... to get spoilage out. And that I can have construction bots clear any inventory, including a splitters hand. And then there's alarms on things like power which effect the entire operation.
As far as beacons go... well you have to manage how spoilage leaves a layout.
But then when quality comes in ...
Search found 1147 matches: power priority*
Searched query: +power +priority*
- Tue Sep 22, 2026 7:31 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 132
- Views: 9371
- Tue Sep 22, 2026 1:09 am
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 132
- Views: 9371
Re: Quality levels completely break factory
... decide to get some good armor, so they make some modules and see "1% quality chance". "Ok, that's terrible, what am I suppose to do, make like 50 power armor mk2s and hope I get one at higher quality"?
And so you explain, no, you can do a recycler loop and upscale your resources and then build it ...
And so you explain, no, you can do a recycler loop and upscale your resources and then build it ...
- Fri Sep 18, 2026 12:08 pm
- Forum: General discussion
- Topic: Quality levels completely break factory
- Replies: 132
- Views: 9371
Re: Quality levels completely break factory
... mining drills, foundries, etc.
Space buildings: Asteroid collectors(!), crushers, cargo bays, etc.
Defensive buildings: Turrets, radars
Modules
Power production: Solar panels, accumulators, lightningrods/collectors, fission/fusion buildings
Essentially anything that cannot accept productivity ...
Space buildings: Asteroid collectors(!), crushers, cargo bays, etc.
Defensive buildings: Turrets, radars
Modules
Power production: Solar panels, accumulators, lightningrods/collectors, fission/fusion buildings
Essentially anything that cannot accept productivity ...
- Thu Sep 17, 2026 3:10 am
- Forum: General discussion
- Topic: No change to Quality Science in 2.1 ?
- Replies: 11
- Views: 2885
Re: No change to Quality Science in 2.1 ?
... conflict with the use of speed modules including in beacons, to allows some speed up.
Productivity modules disadvantage:
* Significantly increase power consumption.
* Doubles the slow-down compared to quality.
Quality module advantage:
* More science progress per rocket lunch / cargo capacity
* No ...
Productivity modules disadvantage:
* Significantly increase power consumption.
* Doubles the slow-down compared to quality.
Quality module advantage:
* More science progress per rocket lunch / cargo capacity
* No ...
- Fri Sep 11, 2026 11:21 am
- Forum: Gameplay Help
- Topic: Aquilo Accumulators Not Charging
- Replies: 5
- Views: 604
Re: Aquilo Accumulators Not Charging
The electric energy interface works like a big accumulator itself, and accumulators cannot charge accumulators.
By the way, as of 2.1 you're able to configure the power priority, so charging accumulators from the energy interface becomes available:
By the way, as of 2.1 you're able to configure the power priority, so charging accumulators from the energy interface becomes available:
- Tue Aug 25, 2026 8:08 am
- Forum: General discussion
- Topic: 2.1 Review
- Replies: 12
- Views: 1674
2.1 Review
... to be able to see the combined energy usage of all entities in the energy usage graph.
EDIT EDIT: to clarify, it would be nice to see the overall power consumption on the same graph as the power consumers to get an idea of the ratio of power use. And also, it would be nice to be able to group ...
EDIT EDIT: to clarify, it would be nice to see the overall power consumption on the same graph as the power consumers to get an idea of the ratio of power use. And also, it would be nice to be able to group ...
- Tue Aug 11, 2026 11:51 pm
- Forum: Balancing
- Topic: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
- Replies: 17
- Views: 2688
Re: [2.1.14] Stompers on Gleba have gone from occasional annoyance to full-scale war
A lot of good things imo, +1
I think your hearts in the right place. My version isn't much different:
I would focus on low power cost solutions, because the assumption I have (based on a 2.0 to 2.1 game I have) is that you essentially have an ambush condition. The pentapods essentially get the ...
- Tue Jul 28, 2026 11:29 pm
- Forum: Off topic
- Topic: [F.3.3] Quantum Survival
- Replies: 66
- Views: 12237
Re: AI slop!? + Factorio = Quantum Survival?
... no....mall...lazy.bastard.mega.mall.3.0? Please think your thought clearly or consult offline infographic stash for cheat code wish.
...superpowershhh...shhh*it*man? ...supper powers...sloppifying...Superman!? Yes, unlock tech secret power to unlock super ability and mutational abilities and ...
...superpowershhh...shhh*it*man? ...supper powers...sloppifying...Superman!? Yes, unlock tech secret power to unlock super ability and mutational abilities and ...
- Wed Jul 15, 2026 2:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Roboport prototypes do not disable themselves upon running out of power.
- Replies: 4
- Views: 922
Re: [2.1.11] Roboport prototypes do not disable themselves upon running out of power.
... high",
scale = 1.5,
width = 37
}
Changing input flow limit back to default has already been confirmed to do nothing.
Changing minimum power consumption to a positive value rather than zero fixed the issue.
Revised reproduction instructions: Before performing the same instructions ...
scale = 1.5,
width = 37
}
Changing input flow limit back to default has already been confirmed to do nothing.
