WTF?????????? How is it acceptable ...
by mmmPI
Sat Jan 31, 2026 11:52 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

... And before you mention it, mmPI, I DO remember the very helpful comment you made in your first post here, about getting information about network power by reading an accumulator level, and I thanked you for it. I still thank you for it. It just seemed like what you (and another person or two ...
by Rancara
Sat Jan 31, 2026 9:11 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

... And before you mention it, mmPI, I DO remember the very helpful comment you made in your first post here, about getting information about network power by reading an accumulator level, and I thanked you for it. I still thank you for it. It just seemed like what you (and another person or two ...
by mmmPI
Tue Jan 27, 2026 8:55 am
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

... is just flat out wrong . How are you even thinking that? (Don't answer that. It's rhetorical.)

I mean, sure, if you don't have enough TOTAL power for your defenses, then they will be overrun. Priority power switches won't save you.


That's exactly what i meant, to make sure you didn't ...
by Rancara
Mon Jan 26, 2026 9:29 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?


I feel a lot of this is backward, if you want to "see the power usage" to manually handle the load balance you're doing it "wrong", you don't 'need' the vizualization per say, you can make it because you have access to lamps and several way to detect it if you want to make a fancy display, but this ...
by mmmPI
Mon Jan 26, 2026 4:20 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

I feel a lot of this is backward, if you want to "see the power usage" to manually handle the load balance you're doing it "wrong", you don't 'need' the vizualization per say, you can make it because you have access to lamps and several way to detect it if you want to make a fancy display, but this ...
by Tertius
Mon Jan 26, 2026 8:15 am
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

... issue way better, what with their priority breaker switches and such.

I don't see any issue in the first place. The factory grows, and so does power consumption. Any obsoleted power plant isn't enough as safeguard against brownouts. If you start with a new power plant probably twice to five ...
by Rancara
Sun Jan 25, 2026 8:18 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 4306

Re: How to Read Power Levels and Usage on Circuit Network?

I see. Well that's all... disappointing.

I find myself thinking that Satisfactory handles this issue way better, what with their priority breaker switches and such. Despite not even having anything comparable to the circuit network in their game.

Oh well. Thanks for answering my question, and for ...
by wartthog
Tue Dec 30, 2025 2:45 pm
Forum: Not a bug
Topic: [2.0.8] Pressing control when holding tileable material makes the brush disapear
Replies: 3
Views: 1148

Re: [2.0.8] Pressing control when holding tileable material makes the brush disapear

... Exploring the Problem Space:
In his defense, using mouse wheel to change the tile brush quickly while building is one of my favourite interface power tools in the game! It's so handy for those of us who want to be more surgical with our concrete, i.e. who don't pave the world! XD To put it in ...
by crimsonarmy
Mon Nov 03, 2025 11:17 am
Forum: Ideas and Suggestions
Topic: Give Programmable Speaker Higher Power Priority
Replies: 1
Views: 538

Re: Give Programmable Speaker Higher Power Priority

Increasing internal buffer would also be helpful.
by Xeinaemm
Sun Nov 02, 2025 2:05 pm
Forum: Ideas and Suggestions
Topic: Give Programmable Speaker Higher Power Priority
Replies: 1
Views: 538

Give Programmable Speaker Higher Power Priority

An identical case to Give Combinators Higher Power Priority

It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
by Stargateur
Sun Oct 19, 2025 11:13 pm
Forum: Not a bug
Topic: [2.0.69] Combinators lose input signals under mild power shortage
Replies: 5
Views: 2096

Re: [2.0.69] Combinators lose input signals under mild power shortage


Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to ...
by Koub
Sat Oct 18, 2025 7:16 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 2579

Re: Give Combinators Higher Power Priority

[Koub] Moved to implemented then.

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