Search found 65 matches: oil rigs
Searched query: oil rigs
- Fri Oct 11, 2024 10:12 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 36977
Re: Friday Facts #432 - Aquilo
Using Pumpjack rather than offshore oil rigs and boats feels like a missed opportunity, but on the other hand I understand the gameplay choice ...
- Fri Oct 11, 2024 9:02 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 36977
Re: Friday Facts #432 - Aquilo
Using Pumpjack rather than offshore oil rigs and boats feels like a missed opportunity, but on the other hand I understand the gameplay choice ...
- Sun Nov 06, 2022 8:20 pm
- Forum: Outdated/Not implemented
- Topic: Changing the mechanics of fluid movement
- Replies: 1
- Views: 1105
Changing the mechanics of fluid movement
... and tanks into separate sections, with which various pumps, factories, oil rigs, etc. will then work (or implement normal fluid flow mechanics, as is done in Satisfactory, ...
- Tue Aug 09, 2022 3:11 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 604271
Re: We support Ukraine
... afford to blackmail country cutting their gas, cf charts of russian oil/gas seller plummiting. Well, at the same time explain to them that they ... someone explained to you already, you can't just open and close oil rigs, and gas well, at the moment they have very expensive european machinery ...
- Wed Jan 12, 2022 11:48 pm
- Forum: Resource Spawner Overhaul
- Topic: Compatibility with Cargo Ships deep sea oil
- Replies: 1
- Views: 2088
Compatibility with Cargo Ships deep sea oil
The Cargo Ships mod includes oil deposits that spawn in water for extraction by oil rigs and ships. I need some advice for how to improve this and how to ensure compatibility with RSO. I recently ...
- Thu Jul 08, 2021 6:17 am
- Forum: Questions, reviews and ratings
- Topic: Mod to make Water?...
- Replies: 9
- Views: 3840
Re: Mod to make Water?...
I saw a mod that lets you make ground water drills similar to oil rigs but for ground water, haven't tried it myself.
- Tue Sep 24, 2019 7:49 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Request/Idea: Ocean Ships
- Replies: 8
- Views: 2727
Re: Mod Request/Idea: Ocean Ships
... Tankers can be loaded at ports, but you can also send them to pick up oil from off-shore oil rigs. The mod also provides a small boat. Or, even use a variety of railroad? Like, a "shipping ...
- Wed Aug 21, 2019 2:09 am
- Forum: Technical Help
- Topic: Belts are turning. Other objects turn on their own
- Replies: 7
- Views: 1760
Belts are turning. Other objects turn on their own
... items to move onto other belts or stop. Also objects are turning like oil plants, mining rigs, and other objects just turn on their own. This just started. I dont know if its windows ...
- Sun Jul 28, 2019 8:40 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 331160
Re: Friday Facts #305 - The Oil Changes
... into account. V, all the others please don't waste time into changing oil - there is so much more to do for .18 or even 1.0 ... it's not broken, ... construction bots a bit. I'm sure I'm not the only one who jury rigs about 200 or so advanced circuits and some electric engines as soon ...
- Sun Jul 28, 2019 12:33 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 331160
Re: Friday Facts #305 - The Oil Changes
I don't understand. Honestly, Oil isn't a problem. Multiple outputs isn't complicated or difficult to understand. ... underestimating construction bots a bit. I'm sure I'm not the only one who jury rigs about 200 or so advanced circuits and some electric engines as soon as possible, ...
- Wed Jul 24, 2019 2:13 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244579
Re: Friday Facts #304 - Small bugs; Big changes
... direction of developement appears to be to simplify things): [*] Heavy oil as a product of Basic oil processing must be retained (because what happens ... later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base ...
- Wed Jul 24, 2019 2:46 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244579
Re: Friday Facts #304 - Small bugs; Big changes
My thoughts on if the sulfur process was moved from PG to the oils, then it should probably use both of the oils, but then I think we'd still ... products later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base Solid ...
- Tue Jul 23, 2019 11:01 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244579
Re: Friday Facts #304 - Small bugs; Big changes
Dropping in to insert my 0,05 P on the upcoming Basic oil processing recipe change (which I happen to find imprecise and overdone although ... products later on, like rather simplistic circuit balancing for your oil rigs or creation of separate lines for Rocket fuel elsewhere on the base Solid ...
- Wed Feb 27, 2019 3:04 am
- Forum: Ideas and Requests For Mods
- Topic: IDEA oil on the water, enemies, guns
- Replies: 6
- Views: 4161
Re: IDEA oil on the water, enemies, guns
https://mods.factorio.com/mod/cargo-shipsbobingabout wrote: βThu Feb 23, 2017 10:56 am See, I like the idea of being able to build things on the water. Oil rigs that produce way more efficiently than land based oil drills would be one of them.
I'm just not sure how you'd go about doing it. There's currently no way to walk on water.
- Sat Dec 01, 2018 12:29 pm
- Forum: Minor issues
- Topic: Mining over multiple infinite resource entities - bug?
- Replies: 3
- Views: 1986
Re: Mining over multiple infinite resource entities - bug?
... silly and has nothing to do with how it actually works. It works with oil rigs since they only mine 1 resource node. And normal miner also mines only 1 node but calculation ...
- Fri Aug 24, 2018 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Make use of bodies of water
- Replies: 4
- Views: 2519
Re: Make use of bodies of water
... huge gain in content & fun - specially when you can make drilling rigs to pump high quantity of oil and set up automated ships at harbors and docks. And there again, you would need enemies ...
- Tue Mar 27, 2018 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Make use of bodies of water
- Replies: 4
- Views: 2519
Make use of bodies of water
... any actual use for bodies of water...yet I initially thought offshore oil rigs could have a higher minimum for a depleted output, but that's just a cheap approach of ...
- Wed Jan 31, 2018 6:15 am
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 52362
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
... cook copper for copper plates and is the only person allowed to build oil rigs. Player three can only mine coal and stone and is the only person able to build power ...
- Tue May 30, 2017 5:36 am
- Forum: Implemented Suggestions
- Topic: Crude oil minimum scaling with distance
- Replies: 12
- Views: 4523
Re: Crude oil minimum scaling with distance
Unlike ore patches, oil wells never runs out. You only need to expand oil rigs when you need more oil - if your demand is saturated, you don't need that.
- Tue May 09, 2017 3:29 pm
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 17476
Re: 0.15 Oil Rebalancing - Too Far?
I feel like oil has lasted a long time but I quite enjoyed it. I am just starting to set up my mall ... the third oil patch. In addition the patches in my default setting were SMALL. 5-6 oil rigs per patch. I was even desperate enough to set up rigs on solo patches in the wild.