Changing minimum power consumption to a positive value rather than zero fixed the issue.
Revised reproduction instructions: Before performing the same instructions ...
- Fri Jul 10, 2026 4:14 am
- Forum: Balancing
- Topic: Experimental Biter expansion too strong
- Replies: 58
- Views: 19472
Re: Experimental Biter expansion too strong
... positions. In several places, the result is that the defenses are effectively engaged in combat continuously.
The defenses have enough firepower that they are not in immediate danger of being completely destroyed, but I now receive damage alerts very frequently.
This is something I hardly ...
The defenses have enough firepower that they are not in immediate danger of being completely destroyed, but I now receive damage alerts very frequently.
This is something I hardly ...
- Wed Jul 01, 2026 9:56 am
- Forum: Ideas and Suggestions
- Topic: Lifechanger for early ghosts
- Replies: 13
- Views: 1446
Re: Lifechanger for early ghosts
... a beeline for construction robots because of how comparatively unusable / painful blueprints feel without them.
This falls in line with automatic power poles for max-distance (kovarex),
3) I'll add here that I was really confused by ghost behavior because I knew that I could place power poles by ...
This falls in line with automatic power poles for max-distance (kovarex),
3) I'll add here that I was really confused by ghost behavior because I knew that I could place power poles by ...
- Mon Jun 29, 2026 12:57 am
- Forum: Ideas and Suggestions
- Topic: Add missing Tips and Tricks
- Replies: 1
- Views: 395
Add missing Tips and Tricks
... Trigger Technologies
- Radar Channels (and surface vs universe). Also make sure to mention that radar signal transmission REQUIRES adequate power! This caught me off guard previously and I thought something was bugged with signal transmission, but I simply didn't have enough power.
- Fast ...
- Radar Channels (and surface vs universe). Also make sure to mention that radar signal transmission REQUIRES adequate power! This caught me off guard previously and I thought something was bugged with signal transmission, but I simply didn't have enough power.
- Fast ...
- Sat Jun 27, 2026 1:44 am
- Forum: Ideas and Suggestions
- Topic: Simplify quality system
- Replies: 10
- Views: 1122
Re: Simplify quality system
... get higher quality items of (things that aren't intermediates). This is things like: asteroid collectors, armor and ammo, gun turrets and lasers, power poles, and electric furnaces, beacons and assemblers, inserters!!. Put a few quality modules in the assemblers crafting these and you don't "ruin ...
- Wed Jun 24, 2026 2:51 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 4
- Views: 1353
[2.1.7] missing localisations (german)
... and universe option
menu:
- recycle mod description
- input setting hotkey "visualize entity fluid pipelines"
factoriopedia:
- entity details "power required to heat"
platforms:
- request tooltip: "waiting on a higher priority request"
- setting import from "platforms"
- import from (unset ...
menu:
- recycle mod description
- input setting hotkey "visualize entity fluid pipelines"
factoriopedia:
- entity details "power required to heat"
platforms:
- request tooltip: "waiting on a higher priority request"
- setting import from "platforms"
- import from (unset ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 228018
Version 2.1.7
... age] Storage tank fluid volume increases with quality.
[space-age] Cargo wagon inventory size increases with quality.
[space-age] Locomotive power and max speed increases with quality.
[space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods ...
[space-age] Cargo wagon inventory size increases with quality.
[space-age] Locomotive power and max speed increases with quality.
[space-age] Allowed placement of elevated rails over cargo bays and blocked them from receiving cargo pods ...
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 9199
An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
... design pillar:
Fulgora: storm intensification events. Heavy lightning that overwhelms standard lightning rod coverage and forces you to design power buffering and damage tolerance.
Aquilo: cold-snap events or asteroid bombardment from above. Punishes weak heating coverage and demands repair ...
Fulgora: storm intensification events. Heavy lightning that overwhelms standard lightning rod coverage and forces you to design power buffering and damage tolerance.
Aquilo: cold-snap events or asteroid bombardment from above. Punishes weak heating coverage and demands repair ...
- Fri Mar 13, 2026 1:12 pm
- Forum: Gameplay Help
- Topic: Tips for Gleba?
- Replies: 6
- Views: 4115
Re: Tips for Gleba?
... Add a 3rd biochamber with jellynut to jelly. Now you have both mash and jelly and can start producing bioflux, but priority is to stabilize power production and your fruit farms!
If your platform is destroyed and cannot bring supplies from Nauvis, go to Nauvis with remote view and build ...
If your platform is destroyed and cannot bring supplies from Nauvis, go to Nauvis with remote view and build ...
- Wed Feb 04, 2026 12:44 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 19902
Re: My space age review
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
- Tue Feb 03, 2026 5:05 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 19902
Re: My space age review
... was that:
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it acceptable ...
- Tue Feb 03, 2026 2:47 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 19902
Re: My space age review
There is a gigantic difference between things failing at 80% power satisfaction vs 50% .
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...
>This is similar to the real world. With a blackout/brownout, all kinds of funny stuff will happen with more advanced manufacturing control.
In my expert option, that's 100% nonsense. In the real world, things ...