Hi! BHakluyt here, Engineer #3356201846 signing in:
It seems my makeshift computer only has clear transmission on the full moon.
I see Factorio Bot tried to sent you a bunch of corrupted messages earlier. Apologies for that, its always busy in its shack. We were taking a quick breather with the ...
Search found 188 matches: moon* planet*
Searched query: +moon* +planet*
- Tue Jul 28, 2026 11:29 pm
- Forum: Off topic
- Topic: AI slop!? + Factorio = Quantum Survival?
- Replies: 27
- Views: 1381
- Mon Jul 13, 2026 11:15 am
- Forum: Resource Spawner Overhaul
- Topic: RSO working?
- Replies: 3
- Views: 350
RSO working?
I just updated to 2.1 and have tried starting 3 different games...
I didn't see ANY ore on the preview map.
On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.
On the third game after ...
I didn't see ANY ore on the preview map.
On all three I only see the starting ore in game. Now I have not made a long journey looking for distant ore, but Radar coverage hasn't reviled any new ore deposits.
On the third game after ...
- Fri Jul 10, 2026 9:46 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 14
- Views: 3615
Re: Setting Parent Body for a SpaceLocation
For me the main problem are orbits and space connections:
- unfortunatly space connection curve selection is actually unsolvable with planetslib currently, if we could at least have a way to define our own curve
- for orbit I proposed that planetslib would get shipped with a set of pre generated ...
- Thu Jul 09, 2026 5:00 pm
- Forum: Mod portal Discussion
- Topic: Mod portal exclusion filtering not excluding SA (reliably)
- Replies: 4
- Views: 356
Re: Mod portal exclusion filtering not excluding SA (reliably)
129881 and 132244
The "Space Age Mod" tag is en/disabled based upon the value of the expansion flags (eg, space_travel_required ) in the uploaded mod's info.json file ; not using the Dependencies.
Null Mod
07-09-2026, 13-02-22.png
The linked mods have incorrect metadata:
{
"name": "moon ...
The "Space Age Mod" tag is en/disabled based upon the value of the expansion flags (eg, space_travel_required ) in the uploaded mod's info.json file ; not using the Dependencies.
Null Mod
07-09-2026, 13-02-22.png
The linked mods have incorrect metadata:
{
"name": "moon ...
- Thu Jun 25, 2026 8:59 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 14
- Views: 3615
Re: Setting Parent Body for a SpaceLocation
Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210
This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
I added it to the main post as a related request, and sure being able to see ...
- Thu Jun 25, 2026 3:58 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 14
- Views: 3615
Re: Setting Parent Body for a SpaceLocation
Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210
This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
I added it to the main post as a related request, and sure being able to see ...
- Wed Jun 24, 2026 10:16 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 14
- Views: 3615
Re: Setting Parent Body for a SpaceLocation
Add this as a related request.
https://forums.factorio.com/viewtopic.php?t=134210
This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
I added it to the main post as a related request, and sure being able to see ...
- Wed Jun 24, 2026 5:39 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 14
- Views: 3615
Re: Setting Parent Body for a SpaceLocation
Add this as a related request.
viewtopic.php?t=134210
This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
viewtopic.php?t=134210
This would have been to allow planetslib to render moons instead of visible planets in space, as that mod is basically deprecated.
- Wed Jun 24, 2026 9:28 am
- Forum: Modding interface requests
- Topic: Render planet graphics from lua code
- Replies: 8
- Views: 573
Render planet graphics from lua code
I did not see anything relevant in the api, but it would be nice if we could display a planet's space rendering from lua. Mainly to cover for one feature of visible planets in space, where it also displays planetslib moons around the planet you currently orbit.
Also to let Cerys use those graphics ...
Also to let Cerys use those graphics ...
- Tue Jun 23, 2026 9:26 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 283
- Views: 169596
Re: Version 2.1.7
i would like to up about two thing I think would be interesting:
Improve Wire Rendering The idea is that wire would get rendered by shader instead of squeezing a sprite (which in a case where wire are straight make them strictly one pixel large)
Setting Parent Body for a SpaceLocation This would ...
Improve Wire Rendering The idea is that wire would get rendered by shader instead of squeezing a sprite (which in a case where wire are straight make them strictly one pixel large)
Setting Parent Body for a SpaceLocation This would ...
- Thu Apr 02, 2026 9:16 pm
- Forum: Mods
- Topic: [SE/K2] No cryonite on moon
- Replies: 1
- Views: 450
Re: [SE/K2] No cryonite on moon
It only spawns on certain tiles, so the terrain and ore generation have to meet up in order to spawn it. Sometimes you get unlucky and you get none even on a planet/moon with a high spawn chance.
