... and universe option
menu:
- recycle mod description
- input setting hotkey "visualize entity fluid pipelines"
factoriopedia:
- entity details "power required to heat"
platforms:
- request tooltip: "waiting on a higher priority request"
- setting import from "platforms"
- import from (unset ...
Search found 1134 matches: power priority*
Searched query: +power +priority*
- Wed Jun 24, 2026 2:51 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 3
- Views: 172
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 173
- Views: 64816
Version 2.1.7
... age] Storage tank fluid volume increases with quality.
[space-age] Cargo wagon inventory size increases with quality.
[space-age] Locomotive power and max speed increases with quality.
[space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods ...
[space-age] Cargo wagon inventory size increases with quality.
[space-age] Locomotive power and max speed increases with quality.
[space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods ...
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5961
An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
... design pillar:
Fulgora: storm intensification events. Heavy lightning that overwhelms standard lightning rod coverage and forces you to design power buffering and damage tolerance.
Aquilo: cold-snap events or asteroid bombardment from above. Punishes weak heating coverage and demands repair ...
Fulgora: storm intensification events. Heavy lightning that overwhelms standard lightning rod coverage and forces you to design power buffering and damage tolerance.
Aquilo: cold-snap events or asteroid bombardment from above. Punishes weak heating coverage and demands repair ...
- Fri Mar 13, 2026 1:12 pm
- Forum: Gameplay Help
- Topic: Tips for Gleba?
- Replies: 6
- Views: 2191
Re: Tips for Gleba?
... Add a 3rd biochamber with jellynut to jelly. Now you have both mash and jelly and can start producing bioflux, but priority is to stabilize power production and your fruit farms!
If your platform is destroyed and cannot bring supplies from Nauvis, go to Nauvis with remote view and build ...
If your platform is destroyed and cannot bring supplies from Nauvis, go to Nauvis with remote view and build ...
- Wed Feb 04, 2026 12:44 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 14542
Re: My space age review
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
- Tue Feb 03, 2026 5:05 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 14542
Re: My space age review
... was that:
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
- Tue Feb 03, 2026 2:47 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 14542
Re: My space age review
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
- Tue Feb 03, 2026 1:39 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 14542
Re: My space age review
... was that:
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
- Sat Jan 31, 2026 11:52 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
... And before you mention it, mmPI, I DO remember the very helpful comment you made in your first post here, about getting information about network power by reading an accumulator level, and I thanked you for it. I still thank you for it. It just seemed like what you (and another person or two ...
- Sat Jan 31, 2026 9:11 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
... And before you mention it, mmPI, I DO remember the very helpful comment you made in your first post here, about getting information about network power by reading an accumulator level, and I thanked you for it. I still thank you for it. It just seemed like what you (and another person or two ...
- Tue Jan 27, 2026 8:55 am
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
... is just flat out wrong . How are you even thinking that? (Don't answer that. It's rhetorical.)
I mean, sure, if you don't have enough TOTAL power for your defenses, then they will be overrun. Priority power switches won't save you.
That's exactly what i meant, to make sure you didn't ...
I mean, sure, if you don't have enough TOTAL power for your defenses, then they will be overrun. Priority power switches won't save you.
That's exactly what i meant, to make sure you didn't ...
- Mon Jan 26, 2026 9:29 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
I feel a lot of this is backward, if you want to "see the power usage" to manually handle the load balance you're doing it "wrong", you don't 'need' the vizualization per say, you can make it because you have access to lamps and several way to detect it if you want to make a fancy display, but this ...
- Mon Jan 26, 2026 4:20 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
I feel a lot of this is backward, if you want to "see the power usage" to manually handle the load balance you're doing it "wrong", you don't 'need' the vizualization per say, you can make it because you have access to lamps and several way to detect it if you want to make a fancy display, but this ...
- Mon Jan 26, 2026 8:15 am
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
... issue way better, what with their priority breaker switches and such.
I don't see any issue in the first place. The factory grows, and so does power consumption. Any obsoleted power plant isn't enough as safeguard against brownouts. If you start with a new power plant probably twice to five ...
I don't see any issue in the first place. The factory grows, and so does power consumption. Any obsoleted power plant isn't enough as safeguard against brownouts. If you start with a new power plant probably twice to five ...
- Sun Jan 25, 2026 8:18 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 4306
Re: How to Read Power Levels and Usage on Circuit Network?
I see. Well that's all... disappointing.
I find myself thinking that Satisfactory handles this issue way better, what with their priority breaker switches and such. Despite not even having anything comparable to the circuit network in their game.
Oh well. Thanks for answering my question, and for ...
I find myself thinking that Satisfactory handles this issue way better, what with their priority breaker switches and such. Despite not even having anything comparable to the circuit network in their game.
Oh well. Thanks for answering my question, and for ...
- Tue Dec 30, 2025 2:45 pm
- Forum: Not a bug
- Topic: [2.0.8] Pressing control when holding tileable material makes the brush disapear
- Replies: 3
- Views: 1148
Re: [2.0.8] Pressing control when holding tileable material makes the brush disapear
... Exploring the Problem Space:
In his defense, using mouse wheel to change the tile brush quickly while building is one of my favourite interface power tools in the game! It's so handy for those of us who want to be more surgical with our concrete, i.e. who don't pave the world! XD To put it in ...
In his defense, using mouse wheel to change the tile brush quickly while building is one of my favourite interface power tools in the game! It's so handy for those of us who want to be more surgical with our concrete, i.e. who don't pave the world! XD To put it in ...
- Mon Nov 03, 2025 11:17 am
- Forum: Ideas and Suggestions
- Topic: Give Programmable Speaker Higher Power Priority
- Replies: 1
- Views: 538
Re: Give Programmable Speaker Higher Power Priority
Increasing internal buffer would also be helpful.
- Sun Nov 02, 2025 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Give Programmable Speaker Higher Power Priority
- Replies: 1
- Views: 538
Give Programmable Speaker Higher Power Priority
An identical case to Give Combinators Higher Power Priority
It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
- Sun Oct 19, 2025 11:13 pm
- Forum: Not a bug
- Topic: [2.0.69] Combinators lose input signals under mild power shortage
- Replies: 5
- Views: 2096
Re: [2.0.69] Combinators lose input signals under mild power shortage
Given how little power a combinator consumes and that there was actually a behavior change around 2.0.65 where combinator's electric buffer was accidentaly reduced from 2x power usage down to 1x power usage, i decided to make combinators have primary power usage and increase their buffer size up to ...
- Sat Oct 18, 2025 7:16 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 2579
Re: Give Combinators Higher Power Priority
[Koub] Moved to implemented then.