Search found 194 matches: moon* planet*

Searched query: +moon* +planet*

by Almalexia
Tue Aug 18, 2026 10:04 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 407

Re: Multiple Orbit Support


Can't mods do that as is? If a mod wants all traffic to a planet to go through a moon of that planet, can't they just change the various routes so that they all go through the moon, with only the moon having a direct route to the planet?


That maintains the problem but switches the two bodies ...
by eugenekay
Tue Aug 18, 2026 7:19 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 407

Re: Multiple Orbit Support

121788 is a Modding request to implement this, with details of the underlying APIs and links to previous discussions.

It is indeed already possible to create Routes only between certain Planets/Moon orbits. Space Age has no direct route between Vulcanus and Aquilo, for example. PlanetsLib is a ...
by Alfonse215
Tue Aug 18, 2026 7:03 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 407

Re: Multiple Orbit Support

The non-aesthetic part I envisage would be that moons etc would be able to be along the way to a planet instead of a weird short offshoot

Can't mods do that as is? If a mod wants all traffic to a planet to go through a moon of that planet, can't they just change the various routes so that they ...
by Almalexia
Tue Aug 18, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 407

Re: Multiple Orbit Support


Would this just be a visual thing or would it impact platform motion?


The non-aesthetic part I envisage would be that moons etc would be able to be along the way to a planet instead of a weird short offshoot, so platforms could pass them instead of needing a detour: this would allow modders a ...
by Almalexia
Tue Aug 18, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: Multiple Orbit Support
Replies: 5
Views: 407

Multiple Orbit Support

The native ability for modders to place moons and rings on orbits round the relevant planets, rather than on tiny arms-to-other-planets

This would place moons on the way to their planets, rather than off to the side

And it would also allow lower sun orbits, and multiple planet orbits for whichever ...
by MeteorSwarm
Mon Aug 03, 2026 2:29 am
Forum: Not a bug
Topic: [2.1.12] Tile with destroys_dropped_items == true does not destroy items on the ground after changing tiles
Replies: 1
Views: 235

[2.1.12] Tile with destroys_dropped_items == true does not destroy items on the ground after changing tiles

This bug is visible if you load "Muluna, Moon of Nauvis" version 2.6.13, though I suspect this affects all tiles that destroy items. Normally, Muluna dirt destroys items that touch it. However, if one places a tile on top of Muluna dirt that does not destroy items, items can accumulate on if ...
by BHakluyt
Tue Jul 28, 2026 11:29 pm
Forum: Off topic
Topic: [F.03.03] Quantum Survival
Replies: 63
Views: 11169

Re: AI slop!? + Factorio = Quantum Survival?

Hi! BHakluyt here, Engineer #3356201846 signing in:

It seems my makeshift computer only has clear transmission on the full moon.

I see Factorio Bot tried to sent you a bunch of corrupted messages earlier. Apologies for that, its always busy in its shack. We were taking a quick breather with the ...
by BlackHat
Mon Jul 13, 2026 11:15 am
Forum: Resource Spawner Overhaul
Topic: RSO working?
Replies: 3
Views: 572

RSO working?

I just updated to 2.1 and have tried starting 3 different games...

I didn't see ANY ore on the preview map.

On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.

On the third game after ...
by front
Fri Jul 10, 2026 9:46 pm
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 15
Views: 4211

Re: Setting Parent Body for a SpaceLocation


For me the main problem are orbits and space connections:
- unfortunatly space connection curve selection is actually unsolvable with planetslib currently, if we could at least have a way to define our own curve
- for orbit I proposed that planetslib would get shipped with a set of pre generated ...
by eugenekay
Thu Jul 09, 2026 5:00 pm
Forum: Mod portal Discussion
Topic: Mod portal exclusion filtering not excluding SA (reliably)
Replies: 4
Views: 537

Re: Mod portal exclusion filtering not excluding SA (reliably)

129881 and 132244

The "Space Age Mod" tag is en/disabled based upon the value of the expansion flags (eg, space_travel_required ) in the uploaded mod's info.json file ; not using the Dependencies.

Null Mod
07-09-2026, 13-02-22.png

The linked mods have incorrect metadata:
{
"name": "moon ...
by y.petremann
Thu Jun 25, 2026 8:59 pm
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 15
Views: 4211

Re: Setting Parent Body for a SpaceLocation




Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210

This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.


I added it to the main post as a related request, and sure being able to see ...
by front
Thu Jun 25, 2026 3:58 pm
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 15
Views: 4211

Re: Setting Parent Body for a SpaceLocation



Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210

This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.


I added it to the main post as a related request, and sure being able to see ...
by y.petremann
Wed Jun 24, 2026 10:16 pm
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 15
Views: 4211

Re: Setting Parent Body for a SpaceLocation


Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210

This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.


I added it to the main post as a related request, and sure being able to see ...
by front
Wed Jun 24, 2026 5:39 pm
Forum: Modding interface requests
Topic: Setting Parent Body for a SpaceLocation
Replies: 15
Views: 4211

Re: Setting Parent Body for a SpaceLocation

Add this as a related request.
viewtopic.php?t=134210

This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
by front
Wed Jun 24, 2026 9:28 am
Forum: Modding interface requests
Topic: Render planet graphics from lua code
Replies: 8
Views: 796

Render planet graphics from lua code

I did not see anything relevant in the api, but it would be nice if we could display a planet's space rendering from lua. Mainly to cover for one feature of visible planets in space, where it also displays planetslib moons around the planet you currently orbit.
Also to let Cerys use those graphics ...
by y.petremann
Tue Jun 23, 2026 9:26 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 224673

Re: Version 2.1.7

i would like to up about two thing I think would be interesting:

Improve Wire Rendering The idea is that wire would get rendered by shader instead of squeezing a sprite (which in a case where wire are straight make them strictly one pixel large)
Setting Parent Body for a SpaceLocation This would ...
by Silari
Thu Apr 02, 2026 9:16 pm
Forum: Mods
Topic: [SE/K2] No cryonite on moon
Replies: 1
Views: 563

Re: [SE/K2] No cryonite on moon

It only spawns on certain tiles, so the terrain and ore generation have to meet up in order to spawn it. Sometimes you get unlucky and you get none even on a planet/moon with a high spawn chance.
by NineNine
Thu Apr 02, 2026 5:44 pm
Forum: Mods
Topic: [SE/K2] No cryonite on moon
Replies: 1
Views: 563

[SE/K2] No cryonite on moon

I'm playing a standard SE/K2 playthrough on 2.0. The closest moon to Nauvis is supposed to have a large amount of Cryonite on it (231% frequency, 86% size, 92% richness), but after scanning the entire planet, there are no cryonite deposits. It doesn't appear to have frozen terrain, so maybe that's ...
by Quezler
Wed Mar 11, 2026 11:11 am
Forum: Implemented mod requests
Topic: LuaSurface::localised_name write should take priority over planet prototype
Replies: 2
Views: 884

LuaSurface::localised_name write should take priority over planet prototype

It would be nice if the localized name of a planet could be overwritten in the control stage.
Ideally it should also take priority over platform names, but since those can already be edited in the control stage there is no immediate need.

This would allow mods to deliberately change the icon of a ...
by Quezler
Thu Feb 26, 2026 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] hidden surfaces show incomplete alerts
Replies: 1
Views: 1116

[2.0.76] hidden surfaces show incomplete alerts

when trying to hide a surface from the remote view starmap the only real option currently is to mark the surface as hidden.

hidden surfaces still show alerts (which in my opinion is a good thing), however the alert center loses the ability to navigate to specific alerts on said surface.

the ...

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