- Thu Apr 02, 2026 5:44 pm
- Forum: Mods
- Topic: [SE/K2] No cryonite on moon
- Replies: 1
- Views: 450
[SE/K2] No cryonite on moon
I'm playing a standard SE/K2 playthrough on 2.0. The closest moon to Nauvis is supposed to have a large amount of Cryonite on it (231% frequency, 86% size, 92% richness), but after scanning the entire planet, there are no cryonite deposits. It doesn't appear to have frozen terrain, so maybe that's ...
- Wed Mar 11, 2026 11:11 am
- Forum: Implemented mod requests
- Topic: LuaSurface::localised_name write should take priority over planet prototype
- Replies: 2
- Views: 731
LuaSurface::localised_name write should take priority over planet prototype
It would be nice if the localized name of a planet could be overwritten in the control stage.
Ideally it should also take priority over platform names, but since those can already be edited in the control stage there is no immediate need.
This would allow mods to deliberately change the icon of a ...
Ideally it should also take priority over platform names, but since those can already be edited in the control stage there is no immediate need.
This would allow mods to deliberately change the icon of a ...
- Thu Feb 26, 2026 12:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] hidden surfaces show incomplete alerts
- Replies: 1
- Views: 927
[2.0.76] hidden surfaces show incomplete alerts
when trying to hide a surface from the remote view starmap the only real option currently is to mark the surface as hidden.
hidden surfaces still show alerts (which in my opinion is a good thing), however the alert center loses the ability to navigate to specific alerts on said surface.
the ...
hidden surfaces still show alerts (which in my opinion is a good thing), however the alert center loses the ability to navigate to specific alerts on said surface.
the ...
- Wed Feb 11, 2026 11:39 am
- Forum: Modding interface requests
- Topic: [2.0.73] Orbit Rings from draw_orbit property
- Replies: 1
- Views: 484
[2.0.73] Orbit Rings from draw_orbit property
Are there plans for expanding on this feature in 2.1? Currently if the boolean is true a orbit ring is drawn for the space location / planet but it is around the star. Would it be possible to instead draw the orbit ring around what the space location / planet is orbiting? like a moon, or a planet ...
- Sun Jan 04, 2026 10:04 am
- Forum: General discussion
- Topic: What to do in the Space Age post game?
- Replies: 39
- Views: 18210
Re: What to do in the Space Age post game?
Is there any mod that accomplishes that? I don't want more recipes, not more tech, not more buildings, I want to build something meaningful with the existing stuff.
I suppose the definition of meaningful allow very different mod to fit your request. It's been 2 weeks i'm trying to build a giant ...
- Sat Dec 20, 2025 2:04 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 72
- Views: 42251
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Thank you for creating such an amazing expansion with Space Age. We all really appreciate how much you have put into making it even better with all the bug fixes and the gift of a 2.1 release to make it even better. While you might want to try something new, I think you probably would be amazed by ...
- Sat Nov 15, 2025 6:32 am
- Forum: Desyncs with mods
- Topic: [2.0.72][Modded planets] Desync upon joining MP modded server
- Replies: 1
- Views: 1197
[2.0.72][Modded planets] Desync upon joining MP modded server
NOTE: I do not appear to have permission to submit to the Modded Desync forum so please move this to the relevant subforum?
We're running the mods listed below (only planets and their dependencies). At this point, whenever I try to join the server, it desyncs immediately after loading the map data ...
We're running the mods listed below (only planets and their dependencies). At this point, whenever I try to join the server, it desyncs immediately after loading the map data ...
- Thu Nov 06, 2025 3:53 am
- Forum: Ideas and Requests For Mods
- Topic: Docking platforms/Spaceships from Space Exploration (SE vs Space Age)
- Replies: 1
- Views: 1228
Docking platforms/Spaceships from Space Exploration (SE vs Space Age)
I think docking spaceships in Space Exploration mod - is likely the most interesting feature that hooks me up to SE.
Hovewer I found myself struggling between
"Should I play SE? But I want thouse new planets and SE is an ovehaul it might conflict with them..."
and
"Should I play planets + Space Age ...
Hovewer I found myself struggling between
"Should I play SE? But I want thouse new planets and SE is an ovehaul it might conflict with them..."
and
"Should I play planets + Space Age ...
- Fri Oct 10, 2025 12:33 am
- Forum: Not a bug
- Topic: [2.0.69] Factorio refuses to use data cache
- Replies: 1
- Views: 959
[2.0.69] Factorio refuses to use data cache
Even when starting Factorio with a valid data cache (just written by the previous run of Factorio, with no mod or setting changes) it still refuses to use the data cache, and provides no explanation why:
0.001 2025-10-09 20:21:16; Factorio 2.0.69 (build 84148, win64, full, space-age)
0.001 ...
0.001 2025-10-09 20:21:16; Factorio 2.0.69 (build 84148, win64, full, space-age)
0.001 ...